Diablo 3 Player Count Drops Big Time on Xfire, Consumers Are Fed Up

Meh ... I don't mind the AH so I'm still playing. I'm up to Act III inferno and have now hit that gear check wall. Everything up to this point has been less than 1 million a piece for my gear. So it's not like the grind is really all that terrible to progress to at least act III.

I too wish the gear was more interesting, but I just don't care if the item I find is good for me or someone else. I just want a good item. If I find something good I still get excited though.
 
doesn't feel as rewarding as DIablo 2 when Magic Finding, which is what Diablo is about. Im still playing but thats probably because I don't have any other games right now.


comment from diablo inc site i felt summed it up for me:

Yeah, I really fucking hate B.net 2.0. It's a huge downgrade in my opinion.
 
comment from diablo inc site i felt summed it up for me:
Drop rates are bad, uniques and sets are super rare and often bad. Think about how impossible is to gather lets say any full set in d3 just by grinding. In d2 you could actually complete item set by drops. And if u were missing one piece of the set, you got it with trading. Not buying with gold. Its the opposite of D3 that made D2 fun. You did couple of memphisto runs and it dropped all the time uniques and sets etc. Not that they were all good but somehow it kept the grinding interesting. Now when i join game im 99% sure that i wont be getting any good drops. Well, actually im not joinin any games cause I uninstalled :cry:

And btw, prolly the number #1 thing that is ruining d3 is the famous “ghost town” effect, you just play single player all the time. 8 players cowruns and baal runs were freakin fun. And the chat rooms in D2, well, you cant even compare d3 ****ty chat rooms to them.

And the reason why it's like he described is because of the RMAH, 100% that's why.
 
comment from diablo inc site i felt summed it up for me:


And the reason why it's like he described is because of the RMAH, 100% that's why.

Oh damn, I almost forgot about running cows back in classic days. You felt like Santa Claus if you were a 70+ and hosted a normal cow game.
 
Oh damn, I almost forgot about running cows back in classic days. You felt like Santa Claus if you were a 70+ and hosted a normal cow game.

I just added my playtime from my 3 lvl 60s and it totaled to 316 hours. In that 316 hours I've found a grand total of ONE set item, an Immortal King's chest armor in act 4 inferno by destroying the angels/weapon racks over and over.

One set item in 316 hours. Can you imagine? Just compare that to D2. I think around 4 uniques in that 316 hours as well, none lvl 60. Highest was one lvl 58, the others were garbage low lvl. So probably like 200 hours of play at lvl 60 and not one unique and just the one set item.

It took me a while to realize it as I was blinded by my fanboy love for this franchise but the RMAH has influenced the entire game. Diablo 3 is based on the RMAH, period. If sets and uniques dropped as often as in D2 the prices on RMAH would be much less and Blizzard would be making a lot less money from sales so they made the drop rates dreadful. I'm very disappointed.
 
Yep, once you realise the fact that D3 is made so that Blizz can suck money off of you even after a 60money investment, everything becomes more clear and relaxed. The bitterness flows away and the goodbyes can begin.

I don't blame Blizzard. RMAH is genius and it will make D3 tenfold more profitable than D2 ever was. But that is the business side of things. On a gameplay level, the AH has killed the mystery even in the beginning of the game where we still are and the whole trading aspect of these kind of games. No-one will bother.
 
This thread is comforting. It's nice to not be alone in my feelings of disappointment. My biggest gripe is how it penalizes you for playing co-op.

I know Blizzard would never do it but do you think if they locked a character into one type of AH would have improved the experience?
 
I still can't believe that my interrest in D3 dropped this hard/soon. I really thought i would play the game at least a year on a constant, semi daily basis. :'(
 
This thread is comforting. It's nice to not be alone in my feelings of disappointment. My biggest gripe is how it penalizes you for playing co-op.

I know Blizzard would never do it but do you think if they locked a character into one type of AH would have improved the experience?

I keep hearing this suggestion but I'm not understanding at all how that would improve the experience. The game is not built as a profit engine based on the RMAH despite what some conspiracy theorists what to believe.
 
I've been playing since launch and have around 120-130 hours played on my wizard. I cleared inferno Act 3 up to Siegebreaker before 1.03.

Truth be told I had quite a bit of fun with the game, but I can't see myself playing too much more of it. It's clear that the game was built around the RMAH, and i'm at the point in my life that I'm not going to login and play 4+ hours a day and grind for minuscule chances at better gear. I'll probably come back when they patch in pvp or the expansion.

For discussion sake, I played Diablo 2 like 3 or 4 years after it launched. This game is no D2.
 
