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Dead Rising 2 |OT|: He knows his way around a zombie or two.

JWong

Banned
Finished the game. There are a lot of issues with this game that makes it absolutely frustrating. Heinously strict time limits, no autosave, slow travel speed, poor survivor AI control, terrible boss fights, and so much more.

Definitely didn't enjoy it.

Darkshier said:
So after a few hours of co-op gambling me and my buddy decided to go buy the Knight Boots. And well, they are totally not worth it. Maybe they are part of a larger set of Knight Armor, but the boots themselves do nothing but look huge and make a funky sound when walking. No extra kick power or anything like that, just $2 million worth of shiny silver Knight Boots.

Good thing I didn't keep that save file, I am going to go buy the hummer instead.
Every clothing piece in Dead Rising games are cosmetic.
 
JWong said:
Finished the game. There are a lot of issues with this game that makes it absolutely frustrating. Heinously strict time limits, no autosave, slow travel speed, poor survivor AI control, terrible boss fights, and so much more.

Definitely didn't enjoy it.


Every clothing piece in Dead Rising games are cosmetic.
Not true. The pre-order bonuses like the Ninja Outfit and the Sports Outfit give you extra abilities. The Ninja costume gives you new animations when using the sword and zombies are way less likely to attack while wearing the suit.

I really thought the Knight Boots costing $2 million would have some kind of effect on Chuck.
Finished the game. There are a lot of issues with this game that makes it absolutely frustrating. Heinously strict time limits, no autosave, slow travel speed, poor survivor AI control, terrible boss fights, and so much more.

The first two of your issues are inherent to the game design. Being on that time limit and having to choose what you do in that amount of time, adds to the tension in the game. The same applies to auto-save. If you were able to save wherever you wanted, you wouldn't fear anything and there would be zero tension in the game.

The slow travel speed can be fixed by leveling up, using a skateboard, using cars/dirtbikes or making some quickstep juice. But yeah, otherwise you are very slow when starting out.

The survivor AI is great as far as I am concerned. I have have been able to roll with groups of survivors and not hold their hand once. Give them a decent weapon and they can pretty much hold their own. The Leadership book also helps to keep them alive.

The psychopath fights are all very fun so far, I haven't fought them all though. Sure some can be tough, but they all have a pattern. The ones I have fought so far all became much easier now than I have leveled up and learned what weapon and items to bring with me. Having a few combo weapons, some orange juice and a health book, has made short work of any boss I have had to fight yet. When in doubt, just get a buddy to help you out in co-op.
 

Ricker

Member
Ben2749 said:
Is it normal for the guest in a co-op game to be kicked whenever the host saves? It's happened to me twice in a row now when playing with a friend.

I'm playing on 360, by the way.


Looks like it yes...at least there`s a prompt that let`s you save before you exit so the levels and PP you gained stay.
 
Darkshier said:
Not true. The pre-order bonuses like the Ninja Outfit and the Sports Outfit give you extra abilities. The Ninja costume gives you new animations when using the sword and zombies are way less likely to attack while wearing the suit.

I really thought the Knight Boots costing $2 million would have some kind of effect on Chuck.

you need to get the other parts as well, it's posted a few pages back.


What kind of knight does not come with a mighty beard to keep foes at bay?
 
Ricker said:
Looks like it yes...at least there`s a prompt that let`s you save before you exit so the levels and PP you gained stay.

Yeah, but I still hope it gets patched, as it's a pain. I'm trying to help a friend save 50 survivors, and we're saving regularly, since we need to manage our time well.

Also, I'm wondering if I'll get the achievement for clearing all of the cases in co-op.
 
Darkshier said:
So after a few hours of co-op gambling me and my buddy decided to go buy the Knight Boots. And well, they are totally not worth it. Maybe they are part of a larger set of Knight Armor, but the boots themselves do nothing but look huge and make a funky sound when walking. No extra kick power or anything like that, just $2 million worth of shiny silver Knight Boots.

Good thing I didn't keep that save file, I am going to go buy the hummer instead.

If you grab the three gambling magazines, and keep using the huge pink slot machine in the Americana Casino/Slot Ranch Casino (I forget which), money is not an issue in the slightest. You can make a million dollars pretty quickly.

And since there's an achievement for spending six million dollars, I'm glad that some stuff is so expensive.
 

aristotle

Member
Darkshier said:
So after a few hours of co-op gambling me and my buddy decided to go buy the Knight Boots. And well, they are totally not worth it. Maybe they are part of a larger set of Knight Armor, but the boots themselves do nothing but look huge and make a funky sound when walking. No extra kick power or anything like that, just $2 million worth of shiny silver Knight Boots.

