Venom Snake
Member
industry leading graphics right here...
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In exchange for a stable framerate i would even take it, however..
industry leading graphics right here...
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Doesn't FH5 have quality settings at 60fps?
sounds unoptimized but they can also utilize PSSR to improve the IQ.Yes.
This is already dropping frames to mid/low 50s on the Pro dropping down to 1296p, higher settings would make the drops even more prominent.
Just like Indiana Jones, I'm calling it, there's definitely an internal mandate to not utilize PSSR and push ps5pro's true capabilities. It only makes xbox look worse in comparison.
In exchange for a stable framerate i would even take it, however..
Uh, then go play the countless other games that do.
no RT reflections on console?
ok, PC version it is then for sure.
I take any way to get around having to suffer through looking at screne space reflections, aka. glorified graphics glitches.
You're missing the point. There are games out there that show clear advantages of the updated hardware, so a few Google clicks or a simple request from satisfied Pro owners would do you some good.What kind of response is this?
I expect more from developers who aren't utilizing the hardware to its fullest, especially if they're from a developer like id who's normally technically very skilled.
Stop excusing mediocrity just because others are pulling their weight.
Regular PS5 and series S are not very stable:
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series x runs great here
why can't ps5 push locked 60 though ? is it CPU limited?
648p Series S.
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series x runs great here
why can't ps5 push locked 60 though ? is it CPU limited?
This seems to be more of an issue with games using the id Tech engine. Activision has included PSSR and tweaked up settings for Black Ops 6 while Forza Horizon 5 also provided a much better console experience on the Pro. Tony Hawk is the next big release and that's Activision/Iron Galaxy so we'll see how that fares.By now it's clear that PS5 Pro users can't expect anything from Bethesda games and I'm fairly certain thats on Microsoft not wanting to have their games look better on Playstation. Convince me otherwise.
In exchange for a stable framerate i would even take it, however..
Sounds like the game is just poorly optimized. Look at PC performance for comparison. Top of the line GPUs were getting crazy high framerates in Doom Eternal at 4k. Now the 4090 and 5090 are struggling to hit 120.
Really wish the PS5 Pro had a 120 option, even if it was a locked 1080p throughout.
And the Series X and PS5 are designed to do 4k, how's that working out here?
You're missing the point. There are other games out there that clearly show advantages of the updated hardware, and a few Google clicks or a simple request from other satisfied Pro owners would do you some good.
Posts get edited. So what? This is why I said you miss the point, because like previous encounters, you make it about the poster and not what their point is.You've edited your post multiple times now in the space of 5 minutes to something completely different. It's commendable I guess to be less abrasive, but how about sticking to what you originally said? Because it's clear you just wanted to have a go at me because you perceived my criticism as some sort of slight against the entire Pro's existence (I own one by the way).
Maybe take a moment to recognise that a Pro owner seeing developers put in the bare minimum effort, when I know the system is capable of far more (see: those countless other games) is going to be disappointing.
This isn't the first time you've done this and then cooled off later. Try to be less reactionary in future.
Nice! ID usually delivers.
Outside of the really low resolution on Series S it seems like a solid experience all around.
Pretty good visuals at decent resolutions and 60fps (with some drops on ps5, though at least within the VRR window)
Also that's like a 10X zoomed in picture of some detail in the background.
The overall image looks pretty good.
The game uses SFS on Xbox to reduce bandwidth pressure.series x runs great here
why can't ps5 push locked 60 though ? is it CPU limited?
sharpening was also broken on indiana jonesthese 2 games aren't really comparable.
one is set in small levels and was designed for last gen consoles, while the other has massive open levels with way more enemies and is designed for current gen consoles.
the RTGI alone will increase GPU strain by a lot.
but I also bet something isn't working quite right with the PC settings.
just like how the sharpening and FOV settings are broken on Xbox currently, it wouldn't be surprising if the lower presets are also broken.
I'd generally wait for the day 1 version, maybe there's gonna be a patch on launch day
So no pro enhancements got it.Same visual settings as ps5
1800p target
Can go down to 1296p
No PSSR
Stable 60 mostly. But has drops in heavy combat.
Series X best way to go.
Posts get edited. So what? This is why I said you miss the point,
because like previous encounters, you make it about the poster and not what their point is.
Ohms law is V = IR (or J = sigma.E, if we are being pedantic), what limits? It is a simple equation.Meanwhile the PS5 Pro is only at 1800p. We've reached the limits of Ohms Law.
Yeah, but it's me who needs the chill pill...Sad Person
I have no complaints about the quality of the visuals, but the framerate should be more stable, these types of games rely on it.
648p Series S.
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Another disappointing Pro upgrade like Indiana Jones that does nothing with the settings. It's not even using PSSR.
I want something that shows unequivocally that the Pro console is a step above the base - not a $700 eye test.
Assassin's Creed Shadows is right there showing with effort it's possible. Forza Horizon 5 too.the PS5 Pro is the smallest mid-gen upgrade we've seen yet. anyone expecting a massive difference will automatically be disappointed.
the only games that actually have shown a big difference so far had specific circumstances around them that allowed the Pro version to look markedly different.
Final Fantasy 7 for example runs on a very old version of UE4, which doesn't support TAAU yet. this made the game look extremely blurry on base PS5, which gave PSSR an easy to add and pretty easy to spot way to upgrade the image quality.
if FF7 used a more modern version of UE4 and used UE4's TAAU on base PS5, the difference would be way smaller.
the next biggest upgrade might be Returnal, which does seem like a big upgrade due to the fact that the base PS5 version being locked to 1080p, while the Pro uses a dynamic resolution.
if the base PS5 also got a patch to use a dynamic resolution, it probably would also be closer in image quality to the Pro.
the biggest effort we have seen so far was probably Alan Wake 2. where the devs created a special low quality RT implementation for the Pro's quality mode. however image quality actually didn't improve much due to the additional strain the RT has on the GPU.
the issue in Doom specifically might come down to the fact that maybe PSSR doesn't work well with their dynamic resolution scaler.
so maybe they descided running at a higher average internal resolution is the better way to go.
as for adding additional graphical features, well, the RT reflections clearly aren't missing on base PS5 and Series X due to GPU limitations as they seemingly are very light when enabled on PC. it's probably a CPU limitation that prevents their usage on console, and a CPU limit is something the PS5 Pro can't really overcome, given the minute CPU clock speed increase it got.
so what exactly were they supposed to do? use PSSR for a minimal image quality improvement? that's really all they could have done here... and we don't even know if it would have looked better in the end without actually having a comparison.
If you ask me, this doesn't entirely make sense, unless, perhaps, there are internal dynamics at play, if you know what I mean. The PS5 PRO hardware clearly offers significantly more resources than the XSX, and yet the outcome here leaves me with serious doubts about ID's level of commitment to this version, putting it mildly.You can still justify the drops on XSS, but not on PS5, and even less so on pro.
This is not what i would expect from this type of engine. If these versions do not get a patch it will be a bit suspicious.
Assassin's Creed Shadows is right there showing with effort it's possible. Forza Horizon 5 too.
No game data on disc no buy.No PRO upgrade no Buy......
They're supposed to transition to a multiplatform publisher. They shouldn't act like a platform holder at that point and push their own launch hardware ahead of even a competitor's mid generation upgrade. It looks bad. Deliberate. They need to do their best everywhere or they'll fail at this multiplat thing as well.I guess it's understandable you don't want your rival console maker to run you're signature games with notable improvements, but still disappointing