Destiny - The Taken King |OT| Time to Explain

Is there any active GAF clans that have been sparked by TTK to reorganize? I'm in DestinyGAF NA Central 3 and I think everyone there hasn't played since last year, lol. It would be cool to be in an active clan.
 
So exactly what's up with this new light system. I thought they were trying to resolve the problem of not equipping what you want to equip due to having to keep your light level high to beat enemies

But I see light level requirements for tasks, and now even my damn weapon is a part of my light level. So I feel compelled more than ever to equip literally everything for max light all the time. Does light level play a factor in enemy damage or is just a barrier for content?

Think of it as an item level. It let's you get a general idea of a person's power. Expect min ilvl requirements for pugs and Destiny finders.
 
Is there any active GAF clans that have been sparked by TTK to reorganize? I'm in DestinyGAF NA Central 3 and I think everyone there hasn't played since last year, lol. It would be cool to be in an active clan.
Check the community OT, first post has a list of active clans.

This ultimately amounts to a PS group chat though since there's still zero clan integration in game.
 
I would think they'd be willing to let you return it but if you got the Legendary Edition with DLC codes inside, they may not accept it since you could have used them or sold them. If it was just the base game, I bet they'll be fine with it.. I hope so for your sake at least.

I'm hoping they will because they have the Legendary version available for trade-in. By that same token, I could trade it in to them even after activating the codes if I wanted to. I guess we'll see. :\
 
No joke about the story missions being a vast improvement. It's kind of funny to praise them so much though, because they just do what should be considered standard practice as far as storytelling, it's just that the vanilla stuff was so fucking bad that it warrants reiterating how good the new stuff is in comparison. Just stuff like having banter between actual characters instead of vendors that just have a couple lines of dialog. Or being tasked to find a specific object for a specific reason that is clear in the narrative, getting the specific object, and then seeing the object used immediately after in a cutscene and in the next mission, all bolstered by flavor text that connects one mission to the next. Who would have thought that would work!

As opposed to the vanilla route of "Oh no, they have a Proper Noun. We need to get the Proper Noun before the other Proper Noun activates it and a thing happens. Fight these waves of enemies. Okay we have it." *countdown to menu screen, load out to space with no real clear understanding of what the Proper Noun is or why the Proper Noun needed it or why you were here or where you are going next*

Though I should add it was a bit disappointing that a few of the missions still reused old areas.
 
The more light you have, better drops you get, more HP, Attack and Armor you have.

It's both.

The idea is that you're always just basing your damage and resistance on your gear. There isn't a point where you're doing way less damage to enemies because you are a lower level than it. If your damage stinks it is because your weapon stinks, not because your boots are low level.

At least that is how I understand it.

Think of it as an item level. It let's you get a general idea of a person's power. Expect min ilvl requirements for pugs and Destiny finders.

Thanks guys. Maybe it will be fine when I play more and everything is legendary and at the same attack rating. In the early phases when you are getting blues and greens I guess you just gotta wear the stuff with the best light not caring about perks and stuff. Especially if it gets me better drops.

So my old capes that don't contribute to light, or any of these blue capes I'm finding now.... Worthless in the long run I guess
 
Loving everything about this DLC so far. I was actually dreading TTK coming out because I knew I would have to spend so much time playing to keep up with my friends who are into it but once we started playing through the story and some of the quests, I was hooked. Now I can't wait to get home and play some more even though I'm overwhelmed with all there is to do right now.
 
This thread is funny how people keep asking the same questions already answered on the same page, previous page, and many more pages.
 
Only slightly related, but I just bought my first PS4 (Taken King edition) yesterday because I've wanted to for a while, and I was greeted by a 17.6gb patch to download for Destiny. That in itself isn't bad, my PC could download that easily in 30 minutes or so, so I started the download and it said... 15 hours remaining. It ended up taking nearly 7 hours to download it from PSN, and I had to pause/restart a ton of times to make it speed up (why does that even work?).

I had hoped PSN speeds got better since my PS3 days, but I see that's not the case. I didn't even get to play it yesterday. But at least I can hop on and try after work tonight.
 