Good thing I didn't keep that save file, I am going to go buy the hummer instead.

Didn't keep the save file huh? That's a shame since you had one of the pieces for the full suit of armor. It's arguably the hardest suit in the game to complete. You need to get an S rank when you finish the game.

Suit spoiler:
It's the Ghost and Goblins suit of armor from the old arcade game. When you get hit, pieces of it fall off until it's all gone and you're standing in your red heart boxers.
 
Darkshier said:
The psychopath fights are all very fun so far, I haven't fought them all though. Sure some can be tough, but they all have a pattern. The ones I have fought so far all became much easier now than I have leveled up and learned what weapon and items to bring with me. Having a few combo weapons, some orange juice and a health book, has made short work of any boss I have had to fight yet. When in doubt, just get a buddy to help you out in co-op.

Yeah I don't understand the hate for boss fights. They are long and difficult, by design, but definitely winnable if you prepare your inventory before you take them on. So far i've found the difficulty just makes them all the more satisfying to beat.

Not to mention you can avoid most of them altogether it seems, at the cost of some survivors or having to take the long way in some cases.
 

Ferrio

Banned
Zabka said:
There's an LMG with 200 rounds in the nearby vault from the drill mission. I ended up fighting just the blonde around the bar area and it was pretty easy.

Also, the katanas you get after that fight make Slappy easy as hell.

No the
watergun
makes slappy easy as hell.
 
D

Deleted member 20415

Unconfirmed Member
I just started this last night and am having some rather glaring technical issues with it.

I'm playing on a just-post-launch 360 that's been refurbed once, about a year and a half ago due to a red ring.

The first motorcycle sequence was plagued by weird freezes. Every 3-4 seconds, all the action would freeze for about 1 second. I think I counted 20 freezes in that short segment. I haven't gotten to another motorcycle or vehicle sequence to see if that's the reason.

Then, during some cinemas, the disc would start spinning like crazy and all audio would be cut out. No sound effects, no dialogue, no nothing. Thankfully this game has subtitles or else I would have been shit out of luck on understanding what was going on.

Anyone have a similar problem?
 

GeoramA

Member
JWong said:
Finished the game. There are a lot of issues with this game that makes it absolutely frustrating. Heinously strict time limits, no autosave, slow travel speed, poor survivor AI control, terrible boss fights, and so much more.

Definitely didn't enjoy it.
How I'm feeling right now. Game feels like one giant clunky time limit.

Major buyer's remorse.
 

Nos_G

Member
Slappy is probably the easiest boss in the game. Just
jump kick his fat head when he is heading your way and beat on him until he flames up and spins. When that happens just roll out. Same thing with his explosive shots, roll out.

Any tips on the Snipers? Like the easiest entrance to access all their ladders without getting shot at?
 
Ben2749 said:
If you grab the three gambling magazines, and keep using the huge pink slot machine in the Americana Casino/Slot Ranch Casino (I forget which), money is not an issue in the slightest. You can make a million dollars pretty quickly.

And since there's an achievement for spending six million dollars, I'm glad that some stuff is so expensive.

Yep, that is exactly what me and my friend were doing in co-op. You can make a ton of money really, really fast on that Giant slot machine and it's shared between the players. All the other gambling machines and Mega machines don't seem to share money or pay as much as the Slot machine in Slot Ranch.

aristotle said:
Didn't keep the save file huh? That's a shame since you had one of the pieces for the full suit of armor. It's arguably the hardest suit in the game to complete. You need to get an S rank when you finish the game.

Suit spoiler:
It's the Ghost and Goblins suit of armor from the old arcade game. When you get hit, pieces of it fall off until it's all gone and you're standing in your red heart boxers.

I still have the save file. I got the money I needed, quit the co-op game to save progress, then reloaded into the co-op game to buy the boots and check them out. I'll probably end up getting them again later.

ShockingAlberto said:
I'm actually way worse at fighting psychopaths with a buddy.

We both just get impatient and don't pay attention to our health.

We had a system going for our boss fights. I would carry a 4-5 blended drinks some orange juice and only 1 weapon. While my buddy had all types of weapons and maybe 1 or 2 healing items. I would keep us alive and do some minor damage, while he would destroy the bosses with his better weapons.
 

Zeliard

Member
I bought this game, and I do enjoy it a lot, and much more than the first. Having said that, I don't want to be the guy complaining about the time limits, but I think they do limit my enjoyment of the game to some extent.

