Permafreeze HYPE!Tals
His skills are like CM build back then, but the damage is the meteors from tals.
Mobs are being frozen and meteored to death.
Permafreeze HYPE!
I take it he uses Obsidian to reduce the cooldown?
I don't get it. How does he get to keep casting Frost Novas for free if everything around him gets frozen? The Halo says you need to take 10% damage.No, that's a seasonal item. He was using Unity and Halo of something. Don't know enough about wiz.
I don't get it. How does he get to keep casting Frost Novas for free if everything around him gets frozen? The Halo says you need to take 10% damage.
I guess Magic Weapon - Deflection and just spam a signature spell? That still doesn't really explain the constant Frost Novas.I don't understand anything wizard, but he logged out on his build so maybe you can make soemthing of it. http://us.battle.net/d3/en/profile/Gabynator-1902/hero/58708474
GR44 isn't special? Fuck even with my best class and items I can barely do GR28! And I've played this game well over 1000+ hours!
I don't get it. How does he get to keep casting Frost Novas for free if everything around him gets frozen? The Halo says you need to take 10% damage.
I don't understand anything wizard, but he logged out on his build so maybe you can make soemthing of it. http://us.battle.net/d3/en/profile/Gabynator-1902/hero/58708474
I'm watching a guy on Twitch doing build experiments at GR51. With 0 problems. He did 56 earlier and is doing GR51 "for fun".
Yea.
Interesting stuff. Looking at the profile, I'm guessing the playstyle involves activating the homing pads (town portal) often to help tank the first hits and lock everything down, then using a few abilities to trigger all the meteors (and get persistent damage via hydra/blizzard), then wait the 8 seconds or so to trigger another meteor if needed.
After taking the initial hits, the electrocute spam + deflection and the damage reduction built up from the Tal Rasha 4 set bonus are probably enough to keep attacking through further attacks.
Tal Rasha was always insane (in the PTR at least). The first iteration of it was absolutely bonkers... like I am talking 4 to 5 times the current damage output.
Hopefully now Wizards will stop complaining about not doing enough damage.
Tal Rasha was always insane (in the PTR at least). The first iteration of it was absolutely bonkers... like I am talking 4 to 5 times the current damage output.
Hopefully now Wizards will stop complaining about not doing enough damage.
Wizards just like to complain. They ended up doing a 53 in season 2 which is pretty good.
I got news for you buddy...You misunderstood the complaint, apparently. The complaint was about build diversity (which is of course related to damage, but not the same thing). Now we can build to kite or build to stand in one place and melee like bosses, with like 3 or 4 viable skills at each position.
I got news for you buddy...
Every single class in the game suffered from build diversity. There was no point in playing anything aside form M6 Cluster Arrow build in S2 for DHs. There was no point in playing anything except Raekors for Barbs in S2. This was not a Wizard only problem.
They actually increased build diversity for ALL classes in this new patch although soon the best build will be figured out and people will feel they are "pigeon holed" again when they have to farm for the same stuff to be competitive.
It's all a matter of opinion really.Those sets were a lot more interesting than...
Blizzard... Move... Blizzard... Move... Blizzard... Move.
Probably wait until next patch when they finally buff Vyr's set.I'm still waiting for Disintegrate and Ray of Frost to be viable in GRs.
Those sets were a lot more interesting than...
Blizzard... Move... Blizzard... Move... Blizzard... Move.
I'm still waiting for Disintegrate and Ray of Frost to be viable in GRs.
Until they go back and reverse the unbelievably idiotic decision to make all those skills require you to stand still to use them I don't think they ever will. It just goes against how the game is designed and how it plays in the higher level rifts.
To this day I don't know what possessed them to think that Wizards needed some of their coolest spells to root them in one spot to be useful. It remains a mystery, and a bloody stupid one at that.
(Hint - I love the laser spells!)
Until they go back and reverse the unbelievably idiotic decision to make all those skills require you to stand still to use them I don't think they ever will. It just goes against how the game is designed and how it plays in the higher level rifts.
To this day I don't know what possessed them to think that Wizards needed some of their coolest spells to root them in one spot to be useful. It remains a mystery, and a bloody stupid one at that.
(Hint - I love the laser spells!)
It sucks that all the classes can't have great build diversity like Monk..
You misunderstood the complaint, apparently. The complaint was about build diversity (which is of course related to damage, but not the same thing). Now we can build to kite or build to stand in one place and melee like bosses, with like 3 or 4 viable skills at each position.
All people ever wanted was to not be pigeon-holed into 2 relevant weapons, 2 relevant rings and 1 relevant set. Now we can roll with 8 or 9 different weapons, a couple different sets, 5 or 6 different ring combinations, 7 or 8 different gems, more than a dozen skill and passive combos, etc.
How hard will getting 100 Seasonal Achievement points be? I'm not really a seasons guy, but that Pennant looks amazing.
Haven't actively looked for them since the weekend they were released however when farming RoRG in season mode it's always a nice bonus to get one.
I'm torn on DH or Wiz now. Really not sure which way I want to go.
Until they go back and reverse the unbelievably idiotic decision to make all those skills require you to stand still to use them I don't think they ever will. It just goes against how the game is designed and how it plays in the higher level rifts.
To this day I don't know what possessed them to think that Wizards needed some of their coolest spells to root them in one spot to be useful. It remains a mystery, and a bloody stupid one at that.
(Hint - I love the laser spells!)
I still can't get on (EU).
Been away for a few weeks, do we know when the next season starts yet?
The end of greater rift screen pop up showing time is just annoying. When we do sub 2 min xp runs next season having to click through each time is going to get a little annoying. Annoying already and I am only doing 1 or 2 GRs a day.
Anyone got any suggestions on what I should work on with this character? I'm maxing out at only GR 39 or so. I've got a RORG I can use if I need to use another partial set, but in the meantime I'm using a SOJ. I just hate that the SOJ rolled fire instead of cold. Thanks!
Also, is the unity two way? Meaning if the templer takes damage, I do too? If so I definitely need to work on his toughness.
Boils down to the control scheme, I guess. That could work with a controller, but we would need WASD movement to be able to move and channel with keyboard+mouse. How else would it work? An auto-targeting toggle?
Using a button toggle for something like Sleet Storm while moving would be fine I guess, or have more skills work like WW/Tempest Rush.
I've got a phys, fire and cold SOJ but I use F+R instead. Pre F+R, I used rorg, unity, and Prides Fall or hexing pants. I just use diamonds instead of emeralds; I drop 200k dps, but I stay a live just a bit more. Unless of course its jailer, then it doesn't matter.
You need witching hour (crashing wave if you switch to nats, not sure if UE uses it). Also a hellfire ammy, but that's just a pain to deal with.
Craft an arcane barb for your weapon.
My dh: http://us.battle.net/d3/en/profile/ihaveabeard-1932/hero/59287411
Sorry, I think I expressed myself badly. It's not the standing still that is a problem - the spells always had that, and it works fine on a console controller. My issue is the 'starts weak, builds up strength over X seconds' aspect they introduced a while back. It's totally unnecessary and runs counter to how you play the game, particularly with how the wizard class is built. I don't understand why they decided that, out of all the classes, Wizards needed this unique 'feature' adding in.
It's not like you weren't already penalised through the AP cost from constantly moving and recasting those spells anyway?
LMAO Quin69 missed out on Rank 1 Monk by 9 seconds!
He should be able to clear 55+ fairly easily if RNGesus sides with him.
You would need Power Pylon + Channeling pylon in one zone for that most probably. Channeling Pylon is OP for Dashing Monk.Was just watching. In season with bracer 57~ should be possible.