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Demon's Souls |OT2| Soulsuckingly brilliant RPG full of Demon's Crack

pooch

Neo Member
Forget the officials. Just sprint as soon as he STARTS to breathe fire away from you.

Thanks. I'm sure I was doing this (I was right behind the fire all the way) but sometimes I am just nowhere near making it. Also, when I let the official live sometimes he spits fire and pauses me, so I'll be sure to take him out first.

I'll try again!
 

Soulhouf

Member
You can equip Morion Blade offhand and still get the effect. It also stacks with the Clever Rat ring.
Going hyper mode in Demon's Souls, unlike Dark Souls is zero risk since you can use second chance and still take advantage of the buff.
 

TnK

Member
bump:

The blue dragon is destroying me whenever I reach him when it is up the castle while biorr helps me out. Help?
 
bump:

The blue dragon is destroying me whenever I reach him when it is up the castle while biorr helps me out. Help?

It breaths in patterns, starting from near you to back towards the door. Wait for the dragon to breath, with the flames moving away from you then run to the door. Biorr should distract the dragon to breath on him again, giving you time to get up to the door. Once there, you can stand in the doorway and target its head with arrows to kill it.
 

2AdEPT

Member
bump:

The blue dragon is destroying me whenever I reach him when it is up the castle while biorr helps me out. Help?

walk to the edge of his range on the right....wait until he breathes fire from left to right...as soon as he stats his sweep from right to left in front of you....RUN LIKE HELL! (up the right side obviously.)

Want entertainment? forge the morion, stack with ring, also use magic buff like curse weapon...you can use kris blade with magic like soul ray until you get morian made, but also use the ring of magical sharpness and monk headgear. When you start stacking 4 buffs not much has a chance against you. Start one shotting bosses in NG+. I think depending on how much magic points you have the insanity catalyst can help as well. Pretty sure the easiest to one shot are tower knight and adjudicator....I may have started NG++ for tower knight. The character was a hybrid and only Level 130 or so with relatively low magic...wasnt a specialist in magic.
 

GRIP

Member
So I'm not sure what the hell is going on, but after starting 1-4 last night and having very little trouble making it to the boss, for whatever reason I can't get past the dragon anymore. I don't know what the fuck I'm doing differently. It seems like his fire attack covers a significantly larger area than it was last night when I was playing because I'm getting fucking toasted in spots that I was completely safe in last night. I'm probably gonna try a few more times and if I keep getting killed then I guess I'll just have to waste a shit load of time and shoot arrows at him (I'm assuming he goes away permanently once killed?).

Edit: Of course, on my first attempt after making this post I go right past him.
 
So I'm not sure what the hell is going on, but after starting 1-4 last night and having very little trouble making it to the boss, for whatever reason I can't get past the dragon anymore. I don't know what the fuck I'm doing differently. It seems like his fire attack covers a significantly larger area than it was last night when I was playing because I'm getting fucking toasted in spots that I was completely safe in last night. I'm probably gonna try a few more times and if I keep getting killed then I guess I'll just have to waste a shit load of time and shoot arrows at him (I'm assuming he goes away permanently once killed?).

Edit: Of course, on my first attempt after making this post I go right past him.

You can kill him from the doorway if you have enough arrows.
 

Shengar

Member
So I'm not sure what the hell is going on, but after starting 1-4 last night and having very little trouble making it to the boss, for whatever reason I can't get past the dragon anymore. I don't know what the fuck I'm doing differently. It seems like his fire attack covers a significantly larger area than it was last night when I was playing because I'm getting fucking toasted in spots that I was completely safe in last night. I'm probably gonna try a few more times and if I keep getting killed then I guess I'll just have to waste a shit load of time and shoot arrows at him (I'm assuming he goes away permanently once killed?).


No, it'll just fly away and guard the palace doorway instead. Though at that time, if Biorr still lives after encounter with Penetrator (which is pretty high if you play in regular NG), he will come and try take the heat literary from the dragon for you. You still need right timing to get past the dragon though.
 