10 impressions I have about TTK as a returning vanilla player:

1) Oh man, the bosses in the new strikes aren't bullet sponges! Instead, they actually require thought! My favorite boss involves
being stalked in the dark by a slow walking, teleporting boss with a giant sword.
. The story's final boss was phenomenal for a first person shooter. Bungie hit their stride here.

2) Gear for days! It's raining blues and greens. I've swapped out my endgame legendary/exotic gear for it and now am on the climb again for higher light gear.

3) More people are jumping into the game and not just focused on PvP. Crucible is fun, but upon my return near the end of House of Wolves, I found the dominant discussion of PvP in threads to be gag-inducing as if folks forgot what Destiny was about - that is, Destiny is about taking your first person shooter and doing way more than just shooting other players in the face. It's about working with them to overcome crazy challenges.

4) There's a story now! Whaaaaa! With characters! People who have time to explain things!

5) Quests for days! Oh man, there's so much to do so far and I'm not starved for content as I was back in vanilla. Though we'll see where we are a week from now.

6) The Taken is a creative way to reuse enemy models. I always felt there needed to be more variety in enemies. Atheon is a giant Minotaur and Crota is a giant Knight. They just had different cool-looking skins. However, the Taken are remixed version of all enemies, so tactics definitely don't remain the same with them. Taken Goblins make other Taken immune to damage. Taken Captains shoot giant black holes at you that will make your screen dark. Taken Ogres...are awesome and I won't spoil that. Definitely way more threatening than their normal versions.

7) New areas are here to explore, such as the dreadnaught. I wish I could drive through it. I also don't like this one area where you have to make this bridge materialize. I still don't know how it works.

8) The musical score makes me want to get the OST, as some people have done already.

9) So far, I haven't hit a drought in gear or stuff to do. Back in vanilla, the climb to 30 after hitting 20 grew exponentially more difficult the closer you got. I'm only at 220 light at the moment, so we'll see what happens.

10) TTK is a big old reset for folks. This is an actual expansion. From what I gather from TDB and HoW, those didn't add too much. TTK, however, is similar to how Diablo 3's Reaper of Souls felt to me so far, which is probably the highest accolade I can give to this game. TTK is looking like the Loot 2.0 for Destiny, and it's definitely worth the 60 bucks I spent on it.
 
Playing The Dark Beyond for some Hive bounties and wow Twinklebot is making me realise how good Dinklebot was. Dinklebot was far better IMO but this is highlighting that to me. Especially the "we've woken the Hive" line. Twinklebot merely seems mildly annoyed by it.
 
Oh here's a tip that I'm sure others have discovered.

You can use higher level RARE/blue items to infuse legendary items, you don't need to use higher level legendaries. So don't automatically dismantle those blue items, or use the blue item over the slightly lower level legendary as you're leveling/getting gear. Infuse that shit!
 
Because I play mostly solo or with randoms, and from everything I've heard this game is best suited to people with alot of gaming friends. I'm also a family man now so don't have as much time to dedicate to gaming anymore (though I heard strikes can be done in 15-20 minutes which I can work with.) :x.

Playing "solo and with randoms" is a perfectly viable way to play Destiny, it's pretty much how I play. Only thing that will be tough are the raids, I've never even done one, but there's so much other content in the game now it's not a big deal.
 
So uh... i'm back from best buy trip... so with my credit i had left over from stuff and bb rewards.. i spent $1.83 to get the expansion dlc(trade base game back for $38.50) and FFX/x-2 ps4. Time to get back into destiny
 
Playing The Dark Beyond for some Hive bounties and wow Twinklebot is making me realise how good Dinklebot was. Dinklebot was far better IMO but this is highlighting that to me. Especially the "we've woken the Hive" line. Twinklebot merely seems mildly annoyed by it.
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I'm still surprised people like the new music. I think it's trash compared to Marty's stuff. It's the only thing that hasn't improved in the game, IMO. Overall I'm incredibly impressed with the game, though. The story (actual character development!), cutscenes, voice work, mission design, and character progression are all greatly improved while maintaining the incredible artwork and surprising horror elements that I enjoyed from the original game.
 
