DF x IGN closest GPU to PS5 pro is an RTX 4070

Bojji

Member
Some notes from the new DF special, just went over the first 3 games so far.

- First up is TLOU, PSSR seems to have some problems with ghosting. Especially on fine detail like grass.
- TLOU Part 2, 1440p upscaled to 4K with PSSR.
- Close enough or better in some ways vs native 4K.

- Ratchet and Clank is 1440p-1800p, right around Ratchet and Clank Quality mode. Upscaled to 4K with PSSR.
- Settings are from the reduced settings performance RT mode and not quality mode of PS5. Compared to PC has reduced LOD, no background DoF, and less crowd density.
- Compared to PC upscalers at 4K quality. Way better vs FSR 3.1 in general, less ghosting and fizzle, however distant trees have more shimmering. Compared to DLSS there is more shimmering on distant trees and objects in motion are handled better with DLSS.
- Conclusion, better than FSR 3.1 in a lot of ways, not quite as good as DLSS.
- Not equal to 4K in this game, puzzled as to why as other games are better.
- No mention of additional RT effects like the PC version has.

- Alan Wake 2, only have very limited footage.
- Appears to have two modes, 30fps vs 60fps.
- 60fps mode is 864p, 30fps mode is 1260p.
- No signs of FSR2, almost certainly PSSR, but very little footage. FSR2 was terrible in this game, PSSR would be welcome.
- 30fps has RT reflections, 60fps does not.

Forbidden West is up next.

- Compared to 4070, 4K DLAA DRS, Max setting.
- Pro footage is softer. Didn’t really look like 4K.
- Shadows and volumetrics look different, same thing is observed on the base PS5 version.
- It appears Forbidden West is not using PSSR. Still using 4K checkerboard but not quite 100% sure.
- Absolutely no sign of improved effects mentioned in the reveal video. No improved lighting.
- Richard stressed that these are retrofit patches, the developers are busy with other projects. Not a lot of development effort is going to be spent on these Pro modes.

- Hogwarts Legacy has more reflections but the reflections have way more breakup and noise because of this. Seemingly a higher roughness cutoff so more objects have reflections but lots more noise because of this. Probably because UE4 allows for some objects to have less rays which in turn leads to more noise. Bit of a mixed bag.
- RT shadows are included, look a bit odd and misaligned in some spots looks to be mixed with screen space shadows. Lake reflections are not RT.
- Footage supplied is 30fps.

- GT7 has RT reflections during gameplay.
- Immediate reaction is the game looks noticeably lower resolution.
- Pixel count is 1188p, upscale to 4K via PSSR. Huge drop in resolution.
- RT reflections are still quarter res. Not really great looking.
- Still way better reflections vs Forza motersport. Still has that high roughness cutoff, so all types of materials have appropriate reflections.

- Dragons Dogma 2, not much footage again.
- 60fps, looks to be using PSSR, not seeing ugly checkerboard artifacts.

- AC shadows, also limited footage.
- 60fps and 864p, PSSR.
- Lots of fast motion, some of the post processing does not look great.

Rest of the video is answering questions and doing some own speculation regarding PS5 Pro boost mode that allows the entire +45% of the GPU to be applied to games that don’t get dedicated Pro patches.

PS fanboys right now:

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So what happened to this?

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hinch7

Member
they are constantly criticising FSR...
and ghosting/shimmering of DLSS is usually either equal or less than native TAA. textbook example here would be Death Stranding.

Digital Foundry also CONSTANTLY showcased upscaling related ghosting and shimmerjng in multiple of their PC focused videos, which included showcasing DLSS and FSR related bugs in games like Hitman 3 or Death Stranding that lead to distracting and weird ghosting due to improper implementation of these reconstruction methods.
FSR is terrible unless you hit a certain threshhold when upscaling to 4K. I'd rather use a sharpener filter (NIS/RIS) under 4K. And even then, in motion it just looks bad.
 
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kevboard

Member
FSR is terrible unless you hit a certain threshhold when upscaling to 4K. I'd rather use a sharpener filter (NIS/RIS) under 4K. And even then, in motion it just looks bad.