So I just got this game and I've been trying to avoid as much as I can reading wikis, forums, etc, but there was one thing I caught my eye while reading about the differences between Dark Souls and Demon's Souls. If you die in human form outside the nexus, the difficulty spikes, meaning the enemies get stronger. Is this true?
 

Shengar

Member
So I just got this game and I've been trying to avoid as much as I can reading wikis, forums, etc, but there was one thing I caught my eye while reading about the differences between Dark Souls and Demon's Souls. If you die in human form outside the nexus, the difficulty spikes, meaning the enemies get stronger. Is this true?

Yes, as the world tendency move to black. After some more deaths in bidy form, enemy black phantom will appeared in some section of the world, which usually stronger than their normal brethren counterpart. When you reach pure black world tendency, some area become unlocked, grant you access to some item and one or two NPC black phantoms that usually drop rare item if you manage to defeat them.
 
Yes, as the world tendency move to black. After some more deaths in bidy form, enemy black phantom will appeared in some section of the world, which usually stronger than their normal brethren counterpart. When you reach pure black world tendency, some area become unlocked, grant you access to some item and one or two NPC black phantoms that usually drop rare item if you manage to defeat them.

Is this black state permanent, or does it reset every time I play the game?
 

Shengar

Member
Is this black state permanent, or does it reset every time I play the game?

I forget if its reset on NG+ or not, but the world will move toward white world tendency everytime you beat a boss in that place. I think there are other thing that can move world tendency toward, only I remembered that moving the world towards white world tendency is much harder and much limited in single player playthrough.
 

TnK

Member
I saved ostrava in every case, yet he still appeared as a black phantom without givinng me the mausoleum key. What did I do wrong? Also, it was impossible killing the dragon from the doorway as I can't view up a bit more, hence my arrows not reaching him.

1-4 has the coolest boss btw. Destroyed me on my first attempt, but on my second, I realized that I had to be close to him. Killed him on my second attempt. My brother told me that he parried his attack. Which attacks of his can be parried?
 
I saved ostrava in every case, yet he still appeared as a black phantom without givinng me the mausoleum key. What did I do wrong? Also, it was impossible killing the dragon from the doorway as I can't view up a bit more, hence my arrows not reaching him.
Did you talk to Ostrava on the stair case before the elevator? If you save Ostrava, but don't beat the level afterward by killing the boss, when you return from the Nexus, he will still be in the level and can be killed by the respawned enemies as he does his patrol. In that case, he dies and drops the key... but if you leave the level, it disappears forever.

For the dragon, you can stand in the door way and lock on to his head, don't need freelook.
 

MilkBeard

Member
Just beat the False Idol. So far all the first level bosses have been fairly easy. I bet difficulty will step up a bit as I go though.

I managed to get a few spells that I knew would help me out, like enchant weapon. Having a magic boost seems to help on a lot of bosses.

Also, I love bleed weapons in this game. It's hilarious, but I got a shotel drop and decided to go face the red-eyed knight that everyone keeps talking about. It was pretty hilarious, I wasted him with a shotel with turpentine...it was funny seeing him squirm in fire and succumb to bleed at the same time.
 

2AdEPT

Member
Is this black state permanent, or does it reset every time I play the game?
This is one thing that it is ok to look it up in the wiki....the brief answer is that world tendency can best be manipulated if you go offline before entering the nexus. If you go to the nexus the world tendency moves one shade towards near white. (one shade off pure white and will wreck pure white tendency just as much as black) as this is supposedly the internet average. Its a real bugger. so going offline before going to the nexus preserves your tendency, but it does not preserve what happens in the level if you die in human form; for example the tendency does move toward black next time you go to nexus whether you went offline or not. Therefore look up what you want to do in the wiki, but pure black and pure white have the most benefits. Primeval demons show up at one shade off pure black, not pure black but will exist in pure black as well. Black phantoms require pure black, one shade more...so if you see a primeval demon (big fat fish looking thing) you need one more for pure black...the archstone should look like the broken one in the diagram for pure black.

