I think no need for that when DLSS perform like this. Well I know that get these cards are pretty tough...I don't understand the point of this statement "In 9/10 cases DLSS offers much better AA than native", because there is no AA applied to the native image, so of course the pixels will be raw.
I just want to see a comparison where good/decent TAA is applied to a pre-sharpened native image and then compared to the DLSS output, that would be a fairer comparison imo.
What game that has good TAA and also has DLSS?I don't understand the point of this statement "In 9/10 cases DLSS offers much better AA than native", because there is no AA applied to the native image, so of course the pixels will be raw.
I just want to see a comparison where good/decent TAA is applied to a pre-sharpened native image and then compared to the DLSS output, that would be a fairer comparison imo.
What game that has good TAA and also has DLSS?
They mentioned control at the beginning and DLSS perform better than native image with TAA on Control
The thing is.. DLSS 2.0 mostly uses non-AI based state of the art upscaling techniques...it's basically TAA up until the last step, and then instead of using basic algorithms to attempt to remove imperfections, they use an AI based approach.Interesting - even though the caveats that Kuranghi highlights are totally true.
What I would love to see is a proper comparison between DLSS2.0 vs non-AI based state-of-the-art upscaling techniques. Hopefully something like that can be shown at some point - that is the real test imo.
DLSS perform better than native image... it is the whole purpose of the tech.What game that has good TAA and also has DLSS?
They mentioned control at the beginning and DLSS perform better than native image with TAA on Control
I don't understand the point of this statement "In 9/10 cases DLSS offers much better AA than native", because there is no AA applied to the native image, so of course the pixels will be raw.
I just want to see a comparison where good/decent TAA is applied to a pre-sharpened native image and then compared to the DLSS output, that would be a fairer comparison imo.
OP's title was pretty great bait to be honest. You right. I look forward to the thread from anyone in a fighting mood today.That is a lie.
4k DLSS 2.0 doesn't offer better image quality than 4k native.
That is a lie.
4k DLSS 2.0 doesn't offer better image quality than 4k native.
BTW 4k doesn't offer AA lol you need to apply AA over the native parts image.
DLSS perform better than native image... it is the whole purpose of the tech.
It offer worst image quality.
The only thing on screen that looks better to me in native is the textures. DLSS reconstruction seems like a phenomenal AA replacement. Outside of those low resolution textures at medium distances.Have you watched the video? DLSS wins in many games with TAA but in Nioh with some (shit) post process AA it completely destroys native image. DLSS only really loses when comparing RT reflections in games that use them as they are rendered in lower resolution, bot of course this doesn't apply to Nioh 2.
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The thing is.. DLSS 2.0 mostly uses non-AI based state of the art upscaling techniques...it's basically TAA up until the last step, and then instead of using basic algorithms to attempt to remove imperfections, they use an AI based approach.
That's why they were able to ditch their per-game training technology and use a generic model now, as all they are doing with AI is looking for common errors in reconstruction.
This technique appears superior to TAA on it's own, by anyone's account. But we'll see I guess.
You`re one that would scream "the sky is green" on a warm cloudless summer day.DLSS perform better than native image... it is the whole purpose of the tech.
It offer worst image quality.
4k native pic looks like shit.
Cant tell the diff between the two DLSS pics, but the right one has a bit more detail in the back. Pretty close.
The ground looks better on the right to me; opinions, how do they work?![]()
post-over sharpening = more pleasing
Alexa Buggagga - 2021
Zoom Expert at DF
The entire point of the video was because Nioh 2 did not have much if any native AA.From what I remember when playing the game around launch, Nioh 2 didn't have a graphics option for anti aliasing (a mod dropped later adding FXAA & SMAA).
I would expect DLSS to obviously offer better image quality than that, so long as you don't mind losing a touch of that native clarity for excellent AA coverage![]()
No, you are wrong (over sharpen = bad). Why so aggressive Alex.The ground looks better on the right to me; opinions, how do they work?