I'm still surprised people like the new music. I think it's trash compared to Marty's stuff. It's the only thing that hasn't improved in the game, IMO. Overall I'm incredibly impressed with the game, though. The story (actual character development!), cutscenes, voice work, mission design, and character progression are all greatly improved while maintaining the incredible artwork and surprising horror elements that I enjoyed from the original game.

Trash is a hard word either way. I think it´s actually better.
 
The Cryptarch's message completely cracked me up when I was touring around getting the year 1 rewards. And the reward I received from him at the end was too perfect.
I love that the first exotic I got for year 2 on the Xbox was from him and it was the Hawkmoon.
 
So, isn't there supposed to be some way to "upgrade" year 1 exotics to year 2? I got a Hard Light on my veteran's tour, and it's already far outclassed by year 2 greens. Should I be dismantling blues/purples to infuse it, or should there be some way to buy the year 2 version? I see the year 1 Hard Light blueprint is unlocked in the kiosk, but the year 2 blueprint is still locked.
 
I assume cutting Dinklage let them give Nathan Fillion a bunch of money. Great decision.

I would definitely like to see as much fleshing out for Zavala and... Warlock lady in future campaigns as Cayde got here.
 
So, isn't there supposed to be some way to "upgrade" year 1 exotics to year 2? I got a Hard Light on my veteran's tour, and it's already far outclassed by year 2 greens. Should I be dismantling blues/purples to infuse it, or should there be some way to buy the year 2 version? I see the year 1 Hard Light blueprint is unlocked in the kiosk, but the year 2 blueprint is still locked.

If there is a year 2 version of the exotic, you should be able to buy it with Legendary marks. If there isn't one, then no you can't upgrade it. Not yet at least. Bungie implied they would bring other exotics forward later.
 
Anyone find it kind of funny that
even though the Hive are styled like typical zombies, it's Guardians who are actually undead? They acknowledged ghost resurrection is canon in Grimoire, but then finally said it in-game during the stealth drive mission. Regular hive can actually permanently die.
 
I'm still surprised people like the new music. I think it's trash compared to Marty's stuff. It's the only thing that hasn't improved in the game, IMO. Overall I'm incredibly impressed with the game, though. The story (actual character development!), cutscenes, voice work, mission design, and character progression are all greatly improved while maintaining the incredible artwork and surprising horror elements that I enjoyed from the original game.

Music is great as much as I love Marty. Remember a lot of "Marty's" music is also mike salvatori's and he was main writer here...still is excellent stuff
 
Trash is a hard word either way. I think it´s actually better.

I don't hear anything interesting in the melodies, the percussion is weak, the instrumentation is boring, and most of the music just amounts to generic film trailer scoring. It feels like typical Hollywood trash, IMO. Marty's stuff is much classier. I miss the stargazer feeling of the old score especially in Orbit sections. :(

Music is great as much as I love Marty. Remember a lot of "Marty's" music is also mike salvatori's and he was main writer here...still is excellent stuff

Yeah, I'm aware Salvatori is a big part as well, but I feel like Marty's compositional ideas come out loud and clear especially after comparing his work to this expansion.
 
Yep, this is exactly what Destiny should have been at launch. The kiosks alone are such a HUGE feature. The fact I don't have to keep shaders/ships/sparrows/emblems in my inventory helped my vault space so much, and it's well implemented (other than not being able to see which you own while at the vendor, took me a long time to figure out which ones I needed to buy and which ones I already had). I also like the way the quests and bounties are tracked.

The new missions are now at least as good as other AAA shooters. It just shows you how bad the originals were though, when just getting up to normal standards garners such praise. Fillion did a great job on the mostly one-way interaction between himself and Eris. I'm not a fan of North as the ghost though. I don't know if I prefer Dinklage's more robotic take, or I was just used to it and accepted that voice as the ghost. Sometimes I get fooled into thinking it's my character responding to the mission NPCs, instead of the ghost.