I saved ostrava in every case, yet he still appeared as a black phantom without givinng me the mausoleum key. What did I do wrong? Also, it was impossible killing the dragon from the doorway as I can't view up a bit more, hence my arrows not reaching him.

1-4 has the coolest boss btw. Destroyed me on my first attempt, but on my second, I realized that I had to be close to him. Killed him on my second attempt. My brother told me that he parried his attack. Which attacks of his can be parried?

ostrava often dies when you dont want him to...clearing the whole level around him prevents this. Also, checking up on him before boss door entry prevents you missing his key drop in case he did die and left his key for you. Good news is you can kill him immediately in NG+ for his key the second round if you dont want the rest of his rewards through the playthrough.
 

TnK

Member
Did you talk to Ostrava on the stair case before the elevator? If you save Ostrava, but don't beat the level afterward by killing the boss, when you return from the Nexus, he will still be in the level and can be killed by the respawned enemies as he does his patrol. In that case, he dies and drops the key... but if you leave the level, it disappears forever.

For the dragon, you can stand in the door way and lock on to his head, don't need freelook.
He was already a black phantom before the elevator. Apparently I am supposed to meet him there, and he commits suicide. He died at some point vs enemies, but I have no idea when...

ostrava often dies when you dont want him to...clearing the whole level around him prevents this. Also, checking up on him before boss door entry prevents you missing his key drop in case he did die and left his key for you. Good news is you can kill him immediately in NG+ for his key the second round if you dont want the rest of his rewards through the playthrough.
Seems like I still need to save him, because I really want to see what he does before the boss. I also seem to have missed out on an awesome boss fight. New Game + it is then. I reached below the nexus and simply closed there.
 

MilkBeard

Member
Just beat the Tower Knight. Totally cheesed him from up above with soul rays. Seems like magic is important in Demons Souls. Makes the game go by much easier. It's also easy to farm spices, you just go to Latria and kill the mindflayers or whatever they're called. They also die easy with weapon enchantment.
 

TnK

Member
Beat the game. Time for a controversial opinion: It was not as hard as people make it out to be =/ I have played much harder games before. Hardest part that was really rage inducing (which I was happy that the game did that), was 4-2. Man, that one tiny mountain side path, the stuff of nightmares. Other than that place, I rarely died in the other stages. The only place where I died about 7-8 times in a row was 5-2.

I am now starting NG+, and went straight to 4. Needless to say, it is kicking my ass, and it seems like NG+ will be a fun challange. Up until now, I view 4 to be the hardest stage, because the enemies are really fast and aggressive.

Overall, this game is fantastic. I am baffled on why I have not started this game before, but at the same time happy that I started it now. I have a lot of free time now compared to back in 2009. I have also heard that Dark Soul's is easier compared to Demon's souls, is this true?
 

Morrigan Stark

Arrogant Smirk
Beat the game. Time for a controversial opinion: It was not as hard as people make it out to be =/
I agree. It's really not that hard, it's just harsh and punishing. Few games have the balls to make you restart all the way back to the beginning anymore, and in this era of checkpoints every 30 seconds, regenerating health, quest markers, detective modes, and all manners of hand-holding, Demon's Souls just seems "OMG SO HARD". But compared to NES games it's very accessible.

IMO it's the perfect balance really. Challenging and harsh, but not cheap (like most NES games were, let's face it) and artificial and if you take your time to learn the nuances of the game it can be actually fairly easy, yet always rewarding.

