Is there a reason there's so many summon signs around Iron Keep? Is this a PVP area or what?
The bridge at the beginning? Yea it's a common duelling area.
Is there a reason there's so many summon signs around Iron Keep? Is this a PVP area or what?
ohhh, thanks for the good tips ! Where is that fire sword ?
First bonfire of iron keep? I was raging hard there. I spent more time trying to get to smelter there than any other area/point in the game.
The dudes who bow at you?
Where should i go after Lost Sinner? Is down the well the only way?
This is amazingWe should get someone who's playing the game fresh to comment really on how the spoilers are affecting them, it doesn't help that (I assume) we've both played before yet I care about boss names and area locations so I spoiler them, whilst you care about neither. At the end of the day though, it's a minor inconvenience to click on spoilers or just highlight the whole post to reveal all of them.
Anyone else loving the new bloodstains showing multiple deaths in an area? It reminds of Supermeat Boy hurling himself to his death during the level replays.
https://www.youtube.com/watch?v=AQrsjZ1a_54
How much new content (in hours) is there in this version compared to the base PS3 version? Wondering if its worth replaying it all over again or not.
Reposting:
Anyone knows?
That's not a bad comparison at all, but to me its much more of case of Dark Souls and Bloodborne representing two distinct forks in the road from Demon's Souls.
Dark retains the measured pace and presents a hostile environment within which the player is confined and must try to survive. Bloodborne accelerates and amplifies the aggression and like Demon's sets up the player as an outside agent who is assaulting the world.
In this respect Dark Souls 2 represents a logical progression of the ideas underpinning the "dark" branch, by upping the ante in terms of the numbers of enemies in the world and its overall size.
Is it possible to use fragrant branches of yore in such a way that you screw yourself out of unlocking all of them? I've got one right now and i can think of 3 places of using it (before the no mans wharf bonfire, the sex change coffin, and the castle before majula with the guy sitting down). But if one of these doesn't yield another branch then i might be screwed
I really fucking hate pursuers
I agree in level design and atmosphere ( although sometimes it's on pair as well ), but regarding the "boring areas", while it's true, let's not forget Lost Izalith, Crystal Caves,Tomb of the Giants. Dark Souls had some pretty mediocre areas as well. I think that overall, DkS2 is more consistent in quality, and didn't go down to the levels of the worst areas in Dark Souls 1.
I also think it's by far the one with the most and best variety in character building in the entire series.
New game + additions is also pretty awesome and adds quite a bit of replayability to an already highly replayable game!
pursuer boss givin me a harder time than all of BB bosses together, including the watchdog of the old lords in defiled dungeon tbh.
platinumed ds1 and bb but this guy is my weakness, or my build fuckin sucks.
But they don't.Yeah ok...how do we make Dragon Shrine any harder? Lets just put 94829 Trizzillion Dragon Knights on the bridge that aggro all at once...good job From.
Weird, I killed him way early and almost didn't even get hit. Lock on and roll to the side, his moves have insanely long charge up time.pursuer boss givin me a harder time than all of BB bosses together, including the watchdog of the old lords in defiled dungeon tbh.
platinumed ds1 and bb but this guy is my weakness, or my build fuckin sucks.
Yeah ok...how do we make Dragon Shrine any harder? Lets just put 94829 Trizzillion Dragon Knights on the bridge that aggro all at once...good job From.
First bonfire of iron keep? I was raging hard there. I spent more time trying to get to smelter there than any other area/point in the game.
Fume Knight. What a load of shit. Each loss feels like a slap on the face. Fuck.
Fume Knight. What a load of shit. Each loss feels like a slap on the face. Fuck.
I died like 300 times against this mofo,my rage level was beyond off the charts.
Drop your shield,fight naked and use Velstadt´s helmet,that´s the only way imo.
Hardest boss i´ve ever faced in any souls game.
Best boss in any souls game imo.
Alright after getting to and struggling in Iron Keep I can see why some people are frustrated with this game and and it's re-design because this is just dumb. I can fucking see them spawning in, why?!
Pull what though? They spawn in on you. I feel like you can only really slog it out or retreat.Use a bow, pull, profit?
Dunno I found shrine more annoying personally, iron keep just felt like a typical one step at a time sloggy type deal. Plus you can skip the first boss.
Pull what though? They spawn in on you. I feel like you can only really slog it out or retreat.
Well, I bought this. Beat DS2 a bunch of times but I'm unsure how I want to build my character this time. I started as a knight and will probably go the STR route as usual!
If so they disguised them well because it looks to me like spawn in. I've observed as a phantom and sat back just to see where they come from. They almost magically appear it looks like because they're not there and then suddenly they are.I think those guys are always waiting there, they just have a crazy long agrro range. Just take it slow, it's only the ones straight ahead that come like that. Over the bridge to the right at the top you can see 2 others and snipe them to pull.
Dang I miss those weird things that crawled around in the water in Sinner's Rise that you could lure into the hole where the lift is. Instead they just stuck a Flexile Sentry in there.
smh
If so they disguised them well because it looks to me like spawn in. I've observed as a phantom and sat back just to see where they come from. They almost magically appear it looks like because they're not there and then suddenly they are.
Edit: Holy shit you're right, some aggro from inside the damn keep