Why was that? That’s not fair to the series s owners who were promised that they would have every feature available on series x at lower resolutions. And the people that made Halo infinite are first party aren’t they?
See the difference between Xbox Series X and Xbox Series S. Compare features of these next-gen consoles like gaming resolution, specs, prices, and more.
www.xbox.com
SHARED FEATURES OF NEXT GEN
DirectX Raytracing
Gaming at up to 120FPS
FRAME RATE
Xbox Series X and S
UP TO 120FPS
GAMING RESOLUTION
Xbox Series X
TRUE 4K
Xbox Series S
1440P
Gaming at up to 120FPS
OR, they NEED to do it in order to get it running because it requires a lot of work and they’re unable to do it while also developing for the lead consoles. Why would any developers , first party or third party, make a choice not to include something. They wouldn’t unless it is too demanding and takes too much time and effort. Which is the argument against the system when they could have made a DE series x for $399. Now, all of this effort is being used on another platform when we live in a time of crunch and needing VRR in order to have stable frame rates on multiplats.
Not on this game. And not on Halo. The biggest franchise in xbox history and the game that is most associated with the brand. Even after a year delay and extra funding and resources in order for it to ship in pieces this year. That sounds like a lot of work.