Where in Japan!? I will go there post haste!in Japan..
Where in Japan!? I will go there post haste!in Japan..
Muddy picture is not much of a problem to me but the screen tearing is something i hate
I've seen a huge amount of the game by now and I am sadly extremely disappointed by everything I have seen.
Enemies, environments and especially bosses left me completely cold. Sad, cause I was hoping FROM could top the great work they did in DS1.
Where in Japan!? I will go there post haste!
in Japan..
I've seen a huge amount of the game by now and I am sadly extremely disappointed by everything I have seen.
Enemies, environments and especially bosses left me completely cold. Sad, cause I was hoping FROM could top the great work they did in DS1.
I'm pretty sure FROM said the game would run at 1080p60 on pc. They released 1080p screenshots as well.
I'm glad us Europeans have to wait a few days longer just so France, Germany and all those other countries can have their localisation. 't Is not fair!
...and I thought that I was the only one feeling like this...
I'm glad us Europeans have to wait a few days longer just so France, Germany and all those other countries can have their localisation. 't Is not fair!
So apperently a couple of Dutch stores will start selling tomorrow as well
They did top it. Just play the game for yourself. Game doesn't even look like anything when I saw the streams - it looks much better if you play it yourself. Give it a try and be hyped.
Everyone should just stop spoiling themselves and just wait for the game or get it right now from his/her local shop.
Demons' Souls 8/10
Dark Souls 9/10
Dark Souls II 9,5/10 (atm, only played 9 hours so far)
Game is rich with content, no hand holding, hard as fuck (as a sorcerer) and graphics are hit and miss (ohh... who would have guessed?) but the art is perfect.
Gold runs out tomorrow and I only have enough money for the game. Gotta start begging for trials soon
..which stores?
So apperently a couple of Dutch stores will start selling tomorrow as well
I've not played Dark Souls 2 yet so it is difficult to make a call, but I am really not happy about this feature that stops enemies spawning if you kill them 15 times. It's almost a big enough change to make me not want the game at all. This isn't just a case of "Go to the next NG+", as what if you want to stay in one area and fight your favourite enemy over and over? To get to that area again would be hours and hours of gameplay. So you go through NG+, you get there again, kill them another 15 times and they're gone again. Use that item which respawns them? That's another 15 times.
I dunno.. Perhaps the game is now much more balanced to leveling isn't required so much, but that wasn't the reason I would spend hours and hours in the Forest. I just loved fighting the enemies and if that feature is now effectively gone from the game, I don't think I want the game.
Nedgame is one of them. If you order it from their site you'll get it tomorrow. They hope to have every store filled up tomorrow.
On paper this is the major change to the game.. but it's not that. You really don't need to farm this time. You can just go on with the "quest" without difficulty. Yet it sucks that you can't do it..
The main problem is that I'm waiting for the game to start, to click, to show me that it's awesome. I'm 20 hours in and i'm feeling like I'm going through the motions.
The major letdown, for me, it's the level design.
That would be pretty incredible. I don't think I've ever seen a store breaking street date by three days, it's usually one day before release.
Totally picking it up if they decide to start selling early though, so keep me posted please, good sir.
On paper this is the major change to the game.. but it's not that. You really don't need to farm this time. You can just go on with the "quest" without difficulty. Yet it sucks that you can't do it..
The main problem is that I'm waiting for the game to start, to click, to show me that it's awesome. I'm 20 hours in and i'm feeling like I'm going through the motions.
The major letdown, for me, it's the level design.
I have literally killed 90% of every enemies/boss I saw in DS2 so far already in DeS and DS1. The animations,the way they behave,everything.
There is just nothing that grabs me and goes "hey,here is this totally new stuff you want to experience!"
Guess I am burned out on the series.
I guess with Dark Souls 2, we have been there before, and this is just... more of the same? Like there is nothing significantly new because its *just* a sequel, so you know what to expect etc? Is that how you're feeling?
I have literally killed 90% of every enemies/boss I saw in DS2 so far already in DeS and DS1. The animations,the way they behave,everything.
There is just nothing that grabs me and goes "hey,here is this totally new stuff you want to experience!"
Guess I am burned out on the series.
Sadly... exactly like that.
What do you mean by that?
Is it more of a "you burning out on the series" thing or do you think the level design is genuinely worse?
It's different. It's more similar to demon's souls.
The main thing is that the world feels disconnected, like a series of stand alone stages.
Yeah, shortcuts are there... but not as "clever" as before. And sometimes the level design just don't make sense (hard to say what it's wrong without spoiling something, just wait till your reach).no man's wharf
It's missing the sense of wonder and it's hard to describe exactly why.