1440p to 4K is imo that threshold.
and even then, honestly, I take native 1440p with TAA still
 

Zathalus

Member
Zathalus Zathalus Thank you for the summary. PSSR sounds promising so far. It's alright if they don't quite match DLSS as long as they're significantly better than FSR. The difference at regular viewing distances shouldn't be dramatic anyway.
Yeah, DF pointed out that PSSR will almost certainly improve over time and that compared to most PC usage the viewing distance on TV is much further away. They also stressed several times that these are simply patches to existing games.

I didn’t mention above but during the questions section Alex did mention that with Sony first party and the ICE team they can tailor future first party games around PSSR, enhancing its advantages and reducing the impact of any disadvantages that PSSR might have.
 

kevboard

Member
they can tailor future first party games around PSSR, enhancing its advantages and reducing the impact of any disadvantages that PSSR might have.

that is also why TSR looks often significantly better than FSR, even tho both reconstruction methods have the same performance penalty these days.
TSR is tailored for Unreal Engine, FSR is a general use reconstruction tech
 

Hunnybun

Banned
Well this all sounds a bit shit, doesn't it? Sorry but for £700 it's got to provide good IQ on basically every performance mode out there, otherwise I'm just sticking with the regular system.

1188p in GT7? Wtf is THAT about? What's that, practically a 70% reduction in resolution (with 45% more power!) just to add RT reflections??!

That's ridiculous, sorry.
 

ChiefDada

Member
Forbidden West is up next.

- Compared to 4070, 4K DLAA DRS, Max setting.
- Pro footage is softer. Didn’t really look like 4K.
- Shadows and volumetrics look different, same thing is observed on the base PS5 version.
- It appears Forbidden West is not using PSSR. Still using 4K checkerboard but not quite 100% sure.
- Absolutely no sign of improved effects mentioned in the reveal video. No improved lighting.
- Richard stressed that these are retrofit patches, the developers are busy with other projects. Not a lot of development effort is going to be spent on these Pro modes.

I'll be diplomatic here and say Alex mistakenly labeled as 4070 when what he really tested was 4070 Super. In his prior tweets he said he was currently comparing to 4070 Super:



This is a 4070 at 4K DLSS Quality max settings dipping below 60fps:



Another example:





Also note how he says the shadows look "different". The PC GPU shadows have aliasing while the PS5 Pro doesn't; makes sense as Cerny mentioned there have been improvements to lighting and VFX.
 

Zathalus

Member
I'll be diplomatic here and say Alex mistakenly labeled as 4070 when what he really tested was 4070 Super. In his prior tweets he said he was currently comparing to 4070 Super:



This is a 4070 at 4K DLSS Quality max settings dipping below 60fps:



Another example:





Also note how he says the shadows look "different". The PC GPU shadows have aliasing while the PS5 Pro doesn't; makes sense as Cerny mentioned there have been improvements to lighting and VFX.

I don’t think it matters if it’s a 4070 or 4070 Super, they were not doing performance comparisons. As for additional upgrades beyond resolution, they don’t appear to have found any. It’s basically 4K CB on the Pro.

Edit: Shadows look different due to CB being used.
 
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Kangx

Member from Brazile
PSSR look like a real deal but need more time to get as good as DLSS. this sound logical, but did they mention how far behind?

Internal resolution look a bit disappointing for some games especially GT. Like DF stated, they just slapes PSSR on top and call it a day?

I guess we need to see 2 months from now on, how are they going to improve. Don't know if they are using PSSR 9.4 here or 9.0 because MLID leaked they have image quality issue with 9.0 and they just updated to 9.4 recently. My guess is the older version Because they just updated in September.
 

Kangx

Member from Brazile
I don’t think it matters if it’s a 4070 or 4070 Super, they were not doing performance comparisons. As for additional upgrades beyond resolution, they don’t appear to have found any. It’s basically 4K CB on the Pro.

Edit: Shadows look different due to CB being used.
Did they compare to the base PS5 version at all? I mean generally not just this game.
 

ChiefDada

Member
I don’t think it matters if it’s a 4070 or 4070 Super, they were not doing performance comparisons. As for additional upgrades beyond resolution, they don’t appear to have found any. It’s basically 4K CB on the Pro.

