DeepEnigma
Gold Member
Funny part is, the reviews had an opposite impact on sales. It sold over 9 million for a new IP with issues. It was a success on every metric in that regards, so much so, Sony said they would greenlight a sequel.While the woke stuff is BS (that screen with the reviewers ganging up on what they think is wrong with the game), don't think it really had an impact on the game's success. The brigade has tried to do the same with many other games and they do well still. I can remember the press going after Witcher 3 because it didn't have inclusiveness or because the succubi seemed to be black. They also tried to go after Cyberpunk for an objectification of trans people... The games still did well.
I waited a while to get Days Gone because I was waiting for it to come to PC. I tried it and found it slow. Found the transversal a bit annoying (having to worry about gas, etc). Ended up dropping it to favour other games. Apparently the game gets better further along and I will come back to it at some point.
IMO the game did as well as deserved based on how it plays. I don't think what those reviewers think really have an impact on sales.
I can tell people at the studio were really passionate. It's the second high profile dev that kind of cries because the game didn't do as well as expected, right?
Now the shift in company culture and the like in which the developer in the OP was referring to on the other hand, thus them opting to push out the original designers and not work on a usually guaranteed successful sequel (statistically speaking), especially after selling over 9 million with positive user reviews prior...
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