adamsapple
Or is it just one of Phil's balls in my throat?
Man Guardians was such a pleasant surprise for me.
Ditto.
Game completely caught me by surprise after the terrible first showing.
This is top 3 in my GoTY list.
Man Guardians was such a pleasant surprise for me.
The denial is strong here ….
Series S was suppose to have the exact features as Series X but with a 1080p cap. That’s not the case here and it’s the same story for some other games. I don’t really understand the blind defense of the Series S. So weird…
I don't know what you are trying to imply with that. My thought process has been consistent in regards to the XSS all along. It was always the equivalent of a budget friendly PC GPU in my mind, you lose some resolution, maybe you move some sliders down a bit to hit the target frame rate. It's a solid little box, that accomplishes just that and is perfect for a lot of people. If you looked at some bullet list and made assumptions based on that...
Plus, again, there is a lot of software where sliding the resolution down is all that is needed.
Huh? It feels like you are trying to talk out of both sides of your mouth here.
Ditto.
Game completely caught me by surprise after the terrible first showing.
This is top 3 in my GoTY list.
That’s not the point. It wasn’t supposed to be a mix and match scenario.What we know for fact in regards to games on XSS:
* Games are available that run at 1440p.
* Games are available that run at 120fps.
* Games are available that feature hardware RT.
* Games are available that are basically identical between XSX and XSS outside of resolution.
They've hit their bullet points already. They might not have ever hit them all at the same time in the same software, but then neither has XSX or PS5.
That’s not the point. It wasn’t supposed to be a mix and match scenario.
It supposed to be per title. So, on the game that has Ray tracing and or 120fps on series x it’s supposed to have those same features on that same game, only at lower resolutions. It’s also supposed to be, according to people here, a flip of the switch or a matter of just downscaling to make the games run. Obviously, that’s not happening since first party, and third party are already excluding features.
They’d probs need to do the effort to offer a dynamic 720p go 1080p mode on this game to get the raytracing added.That’s not the point. It wasn’t supposed to be a mix and match scenario.
It supposed to be per title. So, on the game that has Ray tracing and or 120fps on series x it’s supposed to have those same features on that same game, only at lower resolutions. It’s also supposed to be, according to people here, a flip of the switch or a matter of just downscaling to make the games run. Obviously, that’s not happening since first party, and third party are already excluding features.
That's a construct you developed in your own head. Which you are free to do
It’s what we’ve been told from launch. I don’t know what the bullet list on the PS5 has to do with this. Maybe you’re not understanding. Every game won’t be full 4K or full1440p with Ray tracing and 120fps. That was never promised. The point is, the series s is supposed to be the exact same as the series x at lower resolution on a per game basis.That's a construct you developed in your own head. Which you are free to do.
You must be really upset about the PS5 as well, because their bullet list is basically the same as the XSX list and they've never checked every box at the same second either. Food for thought.
Jason Ronald said it in a marketing video.
Exact same experience but at a reduced resolution.
Based on that quote we should be seeing 120fps/ray tracing/etc in Series S titles IF Series X has it. But we aren't.
He also mentioned that their could be differences, but that the core experience would be the same. Taking a random two minute video and applying it as a gold standard when longer videos exist that explain the whole thing in detail is disingenuous.
That’s not the point. It wasn’t supposed to be a mix and match scenario.
It supposed to be per title. So, on the game that has Ray tracing and or 120fps on series x it’s supposed to have those same features on that same game, only at lower resolutions. It’s also supposed to be, according to people here, a flip of the switch or a matter of just downscaling to make the games run. Obviously, that’s not happening since first party, and third party are already excluding features.
But even if the seriesS does not have feature parity with the seriesX, who cares?That’s not the point. It wasn’t supposed to be a mix and match scenario.
It supposed to be per title. So, on the game that has Ray tracing and or 120fps on series x it’s supposed to have those same features on that same game, only at lower resolutions. It’s also supposed to be, according to people here, a flip of the switch or a matter of just downscaling to make the games run. Obviously, that’s not happening since first party, and third party are already excluding features.
Again, you’re not understanding. The console is supposed to be easy to develop for, not take any development time away from the main consoles and be identical in feature set on a game by game basis as the series s. Instead we are looking at a generation of this if Microsoft doesn’t pull the plug. Devs don’t need more work to do.When a majority of ¨4K¨ games aren´t hitting 2160p consistently on either the PS5 or SX, putting all those artificial barriers on the SS is just finding reasons to hate on it just for the sake of it, come on man.
Weak. It isn’t the issue of the information being inaccurate. It’s further proof that the console itself potentially poses an issue for developers. A couple have even come out and said as much. I play third party games too.But even if the seriesS does not have feature parity with the seriesX, who cares?
Just dont buy a seriesS.
And if your issue is inaccurate information from Microsoft, well if thats your issue then to remain consistent in this issue you have to callout sony and Nintendo for there inaccurate claims.
But heres a better idea, instead of complaining about these things and filling threads with negitivity which wont achieve anything, just dont post about it.
This is not aimed solely at you, but anyone doing it in this thread.
