Most important stat in the game as it enables fast rolling...I think the VIT (equip burden) just extends the distance on your rolls. For example I wear Aurous armour, and when I found the Drangleic, which was like 5 times heavier, the penalty was obvious....it was like a wall holding me in place.....but WAS STILL ABLE TO FAST ROLL IN PLACE with my 15 or so ADP! Weirdest mechanic ever, but lord knows I took off that Drangelic despite it being an awesome set for defence....defence is for screw-ups! My how I wish I were not one! LOL For some strange reason I would rather die 10 times on each boss with fast roll learning the attacks vs. tanking up and just shielding my way through...so much more intense and exhilarating......but can not do it without adaptability. BTW anyone not convinced there are invincibility frames yet can check out my final pursuer fight as the triple combo he does required at least 1/3 three straight roll right through his sword:I apologize if I'm being an annoyance by repeating myself,but I really want to know.
Is adaptability more useful in here than Dexterity was in Dark Souls?
If so, by how much compared to other skills?
https://www.youtube.com/watch?v=MaFd2GYgCIY&list=UURMPEP9aoSYhFs-k_5dMQRw edit: 14:20 of vid is winning fight.
In fact, I am willing to bet there are MORE invincibility frames at max equip burden, and 38 ADP than there was in DS1.
I'm sorry if this has been asked before, but do I get less souls when I beat a boss in co-op (with me as summoner/host)?
I am not sure ....that's the way it was in DS1, but it might have changed as they seem to want to reward co-op more this iteration. I only summoned help once on a previous character...now the peer pressure of recording my playthrough means I do all bosses solo this round!