lunchtoast
Member
Had no idea this was coming out. Only played Demon Souls might pick this up in the future for PS4
Where did you meet her first? The Lost Bastille? And if so, did you exaust the dialogue?
I wonder if the mace is still the best starting weapon for a STR build?
yes and yes
it's not just me, when I got to the second spot there were player signs on the ground saying "not here?!"
yes and yes
it's not just me, when I got to the second spot there were player signs on the ground saying "not here?!"
I wonder if the mace is still the best starting weapon for a STR build?
Thanks to whoever changed the thread's title!
What are your specs?
That's very weird, she was there for me.
had you done any bosses in lost bastille?
GTX 560
i5-3450
I know, not really current or anything. I actually got out of that area and it got better. I'm going to install the old one and see if I am just tripping.
I'm actually liking the new enemy placements so far.
Yes, the Sentinels.
The durability issue is a joke.I love this game and i played 300 hours on ps3 and i never had a weapon broken after killing a few enemies.
I hope a patch fixes this soon
But what I'm saying is is that the basic design choices (for whatever reason - I'm guessing Miyazaki not working on it has something to do with it because Bloodbourne doesn't have this issue) are based around unfairness and are everywhere, annoying to point of frustration at the game instead of the standard Dark Souls frustration at yourself for not being good enough. Basically summed up by something I'm talking to atm "Dark souls was a hard game. Dark souls 2 just puts you in unfair situations and calls itself a hard game" and he played vanilla version which is worrying to me.
And the forest was actually the least bullshitty place I've been to.
GTX 560
i5-3450
I know, not really current or anything. I actually got out of that area and it got better. I'm going to install the old one and see if I am just tripping.
I'm actually liking the new enemy placements so far.
maybe you have to do a boss to move her then, not just talk to her
I'm getting a consistent 60 FPS with a GTX 560 and a worse processor using max settings. There must be an issue somewhere.
Just for my own curiousity, do have any links to articles regarding Miyazaki's involvement in SotFS?Miyazaki was there for the new enemy placements.
Miyazaki was there for the new enemy placements.
maybe you have to do a boss to move her then, not just talk to her
yes and yes
it's not just me, when I got to the second spot there were player signs on the ground saying "not here?!"
So then you'd have to do that area first, then do No Man's Wharf?
I still haven't done the Lost Sinner... i did Lost Bastille(1st encounter then Sentinels)>No Man's Wharf(2nd encounter then Flexile Sentry)> (and i'm almost at the third encounter)
Is there a place early on that I can get repair powder? All out.
Miyazaki was there for the new enemy placements.
In Majula after you help the blacksmith
He sold like one and then it greyed out. Already used it up. I got a couple of drops too.
You sure? Cause Yui Tanimura has been saying how he made the big decisions when it came to Scholar of the First Sin.Miyazaki was there for the new enemy placements.
Miyazaki was there for the new enemy placements.
I beat the game vanilla and never played the DLC. I wonder if I should play it again with this release.
Just for my own curiousity, do have any links to articles regarding Miyazaki's involvement in SotFS?
Just like he 'oversaw' the entirety of DK2. Yeah, just an advisory role probably.
Earthen Peak and Iron Keep are even less fun now. Jeez, so tedious and tiresome...
. . .only if you can't parry: https://www.youtube.com/watch?v=R6PaIpQic2k
Agreed, Iron Keep is especially awful. New enemy placement/AI doesn't feel fun or challenging, just cheap and frustrating. I got to the point last night where I just started grinding all the Alonne Knights/Archers so they would stop respawning. I never had to do that in vanilla.
Iron Keep is definitely the lowest point so far.
I really like Dark Souls II, despite the whole B Team stuff, but if this Iron Keep I played is their idea of improvement, I'm not sure I'll get Dark Souls III (or whatever they're making next) day one. Might have to watch a lot of streams first.
That's a bit worrying. What have they done with the enemy placements? I tried to look for a video but couldn't find anything. I'm wondering whether I should get the game or not but if it's going to be 10x more tedious then I won't bother.
Actually, you can totally take him from the front without parrying. That's all I've been doing since I got the game and I wreck his shit 24/7. He's very simple once you learn how to dodge his attacks.
That's a bit worrying. What have they done with the enemy placements? I tried to look for a video but couldn't find anything. I'm wondering whether I should get the game or not but if it's going to be 10x more tedious then I won't bother.
Iron Keep is definitely the lowest point so far.
I really like Dark Souls II, despite the whole B Team stuff, but if this Iron Keep I played is their idea of improvement, I'm not sure I'll get Dark Souls III (or whatever they're making next) day one. Might have to watch a lot of streams first.
It's been confirmed by a few people now that even though the achievement/trophy list is the same as the last-gen vanilla release, the new spells from the DLCs are required to unlock those achievements in the new version. I like that extra bit of motivation to do those areas.
It's been confirmed by a few people now that even though the achievement/trophy list is the same as the last-gen vanilla release, the new spells from the DLCs are required to unlock those achievements in the new version. I like that extra bit of motivation to do those areas.
I'm playing with an X1 controller on the DX11 version, but I'm wondering if there is a way to remap the block/attack buttons to left/right trigger, and the power attacks to the bumpers? Using the bumpers for my regular attacks feels uncomfortable.
There is a menu for remapping keys but as far as I can tell it only lets you remap keyboard controls. Is there a mod that would let me remap the controller buttons?
So is this the hardest souls game? (+bloodborne)
But what I'm saying is is that the basic design choices (for whatever reason - I'm guessing Miyazaki not working on it has something to do with it because Bloodbourne doesn't have this issue) are based around unfairness and are everywhere, annoying to point of frustration at the game instead of the standard Dark Souls frustration at yourself for not being good enough. Basically summed up by something I'm talking to atm "Dark souls was a hard game. Dark souls 2 just puts you in unfair situations and calls itself a hard game" and he played vanilla version which is worrying to me.
And the forest was actually the least bullshitty place I've been to.