It's been so long since I didn't have a near immediate upgrade path to the new cap, that I forgot all about having to use greens/blues. It's forcing me to use a lot of stuff that I normally wouldn't just to chase that light level. Also, it sucks that the main quest reward
doesn't hit the attack cap. It's actually less than some blues I have. I need to look up how infusion works.
I also got a random purple engram drop and got a new set of Warlock exotic gloves out of it.
A set of gloves that look like a tesla coil kinda, gives Landfall perk for electrolock so you can pick another perk on top of it.
I was really excited about this because I am in love with the new Warlock class abilities, and it gave me a huge boost to light level. I now have enough Light to do daily heroics, so I can now farm 30 legendary marks a day. Not bad for day 1.

I think the best part of the expansion is that my clan/group of friends got hyped and we're back online and we've been having a blast with it. 6 person patrol: when Bungie?
 
If there is a year 2 version of the exotic, you should be able to buy it with Legendary marks. If there isn't one, then no you can't upgrade it. Not yet at least. Bungie implied they would bring other exotics forward later.

Did not know this. I should probably start saving up my marks then, as I don't have an exotic. Is there a list of all weapons that can currently be upgraded? Necrochasm would be convenient as it's an elemental primary, and I don't have any year 2 exotics period.

Sorry if this has been asked a bunch of times but when I searched I didn't see an actual list. I can't check random websites where I am atm.
 
That's pretty big, along with the much bigger playerbase.

Please stop. The playerbase is not much bigger...though anecdotal, sites like destinylfg have lfg's posted at about the same rate on both systems...

We have never gotten sales numbers for the platforms and xbox one has outsold ps4 in npd's often (I know bundles and digital i'm just saying)

PS4 is of course bigger but there is no evidence it is "much bigger"
 
Did not know this. I should probably start saving up my marks then, as I don't have an exotic. Is there a list of all weapons that can currently be upgraded? Necrochasm would be convenient as it's an elemental primary, and I don't have any year 2 exotics period.

Sorry if this has been asked a bunch of times but when I searched I didn't see an actual list. I can't check random websites where I am atm.

Haven't seen anybody with a year 2 exotic yet due to the not being able to grind out many legendary marks yet. I'm pretty sure it's 150 legendary marks if I remember. I know Nechrochasm isn't a year 2 exotic. Off the top of my head I know The Last Word, Suros Regime, Truth, Thunderlord and that's all I remember lol

I'm sure someone has a full list. Also someone correct me if I'm wrong, I'm going 100% off memory.
 
I'm still surprised people like the new music. I think it's trash compared to Marty's stuff. It's the only thing that hasn't improved in the game, IMO. Overall I'm incredibly impressed with the game, though. The story (actual character development!), cutscenes, voice work, mission design, and character progression are all greatly improved while maintaining the incredible artwork and surprising horror elements that I enjoyed from the original game.

It's better than the base game's music. More variety. Fitting to the setting and environment.
 
Thanks guys. Maybe it will be fine when I play more and everything is legendary and at the same attack rating. In the early phases when you are getting blues and greens I guess you just gotta wear the stuff with the best light not caring about perks and stuff. Especially if it gets me better drops.

So my old capes that don't contribute to light, or any of these blue capes I'm finding now.... Worthless in the long run I guess

Yep, the one thing cosmetic piece of gear we had to show our individuality got turned into another means of attaining light. It sucks. If they were going to do this, they needed to introduce transmogrification as well. The light system changed, but their claims that light won't determine what you can do was bullshit, but everyone knew that was going to be the case anyway. All the end game content is still reliant about it. Unless you have the marks to constantly improve the items you truly like the looks of, you're going to be throwing it all away just to bump your light level a little higher.
 
I'm still surprised people like the new music. I think it's trash compared to Marty's stuff. It's the only thing that hasn't improved in the game, IMO. Overall I'm incredibly impressed with the game, though. The story (actual character development!), cutscenes, voice work, mission design, and character progression are all greatly improved while maintaining the incredible artwork and surprising horror elements that I enjoyed from the original game.

I don't think a lot of music in the old game was all that great anyways. There's a few great tracks and a bunch of stuff that's just kind of generic, and then a couple that are outright obnoxious. New stuff is more or less the same to me.
 
