So exactly what's up with this new light system. I thought they were trying to resolve the problem of not equipping what you want to equip due to having to keep your light level high to beat enemies
But I see light level requirements for tasks, and now even my damn weapon is a part of my light level. So I feel compelled more than ever to equip literally everything for max light all the time. Does light level play a factor in enemy damage or is just a barrier for content?
Check the community OT, first post has a list of active clans.Is there any active GAF clans that have been sparked by TTK to reorganize? I'm in DestinyGAF NA Central 3 and I think everyone there hasn't played since last year, lol. It would be cool to be in an active clan.
Bought the soundtrack. So freaking good
It will only show as available if you're signed in to the PSN Store with an account which already owns The Dark Below + House of Wolves.There a reason the $40 digital TTK on psn is unavailable? Asking for a friend
I would think they'd be willing to let you return it but if you got the Legendary Edition with DLC codes inside, they may not accept it since you could have used them or sold them. If it was just the base game, I bet they'll be fine with it.. I hope so for your sake at least.
It will only show as available if you're signed in to the PSN Store with an account which already owns The Dark Below + House of Wolves.
The more light you have, better drops you get, more HP, Attack and Armor you have.
It's both.
The idea is that you're always just basing your damage and resistance on your gear. There isn't a point where you're doing way less damage to enemies because you are a lower level than it. If your damage stinks it is because your weapon stinks, not because your boots are low level.
At least that is how I understand it.
Think of it as an item level. It let's you get a general idea of a person's power. Expect min ilvl requirements for pugs and Destiny finders.
Because I play mostly solo or with randoms, and from everything I've heard this game is best suited to people with alot of gaming friends. I'm also a family man now so don't have as much time to dedicate to gaming anymore (though I heard strikes can be done in 15-20 minutes which I can work with.) :x.
Playing The Dark Beyond for some Hive bounties and wow Twinklebot is making me realise how good Dinklebot was. Dinklebot was far better IMO but this is highlighting that to me. Especially the "we've woken the Hive" line. Twinklebot merely seems mildly annoyed by it.
I'm still surprised people like the new music. I think it's trash compared to Marty's stuff. It's the only thing that hasn't improved in the game, IMO. Overall I'm incredibly impressed with the game, though. The story (actual character development!), cutscenes, voice work, mission design, and character progression are all greatly improved while maintaining the incredible artwork and surprising horror elements that I enjoyed from the original game.
So, isn't there supposed to be some way to "upgrade" year 1 exotics to year 2? I got a Hard Light on my veteran's tour, and it's already far outclassed by year 2 greens. Should I be dismantling blues/purples to infuse it, or should there be some way to buy the year 2 version? I see the year 1 Hard Light blueprint is unlocked in the kiosk, but the year 2 blueprint is still locked.
I'm still surprised people like the new music. I think it's trash compared to Marty's stuff. It's the only thing that hasn't improved in the game, IMO. Overall I'm incredibly impressed with the game, though. The story (actual character development!), cutscenes, voice work, mission design, and character progression are all greatly improved while maintaining the incredible artwork and surprising horror elements that I enjoyed from the original game.
Trash is a hard word either way. I think it´s actually better.
Music is great as much as I love Marty. Remember a lot of "Marty's" music is also mike salvatori's and he was main writer here...still is excellent stuff
If there is a year 2 version of the exotic, you should be able to buy it with Legendary marks. If there isn't one, then no you can't upgrade it. Not yet at least. Bungie implied they would bring other exotics forward later.
That's pretty big, along with the much bigger playerbase.
Did not know this. I should probably start saving up my marks then, as I don't have an exotic. Is there a list of all weapons that can currently be upgraded? Necrochasm would be convenient as it's an elemental primary, and I don't have any year 2 exotics period.
Sorry if this has been asked a bunch of times but when I searched I didn't see an actual list. I can't check random websites where I am atm.