I rarely feel in that comfortable a position to just go around and simply butcher me some zombies and experiment with the weapons, since there's almost always some quest on the verge of timing out. Most of the time I'm avoiding zombies like an NFL running back with a couple of survivors in tow, which I realize is mostly the point especially from a story perspective, but it's a bit unfortunate in a game which gives you so many ways to kill them or mess around with them.

Still very fun, though, and the time limits do add some undeniable tension. I know part of my problem is this pathological need to complete every side quest. Probably the most impressive thing about this game is the survivor A.I. - not only are they not complete dipshits about following you around anymore, but you can deck them out with weapons and they put up quite a mean fight! At one point I was delaying taking survivors back to the safe room purposefully because they were so effective in combat, which is laughably far removed from how it was in the first game.
 
Got to level 20 and restarted as I had messed up. This made the game a breeze and I've just finished the overtime mode. I was hooked really bad to the game and was spending every spare minute on it. Really enjoyable game.
 
Zeliard said:
I bought this game, and I do enjoy it a lot, and much more than the first. Having said that, I don't want to be the guy complaining about the time limits, but I think they do limit my enjoyment of the game to some extent.

I rarely feel in that comfortable a position to just go around and simply butcher me some zombies and experiment with the weapons, since there's almost always some quest on the verge of timing out. Most of the time I'm avoiding zombies like an NFL running back with a couple of survivors in tow, which I realize is mostly the point especially from a story perspective, but it's a bit unfortunate in a game which gives you so many ways to kill them or mess around with them.
When I first loaded DR2, I only did enough to open up the maintenance rooms. After that I just killed zombies and explored as much of Fortune City as I wanted. Even if you fail the Case missions, you still have the full 3 days until the military gets there to fight psychos and rescue survivors or just do whatever you want. After you are done, just save and restart the story with all of your new abilities and knowledge of the map.

I have been concentrating on just finding cool outfits and useful magazines, not to mention getting lots of PP. This game really rewards you for exploring the environment and you really should just save your progress and go check Fortune City out.
 

see5harp

Member
This game really isn't that far removed from a game like Demon's Souls. Figure out the level design, the bosses, and a little bit of grinding. Even the framerate drops transfer over. It's either love it or hate it. Coop is actually competent too.
 

rise888

Member
Took me about 10 attempts (re-loads) to finally beat the poker pros. I was determined to get the 8 survivors achievement, beat the sheriff psycho and still make it back to give Katey zombrex. Getting all of that done in time felt like a huge achievement in itself.
 

Lyonaz

Member
Just finished it with S ending, currently level 45.

Well I fucking LOVED it! Didn't expect it to be this awesome and fun. :D

Time to restart story and just go bananas and get trophies!
 

Ferrio

Banned
see5harp said:
This game really isn't that far removed from a game like Demon's Souls. Figure out the level design, the bosses, and a little bit of grinding. Even the framerate drops transfer over. It's either love it or hate it. Coop is actually competent too.

Uh it's very far removed, even remotely connecting the two is a disservice to demon souls. So far this game reminds me a lot of old school NES games, where the major difficulty came from the game being cheap (repeat hits you can't avoid, stupid time limit, lack of save/checkpoints). It wouldn't be so bad without the time limit, I could prepare accordingly for each boss but a lot of times I don't have the time to do so.

So far Slappy was the only fight that I thought wasn't cheap, since there was a readily available solution nearby. He specifically had a weapon that countered him, maybe there's other bosses like that... but I don't really have the time to try out every combination on a boss till I find it.

It's not like I'm not having fun, but if it weren't for these issues the game would of gone from good to stellar.
 

Aaron

Member
Drill + spear combo has been deadly to most bosses for me. Electric rake has also served me well. And if you feel that you're underarmed for these encounters, may I suggest bringing a bear with an automatic rifle? The kids love him.

I'm at a point where I've done all the missions and I have a long ass time before the next story event. Time to explore and experiment.
 

YoungHav

Banned
see5harp said:
This game really isn't that far removed from a game like Demon's Souls. Figure out the level design, the bosses, and a little bit of grinding. Even the framerate drops transfer over. It's either love it or hate it. Coop is actually competent too.
I got a slight Demon's Souls vibe but they're very different.
 

robot

Member
Looks like I may have to restart the story - I get up to the
twin girls w/ swords
but doesn't look like I have enough time to defeat em. Tried rushing them but they kick my ass. Wish the clock would pause during boss fights.
 

JWong

Banned
aristotle said:
Poor survivor AI? I haven't had a single problem with them yet, except for waiting on them to catch up so I can leave an area.
Can you tell them to stay put while you fight a boss? If there is a control for that, they never showed it to me.

