DF - Doom Dark Ages PS5/PRO & Series S/X showdown.

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While I understand the disappointment when other pro versions are much more impressive, what's there isn't actually bad. The framerate drops seem infrequent and minor, probably unnoticeable on VRR and the extra image clarity is always nice to have. My biggest complaint would probably be not being able to deactivate film grain.
It runs worse than Series X like come on...and ps5 pro has also VRS hardware so what exactly is their excuse? Hope they will patch because it's totally inexcusable.
 
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Man, what a disappointing PS5 Pro mode in this game. Going by the bugs, it seems the launch was a tad rushed. Hopefully there will be a patch down the line that does something worthwhile with the PS5 Pro.
 
Microsoft just doesn't want ps5 pro to shine. After Indiana Jonesand now this, I'm quite sure of it. It's a shame, but it is what it is.

I also understand it, in a way. "The best place to play this Xbox game, is playstation." That's something you want to avoid in their place.
 
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I don't think MS is doing this on purpose, they already released game with decent Pro update (Forza). I think developers just did the absolute minimum here, there are other non MS games like that as well.

But who knows, we will know for sure with more games released.
 
VRS on Xbox Series X sometimes looks like it's broken up.
From the DF video, Doom Eternal looks sharper and of higher quality than the jagged Dark Age.
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its a total shitshow of a shortcut.
whole idea of lowering details where user don't focus is flawed from start, this is not an eye-tracking headset, you have no idea where people will decide to focus on.
 
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Forza Horizon 5 is supposed to be excellent on Pro, with the Quality mode running at 60fps. So idk if its deliberate. Doom targets 1800p on Pro, which is significantly higher than SX and PS5 and probably worthwhile of a 'Pro enhancement'.

As for the XSS, its a given that next gen only games are crippling it. Still, I beat Eternal on it at 120hz and I was amazed at what that tiny machine could do. I then beat it on PS5 and it felt the same. That game was ofcourse cross-gen. TDA isn't, and if SX and PS5 drop to 1080p ranges, then sure as hell the XSS is going to drop to near SD levels.
 
Ohms law is V = IR (or J = sigma.E, if we are being pedantic), what limits? It is a simple equation.

I believe you are thinking about Moore's law, which was more of an empirical observation than a law. That observation no longer holds true as we can no longer shrink transistors as agressively as we used to in the earlier decades.
Bah that's the one.
 
Guys it's not just Doom and Indiana Jones that have crappy Pro ports it's the last FOUR MS games, Oblivion and FH5 included!

Oblivion is disgusting on Pro and runs like shit. FH5? Why are people acting like it's a good Pro update when it's literally just FOLIAGE that's improved and no other settings?! They a) didn't bring TAA over from the PC version which was a huge improvement over consoles 4x msaa and it's missing other massive improvements that Quality mode has like steep cone mapping uses in the environment....

I really don't know why FH5 has this reputation as "quality mode at 60" when it's not.

Doom puts the final nail in the coffin for Pro patches from MS. Pathetic
 
Guys it's not just Doom and Indiana Jones that have crappy Pro ports it's the last FOUR MS games, Oblivion and FH5 included!

Oblivion is disgusting on Pro and runs like shit. FH5? Why are people acting like it's a good Pro update when it's literally just FOLIAGE that's improved and no other settings?! They a) didn't bring TAA over from the PC version which was a huge improvement over consoles 4x msaa and it's missing other massive improvements that Quality mode has like steep cone mapping uses in the environment....

I really don't know why FH5 has this reputation as "quality mode at 60" when it's not.

Doom puts the final nail in the coffin for Pro patches from MS. Pathetic
You wouldn't know what the fuck steep cone mapping was if DF didn't put it in your face. Stuff like foliage is massively more noticeable of an upgrade because it's an obvious one when comparing two different shots of the same scene.
 
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FH5? Why are people acting like it's a good Pro update when it's literally just FOLIAGE that's improved and no other settings?! They a) didn't bring TAA over from the PC version which was a huge improvement over consoles 4x msaa and it's missing other massive improvements that Quality mode has like steep cone mapping uses in the environment....

FH5 got RT car reflections on Pro...
there's quite literally nowhere else to go to improve it other than that.

as for MSAA vs TAA, the game isn't designed around TAA, it is an option on PC, but it's not perfect. there are many issues with it, especially in the livery editor. tons of ghosting on 2D elements that lack motion vectors.
also TAA is less expensive than MSAA, so this is literally just a developer choice here, TAA is not an upgrade... it's a sidegrade that they didn't want to use here. they could have easily added TAA to the Xbox versions as well for example, but haven't.
 
You wouldn't know what the fuck steep cone mapping was if DF didn't put it in your face. Stuff like foliage is massively more noticeable of an upgrade because it's an obvious one when comparing two different shots of the same scene.
I absolutely know what it is as I own the game on SX and used to flip back and forth between modes. It makes a big difference.

My point still stands the only improvement is foliage setting. It is not Quality mode at 60 like everyone wants to believe.
 