I have also heard that Dark Soul's is easier compared to Demon's souls, is this true?
Many people say this, but I never agreed. I played Demon's before Dark, and I thought Dark was harder. Here are my reasons:

- Magic makes Demon's Souls a joke. You get the crescent falchion really early on (which scales with magic) so you have a powerful melee weapon along with powerful ranged magic and most enemies are weak to it.
- Faith, ditto. Magic damage + stacked HP regen = the poison swamp becomes trivial
- You can farm/buy pretty much infinite grass, as opposed to being limited between 5 and 20 estus flasks, so you can make tons of mistakes but if you have enough HP to survive you can just retreat and pop a grass.
- Ditto with spice. Magic is powerful in Dark Souls too, but it's still majorly nerfed, since you have limited casts; the spice system means you can spam uber-powerful spells at almost no cost.
- Thief ring acquired very early on, which greatly reduces the difficulty.
- Almost every boss can be cheesed, either with a bow, ranged magic, or even thief ring + poison cloud. In Dark Souls few bosses can really be cheesed, and some cannot be cheesed at all (especially the DLC ones).
- The HP loss when in soul form isn't that much of an impediment when a) it's so easy to revive and b) you're actually more powerful in soul form and c) you have the cling ring to majorly offset that.
- Dark Souls has a few "cheap" parts, such as
Bed of Chaos
and
Seath's first encounter
. Demon's has none, just about the only time where you'll (probably) die without it being your fault is in Shrine of Storms, when you want to lock on to the skeletons on the cliff and you lock on to the flying mantas instead and fall to your death. That's a weakness in the lock-on system though and not on purpose.
 

TnK

Member
Dark Souls is harder huh? The one part when I played dark souls at the beginning a bit, that I thought would cause problems, was the limited Estus flask. Seems like I was right with regards to that. Spamming grass in this game reminds me of KH1, where you can heal at any time, even if the boss was hitting you.

Also, NG+ is how I imagined DeS to be. The spider boss is hard, then again, I remember getting hit a lot in my normal play through, yet managing to beat the boss thanks to grass. Any tips on how to dodge this guy?

I should have upgraded my DBS to +2 when I had the chance earlier. Seems like I need to beat 2-2 again to have access to Ed's upgrades.
 

Toxi

Banned
Also, NG+ is how I imagined DeS to be. The spider boss is hard, then again, I remember getting hit a lot in my normal play through, yet managing to beat the boss thanks to grass. Any tips on how to dodge this guy?
Keep moving forward, but zig-zagging as you do so. Dodge forward right before the fireballs hit you and dodge to the side for web shots. When she shoots three fireballs out, she might do it three times in a row. Once you get close to the spider chamber (But not directly inside), bait out the leg swings and then attack after a body slam. When the spider begins shaking in place and glowing (I've found that after three body slams it almost always does this), unlock and run to the back of the tunnel.

Magic deals a ton of damage, as do piercing weapons. Sticky White Stuff is available across the bridge at the start of the level if you want to coat your weapon with that. Blunt weapons and fire do very little. Bring a decent fire-resistant shield in case you get hit by the web attacks. Try to back out of triple fireball range if you get hit by a web attack, since that will break your guard. Ring of Fire Resistance or some good fire resistance armor can also help.
 

Soulhouf

Member
Dark Souls is harder huh? The one part when I played dark souls at the beginning a bit, that I thought would cause problems, was the limited Estus flask. Seems like I was right with regards to that. Spamming grass in this game reminds me of KH1, where you can heal at any time, even if the boss was hitting you.

Also, NG+ is how I imagined DeS to be. The spider boss is hard, then again, I remember getting hit a lot in my normal play through, yet managing to beat the boss thanks to grass. Any tips on how to dodge this guy?

I should have upgraded my DBS to +2 when I had the chance earlier. Seems like I need to beat 2-2 again to have access to Ed's upgrades.

