I am doing a Company of Champions (Hard Mode) as Faith build (with 13 Strength). It's not bad. Likely a bit harder than the last CoC run I did as a Hexer, though I think the CoC effects were bumped a bit or something?
- Use Pyromancy in the mix. No reason not to. What? Neither they nor Faith get a lot of charges?
- Oh, but Faith loves Attunement! Many (Most?) spells get a bunch of extra charges, and 49 is a bump for, like, everything. Flame Swathe is ridiculous, but only gets 2 charges by default. Poison Mist, Toxic Mist, get fucking great as Attunement buffs their number of casts. You have enough to lay it on bosses and then just run away.
- Attunement also takes care of much of your Agility!
- Attunement gives cast speed!
- Very good damage scaling for good damage output.
- Don't be afraid to equip multiples of a spell. 2 stacks of Lightning Spear = 18 casts. 2 stacks of Flameswathe is 8.
- Remember, you can powerstance spells to increase their efficiency!
- Upgrade your Chimes!
- Use the binoculars to zoom in and throw them spears! Archers don't got shit on you.
- But, yeah Attunement people. Tripling the Spears, Doubling the Swathes and Mists, is goddamn beautiful when it finally comes together.
It sucked for a while... but when you start tearing through things, it does wonder. Heavenly Thunder on
, or clearing rooms of small enemies in a single cast? Lightning Spears 1-or-2-shotting Alonne knights?
Remember, Soul Vessels can help you respec from a mixed build early on to a more focused one late game. Early you'll want some ADP for the "cheap" agility, but eventually, your Attunement will cover most of the range. I have 100 agility with only 10 ADP (starting at 6 as Deprived)
I... actually forgot about Homeward. LOL. Just as I run out of Bones. Thanks!