Otherwise, you bring your buddies along for a boss fight that is a seemingly innocent rescue mission and they all die... and then you have to reload a save... then you realize your save was from several rescue missions ago.

Only having controls to tell them to follow you is pretty much like having no controls over them at all.
 

Ridley327

Member
So, arm them? Psychopaths generally ignore survivors unless they're directly in their way, so you might as well take advantage of that by giving them ranged weapons or strong melee weapons. They go down really fast with even one extra survivor lending a hand.

Survivors are actually too useful in this game.
 

rise888

Member
JWong said:
Can you tell them to stay put while you fight a boss? If there is a control for that, they never showed it to me.

Otherwise, you bring your buddies along for a boss fight that is a seemingly innocent rescue mission and they all die... and then you have to reload a save... then you realize your save was from several rescue missions ago.

Only having controls to tell them to follow you is pretty much like having no controls over them at all.


hold LT, aim somewhere and hit Y
 

JWong

Banned
Ridley327 said:
So, arm them? Psychopaths generally ignore survivors unless they're directly in their way, so you might as well take advantage of that by giving them ranged weapons or strong melee weapons. They go down really fast with even one extra survivor lending a hand.

Survivors are actually too useful in this game.
Survivors don't stand back and shoot with ranged weapons. Any survivor with a gun will run up to a zombie and shoot them in the face. It's because they are following you that they do that.

One hit from a boss takes away a third of the survivors life. They are not useful at all. And there are arming restrictions that makes it difficult to give them weapons.
 

Kuraudo

Banned
JWong said:
Can you tell them to stay put while you fight a boss? If there is a control for that, they never showed it to me.

Just direct them to a safe area. They'll wait until you hit triangle again.
 
JWong said:
Can you tell them to stay put while you fight a boss? If there is a control for that, they never showed it to me.

Otherwise, you bring your buddies along for a boss fight that is a seemingly innocent rescue mission and they all die... and then you have to reload a save... then you realize your save was from several rescue missions ago.

Only having controls to tell them to follow you is pretty much like having no controls over them at all.
Sure you can tell them where to stay put. On 360, you hold left trigger to go into aim mode, then press "Y" and a little blue marker with a person will pop up on the spot you are pointing at, and your survivors will run there. I remembered that from DR1, but I do think the game tells you that when the tutorial page for the survivors pop up very early on in the game. It is also mentioned in the game manual.
 

Ridley327

Member
One hit takes a third of their life away? I brought the rock band with me to fight Antoine and they took so many hits from his frying pan that I thought they were the Three Stooges. Not a single one of them died.
 
Ugh... I was playing co-op with Jeramii last night in his story, and the game ends, and I hit save thinking it would have no effect on the story I had the most progress on. It saves the fuck over it with ending, and now I have to restart the game.

Pain in my ass.
 

JWong

Banned
Ridley327 said:
One hit takes a third of their life away? I brought the rock band with me to fight Antoine and they took so many hits from his frying pan that I thought they were the Three Stooges. Not a single one of them died.
I'm complaining about the same situation. Antoine killed the rock band very easily and took less than 10% damage.
 
Ferrio said:
It's not like I'm not having fun, but if it weren't for these issues the game would of gone from good to stellar.

And for me, if the developers did what you wanted, it would've gone from stellar to good.

robot said:
Looks like I may have to restart the story - I get up to the
twin girls w/ swords
but doesn't look like I have enough time to defeat em. Tried rushing them but they kick my ass. Wish the clock would pause during boss fights.

I barely passed
the first TK encounter (case 2-2?)
because I literally had seconds to spare. I had to reload my save and not dick around at all.
 

Zeliard

Member
JWong said:
Survivors don't stand back and shoot with ranged weapons. Any survivor with a gun will run up to a zombie and shoot them in the face. It's because they are following you that they do that.

One hit from a boss takes away a third of the survivors life. They are not useful at all. And there are arming restrictions that makes it difficult to give them weapons.

They don't seem to ever run out of ammo. Arm them with shotguns and close-range combat shouldn't really an issue.

I haven't really had any problems with the survivors - like someone else said, they're almost too effective. And it is quite the sight to see some old lady blast a zombie's head off with a shotty.

The only issue I've had at all has been a sort of bug if I have too many survivors in tow, where some will hang back in a section of the mall when I move to a new part and their health bars will slowly deplete until I go and fetch them. But that's only happened a couple times so far.
 

see5harp

Member
Ferrio said:
Uh it's very far removed, even remotely connecting the two is a disservice to demon souls. So far this game reminds me a lot of old school NES games, where the major difficulty came from the game being cheap (repeat hits you can't avoid, stupid time limit, lack of save/checkpoints). It wouldn't be so bad without the time limit, I could prepare accordingly for each boss but a lot of times I don't have the time to do so.