My point still stands the only improvement is foliage setting. It is not Quality mode at 60 like everyone wants to believe.

basically no game on Pro is quality mode at 60fps. that doesn't work that way. you'd need a 2x increase in GPU power to do that.
the best you can get is quality mode image quality at 60fps, even in Sony's own games. usually the settings are still similar to performance mode or somewhere in-between.

the PS5 Pro has just about enough additional GPU power to allow for PSSR + small settings improvements. if a dev doesn't want to use PSSR then the only real thing they can do is either increase resolution or increase settings, often not both at the same time even. 45% additional GPU power isn't a lot in modern games that already give you a hard time to distinguish between Ultra and Medium for some settings on PC.
 
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It runs worse than Series X like come on...and ps5 pro has also VRS hardware so what exactly is their excuse? Hope they will patch because it's totally inexcusable.
East way out. One of their studios made a first person Indiana jones game because that's all they've done

Edit. Also phil said First or better or best on xbox.
 
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I have no idea how this is going to run GTA6...

they got RDR2 running at native 4K on One X... no dynamic resolution or any other trickery, just slightly higher settings than even PS4 Pro and at native 4K with less frame drops than the other systems... they'll manage
 
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they got RDR2 running at native 4K on One X... no dynamic resolution or any other trickery, just slightly higher settings than even PS4 Pro and at native 4K... they'll manage
Somehow people forget this lol. Rockstar are the cream of the crop for video game studios. They'll absolutely make GTA 6 perfectly playable on Series S.
 
Somehow people forget this lol. Rockstar are the cream of the crop for video game studios. They'll absolutely make GTA 6 perfectly playable on Series S.

yup... hated the game, but RDR2 was an insane technical achievement.

I bet they will tone down the RT reflections, probably only applying them to perfectly smooth surfaces, and maybe removing dynamic objects from them.
then they'll reduce the draw distance, reduce foliage, and maybe decrease the accuracy of the RTGI.

that all will already alleviate a lot of the GPU budget. now reduce the resolution to 1080p or 900p and they're probably fine already.
 
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Guys it's not just Doom and Indiana Jones that have crappy Pro ports it's the last FOUR MS games, Oblivion and FH5 included!

Oblivion is disgusting on Pro and runs like shit. FH5? Why are people acting like it's a good Pro update when it's literally just FOLIAGE that's improved and no other settings?! They a) didn't bring TAA over from the PC version which was a huge improvement over consoles 4x msaa and it's missing other massive improvements that Quality mode has like steep cone mapping uses in the environment....

I really don't know why FH5 has this reputation as "quality mode at 60" when it's not.

Doom puts the final nail in the coffin for Pro patches from MS. Pathetic
Upgrading from a PS5 (RX6700) to a PS5 Pro (RX6800) will improve resolution by around 40% (frame rate will be the same).
Adding RT using BVH8 and PSSR using AI will take time and effort.
Doubling the frame rate with everything the same as in quality mode is too ambitious for the Pro GPU.
Let's look forward to future updates.
 
TDA isn't what I would call unoptimized at all. A 3070 is running it at 1440p, Quality DLSS, and Ultra Nightmare settings, yet is getting 60 fps, per TPU's own testing. A 4070 is managing the same performance and res, but at max settings. This game is just… More intensive than Eternal, because it's using RTGI, just as Eternal was more intensive than 2016.

Like, it's locked at 60 fps on a Series X using Zen 2 architecture, despite having RTGI active, and peak resolution being at 1440p. Outside of Indy, not many games with RTGI can lock to 60 fps and higher resolution targets fairly easily.
 
I think once people see what devs can do with games like GTA VI and Crimson Desert on console they'll be less quick to condemn the consoles and more likely to criticize and wonder the different type of engines or devs abilities to push said game boxes.
 
I dunno, I don't think it's lazy or shit. All the consoles target performance first and try to hit a solid 60 with variable results.

A shit port is like Bayonetta PS3 or FF13 on 360.
Microsoft/Bethesda clearly and obviously has given a directive to not take advantage of the pro in any way that befits the strengths of the system at all. It's extremely lazy especially considering they don't really have a legitimate excuse other than not wanting to make the Xbox brand look even worse than it already does.

I'll stand by what I said when Indiana Jones dropped on pro. I won't reward it by paying them. On to the next one..
 
Microsoft just doesn't want ps5 pro to shine. After Indiana Jonesand now this, I'm quite sure of it. It's a shame, but it is what it is.

I also understand it, in a way. "The best place to play this Xbox game, is playstation." That's something you want to avoid in their place.
It's deeper than that as some of Sonys own studios have not had Pro enhancements with one recent one bing MLB The Show 25
 
It's deeper than that as some of Sonys own studios have not had Pro enhancements with one recent one bing MLB The Show 25

Yep, and as others have pointed. Forza Horizon 5, released not more than a few days ago, has a notable Pro upgrade with it running in Quality equivalent settings in the Performance mode and adding RT reflections not in other console versions.

No need to be basic conspiracy theorist about it.
 
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Another disappointing Pro upgrade like Indiana Jones that does nothing with the settings. It's not even using PSSR.

I want something that shows unequivocally that the Pro console is a step above the base - not a $700 eye test.
You will never get it expect in a few titles. Buying this console was a mistake, especially at that price
 
Yep, and as others have pointed. Forza Horizon 5, released not more than a few days ago, has a notable Pro upgrade with it running in Quality equivalent settings in the Performance mode and adding RT reflections not in other console versions.

No need to be basic conspiracy theorist about it.
Ok so it's just the Bethesda studios that are lazy then.
 
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