Eolz
Member
huh?
Sorry I put you in with the other quote, but do you honestly believe that if devs/pubs can get away with checkerboard 4K, they will care about optimizing proper 4K support?
huh?
Wouldn't mind it if checkerboarding was a thing you could do on PC. Its a much better solution then sub native res + upscalling.
But given Nvidias knack of kneecapping older cards, adding such a feature doesnt seem like something they would get behind
Thats probably not gonna be true for much longer.
Much like how 4k's TV's have basically phased out 1080p TV's I expect the same thing to happen with PC's soon and unfortunately anything other then the higher end GPU's are capable for really taking advantage of that resolution right now.
We will soon live in a world where every Dell is coming with a 4k screen and a crappy GPU
I can say that, in my case, the TV is not taken into account in the Steam hardware survey - only my 1440p monitor. How accurate is the survey in this regard?Steam hardware survey doesn't give a shit if your display device has a TV tuner in it, it just returns display resolution. Monitor or not (are we really splitting hairs this thin? Christ...), another poster was correct that no one with a 4k display device is really going to be playing on a card that can't do 4k /today/. Again, once people actually start using 4k vendors will start doing more to support it. In the future it's pretty easy to see Nvidia doing a checkerboard style rendering solution on the driver side once 4k adoption hits decent enough levels people in the xx60 and xx50 range will have 4k monitors as a default option, but today it's not surprising neither vendor is wasting their money on driver options no one would really use right now.
PC already have these kind of options via DSR and arbitrary resolutions since ages ago.
Snobbery in a PC tech thread? MadnessI'm sensing a tiny bit of snobbery in this regard.
It depends entirely on the dev team. We've always had devs that simply port their console games to PC, and devs that go the extra mile in optimizing their games for PC, adding all sorts of graphical settings and features. This isn't different.Sorry I put you in with the other quote, but do you honestly believe that if devs/pubs can get away with checkerboard 4K, they will care about optimizing proper 4K support?
Good thing that I didn't say that the option shouldn't be added right?
Ehhh, do better.Sorry I put you in with the other quote, but do you honestly believe that if devs/pubs can get away with checkerboard 4K, they will care about optimizing proper 4K support?
Sorry I put you in with the other quote, but do you honestly believe that if devs/pubs can get away with checkerboard 4K, they will care about optimizing proper 4K support?
I can say that, in my case, the TV is not taken into account in the Steam hardware survey - only my 1440p monitor. How accurate is the survey in this regard?
I think it makes sense to implement such features now while the 4K push is happening. Vendors are pushing for higher resolutions even if the general public hasn't caught up.
Selfishly, I do want these features since I fall into that rate category of playing on a 4K display with a graphics card not really capable of native 4K in most new games.
4k is not the end-all of resolution either. Plenty of games have awful IQ at 4k. Even if someone has 4k capable GPU they can still benefit from running games at checkerboard 5k, 8k, etc.You think every pc gamer has a 4k capable gpu?
That's where you're wrong.
A lot of people use their PCs on a TV and 4K TVs are becoming common. I'm only running at GTX980ti which is enough for 4K in some games but falls short in many others.
What you're not getting is that checkerboard 4K looks virtually identical to "real" 4K when played on a TV at a normal or even close viewing distance. You need to be very close to the screen to appreciate any difference and the difference is often very subtle.
...but it saves a TON of performance and looks dramatically better than standard 1440p. Being able to do this on my TV would be an amazing thing that would allow me to enjoy better image quality on more games.
Dynamic resolution scaling would also be a great thing since a lot of games can hit 60fps at 4K maybe 75% of the time but the drops are just too annoying forcing me to drop resolution. With resolution scaling, it would be possible to enjoy higher resolutions whenever possible with dips in image quality occurring rather than dips in performance which is FAR more noticeable and distracting.
I don't understand why anyone would be against these options.
I'm already running a 4K OLED and, I'm telling you, the difference between checkerboard and "real" 4K is very minimal unless you're sitting a foot away from the TV. I don't think people get just how convincing it can be.
If a PC gamer dont have a 4K capable GPU, he's most likely doesn't have a 4K monitor to take advantage of fake 4K at all
If this is true than I hope PS5 would target "fake 4K" instead of a real one, it would be a shame to burn so much resources for something that is really not that noticeable, we have enough technical advancement to do other than more pixels that you can hardly notice.
Problem is that we all know Sony and MS won't do that, they need that "true 4K" line next to the console's name, no matter how meaningless it is :/
So basically, PC could learn by doing fake 4K, and dynamic resolution scaling?
Ehhh.
It just goes to show how out of sync Microsoft marketing is with Microsoft engineering. The idea they'd promote this "true 4K" idea was so incredibly stupid to begin with that now we have this camp of people who have bought into the marketing and think anything that's not actual 4K is complete trash. And now that they're trying to back off from that it's too late. Ugh.If this is true than I hope PS5 would target "fake 4K" instead of a real one, it would be a shame to burn so much resources for something that is really not that noticeable, we have enough technical advancement to do other than more pixels that you can hardly notice.
Problem is that we all know Sony and MS won't do that, they need that "true 4K" line next to the console's name, no matter how meaningless it is :/
Sorry I put you in with the other quote, but do you honestly believe that if devs/pubs can get away with checkerboard 4K, they will care about optimizing proper 4K support?
I think you could also see these new rendering techniques in next gen as well.If this is true than I hope PS5 would target "fake 4K" instead of a real one, it would be a shame to burn so much resources for something that is really not that noticeable, we have enough technical advancement to do other than more pixels that you can hardly notice.