So far Slappy was the only fight that I thought wasn't cheap, since there was a readily available solution nearby. He specifically had a weapon that countered him, maybe there's other bosses like that... but I don't really have the time to try out every combination on a boss till I find it.

It's not like I'm not having fun, but if it weren't for these issues the game would of gone from good to stellar.

I'm not saying the gameplay is exactly the same, just the design of certain elements. Demon Souls wasn't a bad game, by any means. It's just a game that some people really love, and others hate.
 

Ridley327

Member
JWong said:
I'm complaining about the same situation. Antoine killed the rock band very easily and took less than 10% damage.
I don't know what to tell you; they stood in his way of getting out of the kitchen, taking turns wailing on him while I stood behind the counter and picked him off with a pistol. One of them ended up with about 10% of his remaining health, but the other two were pretty dandy. Not a single death on their part.

It just sounds like you just had rotten luck.

EDIT: Now that I remember, I had the Leadership book on me for the fight, which really increases their effectiveness and durability. Seek that out, perhaps?
 
JWong said:
What's that for the keyboard?
Right-mouse click + Q.

KilgoreTrout said:
Ugh... I was playing co-op with Jeramii last night in his story, and the game ends, and I hit save thinking it would have no effect on the story I had the most progress on. It saves the fuck over it with ending, and now I have to restart the game.

Pain in my ass.
In all my co-op sessions, I have saved over my saved file and it never ruined story progress. If you are the guest, only your level and money will be saved on your file, not any story progress you may have made with the host. If you were hosting then yeah, your save will have saved over your previous progress. I would suggest using the 2nd save slot for co-op.
 

JWong

Banned
Ridley327 said:
I don't know what to tell you; they stood in his way of getting out of the kitchen, taking turns wailing on him while I stood behind the counter and picked him off with a pistol. One of them ended up with about 10% of his remaining health, but the other two were pretty dandy. Not a single death on their part.

It just sounds like you just had rotten luck.

EDIT: Now that I remember, I had the Leadership book on me for the fight, which really increases their effectiveness and durability. Seek that out, perhaps?
So one magazine makes them indestructible? The chefs pan swing knocks them all done in one blow, and they barely have a chance to attack since the chef is always swinging when someones nearby.
 
Darkshier said:
Right-mouse click + Q.


In all my co-op sessions, I have saved over my saved file and it never ruined story progress. If you are the guest, only your level and money will be saved on your file, not any story progress you may have made with the host. If you were hosting then yeah, your save will have saved over your previous progress. I would suggest using the 2nd save slot for co-op.

It never saved over for the story me either which is why I thought it was safe to save, but no. So anyone after seeing the credits on co-op (even if it is someone else's game), be the fuck aware.
It's also worth noting it was the 6-1 credits after failing to get to that mission.
 

eek5

Member
JWong said:
So one magazine makes them indestructible? The chefs pan swing knocks them all done in one blow, and they barely have a chance to attack since the chef is always swinging when someones nearby.
leadership magazine is a must have. i don't even carry the crippled ones anymore and don't bother giving them weapons when i'm just trying to move back from point a to point b

they seem to move quicker and get through crowds of zombies much easier with it too
 

Kai Dracon

Writing a dinosaur space opera symphony
ITT, NES games are stupid because they're hard, and games shouldn't have time limits because challenging restrictions are inherently bad design.
 
The only problem I've had with survivors so far was trying to get the injured limping guy into the wheelchair. I had another survivor with me and they kept getting into it instead of him. Getting mobbed and eventually killed by zombies while playing musical chairs with them made me rage a bit.
 
Kaijima said:
ITT, NES games are stupid because they're hard, and games shouldn't have time limits because challenging restrictions are inherently bad design.
We should also be able to save at all time, anywhere. Don't forget an auto-save function each time I leave or enter an area, start an escort quest or case file, or begin a psycho fight. We can call it Casual Rising.
 

Ferrio

Banned
Kaijima said:
ITT, NES games are stupid because they're hard, and games shouldn't have time limits because challenging restrictions are inherently bad design.

I wasn't rallying about games being hard. Hard is good. Demon souls is hard, but it doesn't resort to cheap tactics to achieve that. Stuff like being hit with an attack, and then being hit again as you recover without the chance to avoid it. That's the type of shit you'll see angry video game nerd raging about on a video in 10 years.
 
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