I keep hearing this suggestion but I'm not understanding at all how that would improve the experience. The game is not built as a profit engine based on the RMAH despite what some conspiracy theorists what to believe.

Explain how it's not. I was like you and disregarded all these complaints as "crazy kids on bnet forums" and such but it really is the case. Maybe you just haven't come to that realization yet, the light bulb hasn't gone off yet. It only just did for me over the past couple of days.
 
I just stopped playing. I like a challenge but Inferno is just too much bullshit for me to take. Every champion and Elite is a waller with invulnerable minions and shielding. I can't keep up with the repair prices. I'll probably come back after they stop butt fucking my DH with nerfs.
 
After I beat the game and my monk got nerfed I have had zero desire to return, not because my hero is destroyed. I was actually looking forward to playing some of the other characters, I don't exactly know what it is. It just isn't as fun as I'd hoped. Maybe it is that you can 'buy' success, or maybe it is just not as engaging. Either way I have wholly left it for Dota 2. Which is sad......a F2P over a proven studio and franchise? Luckily I still return to SC2 regularly and am looking forward to HOTS so I haven't abandoned blizzard entirely.
 
Those stats...I dropped the ball too, two weeks ago.

I played all the way to level 60 then, boom, no interest.
 
I keep hearing this suggestion but I'm not understanding at all how that would improve the experience. The game is not built as a profit engine based on the RMAH despite what some conspiracy theorists what to believe.

I'm not an economist so I'm not sure it would. :)

In my mind, it would keep high end items in both AHs and make purchasing lesser upgrades more reasonable. The economy seems out of whack right now. I feel like I'm behind the curve and any upgrade to my character is going to cost me 3+ million gold.

Maybe the RMAH had no influence to drop rates, which I'm doubtful of, but at the very least the game is poorly balanced.
 
Explain how it's not. I was like you and disregarded all these complaints as "crazy kids on bnet forums" and such but it really is the case. Maybe you just haven't come to that realization yet, the light bulb hasn't gone off yet. It only just did for me over the past couple of days.

What exactly made that bulb go off? The sparse drop rates on some items? They're going to be constantly retooling the drop rate as they did with D2 because it will never be perfect. You think there are business people at Acti-Blizz sitting around cackling maddly because set items have artificially inflated prices?

If anything, they'd want to build a game that had the sustainability of a D2 so that there would be a constant influx of money from the RMAH instead of intentionally limiting drop rates to drive up prices and drive out customers.
 
Whats kinda funny is that before D3 I had no interest in Torchlight 2. (Also didn't have a computer that could handle it)

Now I'm day oning it since D3 completely failed in fulfilling my loot whore itch.
 
Still playing with some more 'casual' gaming friends, who enjoy how simple the game is. Will probably stop playing once they do.
 
RMAH is not the reason these players are leaving. The excessively long wait for balance patches and game improvements which should have been done before the game launched is...
rmah is the only reason i'm staying tbh. although even then i still often think about quitting. kinda sad to think that you almost couldn't even pay me to play this game. on the other hand though, if this game didn't have an rmah, blizzard probably could've spent more time on making the game actually fun to play.
 
Those stats...I dropped the ball too, two weeks ago.

I played all the way to level 60 then, boom, no interest.

No desire to play any other class? You're missing out. They're all totally worth playing.

I've got a Monk and Wiz at 60, and my Barb is at 45, and my DH at 34. I'm definitely get those both to 60, and then work on Inferno for all of them. That's a good 100 hours ahead of me.

It's unfortunate people are getting bored, but I'm not sure what people expected. I find the game incredibly addictive.
 
No one expects the best loot on a plate. People expect some actual variety and atleast some progression in a multi-hour session.

In Diablo II, there were constant drops and you always were making a choice about which piece of gear suited you the best at that moment in time.
In Diablo III, you get a drop for a specific item slot after 4 hours (even in low difficulties) thats marginally better, and you use it because there is no alternative.

In Diablo II, items may have lower base stats but improve a skill. You then have to make a decision about whether or not that skill is worth the tradeoff.
In Diablo III, items with lower base stats nerf all of your skills, almost always leading to there being no sense of choice because item A is plain better than item B.

In Diablo II, the drop rate was high enough that you always felt capable of continuing. Those who explored every nook and cranny were rewarded with being slightly overpowered.
In Diablo III, the drop rate is so low that you frequently will find yourself pathetic compared to the enemies, and be nearly forced to look at the auction house.