If we're strictly comparing PS5 Pro 60fps image quality to native 4k quality, then I agree that's no problem. But saying a 4070 is able to do native 4k60 with DLAA and max settings in Horizon Forbidden West (it can't), particularly when they also take a stand in the same video that a 4070 is faster, is problematic imo. Also when

But I don't have many other issues with the rest of the video analysis.
 

Zathalus

Member
If we're strictly comparing PS5 Pro 60fps image quality to native 4k quality, then I agree that's no problem. But saying a 4070 is able to do native 4k60 with DLAA and max settings in Horizon Forbidden West (it can't), particularly when they also take a stand in the same video that a 4070 is faster, is problematic imo. Also when

But I don't have many other issues with the rest of the video analysis.
DLAA DRS, not native 4K.
 

Gaiff

SBI’s Resident Gaslighter
But saying a 4070 is able to do native 4k60 with DLAA and max settings in Horizon Forbidden West (it can't), particularly when they also take a stand in the same video that a 4070 is faster, is problematic imo. Also when
They ain't saying that. For one, I didn't see them mention any average fps. For two, it's using DLAA with DRS with a 4K target, so dropping way below 1440p to maintain 60 (assuming it even gets there).
 

Zathalus

Member
Did they compare to the base PS5 version at all? I mean generally not just this game.
Yes, TLOU 2 was compared to the PS5 30fps quality setting. On the Pro it is 1440p upscaled via PSSR to 4K at 60fps. Very comparable image quality.

Forbidden West was compared as well, 1800p CB vs 4K CB, sharper and cleaner on the Pro. Basically the 40fps mode but at 60fps.
 
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Kangx

Member from Brazile
Yes, TLOU 2 was compared to the PS5 30fps quality setting. On the Pro it is 1440p upscaled via PSSR to 4K at 60fps. Very comparable image quality.

Forbidden West was compared as well, 1800p CB vs 4K CB, sharper and cleaner on the Pro. Basically the 40fps mode but at 60fps.
Interesting. I guess for forbidden West, the Dev did not finish cooking the PSSR version, and they just sent in the 4k CB version? This is the only logical explanation.

My guess here, everything coming hot, we just need to be patiece.
 
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Zathalus

Member
Interesting. I guess for forbidden West, the Dev did not finish cooking the PSSR version, and they just sent in the 4k CB version? This is the only logical explanation.

My guess here, everything coming hot, we just need to be patiece.
DF speculated that as well. Developers are strapped for time so why check that everything is perfect with PSSR when the game was designed around the CB solution they have? Just up the resolve from 1800p to 4K and that’s pretty decent uplift for a Pro patch.
 
PSSR look like a real deal but need more time to get as good as DLSS. this sound logical, but did they mention how far behind?

Internal resolution look a bit disappointing for some games especially GT. Like DF stated, they just slapes PSSR on top and call it a day?

I guess we need to see 2 months from now on, how are they going to improve. Don't know if they are using PSSR 9.4 here or 9.0 because MLID leaked they have image quality issue with 9.0 and they just updated to 9.4 recently. My guess is the older version Because they just updated in September.
Yeah obviously we need more footages and some patch can still be work in progress and we also know that Cerny and his team are still working on PSSR to make it better but these early resutls from DF are not amazing.

If for a game like GT 7 for just adding RT reflections who are still quarter res and nothing else has changed you need to drop the internal resolution to 1188p, that's clearly not great.

When you look at the resolutions of performance modes for Alan Wake 2 and AC Shadow, it's also not really promising of course we need to know the settings they are using and maybe with PSSR, the IQ is good enough.

Even the results for Ratchet can be a bit disappointing.

This also needs to be put into perspective because we don't know how long the studios have been working on these patches for PRO and what stage they are at so we can't draw definitive conclusions but at least the PSSR is already at a promising stage and should continue to improve.

These results also make me wonder about the real gain that RDNA 4 brings for Raytracing but it's still too early.
 
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ChiefDada

Member
They ain't saying that. For one, I didn't see them mention any average fps. For two, it's using DLAA with DRS with a 4K target, so dropping way below 1440p to maintain 60 (assuming it even gets there).

