noomi
Member
Noomi hated Destiny last week as hawkmoon wouldn't drop*
Lol! Shhhh.... they don't need to know that. All is better now

Noomi hated Destiny last week as hawkmoon wouldn't drop*
Players who invest an average of 10 minutes of their time to create a group are more invested in the quality of their teammates and more committed to the challenge of the content, especially if there are difficulties along the way. A matchmade group does not possess that screening process because it is designed to be as convenient and effortless as possible. This is the antithesis of the difficult end-game content such as Nightfalls and Raids, which are not effortless and rarely convenient, especially with the ever-growing list of glitches (of which Bungie ought to be fixing instead).
Destiny currently has no social search parameters and no anti-grief measures. Matchmaking without these things offers no way to filter your teammates and no way to deal with them once you have them. This means there is no accountability for matchmaking, no accountability for playing poorly, and no accountability for leaving. I don't care what you experience during your Raid, but I don't doubt for a second that matchmade groups on average will be less successful than pre-made groups with the current game's systems.
Sure, we can add all of those things and then add matchmaking, but the end-game content is not something you queue up for on a whim unless everybody knows exactly what they're doing. You will be dying often, especially if you've never done it, and matchmade groups are not obligated to hold your hand. In what world are Destiny randoms going to get on mic and teach the other team how to down Crota? I've been in Raids where teammates only had rare weapons. What matchmaking group is going to wait for them to go back to their vault and pick up better ones? Just as easy as it was to queue into a lobby, they'll hop right back out if the group is unfavorable - for any reason. There goes your Raid.
I'm not saying matchmaking is impossible, and I'm certainly not saying the current systems are ideal. However, I think it'd be a waste of developer resources at this point to design all of these systems for a part of the game that is not designed to be accessible. It's not a quick or effortless activity and it's not intended to be easy for the majority of the playerbase. If supporting that barrier for entry makes me an elitist, then I'm fine with it. I'd rather see a LFG board of sorts in a portion of the tower, but by the time that is implemented, the comet expansion will probably be out. At the rate Bungie patches the game, you'll be waiting for a long time for matchmaking - longer than hopping on the internet and finding a group.
Lol! Shhhh.... they don't need to know that. All is better now![]()
hahaha.
Seriously though, for those that are just straight out slagging the game off.
Please feel free to come into the GAF community thread ask for a strike/raid
We're all more than welcome to help you out and get over the hump.
We cannot however promise Gjallarhorn
Can you link me to the GAF Destiny community thread?
I use LFG and r/fireteams
More than the 'no friends, no fun' complaint, Destiny was pretty much the most blatant DLC platform I've seen in gaming in quite some time... At least on a AAA level. They released an empty shell a full price with the promise to fill it in later... But only of you paid more money. Even then there isn't really a story or point to it all.
One of my most regrettable purchases.
More than the 'no friends, no fun' complaint, Destiny was pretty much the most blatant DLC platform I've seen in gaming in quite some time... At least on a AAA level. They released an empty shell a full price with the promise to fill it in later... But only of you paid more money. Even then there isn't really a story or point to it all.
One of my most regrettable purchases.
Destiny feels like a product made by psychologists working at marketing section rather than actual game designers. Game is built from ground up to slightly reward the player constantly, and further entice the player with long-term goals. Social conformity plays in, as a big part of the game is being ahead of your friends so you can earn bragging rights.
Destiny's goal is not to please the player, but first and foremost to keep the player playing. Everything else is secondary. In many ways, it functions the same gambling addiction does - constantly play in hopes of a reward rather than playing for the sake of playing.
Players who invest an average of 10 minutes of their time to create a group are more invested in the quality of their teammates and more committed to the challenge of the content, especially if there are difficulties along the way. A matchmade group does not possess that screening process because it is designed to be as convenient and effortless as possible. This is the antithesis of the difficult end-game content such as Nightfalls and Raids, which are not effortless and rarely convenient, especially with the ever-growing list of glitches (of which Bungie ought to be fixing instead).
Destiny currently has no social search parameters and no anti-grief measures. Matchmaking without these things offers no way to filter your teammates and no way to deal with them once you have them. This means there is no accountability for matchmaking, no accountability for playing poorly, and no accountability for leaving. I don't care what you experience during your Raid, but I don't doubt for a second that matchmade groups on average will be less successful than pre-made groups with the current game's systems.
Sure, we can add all of those things and then add matchmaking, but the end-game content is not something you queue up for on a whim unless everybody knows exactly what they're doing. You will be dying often, especially if you've never done it, and matchmade groups are not obligated to hold your hand. In what world are Destiny randoms going to get on mic and teach the other team how to down Crota? I've been in Raids where teammates only had rare weapons. What matchmaking group is going to wait for them to go back to their vault and pick up better ones? Just as easy as it was to queue into a lobby, they'll hop right back out if the group is unfavorable - for any reason. There goes your Raid.
I'm not saying matchmaking is impossible, and iI'm certainly not saying the current systems are ideal. However, I think it'd be a waste of developer resources at this point to design all of these systems for a part of the game that is not designed to be accessible. It's not a quick or effortless activity and it's not intended to be easy for the majority of the playerbase. If supporting that barrier for entry makes me an elitist, then I'm fine with it.
The fact we are OT19 clearly shows the need for better matchmaking as that is what about 80% of the posts there are about.
I'm baffled why it was not included as an option for everything when the engine for matchmaking already exists in the game
I fail to see how an online matchmaking would not be able to work for Raids, but finding a random group on GAF or other forum would.