This next one is a personal issue of mine:
In Diablo II, you get a drop that's much better and you think "Wow, this is amazing!". You always feel powerful.
In Diablo III, you had to use the Auction House to continue, and have to filter through all of the vastly better items at your level to settle on one that's reasonably priced at that point in time. This feels the equivelant of if Diablo II displayed a list of better gear next to every drop you pick up, to constantly remind you that your gear sucks in the grand scheme of things. You always feel weaker than others.
D2 never felt like this to me, especially not drop wise.
 
No desire to play any other class? You're missing out. They're all totally worth playing.

I've got a Monk and Wiz at 60, and my Barb is at 45, and my DH at 34. I'm definitely get those both to 60, and then work on Inferno for all of them. That's a good 100 hours ahead of me.

It's unfortunate people are getting bored, but I'm not sure what people expected. I find the game incredibly addictive.

agreed.

for me, the game is great until later hell/inferno.
 
agreed.

for me, the game is great until later hell/inferno.

I think the entirety of Hell is awesome. While I haven't played much Inferno, I've really enjoyed what I've played.
 
And btw, prolly the number #1 thing that is ruining d3 is the famous “ghost town” effect, you just play single player all the time. 8 players cowruns and baal runs were freakin fun. And the chat rooms in D2, well, you cant even compare d3 ****ty chat rooms to them.

This so much. 4 player limit was extremely stupid and the "matchmaking", even though it's technically "better" for some reason discourages people from joining games.

Game is just terribly boring and not rewarding at all. I was having some fun with my monk in Nm/Hell but the attack speed nerf was BS and I'm tired of constantly going back to the AH to find gear upgrades.
 
No one expects the best loot on a plate. People expect some actual variety and atleast some progression in a multi-hour session.

In Diablo II, there were constant drops and you always were making a choice about which piece of gear suited you the best at that moment in time.
In Diablo III, you get a drop for a specific item slot after 4 hours (even in low difficulties) thats marginally better, and you use it because there is no alternative.

In Diablo II, items may have lower base stats but improve a skill. You then have to make a decision about whether or not that skill is worth the tradeoff.
In Diablo III, items with lower base stats nerf all of your skills, almost always leading to there being no sense of choice because item A is plain better than item B.

In Diablo II, the drop rate was high enough that you always felt capable of continuing. Those who explored every nook and cranny were rewarded with being slightly overpowered.
In Diablo III, the drop rate is so low that you frequently will find yourself pathetic compared to the enemies, and be nearly forced to look at the auction house.

This next one is a personal issue of mine:
In Diablo II, you get a drop that's much better and you think "Wow, this is amazing!". You always feel powerful.
In Diablo III, you had to use the Auction House to continue, and have to filter through all of the vastly better items at your level to settle on one that's reasonably priced at that point in time. This feels the equivelant of if Diablo II displayed a list of better gear next to every drop you pick up, to constantly remind you that your gear sucks in the grand scheme of things. You always feel weaker than others.

Not much of this is actually true about Diablo 2. Diablo 2's drop rate when it was released was total shit. I don't know what game you played, but if you're comparing Diablo 2 post-1.10 to Diablo 3 today, that's utterly ridiculous. 1.10 is the result of 10 years of patching and balancing. Diablo 3 came out a month ago.

This so much. 4 player limit was extremely stupid and the "matchmaking", even though it's technically "better" for some reason discourages people from joining games.

Game is just terribly boring and not rewarding at all. I was having some fun with my monk in Nm/Hell but the attack speed nerf was BS and I'm tired of constantly going back to the AH to find gear upgrades.

I'm sorry you feel that way, but I simply cannot agree. I find Diablo 3 hugely rewarding. The combat mechanics are goddamn fantastic.

I actually like the 4 player limit. Even with 4 players on Hell, it's nearly impossible to see yourself in a fight, because so much shit is going on. 6-8 player would have been complete insanity.
 
This so much. 4 player limit was extremely stupid and the "matchmaking", even though it's technically "better" for some reason discourages people from joining games.

Game is just terribly boring and not rewarding at all. I was having some fun with my monk in Nm/Hell but the attack speed nerf was BS and I'm tired of constantly going back to the AH to find gear upgrades.

Public games are a disaster now because very often there will be weak links in the group that will make fights harder or impossible with those players not contributing much.

Before the increased repair costs some players might still stick around and help out the weaker players but now all you see is players dropping in and out of games with nothing accomplished.
 
I can't wait until the second SC2 expansion when you can insert a quarter into the game during a multiplayer match to buy an extra unit or shorten the construction time of a key unit.
 
the game stopped being fun in Inferno and now I feel like I'm playing the AH more than I play the game (since the drop rates are horrifyingly bad) I'll probably give it up soon
 
Not much of this is actually true about Diablo 2. Diablo 2's drop rate when it was released was total shit. I don't know what game you played, but if you're comparing Diablo 2 post-1.10 to Diablo 3 today, that's utterly ridiculous. 1.10 is the result of 10 years of patching and balancing. Diablo 3 came out a month ago.
It's almost as though Blizzard completely ignored the 10 years of patching and balancing in favor of a game that was built entirely around an auction house economy!
 