Yep, the one thing cosmetic piece of gear we had to show our individuality got turned into another means of attaining light. It sucks. If they were going to do this, they needed to introduce transmogrification as well. The light system change, but their claims that light won't determine what you can do was bullshit, but everyone knew that was going to be the case anyway. All the end game content is still reliant about it. Unless you have the marks to constantly improve the items you truly like the looks of, you're going to be throwing it all away just to bump your light level a little higher.

Or just allow infusion on old legendary items...

EDIT: and also infusion on the items :)
 
Since everyone is concerned with endgame/raid matchmaking I haven't found an answer for this:
Is there a different matchmaking system now for regular campaign missions? Or still the "in the field" invitations like original Destiny? (which takes very long on PS4).
Reason is I was lttp for the add-on-campaigns half a year ago and they were quite hard for me by myself, didn't even finish the HoW campaign...
 
Anyone find it kind of funny that
even though the Hive are styled like typical zombies, it's Guardians who are actually undead? They acknowledged ghost resurrection is canon in Grimoire, but then finally said it in-game during the stealth drive mission. Regular hive can actually permanently die.

I love that. Even Cayde jokes about it in the one mission... He tells Ghost to prepare for a revive.
 
Since everyone is concerned with endgame/raid matchmaking I haven't found an answer for this:
Is there a different matchmaking system now for regular campaign missions? Or still the "in the field" invitations like original Destiny? (which takes very long on PS4).
Reason is I was lttp for the add-on-campaigns half a year ago and they were quite hard for me by myself, didn't even finish the HoW campaign...

They've done nothing to change LFG/matchmaking that I can see. If it had it in vanilla, it has it now. If it didn't have it in vanilla, it doesn't have it now. A social shooter needs to get two things perfectly - the shooting, and the socializing. They got shooting right last year. They've made no obvious effort to even attempt to get the second half right.
 
Thanks guys. Maybe it will be fine when I play more and everything is legendary and at the same attack rating. In the early phases when you are getting blues and greens I guess you just gotta wear the stuff with the best light not caring about perks and stuff. Especially if it gets me better drops.

So my old capes that don't contribute to light, or any of these blue capes I'm finding now.... Worthless in the long run I guess
The main difference, at least on paper, with light levels will be seen in the endgame. With original Destiny there was literally one set of four gear pieces, all that dropped at random in the VoG, that you needed to hit max level. Now, all TTK legendaries (the purples) can be infused and pumped up to the max light levels, which means a max-light character could be using any sort of gear and weapon mix up.

Additionally, the drop off between light levels is much shallower and by degrees. Before, a lv33 was a liability compared to having a lv34, which encouraged this weird elitism in lfg groups and such. Ideally the difference between 240 and 241 will be significantly less.
 
So, isn't there supposed to be some way to "upgrade" year 1 exotics to year 2? I got a Hard Light on my veteran's tour, and it's already far outclassed by year 2 greens. Should I be dismantling blues/purples to infuse it, or should there be some way to buy the year 2 version? I see the year 1 Hard Light blueprint is unlocked in the kiosk, but the year 2 blueprint is still locked.
You don't upgrade a year 1 to a year 2 exotic. Some year 1 exotics have year 2 versions. The year 2 versions are entirely new and separate weapons from the year 1 versions. If you already have the year 1 version, then the year 2 version is unlocked for purchase for a hefty sum of legendary marks at the kiosks in the Vanguard area of the tower, rather than forcing you to obtain it through regular means. If you can see the year 2 blueprint, than it's already unlocked, you just don't have the currency to purchase it right now.
 
Cayde has some funny lines, but make sure you pay attention to the loudspeaker in The Tower. Some of his funniest stuff is said there.

Also has the Titan leader always had KFC buckets for shoulder pads? How did I not notice that?
 
Thanks for the fast answer!
weekly heroic strikes in vanilla didn't have matchmaking, now they do.

Other than that, no change. Story missions are still optional co op with friends only, same for Raid and Nightfall.

I don't think the story mission difficulty is not hard for a single player if you're good at FPS, they aren't designed to require a team to beat. If you can beat Halo on Normal or Heroic by yourself it's the same here.
 
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