They are essentially the same: a random group trying to do a raid.
For me: matchmaking would/should be able to fix the halfway dropouts by filling up the team again with new players. I've started more than one Vanguard mission, only to see it finished within five minutes, or even seconds after I joined. My award was balanced according to time and effort. I don't see why that wouldn't work for raids.
I fail to see how an online matchmaking would not be able to work for Raids, but finding a random group on GAF or other forum would.
They are essentially the same: a random group trying to do a raid.
I apologise, that may have come across as a bit snarky. However, an ingame board would make all the difference. Most of the players who play the game I would reckon do not know LFG exists. This would remove the need to go off game. Hell they could incorporate it into the phone app, making the UI better than the current LFG websites. It would make things faster and easier, as you would be able to invite people and get notifications straight to the game instead of waiting for replies on the website.
I find it hilarious how Monster Hunter 4 has a better online infrastructure for people to play with each other than what Destiny has.
Forgetting the horrendous single player mode and bland as shit PVP (neither of which are consumer unfriendly), yes the lack of matchmaking is lazy and stupid. They added it finally to the weekly strike and I've used it ever since and never once had a problem with any group I joined completing it. Giving gamers the option to use it wouldn't stop people from playing with friends. Options are good. People who argue that not having options is good are bad.
The weekly strike isn't difficult and takes an average of 20 minutes to complete. Matchmaking for that (unfortunately at the expense of solo play) is no big deal.
You say that as if Nightfall is hard. More often than not Nightfall has a burn enabled which allows you to kill the final boss in a matter of seconds. None of it outside of hardmode raids is remotely difficult. It's all pretty much baby-mode WoW.
Well... I actually agree with no matchmaking in raids.
For nightfalls I don't care. They could add it and it wouldnt change anything for me.
If you have trouble getting ppl to play with, go to the Destiny OT here on GAF. Everybody is suoer friendly and will gladly guide new ppl in their raids.
Would they, if I mentioned I may have to butt out any second because my kid is crying?
I *HAVE* read the last pages, but anything said about matchmade groups can easily be said about GAF groups, as it's also said that these groups are formed within 5 minutes.
As a working dad, I often have to leave my game mid-session, so I definitely cannot dedicate 2-3 hours in one sitting to a Raid. But, I can easily go to the GAF thread, join a group there, and pretend to sit through it all. Then, when I have to leave mid-session, the group would still be with -at least- one man down.
All I'm saying is: it would be better if Destiny itself had a good mechanism to both service both me (who can join a Raid for no more than an hour) AND those dedicated to sit it out entirely.
Matchmaking large raids seems to work with other games, like FFXIV.
Even if you get a bum crew, AT LEAST you might run into a few like-minded or decent people who you'll add to your Friend's List.
That there are websites dedicated to hooking up players to do raids is sad.
Destiny is not a social game. It's a click-ish game, it's anti-new friends.
Especially true now that the game has been out 6 months. New buyers of the game, esp those without an extensive friends list, are going to find themselves basically without an endgame after the campaign is over & grinding the matchmaking strikes for a few weeks.
Makes me think that Acti-Bungie aren't really concerned with retaining new players, as much as keeping the current large pool of addicted players on the hamster wheel.
What argument? I said the OT is proof that a better matchmaking system is needed."I like making up fake statistics to strengthen my argument."
When you have team work and co-ordination.
Matchmaking invites the devil for tea and he'll mess with you.
Until the option to boot or the option of a player going afk for a strike ends I want no matchmaking in my nightfall.
You say that as if Nightfall is hard. More often than not Nightfall has a burn enabled which allows you to kill the final boss in a matter of seconds. None of it outside of hardmode raids is remotely difficult. It's all pretty much baby-mode WoW.
"I like making up fake statistics to strengthen my argument."
Matchmaking large raids seems to work with other games, like FFXIV.
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Did you even bother to read any of the thread?
ThisSee that's a choice I'd like to make. You can make the choice to not use it. Choices are good.
I fail to see how an online matchmaking would not be able to work for Raids, but finding a random group on GAF or other forum would.
They are essentially the same: a random group trying to do a raid.
For me: matchmaking would/should be able to fix the halfway dropouts by filling up the team again with new players. I've started more than one Vanguard mission, only to see it finished within five minutes, or even seconds after I joined. My award was balanced according to time and effort. I don't see why that wouldn't work for raids.
That said, anybody on XBO should add hiryu64. Been playing the main game and am just starting to raid, and I'd love a group of good people that could show me the ropes.
If you read the post that Zoba created it would answer your question. Match making would not do the player triaging/filtering you would be looking for. You could be match made with a player that does not have a mic, speaks another language ect...
What argument? I said the OT is proof that a better matchmaking system is needed.
Ignoring whether the 80% number is accurate or not. Would you disagree with the notion that Destiny could benefit from better matching and social tools?
Eastern US. I'll likely be on within the next few hours. Got a 30 Warlock that's itching for some nicer gear. Thanks!Added you, Where are you located? We are in UK.
The only thing anti-consumer about Destiny is that it keeps me from playing a lot of other games.
I've done raids with people from GAF who let people know they had no mic (or barely spoke English) before going into the raid. It's not a big deal. This game's content isn't difficult if you've ever played a real MMO. Why is it that randoms can figure out WoW raids and 5-man dungeons on hard mode but Destiny players can't?
See that's a choice I'd like to make. You can make the choice to not use it. Choices are good.
This
Anyone could just ignore a LFG system and use whatever ever method they currently do
Why would you argue against having the option?