Public games are a disaster now because very often there will be weak links in the group that will make fights harder or impossible with those players not contributing much.

Before the increased repair costs some players might still stick around and help out the weaker players but now all you see is players dropping in and out of games with nothing accomplished.

This might be the case with pub Inferno games (I only play Inferno with friends), but I definitely don't have this problem in Nightmare or Hell public.

There was a big flaw with the matchmaking when the game first came out, where you'd always join a game with only one person in it. They've since fixed it, I guess, as I always join 3 player games now. In general, since this was fixed, I've found things pretty smooth. You'll get the odd Wizard stacking DEX gems or something, but I find that the later you get in the game, the less likely you are to find players that don't know what they're doing.

That's purely anecdotal, of course, but I've found public games a lot of fun.

It's almost as though Blizzard completely ignored the 10 years of patching and balancing in favor of a game that was built entirely around an auction house economy!

Except it wasn't. The blizzard team didn't HAVE an AH when they were playing through the game prior to release. They've publicly said this on multiple occasions.

The only issue is Inferno, which wasn't well tested after they jacked up the difficulty prior to release.

Also, how do you suggest they take into account the patching and balancing changes they made in Diablo 2, and put them into a game that is largely different, mechanically? You don't just take Diablo 2 and put a new coat of paint on it.
 
I'm sorry you feel that way, but I simply cannot agree. I find Diablo 3 hugely rewarding. The combat mechanics are goddamn fantastic.

I actually like the 4 player limit. Even with 4 players on Hell, it's nearly impossible to see yourself in a fight, because so much shit is going on. 6-8 player would have been complete insanity.

Yes the combat is definitely something they've nailed with this game. Unfortunately, I am bored to tears of everything else about it. I don't know how much you played D2 but 8 players cow runs or even questing was one of the most fun game experiences I've ever had. I played that game for years.

D2 is probably something I'll always remember. D3 feels like a crappy Diablo clone that's actually worse than Diablo clones.
 
Yeah if you farm Act I for 200+ hours maybe...

I can beat Belial just fine, but I still get raped by some of the Elite packs in Act II. So much for balancing.
I didn't farm Act I for 200+ hours and I can still hold my own on Act II.
However I completely agree on some of the Elites, mainly because I'm not sure what the hell Blizzard was thinking when they designed the affixes; there are some combos that make the game unplayable when you meet them.

Inferno Act 2+ would be nearly impossible if not for the AH
As I said already, this is not exactly the case, at least for Act II.
 
I didn't farm Act I for 200+ hours and I can still hold my own on Act II.
However I completely agree on some of the Elites, mainly because I'm not sure what the hell Blizzard was thinking when they designed the affixes; there are some combos that make the game unplayable when you meet them.

Most of them I can deal with except for Reflect Damage which basically makes it impossible for me to kill them (DH)
 
Not much of this is actually true about Diablo 2. Diablo 2's drop rate when it was released was total shit. I don't know what game you played, but if you're comparing Diablo 2 post-1.10 to Diablo 3 today, that's utterly ridiculous. 1.10 is the result of 10 years of patching and balancing. Diablo 3 came out a month ago.



I'm sorry you feel that way, but I simply cannot agree. I find Diablo 3 hugely rewarding. The combat mechanics are goddamn fantastic.

I actually like the 4 player limit. Even with 4 players on Hell, it's nearly impossible to see yourself in a fight, because so much shit is going on. 6-8 player would have been complete insanity.

1.10 came out a lot earlier than 10 years.

@bold: I take it you don't have much experience with getting hit while dodging attacks. Dozens of times I vaulted away on my DH only to find myself dead when landing.

You could play 4 player all you wanted in D2. They allowed you to set the lobby as big or small as you wanted. Plus you weren't automatically partied with whoever joined.
 
It's almost as though Blizzard completely ignored the 10 years of patching and balancing in favor of a game that was built entirely around an auction house economy!
Which isn't the case, I bet you by the time of the first expansion the drop rates of items will be totally different for the better, Drop Rates are not terrible right now but they can definitely be improved upon.
D2 is probably something I'll always remember. D3 feels like a crappy Diablo clone that's actually worse than Diablo clones.
Wow that's really reaching especially since to me D3 is better than any of the Diablo clones especially Titan Quest, Path of Exile and Torchlight.

