DF: Nioh 2 DLSS Analysis | DLSS 2.0 has better image quality than native

I don't understand the point of this statement "In 9/10 cases DLSS offers much better AA than native", because there is no AA applied to the native image, so of course the pixels will be raw.

I just want to see a comparison where good/decent TAA is applied to a pre-sharpened native image and then compared to the DLSS output, that would be a fairer comparison imo.
 
I don't understand the point of this statement "In 9/10 cases DLSS offers much better AA than native", because there is no AA applied to the native image, so of course the pixels will be raw.

I just want to see a comparison where good/decent TAA is applied to a pre-sharpened native image and then compared to the DLSS output, that would be a fairer comparison imo.
I think no need for that when DLSS perform like this. Well I know that get these cards are pretty tough...
 
I don't understand the point of this statement "In 9/10 cases DLSS offers much better AA than native", because there is no AA applied to the native image, so of course the pixels will be raw.

I just want to see a comparison where good/decent TAA is applied to a pre-sharpened native image and then compared to the DLSS output, that would be a fairer comparison imo.
What game that has good TAA and also has DLSS?
They mentioned control at the beginning and DLSS perform better than native image with TAA on Control
 
Interesting - even though the caveats that Kuranghi highlights are totally true.

What I would love to see is a proper comparison between DLSS2.0 vs non-AI based state-of-the-art upscaling techniques. Hopefully something like that can be shown at some point - that is the real test imo.
 
What game that has good TAA and also has DLSS?
They mentioned control at the beginning and DLSS perform better than native image with TAA on Control

None really, I want to see DLSS in UE4/5, thats where you can do beautiful TAA + pre-sharpening.

I think the TAA in Control is a bit shit, it has so much ghosting and many other TAA implements handle transparencies like hair and grass much better than that. Like RE Engine for example.
 
That is a lie.

4k DLSS 2.0 doesn't offer better image quality than 4k native.

BTW 4k doesn't offer AA lol you need to apply AA over the native parts image.
 
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Interesting - even though the caveats that Kuranghi highlights are totally true.

What I would love to see is a proper comparison between DLSS2.0 vs non-AI based state-of-the-art upscaling techniques. Hopefully something like that can be shown at some point - that is the real test imo.
The thing is.. DLSS 2.0 mostly uses non-AI based state of the art upscaling techniques...it's basically TAA up until the last step, and then instead of using basic algorithms to attempt to remove imperfections, they use an AI based approach.



That's why they were able to ditch their per-game training technology and use a generic model now, as all they are doing with AI is looking for common errors in reconstruction.

This technique appears superior to TAA on it's own, by anyone's account. But we'll see I guess.
 
What game that has good TAA and also has DLSS?
They mentioned control at the beginning and DLSS perform better than native image with TAA on Control
DLSS perform better than native image... it is the whole purpose of the tech.

It offer worst image quality.
 
I don't understand the point of this statement "In 9/10 cases DLSS offers much better AA than native", because there is no AA applied to the native image, so of course the pixels will be raw.

I just want to see a comparison where good/decent TAA is applied to a pre-sharpened native image and then compared to the DLSS output, that would be a fairer comparison imo.

The problem with post-processing AA techniques is that they blur the image, which is how they're handling smoothing out the jaggies, some blur the image more, some blur it less, but they all do to some extent nevertheless, which goes against the whole idea behind using native resolution to begin with. And the idea behind DLSS is to give you that native res image clarity, but without jaggies, and on top of that at greater framerate.
 
That is a lie.

4k DLSS 2.0 doesn't offer better image quality than 4k native.

BTW 4k doesn't offer AA lol you need to apply AA over the native parts image.
DLSS perform better than native image... it is the whole purpose of the tech.

It offer worst image quality.

Have you watched the video? DLSS wins in many games with TAA but in Nioh with some (shit) post process AA it completely destroys native image. DLSS only really loses when comparing RT reflections in games that use them as they are rendered in lower resolution, bot of course this doesn't apply to Nioh 2.

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Interesting video; they show that DLSS 2.0 has some defects that make it have worse textures, and weird random shimmering in DOF.

That mipmap bias adjustment using the nVidia tools is interesting too.

But DLSS is about performance with some tradeoffs.
 
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Have you watched the video? DLSS wins in many games with TAA but in Nioh with some (shit) post process AA it completely destroys native image. DLSS only really loses when comparing RT reflections in games that use them as they are rendered in lower resolution, bot of course this doesn't apply to Nioh 2.

jK1bZi1.png
yrHzXra.png
jimDNBD.png
220C4ez.png
The only thing on screen that looks better to me in native is the textures. DLSS reconstruction seems like a phenomenal AA replacement. Outside of those low resolution textures at medium distances.
 
The thing is.. DLSS 2.0 mostly uses non-AI based state of the art upscaling techniques...it's basically TAA up until the last step, and then instead of using basic algorithms to attempt to remove imperfections, they use an AI based approach.



That's why they were able to ditch their per-game training technology and use a generic model now, as all they are doing with AI is looking for common errors in reconstruction.

This technique appears superior to TAA on it's own, by anyone's account. But we'll see I guess.

Then it will be a very interesting comparison between whatever it is AMD is developing, the Sony upscaling solutions and DLSS2.0 in the end - interesting times!
 
From what I remember when playing the game around launch, Nioh 2 didn't have a graphics option for anti aliasing (a mod dropped later adding FXAA & SMAA).

I would expect DLSS to obviously offer better image quality than that, so long as you don't mind losing a touch of that native clarity for excellent AA coverage 🤷‍♂️
 
From what I remember when playing the game around launch, Nioh 2 didn't have a graphics option for anti aliasing (a mod dropped later adding FXAA & SMAA).