In the video, they're both running at 60fps. Why do you think it's dropping way below 1440p in the cutscene? And if the idea was to compare to native 4k as they discussed, why not use a 4090 or any card that can run native 4k60? I'm just confused what exactly they're comparing here. PS5 Pro vs native 4k image? Or PS5 Pro AA solution vs DLAA? The latter would be weird since Cerny already insinuated PSSR isn't the right fit for Horizon/Decima engine.
 

DenchDeckard

Moderated wildly
These videos sound far too hot. It needs some work because that does not sound impressive. What's with the res drop on GT? There's no way you want it looking less sharp on your pro as a ps5.
 

Kangx

Member from Brazile
There's no way a ps5 pro is at 872p there's some mistake there surely.
I believe it, read Zathlus posts. My guess is the Devs need time and effort dedicate to the ps5 pro. They can't just raised the resolution and slap PSSR and it will work.

Also, for this presentation, it seems they don't have the time because for most games they just implemented PSSR on the base ps5 resolution.


I think it will definitely improve come launch.
 

Zathalus

Member
These videos sound far too hot. It needs some work because that does not sound impressive. What's with the res drop on GT? There's no way you want it looking less sharp on your pro as a ps5.
The reflections in GT7 reflect basically everything and have a really high roughness cutoff. Even with the reflections being quarter res scaling that becomes really taxing on the GPU to use as you scale up resolution. Native 4K with those reflections may just be way too heavy. PSSR is not a free lunch either as the 2ms cost demonstrates.

Also this is all stuff that is still 2 months out, could still improve. Or not, I have no idea.
 

Kangx

Member from Brazile
DF speculated that as well. Developers are strapped for time so why check that everything is perfect with PSSR when the game was designed around the CB solution they have? Just up the resolve from 1800p to 4K and that’s pretty decent uplift for a Pro patch.
Ah, if you haven't mention it I guess they did not take a look at FF7. How disappointing. John posted the night and day difference but they did not talk about it?
 

Mr.Phoenix

Member
The reflections in GT7 reflect basically everything and have a really high roughness cutoff. Even with the reflections being quarter res scaling that becomes really taxing on the GPU to use as you scale up resolution. Native 4K with those reflections may just be way too heavy. PSSR is not a free lunch either as the 2ms cost demonstrates.

Also this is all stuff that is still 2 months out, could still improve. Or not, I have no idea.
Thanks for the updates, when do we commoners get the video?

These preliminary tests are as I expected, And that is why I was saying there is a reason everything shown was from older games that just got patches. For all we know they spent all of a week on said patches.

What we really need to see is it on a new title, one where a PS5pro mode was really worked on.
 

Zathalus

Member
Zathalus Zathalus

Thoughts on the ghosting of balloons and general image degradation that occurs on PC in this scene that DF didn't comment on?

bH9bkWC.jpeg
Could be from the DoF effect that is present on PC and disabled on the Pro. You can see everything is blurred on the PC background. I can probably test it tomorrow myself, but DoF and upscalers can cause issues depending on how everything is implemented.
 
Thanks for the updates, when do we commoners get the video?

These preliminary tests are as I expected, And that is why I was saying there is a reason everything shown was from older games that just got patches. For all we know they spent all of a week on said patches.

What we really need to see is it on a new title, one where a PS5pro mode was really worked on.
Assassin's Creed Shadows is the only thing announced currently but it should be a good test
 

Gaiff

SBI’s Resident Gaslighter
Zathalus Zathalus

Thoughts on the ghosting of balloons and general image degradation that occurs on PC in this scene that DF didn't comment on?

bH9bkWC.jpeg
Is that image degradation or depth of field on the PC side? In the foreground, they look comparable, but the PC is less aliased. The wires with the little flags are less jagged. The background is evidently blurrier, but I doubt it's because the image is worse. Looks like no DOF vs DOF or something of the sort.
 
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Kangx

Member from Brazile
Wait. Zathalus Zathalus , Did DF mention PSSR from the presentation is similar to DLSS performance like i seen on twitter?