I always found Dark Souls easier than Demon's and much more forgiving. This is my point of view since I don't like cheesing bosses and rarely use magic in general.
- Shields are much more efficient in Dark since you loose less stamina when you block and there are some great shields that are pretty much unbreakable.
- You can beat Dark Souls SL1 finger in the nose. Good luck beating Allant SL1 in Demon's. I did it once in Demon's and I don't want to experience that nightmare again.
- The poise status is almost game breaking

And in general, many of Demon's Souls handicaps and limitations can be broken in Dark Souls
Dark Souls is longer, has much more armors and weapons and in general richer but I found it's much easier to break Dark Souls than Demon's, at least when you play a physical melee character. I don't know about magic.

Regarding your question about Armor Spider, equip the Purple Flame Shield and enjoy the feeling of being into an inferno while laughing at the Armor Spider's face who has no clue how you are surviving his blazing attacks :D
 

Shengar

Member
One thing that make Dark Souls somewhat easier, or more forgiving that Demon's Souls is that the lack of inventory weight. To some people, that might be annoying, but it add more to the atmosphere. I mostly play as hunter, and always bring myself a lot of arrows so when I'm about to leave the nexus, I always think "Should I packed myself with arrows, or make more room for loot and ore?". I know it could only work with Nexus/Area Based setting, which Dark Souls lack, but its another factor that make Demon's Souls unique and less forgiving for me.

Though in much more technical aspect overall, what Morrigan said is also true. Demon's Souls 2 should have revamped magic and faith, while keeping the Nexus/Hub World intact to make it more different than Dark Souls.
 

Deimo5

Member
I've never been quite sure if having 99 grasses or possibly having none and having to grind/buy for them if you are struggling and run out is the worse situation for the game.
I mean 20 estus charges is pretty generous in dark souls too considering the spaces in between checkpoints is generally shorter. 5 can be a problem, but with 20 I don't think I ever ran out so far. It is good that you always have them though, no one wants to interrupt their playthrough to get more grass.
Magic casting seems to be easy mode for both games, just more balanced in dark souls. Still turns most combat strategy into 'stay back and take potshots'. Melee is a lot more engaging in both games.
 

MilkBeard

Member
Beat the game. Time for a controversial opinion: It was not as hard as people make it out to be =/ I have played much harder games before. Hardest part that was really rage inducing (which I was happy that the game did that), was 4-2. Man, that one tiny mountain side path, the stuff of nightmares. Other than that place, I rarely died in the other stages. The only place where I died about 7-8 times in a row was 5-2.
I agree, the game really isn't that difficult. There was a stretch of time that I had to make slow progress but then I hit a stride and now everything is going very quickly. I just beat like 3 bosses in a row with very little effort.

Also, I agree with the other poster about Demon's Souls not being harder than Dark Souls. I feel a lot of people have an exaggerated sense of Demon's Souls' difficulty because it was their first game. But I have to say, the bosses are a lot easier in Demon's, especially when you get magic. Magic is OP in Demon's. also, the Estus was a great design in Dark in a sense that it limits you for most of the game about how much you can heal. You can basically farm grass in Demon's and heal whenever you want.

Not to say that Demon's isn't a great game, because it is, and I have had my share of difficult moments. Both games are challenging in their own ways, especially if you play one before the other.
 

Toxi

Banned
One of the things I like about Demon's Souls that I wish Dark Souls had kept was the diversity of weapon paths.

In Dark Souls, the paths are normal, stronger normal with awful durability and no fixing it (Crystal), fixed damage (Lightning, Fire, Chaos), Faith scaling (Divine, Occult), Magic scaling (Magic, Enchanted), and just shit (Raw).

In Demon's Souls, they were normal, Dex scaling (Sharp, Spider), Strength scaling (Crushing), balanced scaling (Quality), magic defense (Cloud), bleed (Tearing), faith and healing (Blessed), magic (Crescent, moon), and poison (Mercury). You feel like you have more choice.

(Also, Demon's Souls needs a Scimitar weapon that works for the Blessed path. :( What's the point of having a bunch of slight variations on the same weapon with the Scimitar, Kilij, and Falchion if they all upgrade on the same paths?)