It's different. It's more similar to demon's souls.
The main thing is that the world feels disconnected, like a series of stand alone stages.
Yeah, shortcuts are there... but not as "clever" as before. And sometimes the level design just don't make sense (hard to say what it's wrong without spoiling something, just wait till your reach).no man's wharf
It's missing the sense of wonder and it's hard to describe exactly why.
I fucking love souls games.
DerpGet the PS3 version then
It's different. It's more similar to demon's souls.
The main thing is that the world feels disconnected, like a series of stand alone stages.
Yeah, shortcuts are there... but not as "clever" as before. And sometimes the level design just don't make sense (hard to say what it's wrong without spoiling something, just wait till your reach).no man's wharf
It's missing the sense of wonder and it's hard to describe exactly why...
This entire post is what I think.
Is it me or are the Souls games very difficult to pin down when it comes to this sort of thing? Is that part of what makes them great?
I think the only real explanation is that this game is very hit or miss. Hell, this entire series is pretty much that in essence.I'm seeing a lot of mixed messages - it's hard or it's too easy, the bosses are good or the bosses are lame, the game is artistically well directed or the game is dull - this reminds me of the release of the original Dark Souls. People still argue about this exact stuff between Demon's Souls and Dark Souls today.
Is it me or are the Souls games very difficult to pin down when it comes to this sort of thing? Is that part of what makes them great?
I noticed an interesting little thing about the warping menu.Area's are automatically sorted according to difficulty. It can be a good hint which one you should tackle if you get stuck. The second area I discovered is now sixth on the list, no wonder I was having a tough time.
Some starting tips (only light spoilers):
If you get stuck, try a different area.This game area's branch like crazy, there are always at least three or four options you can pursue.
Keep talking to NPC's until they have no new dialogue. Sometimes they give you a (key) item after talking to them a few times.
Human Effigies,Don't worry aboutthey are not that rare.
Get the Ring of Binding as soon as possible. It halts the HP degradation after you die (to 75% instead of 50% I believe). Location:Heide's Tower of Flame (directly accessible from Majula). In the big circular hall with three enemies go left (you have to at least kill the guy in the middle and the guy guarding the left entrance. Kill the two enemies after that and go up the stairs. Kill the final swordsman and active the switch that appears. It leads to a chest containing the ring (and a boss).
Don't worry about non-respawning enemies. You need way fewer souls to level up in this game. After 14 hours I'm already lvl. 50, even though I'm screwing around a lot. There is no need to grind at all.
I need to ask you something:
In one of the first sections, the base of the tower (can't remember the name), the one near the bonfire with the old lady selling you stuff... is that the exact same polygonal model of the bridge in 1-1 in demon's souls?
And even later, when you board the ship... there's a part of the level on a castle wall. It feels exactly like 1-4 >_<
Am I going mad? lol
I noticed an interesting little thing about the warping menu.Area's are automatically sorted according to difficulty. It can be a good hint which one you should tackle if you get stuck. The second area I discovered is now sixth on the list, no wonder I was having a tough time.
Some starting tips (only light spoilers):
If you get stuck, try a different area.This game area's branch like crazy, there are always at least three or four options you can pursue.
Keep talking to NPC's until they have no new dialogue. Sometimes they give you a (key) item after talking to them a few times.
Human Effigies,Don't worry aboutthey are not that rare.
Get the Ring of Binding as soon as possible. It halts the HP degradation after you die (to 75% instead of 50% I believe). Location:Heide's Tower of Flame (directly accessible from Majula). In the big circular hall with three enemies go left (you have to at least kill the guy in the middle and the guy guarding the left entrance. Kill the two enemies after that and go up the stairs. Kill the final swordsman and active the switch that appears. It leads to a chest containing the ring (and a boss).
Don't worry about non-respawning enemies. You need way fewer souls to level up in this game. After 14 hours I'm already lvl. 50, even though I'm screwing around a lot. There is no need to grind at all.
Come on FROM, let us disable v sync on PS3 too =(
why would anyone would like to disable vsync? do you want to lose your eyesight? i take a worse framerate over tearing any time of the day :-(
It's different. It's more similar to demon's souls.
The main thing is that the world feels disconnected, like a series of stand alone stages.
Yeah, shortcuts are there... but not as "clever" as before. And sometimes the level design just don't make sense (hard to say what it's wrong without spoiling something, just wait till your reach).no man's wharf
It's missing the sense of wonder and it's hard to describe exactly why.