I thought performance and quality depends on internal resolutions? So if PSSR is similar to performance that quite drastic difference. So PSSR 1440p internal yielding the same result as DLSS 1080p internal?
 

SKYF@ll

Member
I'd love to know about PSSR's upscaled image quality.
(Upscale from 720p/1080p/1440p to 4K)
If the image quality is equivalent to native 4K, the internal resolution of the PS5 Pro should be lowered as much as possible to use the extra GPU power for frame rate and effects.
 

Three

Member
I'm saying just keep the PS5 GPU as is and go all in on framerate if Playstation fans truly value performance. You could maybe even come in cheaper than $700 too
This isn't how that works. GPU determines framerate ("performance" ) just as much as CPU (probably even more for a lot of games). Keeping the GPU the same as base PS5 and ramping up CPU would likely just mean your CPU idles while it waits for the GPU to finish with the frame.
 
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Three

Member
So, for the blurry background. It's DOF, no doubt.

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Just look at the objects in the distance.

Enjoy your 120fps games at 360p.
You don't have ghosting (same settings?) on the moving balloons though . There is DoF but there is ghosting on the ballons in the DLAA comparison image posted earlier likely caused by the upscale (maybe framegen related, or is it just the DLAA causing it?)
The reflections in GT7 reflect basically everything and have a really high roughness cutoff. Even with the reflections being quarter res scaling that becomes really taxing on the GPU to use as you scale up resolution. Native 4K with those reflections may just be way too heavy. PSSR is not a free lunch either as the 2ms cost demonstrates.

Also this is all stuff that is still 2 months out, could still improve. Or not, I have no idea.
John from DF was literally asking for this when he did the GT7 tech review

"All these modes are native 4K; John would love to see a performance ray-tracing mode for gameplay with a lower resolution."

I wonder if he's actually going to be happy with this mode or he's going to complain about it regardless.
 

Kangx

Member from Brazile
So, I have been thinking. I don't think sending the uncompress presentation to DF is a good idea after all unless sony don't expect thing to change much come launch day so they preemptively soften the blow but i don't think this is the case because manything could improve by then.

Sure, the PSSR is promising but ray tracing seem to be half baked and most internal resolution seems to be the same as the base ps5.

I don't think it's a good PR overall after all cerny talking. They could have leave this alone and just give DF and most medias the machine a couple weeks before launch. I suspected there will be more thrashing when this video release to the public because of the low resolution and ray tracing.

Imagine the headline with still running 800p the same internal resolution as base ps5 and it cost 700 bucks. Yikes.
 

Bojji

Member
Just like ps5 base was 6700 equivalent right?... oh wait!

It is.

So, I have been thinking. I don't think sending the uncompress presentation to DF is a good idea after all unless sony don't expect thing to change much come launch day so they preemptively soften the blow but i don't think this is the case because manything could improve by then.

Sure, the PSSR is promising but ray tracing seem to be half baked and most internal resolution seems to be the same as the base ps5.

I don't think it's a good PR overall after all cerny talking. They could have leave this alone and just give DF and most medias the machine a couple weeks before launch. I suspected there will be more thrashing when this video release to the public because of the low resolution and ray tracing.

Imagine the headline with still running 800p the same internal resolution as base ps5 and it cost 700 bucks. Yikes.

This would be revealed sooner or later. What is in that DF video pretty much confirms all my expectations...
 

Mr.Phoenix

Member
So, I have been thinking. I don't think sending the uncompress presentation to DF is a good idea after all unless sony don't expect thing to change much come launch day so they preemptively soften the blow but i don't think this is the case because manything could improve by then.

Sure, the PSSR is promising but ray tracing seem to be half baked and most internal resolution seems to be the same as the base ps5.

I don't think it's a good PR overall after all cerny talking. They could have leave this alone and just give DF and most medias the machine a couple weeks before launch. I suspected there will be more thrashing when this video release to the public because of the low resolution and ray tracing.

Imagine the headline with still running 800p the same internal resolution as base ps5 and it cost 700 bucks. Yikes.
The headline doesn't matter, And wouldn't even be that unless someone is pushing an agenda.