Series S does have the ability to do ray tracing. It's been done on this system.
To all the series S shit posters. Would you all rather Microsoft and other console manufactures issue mandates for resolution, effects... or would you rather the developer choose what's best? It seems like your argument is trash without Microsoft forcing mandates which you would also argue against.
Again, you’re not understanding. The console is supposed to be easy to develop for, not take any development time away from the main consoles and be identical in feature set on a game by game basis as the series s. Instead we are looking at a generation of this if Microsoft doesn’t pull the plug. Devs don’t need more work to do.
Weak. It isn’t the issue of the information being inaccurate. It’s further proof that the console itself potentially poses an issue for developers. A couple have even come out and said as much. I play third party games too.
The point against the s and what is becoming more and more apparent is that it needs time and effort that is taken away from the other 2 consoles. That’s valuable resources that can be used to get the most out of the lead consoles instead.
Coupled with the amount of effort involved just to get the UE5 demo running on s, it appears the devs that called out the s were accurate and justified in their concern and we can assume that if UE5 is used a lot, the s development will take a considerable amount of time away from the lead platforms. All so people that I don’t care about could save $100? Nah…go and break your piggy banks.
Nothing written in any post in any thread ultimately changes anything. It’s a forum. We’re not supposed to be crusadersEven if the console does cause issues for developers you bringing it up is not going to change anything.
DF said it was a gargantuan effort with many concessions that ultimately ended up looking deformed.Also, how much effort was involved with getting the series S version to work? We know the UE5 was designed to be very scalable and the awakens demo was made in a year by 50-70people with help from the coalition.
Wasn’t one of the devs a first party dev? I’m not sure but I think it was.Also the devs that have spoken about the seriesS were not specific and had little or no hands on game development time with it.
Then why is 120fps missing from Halo and why is Ray tracing missing from Guardians?This generation is going more scalable then ever before.
So, like most comparison threads ?When I was watchint this video I knew this would turn into a pick on Series S thread SMH
So someone was dumb so now you and a bunch of other people need to shit up every thread that the XSS is missing a "feature"? Why not just move on?All that any reasonable person expects is that people are realistic about the capability of the hardware in question, especially now that we are in a post-release world and can use facts to draw conclusions from. If the hardware is good enough it will sell on it's own merits, no sleazy used car salesmen required, but we can't ignore the data and outcomes not correlating with what has previously been said.
The most interesting thing about all of this is the fact that when people were being reasonable about the capability of the hardware pre-release based on the specs the naysayers cried about "concern" and "shit posters" because everyone must believe Jason Roland and Microsoft's marketing/PR. There were some wild claims going around, to the extent that some people believed the Series S would rival the PS5.
And now that the chickens have come home to roost and people are discussing the reality of the capabilities of the hardware based on real world game releases you have the exact same people crying foul about "concern" and "shit posters". It's got to the point where just discussing the data can result in people attempting to gatekeep who is and who isn't allowed to discuss the Series S' performance in games. Who knew that the mere discussion of performance data could result in such hysteria?
Is it too much to ask to expect people to admit they were wrong, apologise to the people who they insulted prior to the release of the console and be humble? There is no shortage of crow and there is no shame in eating it if you are starving due to self inflicted circumstances.
So in summary, the sequence of events for Series S evangelists has gone like this:
![]()
![]()
![]()
Anyone is free to break the cycle outlined in the gifs above at any point.
P.S. I accept apologies by postcard.
Nothing written in any post in any thread ultimately changes anything. It’s a forum. We’re not supposed to be crusaders
DF said it was a gargantuan effort with many concessions that ultimately ended up looking deformed.
Wasn’t one of the devs a first party dev? I’m not sure but I think it was.
Then why is 120fps missing from Halo and why is Ray tracing missing from Guardians?
Disagree ...the higher resolution of quality mode is easily visible if you have sharp eyes. It's nice to have options and I have been switching between the twoSeries S was just supposed to have the exact same "graphics and performance" as series x... but in 1440p and not 4k. yep.
Anyway - I played this on pc and it's a great game.
100% would play it in dynamic 4k ith ray tracing mode on ps5 if I didn't had better pc. This game looks so good and ray tracing is everyhwere.
Imo, the 4k quality mode should just be transposed into ray tracing mode. if RT mode is also almost always 4k, then quality mode will just confuse people and some might miss on reflections
As long a they do some high quality upscaling then that's OK for me. The best example I've seen so far is Returnal. Internally it's 1080p but it looks pristine on a 4k tv. Sony should be looking at what they did and trying to reach that quality of upscaling on other exclusives.You will see a lot 1080p render with AI upscale yo higher resolution this gen. You won’t get native higher resolution in most games.
There is a reason why the UE5 demos are all lower resolution.
So someone was dumb so now you and a bunch of other people need to shit up every thread that the XSS is missing a "feature"? Why not just move on?
Um the dumb thing was the rival the ps5 part remember. I don't recall saying anything wrong. That comment included.If only it was just someone.
You included unfortunately:
![]()
And that whole thread is full of gems along with the ones I listed above.
It's ok to be wrong.