Problem is that we all know Sony and MS won't do that, they need that "true 4K" line next to the console's name, no matter how meaningless it is :/
By far the dumbest move they could make was tout it as a native 4K machine with the highest quality pixels ahahah. Got this feeling it'll bite them in the ass in a major way once the dust settles in a couple of years.It just goes to show how out of sync Microsoft marketing is with Microsoft engineering. The idea they'd promote this "true 4K" idea was so incredibly stupid to begin with that now we have this camp of people who have bought into the marketing and think anything that's not actual 4K is complete trash. And now that they're trying to back off from that it's too late. Ugh.
We're perhaps too wedded to the idea of global presets in PC game settings - if everything isn't ramped up to ultra, there's the feeling that somehow, we're losing out on the complete experience when the reality is much more about diminishing returns. Console titles only rarely offer a visual feature set that's a match for a particular PC preset, often employing a mixture of low, medium and high settings from the menu available. Sometimes, PC can offer dramatic improvements at ultra - Battlefield 1's terrain quality is vastly improved over consoles, for example - but often, you don't need to have everything ramped up to the max to have a beautiful presentation on a 4K screen.
It just goes to show how out of sync Microsoft marketing is with Microsoft engineering. The idea they'd promote this "true 4K" idea was so incredibly stupid to begin with that now we have this camp of people who have bought into the marketing and think anything that's not actual 4K is complete trash. And now that they're trying to back off from that it's too late. Ugh.
We have these things called TVs.
If a PC gamer dont have a 4K capable GPU, he's most likely doesn't have a 4K monitor to take advantage of fake 4K at all
Isn't this more on the developer side of things than the tech side of things? Do our modern cards and such not support checkerboard rendering and such? On which side does the "problem" lie?
We'll be full fat 4k within a generation. Pass.
If a PC gamer dont have a 4K capable GPU, he's most likely doesn't have a 4K monitor to take advantage of fake 4K at all
You clearly don't know what your talking about, it's just fanboy shitpost ideology to just brush it off and call checkerboarding etc as just mere 'fake 4k'. Options is always good
Nvidia hasn't even implemented integer up-scaling, yet, despite it being highly requested on their forums for a while now.
I have a 4K TV, I only have a Radeon R9 290x with little prospect for upgrading for a little while. A little bit of PS4 Pro style cheating won't get any complaints from me.If a PC gamer dont have a 4K capable GPU, he's most likely doesn't have a 4K monitor to take advantage of fake 4K at all
Isn't this more on the developer side of things than the tech side of things? Do our modern cards and such not support checkerboard rendering and such? On which side does the "problem" lie?
Also, this has always been the real factor IMO...
We are WAY too hung up on the "ULTRA MAX EVERYTHING" shit.
Additionally, I'm not too convinced that PC gaming on TVs is as common as some make it out to be in this thread. It happens obviously, but common? I need some receipts.
That said, I'm never against more options.
This so much. As a fan of performance and image quality, I say bring on the checkerboard rendering to PC already! It will be a good thing.
I don't see how anyone with a functioning brain can possibly argue against this as an added option.
And for the PC, tapping into this can be problematic: beyond full HD support, many UHD TVs only accept 1440p and full 2160p output, when our tests suggest that 1800p rendering is a good target for mainstream GPUs like the GTX 1060.
As I'm sure somebody must already have mentioned, enabling GPU scaling allows whatever resolution you want. I run games at 1080p, 12XXp, 1440p, 1620p, 1800p and 2160p. All depending on the game and target framerate.
It's super easy to set up on AMD cards at least, and I recon it's the same for Nvidia.
Because some people are offended by the possibility that PC games could learn something from console games?
You think every pc gamer has a 4k capable gpu?
Would be a great option for mid-high range PC GPUs.
I have a GTX 1080 and while it is capable of 4K/30FPS it's not capable of 4K/60FPS. If I had the option of checkerboarding or dynamic resolution scaling then I might be able to play a lot more games at high image quality and framerate both at the same time.
This is what DF means when they say what PC gaming can learn from consoles. The advantages are NOT just limited to old GPUs because while the older GPUs get the option to play at a higher image quality at 30FPS, the modern more powerful GPUs get the option to do the same at 60FPS. So people dismissing this with comments such as "only helps old GPUs" or comments such as "oh anyone who has 4K will have a powerful GPU" (which is totally false) need to understand this.
As for checkerboarding itself, if you think it's easily noticeable or looks like crap then you haven't come across good implementation​s.
As the owner of a 4K display, a PS4 Pro, and a 1080 Ti I agree wholeheartedly with this article. The Ti has made great strides toward allowing 4K at the consumer level but we're still not at the point of maxing out every single game at that res and who knows when similar performance will available to people unwilling to waste an absurd amount of money to brute force it.
Framerate aside, Horizon: Zero Dawn with its "fake" 4K is one of the best looking games I've played in a long time, on any platform. To say that the PC couldn't benefit from similar rendering techniques is absolute folly.
I really think they need to push checkerboard rendering to all GPUs. Nvidia and AMD need to bake it into the hardware. The final image is damn crisp, especially with decently high resolutions, and the performance savings is worth it.
It would be amazing in VR to keep the performance requirements.
It's not like resolutions are going to stop at 4k.
sure,if we can make games look better on pc without the need for an upgrade in hardware,why not?
This is much of why I want reconstruction techniques like checkerboard and temporal injection to become widely used in the console space, even into next gen. It's a 30-40% gain in GPU performance for a very small IQ reduction. That could be used to push fidelity or framerate quite a bit. VRR could also make more devs OK with targeting 60fps even if they can't hold a lock because small variations will be much less noticeable.Also with HDMI 2.1 standard coming up and VRR, you'll see the benefits of having difference rendering solutions/techniques like this even more. Where every single extra frame per second plays a bigger significance to the overall greater user experience. It'll be fantastic having the option of utilizing these solutions on VRR OLEDs in late 2018-9. *fingers crossed*