- Dark Souls has a few "cheap" parts, such as
Bed of Chaos
and
Seath's first encounter
. Demon's has none, just about the only time where you'll (probably) die without it being your fault is in Shrine of Storms, when you want to lock on to the skeletons on the cliff and you lock on to the flying mantas instead and fall to your death. That's a weakness in the lock-on system though and not on purpose.
After completing 4-1 on a new save file yesterday, FUCK manta rays. I died twice because I locked onto the wrong target.
 

MilkBeard

Member
After completing 4-1 on a new save file yesterday, FUCK manta rays. I died twice because I locked onto the wrong target.

Yeah that was some serious shit. Fighting those Golden skeletons with Mantas constantly shooting at me gave me a rush. I swear, as soon as you get to the side of the cliff they start shooting at you at double speed. Crazy stuff.
 

2AdEPT

Member
He was already a black phantom before the elevator. Apparently I am supposed to meet him there, and he commits suicide. He died at some point vs enemies, but I have no idea when...


Seems like I still need to save him, because I really want to see what he does before the boss. I also seem to have missed out on an awesome boss fight. New Game + it is then. I reached below the nexus and simply closed there.

Just watch what he says on youtube and kill him in NG+...the armour you get for engaging in the Masoleum is the best in the game for male character and you will want to use it in NG+...not to mention the sword...which has two halves...you only get the 2nd half at the end of a playthrough. I dont want to spoil what he says...but it is not that profound really and as you said he indeed dies before the boss so he wont do it with you regardless.

http://www.youtube.com/watch?v=4ftpZwFcuDc
 

Soulhouf

Member
One thing that make Dark Souls somewhat easier, or more forgiving that Demon's Souls is that the lack of inventory weight. To some people, that might be annoying, but it add more to the atmosphere. I mostly play as hunter, and always bring myself a lot of arrows so when I'm about to leave the nexus, I always think "Should I packed myself with arrows, or make more room for loot and ore?". I know it could only work with Nexus/Area Based setting, which Dark Souls lack, but its another factor that make Demon's Souls unique and less forgiving for me.

Though in much more technical aspect overall, what Morrigan said is also true. Demon's Souls 2 should have revamped magic and faith, while keeping the Nexus/Hub World intact to make it more different than Dark Souls.

I agree.
IMO Dark Souls is better in many domains but I still prefer Demon's because of some of its game design.
The item burden is genius because it makes you aware of what you bring with you. I can make myself do the same in Dark Souls to lighten my inventory but when the game doesn't force me to do it, I end up neglecting it. Not to mention the bottomless box aka Dark Souls Achilles heel. That thing is such a mess and so badly conceived.
 

krakov

Member
One of the things I like about Demon's Souls that I wish Dark Souls had kept was the diversity of weapon paths.

In Dark Souls, the paths are normal, stronger normal with awful durability and no fixing it (Crystal), fixed damage (Lightning, Fire, Chaos), Faith scaling (Divine, Occult), Magic scaling (Magic, Enchanted), and just shit (Raw).

In Demon's Souls, they were normal, Dex scaling (Sharp, Spider), Strength scaling (Crushing), balanced scaling (Quality), magic defense (Cloud), bleed (Tearing), faith and healing (Blessed), magic (Crescent, moon), and poison (Mercury). You feel like you have more choice.

(Also, Demon's Souls needs a Scimitar weapon that works for the Blessed path. :( What's the point of having a bunch of slight variations on the same weapon with the Scimitar, Kilij, and Falchion if they all upgrade on the same paths?)


After completing 4-1 on a new save file yesterday, FUCK manta rays. I died twice because I locked onto the wrong target.

I personally think the upgrade system in DeS makes the weapons feel less unique as you can adapt any scaling on them. It's also extremely confusing. Can you makes this weapon moon? Nope. How many shards do I need? Random amount. Is it even worth it bothering with the obvious gimmick paths such as fatal, poison etc.
 