I'm still surprised people like the new music. I think it's trash compared to Marty's stuff. It's the only thing that hasn't improved in the game, IMO. Overall I'm incredibly impressed with the game, though. The story (actual character development!), cutscenes, voice work, mission design, and character progression are all greatly improved while maintaining the incredible artwork and surprising horror elements that I enjoyed from the original game.
Thanks guys. Maybe it will be fine when I play more and everything is legendary and at the same attack rating. In the early phases when you are getting blues and greens I guess you just gotta wear the stuff with the best light not caring about perks and stuff. Especially if it gets me better drops.
So my old capes that don't contribute to light, or any of these blue capes I'm finding now.... Worthless in the long run I guess
I'm still surprised people like the new music. I think it's trash compared to Marty's stuff. It's the only thing that hasn't improved in the game, IMO. Overall I'm incredibly impressed with the game, though. The story (actual character development!), cutscenes, voice work, mission design, and character progression are all greatly improved while maintaining the incredible artwork and surprising horror elements that I enjoyed from the original game.
Yep, the one thing cosmetic piece of gear we had to show our individuality got turned into another means of attaining light. It sucks. If they were going to do this, they needed to introduce transmogrification as well. The light system change, but their claims that light won't determine what you can do was bullshit, but everyone knew that was going to be the case anyway. All the end game content is still reliant about it. Unless you have the marks to constantly improve the items you truly like the looks of, you're going to be throwing it all away just to bump your light level a little higher.
Anyone find it kind of funny thateven though the Hive are styled like typical zombies, it's Guardians who are actually undead? They acknowledged ghost resurrection is canon in Grimoire, but then finally said it in-game during the stealth drive mission. Regular hive can actually permanently die.
Since everyone is concerned with endgame/raid matchmaking I haven't found an answer for this:
Is there a different matchmaking system now for regular campaign missions? Or still the "in the field" invitations like original Destiny? (which takes very long on PS4).
Reason is I was lttp for the add-on-campaigns half a year ago and they were quite hard for me by myself, didn't even finish the HoW campaign...
The main difference, at least on paper, with light levels will be seen in the endgame. With original Destiny there was literally one set of four gear pieces, all that dropped at random in the VoG, that you needed to hit max level. Now, all TTK legendaries (the purples) can be infused and pumped up to the max light levels, which means a max-light character could be using any sort of gear and weapon mix up.Thanks guys. Maybe it will be fine when I play more and everything is legendary and at the same attack rating. In the early phases when you are getting blues and greens I guess you just gotta wear the stuff with the best light not caring about perks and stuff. Especially if it gets me better drops.
So my old capes that don't contribute to light, or any of these blue capes I'm finding now.... Worthless in the long run I guess
You don't upgrade a year 1 to a year 2 exotic. Some year 1 exotics have year 2 versions. The year 2 versions are entirely new and separate weapons from the year 1 versions. If you already have the year 1 version, then the year 2 version is unlocked for purchase for a hefty sum of legendary marks at the kiosks in the Vanguard area of the tower, rather than forcing you to obtain it through regular means. If you can see the year 2 blueprint, than it's already unlocked, you just don't have the currency to purchase it right now.So, isn't there supposed to be some way to "upgrade" year 1 exotics to year 2? I got a Hard Light on my veteran's tour, and it's already far outclassed by year 2 greens. Should I be dismantling blues/purples to infuse it, or should there be some way to buy the year 2 version? I see the year 1 Hard Light blueprint is unlocked in the kiosk, but the year 2 blueprint is still locked.
They've done nothing to change LFG/matchmaking that I can see.
So um what is her name Erin?
she a double agent? She speaks of her queen which could be one of Oryks sisters ?
Was she of the race before the hive thing?i believe it was implied through grimoire and what the Queen of Awoken said that they were working together.
weekly heroic strikes in vanilla didn't have matchmaking, now they do.Thanks for the fast answer!
So um what is her name Erin?
she a double agent? She speaks of her queen which could be one of Oryks sisters ?