I would expect DLSS to obviously offer better image quality than that, so long as you don't mind losing a touch of that native clarity for excellent AA coverage 🤷‍♂️
The entire point of the video was because Nioh 2 did not have much if any native AA.

The conclusion is: DLSS 2.0 improves performance while providing great AA, but has some annoying defects that native doesn't have.
 
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You`re one that would scream "the sky is green" on a warm cloudless summer day.
When a technical site try to deceive people with the Earth is plane.

This video/article just tell you DF lacks technical guys.
 
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Alex already push the agenda by himself I don't need to push anything lol

And what narrative is this video pushing?

This video might be pointing out the obvious, but I don't see any lies or narrative.
 
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DLSS 2.0 stays winning.

Whenever this, or a future incarnation (DLSS 3.0, 4.0, etc) or the AMD equivalent ever eventually make it onto consoles, we all profit.

No disrespect to checkerboarding, but DLSS is The Way.
 
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And what narrative is this video pushing?

This video might be pointing out the obvious, but I don't see any lies or narrative.

He probably loves AMD and think they can't do anything wrong so if "evil" Nvidia is better at something he attacks. DLSS 2.0 so far is quite amazing and shits all over VRS for example (I stll have hope for Mesh shading) in terms of giving performance, at the same time it also can IMPROVE IQ in games which is great (and suprising) or offer just slight reduction of it (mostly in games with RT, reflection res is lower).
 
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None really, I want to see DLSS in UE4/5, thats where you can do beautiful TAA + pre-sharpening.

I think the TAA in Control is a bit shit, it has so much ghosting and many other TAA implements handle transparencies like hair and grass much better than that. Like RE Engine for example.

Download the latest nvidia build of unreal engine and do the test yourself?
 
I think he uses a slightly too aggressive negative mip bias offset (-0.5) which is why it's slightly oversharp.

nVidia recommends log2(1440/2160) = -0.58496250074 offset for DLSS 4K Quality, so it's more like ~1525p internally.
 
better image quality than native

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The conclusion is: DLSS 2.0 improves performance while providing great AA,

Running games at lower resolution IMPROVES PERFORMANCE, news at 11...

Jesus Christ...

Guess what, 1440p is 2.2 times less pixels than 4k. That is roughly the perf bump you should get from getting lowerscale, now TAA derivative applied, eats sizable chunk of that perfr gain.

DLSS 2 exposes pros and cons of every TAA derivative:
Pros:
Improves lines
Cons:
Adds blur, wipes out details
Particularly bad with small, quickly moving subjects.

Best presented on screens lacking anything that could expose cons.
 
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Then it will be a very interesting comparison between whatever it is AMD is developing, the Sony upscaling solutions and DLSS2.0 in the end - interesting times!
They're calling it FX Super Resolution, IIRC. Hopefully they introduce it tomorrow at the 6700 XT event. DLSS/FxSR are the killer features of next-gen GPUs and key to GPU longevity.
 
Running games at lower resolution IMPROVES PERFORMANCE, news at 11...

I mean.. yes.. the point is the reconstruction bringing it as close as possible to native.. and in some cases, improving the IQ... in other cases having defects.

Why are you so angry about this?

Guess what, 1440p is 2.2 times less pixels than 4k.

And yet.. the image it produces is 4k.. jesus dude lol
 
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Question to DLSS/NVIDIA haters what will you say if AMD comes out tomorrow with their own take on DLSS that's just as good, if not better, in terms of IQ and perf to DLSS?
 
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Question to DLSS/NVIDIA haters what will you say when AMD comes out tomorrow with their own take on DLSS that's just as good in terms of IQ and perf to DLSS?
They not going to, because AMD never had comparable software product and also compute on their cards is shared, so either you are computating graphics or computating some ML model. It could work to a certain degree yes and that's going to be a good thing, however I would not be getting hopes up. There is a reason why Nvidia dominates not only gaming but every GPU compute solution and it's not that they are evil.
 
DLSS 2 exposes pros and cons of every TAA derivative:
Pros:
Improves lines
Cons:
Adds blur, wipes out details
Particularly bad with small, quickly moving subjects.

Best presented on screens lacking anything that could expose cons.
And without AA it looks like a jagged mess. And with MSAA you get shader aliasing.

So unless you are going to render at 8k and downsample, there is no "solution". But if DLSS can give you better AA than the native TAA solution the games ships with, plus similar image quality, *and* much better performance, that seems like a pretty nice deal.
 
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reconstruction
as close as possible to native.
the image it produces is 4k.
Coming from a person who does understand that:

...it's basically TAA up until the last step, and then instead of using basic algorithms to attempt to remove imperfections, they use an AI based approach.
Not sure what to tell you, dude.
As close as... possible, seriously?

I don't mind giving upscaling tech (if it makes people happier, we can call it "supersampling" or 'hypersampling", or even "bestevarevarsampling") what it deserves. I do mind claiming it does, what it obviously does not.

Stop wasting your time on Ilien, he's not a good faith actor.
When I said what I repeated above about blur and loss of detail, one of the club green folks (to his honor) made "can you see which one is DLSS upscale" challenge.
You remember how that went, right?
Shockingly, it was the one that lost detail and added blur that was upscaled by TAA derivative.
 
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And without AA it looks like a jagged mess. And with MSAA you get shader aliasing.

So unless you are going to render at 8k and downsample, there is no "solution". But if DLSS can give you better AA than the native TAA solution the games ships with, plus similar image quality, *and* much better performance, that seems like a pretty nice deal.
Win-win in my book.
 
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