There are some pretty great changes that don't just constitute as enemy placement:
Examples in the "G*****":
Full visible Aurous set
More sconces
Fewer poison spitter statutes
An NPC invader that only spawns after you fully light the zone, that drops a full set.
They did some good work. The zone looks nice.
I'm not planning to buy the upgrade because I find the vanilla game to be shit.
But did they fix the AI for the NPC like Lucatiel?
Do enemies still aggro all at once instead how it is in Dark Souls and Bloodborne?
Is the hitreg still bad in PvP?
That's what I did, I thought it was intended behaviour. What would be the point of weapon degradation if you you could make it to every bonfire without them breaking. And with the abundant bonfires that really didn't happen in many locations anyway.Am I the only person who didn't have constant weapon issues in DS2? Yeah, my weapons would break, but I'd just use a backup and once getting to the castle I'd buy a bunch of repair powder.
I'm surprised we don't have a separate thread for durability.
I never understood the problem with pelting them with poison arrows until they die.I never understood the problem with those, parry arrow, kick off, done and dusted.
the...what? the game is 2 years old man, im pretty sure you can say zone names, especially when you are going to spoiler tag stuff in them anyway
There are some pretty great changes that don't just constitute as enemy placement:
Examples in the "G*****":
Fewer poison spitter statutes
The lightning miracles themselves are useless, yes. Faith still has great utility and lightning still scales well when infused on a weapon.Guys, out of curiousity: is Faith still hosed? as in, lightning still overnerfed?
Not sure what you mean
Yes, even worse now
Didn't play PVP.
the...what? the game is 2 years old man, im pretty sure you can say zone names, especially when you are going to spoiler tag stuff in them anyway
Jesus Christ.
HolyMotherOfGod.gif
Am I counting that right? 10 freaking Knights at once?
There are plenty if first time players here. Part of the joy of the game is exploration.
We're seriously spoiler tagging something as vague as gutter in this thread?
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Sorry guys but I'm pretty sure durability is working as intended. People went from never ever having weapons break to actually having to keep an eye on them, which is entirely the point. Just be smart about switching weapons in and out and don't let them fully break before going to a bonfire. I played through all of DaS2 on pc before without it being an issue and it's not an issue in SotFS so far.
HolyMotherOfGod.gif
Am I counting that right? 10 freaking Knights at once?
Only if you purposefully and idiotically aggro them all at once.HolyMotherOfGod.gif
Am I counting that right? 10 freaking Knights at once?
Pretty sure it's not because it has been explained already why it's broken. "It's not a problem for me" doesn't mean it's not an issue.
I don't think it's fair to assume everyone wants to know the name of areas in the game.
Don't take that away from people and potentially ruin something for them. I love finding out the names of areas in souls games. First it starts with area names, then it's enemies, bosses, weapons and items.
The AI for the NPC you summon are usually bad and don't attack even when locking on to an enemy.
Sorry guys but I'm pretty sure durability is working as intended. People went from never ever having weapons break to actually having to keep an eye on them, which is entirely the point. Just be smart about switching weapons in and out and don't let them fully break before going to a bonfire. I played through all of DaS2 on pc before without it being an issue and it's not an issue in SotFS so far.
Is the new enemy placement and graphical improvements worth the purchase so far?
Same man, I played through Ds2 on PC at 60 FPS using a rapier and never found it an issue. I guess the people hitting walls all the time need to git gud
We're seriously spoiler tagging something as vague as gutter in this thread?
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Coming from the PS3 version, hell yes. I would have bought it just for the 1080p and 60 fps, but getting a vastly remixed experience is great.
I use Katanas and rarely have an issue, went through the Iron King DLC and had it break once. Luckily I had a backup +8 katana.
Which reminds me, regarding therecoloured, cool as hell weapons found in the Majula chest, are they in the re-release? I want my white handle Blacksteel Katana, and that bluemoon broadsword was dope as hell
i tried to but each time i wanted to go get my souls back i died,fell,or got ganked by dudes that i didnt see because they appeared to be dead
i am in some forrest and i think i died here more than bloodborne in total
So I get this for the X1 on Sunday, will be my first souls game. Any tips?
Those Dragon Knights didn't aggro on me.
They all bowed when I went close by.
Just be patient,no this game doesn't have any important connections to the first oneAnybody?
Also, do I need to have played the first one? Hope not.
Dead bodies should have been fixed but slamming a sword against a wall should have a durability penalty I think. I agree there's nothing wrong with not being able to make it to a bonfire with just one weapon in places. I always had a second on standby.I'll agree hitting walls and dead bodies and losing durability isn't right, but it seems to me many are complaining that their weapons are actually breaking, period. When they are used to steam rolling everything with 1 weapon and never having to glance at durability between bonfires. There's a happy middle ground some where
Does this version still have the stat upgrades where it is more efficient to flip flop between two different stats (for instance endurance and adaptability) to get more gains? I remember that being a thing in the original, where doing that you would end up with higher stats than if you were to just dump points into either of those all at once, even if it ended up being the same amount of points.
So just to clarify, the dx9 is just dark souls 2 right? All PC editions of scholar are dx11?
So just to clarify, the dx9 is just dark souls 2 right? All PC editions of scholar are dx11?