You said nothing wrong, expecting the seriesS to have 1/3res of the xsx is pretty much what happened.Um the dumb thing was the rival the ps5 part remember. I don't recall saying anything wrong. That comment included.
How is it an opinion? They got the information from epic and coalition. The opinion they made was that it looked deformed on series s.So an opinion from DF is your source
I watched the DF video on awakens and they were rather positive about seriesS's performance on awakens, they dont personally like it, but from a tech perspective they were pleased that seriesS had main feature parity.
Again, nobody is saying it has to be in every game. But it is supposed to be in every game where the same feature is in series x, just at lower resolutions.This demonstrates that the games are scalable....
SeriesS is not the console for you if you want 120fps and RT in every game...
But that does not mean what it offers is a bad experience or makes the experience of the bigger consoles worse.
RIf only it was just someone.
You included unfortunately:
![]()
And that whole thread is full of gems along with the ones I listed above.
It's ok to be wrong.
Following conversations is not your strong suit. That's in no way a "gotcha" moment
Probably because the developers elected not to include those features. Halo had 120 FPS on Series S during the network tests, so we know it's possible. We also know that ray tracing is possible on Series S. Several games implement it. So the developer elected not to include it.Then why is 120fps missing from Halo and why is Ray tracing missing from Guardians?
You will notice in most of my posts in that thread I included caveats because I know lots of games run like shit so those games are obviously going to run even worse on XSS. Again, I'm not sure why people can't just move on.You said nothing wrong, expecting the seriesS to have 1/3res of the xsx is pretty much what happened.
Who gives a shit. Just enjoy your game and not the piece of plastic.which console winning here?
Where did DF actually say this? Could u provide link please.How is it an opinion? They got the information from epic and coalition. The opinion they made was that it looked deformed on series s.
Again, nobody is saying it has to be in every game. But it is supposed to be in every game where the same feature is in series x, just at lower resolutions.
Resolution in this new RT mode is dynamic, 1620p-2160p at 30 fps. Series S didn't get this new mode, and the patch doesn't fix the frame rate. On PS5 the frame rate is almost rock solid, the only flaw being when using the scan view. Series X has a similarly smooth 30 fps as que quality mode. In 60 fps mode PS5 still has some drops in the initial scene and intensive battles, so the patch doesn't fix that.
If it’s possible and it isn’t included then it’s too much work. If it isn’t possible then the system isn’t as promised. They wouldn’t just take it out for no reason.Probably because the developers elected not to include those features. Halo had 120 FPS on Series S during the network tests, so we know it's possible. We also know that ray tracing is possible on Series S. Several games implement it. So the developer elected not to include it.
About it looking deformed? In the first comparison video.Where did DF actually say this? Could u provide link please.
I am not sure how far it falls down.Disagree ...the higher resolution of quality mode is easily visible if you have sharp eyes. It's nice to have options and I have been switching between the two
The reflections are worth it in this game. Df video kinda didn’t show much.once again ray tracing is one of the biggest performance hit features with no real big payoff
games are better off just cheesing it to be honest
Reminds me of the same people getting upset at the constant DF threads because "who cares if the PS5 is winning comparisons or basically tying with the Series X." As if they didn't spend months prior to release mocking the PS5's "9Tflop RDNA 1.5 architecture."All that any reasonable person expects is that people are realistic about the capability of the hardware in question, especially now that we are in a post-release world and can use facts to draw conclusions from. If the hardware is good enough it will sell on it's own merits, no sleazy used car salesmen required, but we can't ignore the data and outcomes not correlating with what has previously been said.
The most interesting thing about all of this is the fact that when people were being reasonable about the capability of the hardware pre-release based on the specs the naysayers cried about "concern" and "shit posters" because everyone must believe Jason Roland and Microsoft's marketing/PR. There were some wild claims going around, to the extent that some people believed the Series S would rival the PS5.
And now that the chickens have come home to roost and people are discussing the reality of the capabilities of the hardware based on real world game releases you have the exact same people crying foul about "concern" and "shit posters". It's got to the point where just discussing the data can result in people attempting to gatekeep who is and who isn't allowed to discuss the Series S' performance in games. Who knew that the mere discussion of performance data could result in such hysteria?
Is it too much to ask to expect people to admit they were wrong, apologise to the people who they insulted prior to the release of the console and be humble? There is no shortage of crow and there is no shame in eating it if you are starving due to self inflicted circumstances.
So in summary, the sequence of events for Series S evangelists has gone like this:
![]()
![]()
![]()
Anyone is free to break the cycle outlined in the gifs above at any point.
P.S. I accept apologies by postcard.
Wow. What should have been a fart manifested itself as a thought.
When they do, it’s likely the X just upressing a series S game, not being taken proper advantage off.Random video?
It was a Series S pre-launch marketing video going over all the new features and explaining why the Series S exists. If his words in that particular video doesn't count then what does?
No one puts words in his mouth when he said, to paraphrase, users would get the exact experience at a reduced resolution.
I'm sure you would agree it hasn't been the case. Not even first party studios can achieve feature parity across the consoles.