All that matters is how the final image looks. If the game looks obviously and significantly better than the original while running at that low internal rez but using PSSR, then that ends up being more of a compliment to it than anything else.

If it looks no different, however, then that's a problem.
 
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Kangx

Member from Brazile
It is.



This would be revealed sooner or later. What is in that DF video pretty much confirms all my expectations...
Sure this is will reveal sooner or later, but many things coming in hot and could change in 2 months.

Horizon did not even implement PSSR, and many games have the same PS5 internal resolution below 1080p where up scaling does not look good even with DLSS .

With what I stated above, I don't see any reason why they need to get this out to DF at the moment unless they intend to ship Horizon without PSSR and keep the sub 1080p internal res with PSSR which a step down from DLSS.
 

Kangx

Member from Brazile
The headline doesn't matter, And wouldn't even be that unless someone is pushing an agenda.

All that matters is how the final image looks. If the game looks obviously and significantly better than the original while running at that low internal rez but using PSSR, then that ends up being more of a compliment to it than anything else.

If it looks no different, however, then that's a problem.
The headline does matter. Most gamers on gaming forum know a sub 1080p up scaling does not look good even using DLSS especially on a gigantic 4k TV.
 

Gaiff

SBI’s Resident Gaslighter
Interesting. Any ghosting on the balloons, particularly with DLSS off?
You don't have ghosting (same settings?) on the moving balloons though . There is DoF but there is ghosting on the ballons in the DLAA comparison image posted earlier likely caused by the upscale (maybe framegen related, or is it just the DLAA causing it?)
There is ghosting using DLAA, but it's subtle. I didn't spot it at first, but when I leaned closer and zoomed in, I could definitely see the trails. Not sure if you can see it there...probably not.

ezgif-2-50156b231b.gif


Edit: Yeah, never mind lmao. You can't see it. I'd have to post a 4K video, but I don't have a YouTube channel. Those little gifs won't do. Also worth noting is that there is no ghosting when using TAA. I would add that the ghosting is more apparent with DLAA than with DLSS Quality, but DLAA still has much better image quality overall.
 
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Mr.Phoenix

Member
The headline does matter. Most gamers on gaming forum know a sub 1080p up scaling does not look good even using DLSS especially on a gigantic 4k TV.
All it needs to do is look better than whatever mode it's replacing.

And there is nothing sony can do about what or how devs choose to do these things.

If a dev decides to leave everything as is and just swap out FSR2 for PSSR, and end up with an image that looks better/more stable but still underwhelming compared to what sony first-party devs are doing... there is nothing sony can do about that.
 
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Vick

Member
Yes, TLOU 2 was compared to the PS5 30fps quality setting. On the Pro it is 1440p upscaled via PSSR to 4K at 60fps. Very comparable image quality.
I expect they obviously mention the extremely noticeable improvements over Fidelity in the final output, surely?

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Fidelity-VS-Pro-Zaino-Rocce.png


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Including examples of less aliasing/artifacts on top of this kind of improved final looking assets?

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I mean.. there's just no fucking way in hell they don't, right?

Confused Tom Hiddleston GIF


Internal resolution look a bit disappointing for some games especially GT. Like DF stated, they just slapes PSSR on top and call it a day?
It is. Imagine bragging over your 8K GT7 at CNET when the game runs at lower res than base PS5 just to add half-assed RT reflections.. lol

Ignoring DF, knowing full well the bitter manchilds they are even aside of their fundings, is about to bite Sony in the ass.

I guess we need to see 2 months from now on, how are they going to improve. Don't know if they are using PSSR 9.4 here or 9.0 because MLID leaked they have image quality issue with 9.0 and they just updated to 9.4 recently. My guess is the older version Because they just updated in September.
I wouldn't count too much on that, even been just updated in September it would be moronic to use old footage. A week to cut and edit the footage for the reveal sounds relatively feasible.
 

SolidQ

Member
FSR is terrible unless you hit a certain threshhold when upscaling to 4K. I'd rather use a sharpener filter (NIS/RIS) under 4K. And even then, in motion it just looks bad.
Here is blind test. Extremly hard to tell who is who
 
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