The problem w/ all pvp modes right now is that they made all these different quest requirements that make everyone have to play lonewolf style. i.e., I'm running around getting sword kills w/out heavy ammo.
I dunno. There's some from column A and some from column B, for sure.
In this game, I literally didn't kill anyone unless it was with the sword, grenade or super.
I still had by far the highest score on the server because no one else on my team seemed to be playing the objective at all. I had virtually no cover fire during my carries (everyone just kept firing across the center bridge on Frontier) at all or we'd actually have won despite my lone-wolfy swordness.
I'm still loving the game, but the more I play the more I dislike the new Light system. Bungie has gone on record saying that they weren't happy with the Light system in Year 1, but in Year 2 the changes basically force you to use armor AND weapons that you don't want to.
For example, if I equip my best weapons and armor, my highest Light level will be 270 or something close to that. But to get to this level, I have to equip a 275 attack Sidearm. I hate using sidearms, so if I decide to switch it out to a shotgun my Light level falls and it becomes more difficult to complete harder challenges.
Same thing with the armor. I want to use Intellect + Discipline builds, but Light trumps everything and I'm forced to use a hodgepodge of armor that doesn't excel in any one category.
Maybe I'm just not understanding it right, I don't know. But I remember Bungie mentioning that they didn't like how players were essentially forced into using certain pieces of armor in Year 1 if they wanted to have a high Light level. With Light being attached to weapons now, it seems as if they've doubled-down on that.
I totally get what you're saying, but what you're experiencing is wholly temporary- at
first you'll have to equip the highest Light gear you have to be competitive, regardless of the gear you want to be using. But as you acquire more gear and decide what you want to stick with, you'll infuse your favorite gear up over time and essentially, in the end, be your highest Light self using
only the gear you want to. This has the effect of giving you some longer-term stuff to work toward versus just "hitting 300" or "beating the raid"- you can really customize your character across the endgame here.
So I'd definitely disagree that they've "doubled down" on what you're identifying here- remember that back in the early days, the
only way to hit 30 was with a single set of armor, and one that you could only get through RNG at that. Though it might seem superficially similar at first, in the end this is a much more flexible and wholly improved system.
It's hard to really see this from the Light range you're in now when everything is a struggle just to clamber up the levels. But once you get near the top it starts to look quite different (and you have a big headstart if you have any alts).