Shengar

Member
I agree.
IMO Dark Souls is better in many domains but I still prefer Demon's because of some of its game design.
The item burden is genius because it makes you aware of what you bring with you. I can make myself do the same in Dark Souls to lighten my inventory but when the game doesn't force me to do it, I end up neglecting it. Not to mention the bottomless box aka Dark Souls Achilles heel. That thing is such a mess and so badly conceived.

Many Demon's Souls faulties were fixed in Dark Souls, and that what make Dark Souls technically better game (namely like Boss battle design, magic limitation, and poise though the latter is kinda broken). But both game are quite different in some regard, especially on how they approach the world. I believe everyone agrees that two Souls game can exist in short time frame if not at the same time providing both have different approaches on their design. Demon's Souls 2 should refine its hub world and nexus aspect to make it even more different from DaS.

I really hope Miyazaki not just sit his ass off, and actually making Demon's Souls 2 right now.
 
FYI Ostrava is bugged. He can or can not appear in 1-4 even if you did everything okay.

Just kill him on sight in 1-1 in NG+ for the key and farm the Pure Stone from 2-3 Worms.
 

MilkBeard

Member
Many Demon's Souls faulties were fixed in Dark Souls, and that what make Dark Souls technically better game (namely like Boss battle design, magic limitation, and poise though the latter is kinda broken). But both game are quite different in some regard, especially on how they approach the world. I believe everyone agrees that two Souls game can exist in short time frame if not at the same time providing both have different approaches on their design. Demon's Souls 2 should refine its hub world and nexus aspect to make it even more different from DaS.

I really hope Miyazaki not just sit his ass off, and actually making Demon's Souls 2 right now.

Yeah I agree. Technically, Dark Souls has more refined bosses, magic nerfed, and even the targeting system feels a little bit more refined. Yet at the same time, they did away with certain other stats that others have mentioned in this and the Dark Souls thread (Item burden, World Tendancy, Upgrade paths, etc.).

It's funny because both games are based on the same mechanics and yet, they both feel kind of unique from each other. You can play them both and feel like you played games that were different enough in design as to not feel stale.

I'm all for a Demon's Souls 2, and I think it could take the Souls series into a path that focuses on the strengths that this particular game has.
 

Toxi

Banned
FYI Ostrava is bugged. He can or can not appear in 1-4 even if you did everything okay.

Just kill him on sight in 1-1 in NG+ for the key and farm the Pure Stone from 2-3 Worms.
Didn't know that about Ostrava; that sucks.

Pure Clearstone is only found on 2-3 Crystal Lizards; the Rock Worms give Greystone variants.
 

TnK

Member
Thanks a ton for the help you guys. I think that by itself actually made the game easier. This is the one thing I actually like about games like DeS and DaS, you end up discussing about the game with other people, and finding out the latest strategies.

I haven't continued the game today, so I may end up playing a bit more tomorrow. What I did realize, that if everything is played right, the second play through can potentially be much easier.

Ostrava glitch sucks, also, I kind of feel bad for him that he commits suicide. Why does he return as a black phantom then?

Also regarding Astraea, I keep reading that they feel guilty killing her. I think they shouldn't, and the person they should feel guilty of killing is poor Garland. Astraea is actually evil, while pretending to be good imo. She simply absorbs the souls of the people she supposedly saves and becomes stronger herself .Her salvation is all false. The stuff she says if you attack her without talking to her does make you wonder otherwise though. Also, apparently the world's god is not the old one as the lore videos mention. Allant himself does mention that god also created the old one.
 

2AdEPT

Member
Thanks a ton for the help you guys. I think that by itself actually made the game easier. This is the one thing I actually like about games like DeS and DaS, you end up discussing about the game with other people, and finding out the latest strategies.

I haven't continued the game today, so I may end up playing a bit more tomorrow. What I did realize, that if everything is played right, the second play through can potentially be much easier.

Ostrava glitch sucks, also, I kind of feel bad for him that he commits suicide. Why does he return as a black phantom then?