They are not even in the same league yet.
 
Yes the combat is definitely something they've nailed with this game. Unfortunately, I am bored to tears of everything else about it. I don't know how much you played D2 but 8 players cow runs or even questing was one of the most fun game experiences I've ever had. I played that game for years.

D2 is probably something I'll always remember. D3 feels like a crappy Diablo clone that's actually worse than Diablo clones.

I played D2 for about 7 years, from release onward.

Call me crazy, but I think D3 is mechanically a better game, and with careful patching, balancing, and constant attention from Blizzard, has the potential to be the best game in the series.

@bold: I take it you don't have much experience with getting hit while dodging attacks. Dozens of times I vaulted away on my DH only to find myself dead when landing.

That's never happened to me.

Which isn't the case, I bet you by the time of the first expansion the drop rates of items will be totally different for the better, Drop Rates are not terrible right now but they can definitely be improved upon.

No, but you see, everything needs to be perfect NOW NOW NOW

Because that's how development works, you see. It's not iterative. You get it perfect right out of the gate, or you're a failure.

That's how Diablo 2 worked...right? RIGHT?! (it didn't)

I'm not sure how many people remember, but D2 was a mess when it released. One of the hallmarks of the leveling system, synergies, didn't even EXIST until LoD.
 
Dull as hell loot, the worst of any Diablo 2 clone I've played. That's what I'll remember about Diablo 3. That, and the nanny state development Blizzard are employing, which while some of it is necessary, just means the game is getting less and less fun.

Here's some loot.

http://img502.imageshack.us/img502/4361/qianbigimage.jpg

Torchlight 2? Someone gifted me TL1 but I haven't really started playing yet because I kept hoping the next act or patch would make D3 click with good loot finally starting to drop. I'll start playing TL1 in wait of TL2 though. That loot is what I'm talking about, especially if it don't take years for something remotely similar to drop.
 
I think Torchlight 2 is probably going to be more my style. I like finding new gear that I can actually use a few times every play session. Grinding for hours just so I can progress in the game is not fun to me.
 
I beat the game on normal and I am pretty much done with it. Might be a fun weekly co-op game for hardcore runs. But grinding loot and playing the same single player casino-sim over and over is not something I care about anymore. I am not participating in the RMAH, that seems a giant scam to me.
 
I beat the game on normal and I am pretty much done with it. Might be a fun weekly co-op game for hardcore runs. But grinding loot and playing the same single player casino-sim over and over is not something I care about anymore. I am not participating in the RMAH, that seems a giant scam to me.

You making money is a scam? It's fine if you're not down with spending money on the RMAH (I think spending real money on fake loot is a ridiculously stupid idea), but how is making money a scam?
 
I played D2 for about 7 years, from release onward.

Call me crazy, but I think D3 is mechanically a better game, and with careful patching, balancing, and constant attention from Blizzard, has the potential to be the best game in the series.


No, but you see, everything needs to be perfect NOW NOW NOW

Because that's how development works, you see. It's not iterative. You get it perfect right out of the gate, or you're a failure.

That's how Diablo 2 worked...right? RIGHT?! (it didn't)

I'm not sure how many people remember, but D2 was a mess when it released. One of the hallmarks of the leveling system, synergies, didn't even EXIST until LoD.
I agree and I have said the exact same thing multiple times, I love D2 from launch on but it was because of the expansions and patching that it was made significantly better. I have no doubt D3 will be a long lasting game because of the expansions and patches.

D3 from launch to the first expansion will be a better game in every way just like D2 was.
 
I still can't believe that my interrest in D3 dropped this hard/soon. I really thought i would play the game at least a year on a constant, semi daily basis. :'(

The game was so hyped that almost everyone rushed to finish it, I'm playing D3 as I did with D2, finish the game on normal mode the first week and then put it to rest for a time, pick it up again sometime and repeat the process for the next 10 years. I know D3 gonna be as good as D2 was for me or even better.
 
I managed it pre-nerf with my DH and bad gear... It just depends whether you want an actual challenge or to play the game on Hell again with extra Epeen bonuses.

Oh really? You were able to do it with an overpowered range class that could easily kite? Try doing it with a melee class pre nerf if you want a challenge.
 
Even if it didn't happen to you, it's happening to me on a ~20 ping. That's a design problem. I brought this up in the OT and someone said this was actually intended as part of their WoW gear-check philosophy.

Vault has no invincibility frames, unlike dashing strike. You're not supposed to use it to dodge attacks. You're supposed to use it to create distance. However, you can use dashing strike to dash in place to avoid freeze orbs, hits, etc etc. It doesn't suffer from the gear-check philosophy.
 
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