It's not over sharpened..No, you are wrong (over sharpen = bad). Why so aggressive Alex.
When a technical site try to deceive people with the Earth is plane.You`re one that would scream "the sky is green" on a warm cloudless summer day.
You are just missing the entire point of the video; which was to compare DLSS to a game w/ very little to no AA.When a technical site try to deceive people with the sky is yellow.
Not sure why would he modified that bias, but oh well...![]()
post-over sharpening = more pleasing
Alexa Buggagga - 2021
Zoom Expert at DF
Just ignore him, intentionally missing the point of these videos to push some bizarre agenda is their m.o.You are just missing the entire point of the video; which was to compare DLSS to a game w/ very little to no AA.
Alex already push the agenda by himself I don't need to push anything lolJust ignore him, intentionally missing the point of these videos to push some bizarre agenda is their m.o.
Alex already push the agenda by himself I don't need to push anything lol
And what narrative is this video pushing?
This video might be pointing out the obvious, but I don't see any lies or narrative.
None really, I want to see DLSS in UE4/5, thats where you can do beautiful TAA + pre-sharpening.
I think the TAA in Control is a bit shit, it has so much ghosting and many other TAA implements handle transparencies like hair and grass much better than that. Like RE Engine for example.
Download the latest nvidia build of unreal engine and do the test yourself?
Can you use DLSS with UE4 now? Can I just load a game into UE4 and mess about with it? I'm not familiar with game engines in that regard.
better image quality than native
The conclusion is: DLSS 2.0 improves performance while providing great AA,
They're calling it FX Super Resolution, IIRC. Hopefully they introduce it tomorrow at the 6700 XT event. DLSS/FxSR are the killer features of next-gen GPUs and key to GPU longevity.Then it will be a very interesting comparison between whatever it is AMD is developing, the Sony upscaling solutions and DLSS2.0 in the end - interesting times!
Running games at lower resolution IMPROVES PERFORMANCE, news at 11...
Guess what, 1440p is 2.2 times less pixels than 4k.
Wasting time makes me happy.Stop wasting your time on Ilien, he's not a good faith actor.
They not going to, because AMD never had comparable software product and also compute on their cards is shared, so either you are computating graphics or computating some ML model. It could work to a certain degree yes and that's going to be a good thing, however I would not be getting hopes up. There is a reason why Nvidia dominates not only gaming but every GPU compute solution and it's not that they are evil.Question to DLSS/NVIDIA haters what will you say when AMD comes out tomorrow with their own take on DLSS that's just as good in terms of IQ and perf to DLSS?
And without AA it looks like a jagged mess. And with MSAA you get shader aliasing.DLSS 2 exposes pros and cons of every TAA derivative:
Pros:
Improves lines
Cons:
Adds blur, wipes out details
Particularly bad with small, quickly moving subjects.
Best presented on screens lacking anything that could expose cons.
reconstruction
as close as possible to native.
Coming from a person who does understand that:the image it produces is 4k.
Not sure what to tell you, dude....it's basically TAA up until the last step, and then instead of using basic algorithms to attempt to remove imperfections, they use an AI based approach.
When I said what I repeated above about blur and loss of detail, one of the club green folks (to his honor) made "can you see which one is DLSS upscale" challenge.Stop wasting your time on Ilien, he's not a good faith actor.
I've never argued it can not.DLSS can give you better AA than the native TAA solution
That is, where it gets into BS territory.similar image quality, *and* much better performance
Win-win in my book.And without AA it looks like a jagged mess. And with MSAA you get shader aliasing.
So unless you are going to render at 8k and downsample, there is no "solution". But if DLSS can give you better AA than the native TAA solution the games ships with, plus similar image quality, *and* much better performance, that seems like a pretty nice deal.
The comparison is with the native TAA solution which in itself introduces significant blur, not with a supersampled image.I've never argued it can not.
That is, where it gets into BS territory.