Also regarding Astraea, I keep reading that they feel guilty killing her. I think they shouldn't, and the person they should feel guilty of killing is poor Garland. Astraea is actually evil, while pretending to be good imo. She simply absorbs the souls of the people she supposedly saves and becomes stronger herself .Her salvation is all false. The stuff she says if you attack her without talking to her does make you wonder otherwise though. Also, apparently the world's god is not the old one as the lore videos mention. Allant himself does mention that god also created the old one.

Similar to many characters the black phantom version is always bad. Many characters have a white only version and a black only version, some are hostile all the time , but all are hostile in black phantom form. If you go back now and make each world black you will fight lots of black phantom form characters:

Satsuki,
the guy who gave you the tip on the DBS
Selen vinland
Garl vinland
Miralda
couple others I missed, but each of these drops a cool item, or two, especially DBS guy....that drop is a must farm for every playthrough.

I hate to be perhaps perceived as a debbie downer, but the Lore really doesnt make sense and it was meant not to ON PURPOSE. It makes it even better for the developer...not only do they not need to tie loose ends and make everything fit, but people make all these videos attempting to figure out the impossible, and the developers dont have to do anything! They infuse only as much vague detail in to it to make it appear like a story and leave the conclusion up for grabs....very ingenious that it works...but I cant be bothered with the lore knowing that it was all a ploy and facade by the developer to cut corners and a way for them not have to have a taught story.
 

Toxi

Banned
Also regarding Astraea, I keep reading that they feel guilty killing her. I think they shouldn't, and the person they should feel guilty of killing is poor Garland. Astraea is actually evil, while pretending to be good imo. She simply absorbs the souls of the people she supposedly saves and becomes stronger herself .Her salvation is all false. The stuff she says if you attack her without talking to her does make you wonder otherwise though. Also, apparently the world's god is not the old one as the lore videos mention. Allant himself does mention that god also created the old one.
There's a popular theory that God is
the Maiden in Black.

As for Astrea,
I feel she's honest about her intentions but doesn't consider the effects. Otherwise, I don't understand why Garl would stand by her, nor why she would commit suicide when you kill Garl. We see that she has only improved life for the depraved ones, but as you said, their souls eventually go through her to feed the Old One. Her kindness inadvertently spreads suffering to the rest of the world. I consider her a good person who took questionable actions because she saw no other choice.
 

Jinyo

Neo Member
So I recently decided before Dark souls 2 games come out to finally finish both Demons and Dark souls. I recently finished Demons a few days ago, was quite satisfying to get over my procrastination. Now I am on Dark souls and stuck on artorias. Just felt like sharing.
 

Deimo5

Member
I hate to be perhaps perceived as a debbie downer, but the Lore really doesnt make sense and it was meant not to ON PURPOSE. It makes it even better for the developer...not only do they not need to tie loose ends and make everything fit, but people make all these videos attempting to figure out the impossible, and the developers dont have to do anything! They infuse only as much vague detail in to it to make it appear like a story and leave the conclusion up for grabs....very ingenious that it works...but I cant be bothered with the lore knowing that it was all a ploy and facade by the developer to cut corners and a way for them not have to have a taught story.

Well yeah you will seem like a debbie downer if you think the story is delivered this way because the developers are corner cutters and implying they are lazy.
What parts actually don't make sense, or are they just ambiguous?
 

TnK

Member
Bumping this thread: I finished NG+ in DeS. Was really hard at the start, but some leveling up made it better. By the end, even if I did die in 2 hits, it was not as hard as my first play through. Fighting the bosses while knowing their pattern was a lot of fun compared to getting hit and abusing grass the first time.NG+ is the difficulty I had in mind for DeS. I can't start DaS anytime soon, but I can't wait to play it. IMO, this is my favorite ps3 exclusive.

Total playtime was 15 hours. Almost a sixth of my initial play through's time.
 
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