InvaderZimmer
Member
Followed the yellow brick road to here to post about joining the neogaf na clan.
ZimVC#1767
Wizard season 4 is pretty fun but takes quite a bit of work.
Group play seems better around DelRasha. It's hard to stay alive in groups with Vyr's due to how close you have to get for Wave of Force / Explosions.
DelRasha is pretty hectic play for solo GR. Have to constantly push forward and not wait around for things to die.
Vyr's is more fun for solo GR play but I'm missing double Unity still.
Both are miles better than Firebird gameplay. DelRasha is somewhat similar playstyle, but at least you do more than drop hydra + spam blizzard.
The kill all enemies on level 2 bounties are the reason I don't like bounties. The portals and such are kinda fun. I like the egg sack bounty in act I spider caves. A chance for an elite or gob on each sack opened.
This is basically my experience. Vyr's is loads of fun but I don't do much in big groups because I just can't do enough in Archon form to justify the time I need to spend out of it building Chantodo's stacks. On a big open map where I can split off and do my own thing I do fine, but for linear maps I end up just teleporting behind the monks and barbs.
I've just started with Del Rasha after getting a great ancient Aether Walker. It's probably not as fast solo but it can at least keep up with everyone else in groups and can fire-and-forget very strong meteor showers and slow times. I'd really like to fit in a fourth element, but you've pretty much got to double down on arcane with Teleport and Slow Time.
Delsere Slow Time's Dot's element is your highest elemental damage.
So if your highest is Lightning, the Slow Time will do Lightning damage and proc that Talrasha buff. Most del rasha builds only have their bracers with elemental damage so its easy to control which elemental you have for slow time.
I like Energy Twister + Ranslor's Folly better than Meteor, but YMMV.Oh. I didn't realize Slow Time changed its element. That makes things easier.
I like Energy Twister + Ranslor's Folly better than Meteor, but YMMV.
I don't have an ancient AW yet so I'm using an ancient GoO + cubed AW. It's a bit weaker since I can't use a cubed furnace, but you just have to switch focus to trash packs.
RG's are pretty easy with Bane of the Stricken.That has more utility but you lose alot of damage compared to Meteor Shower. Especially because of Nilfur's Boast, which is a standard for Delrasha, and I would imagine have problems with killing RGs in high level solo Grifts.
Might work for parties without a support monk to cyclone stuff.
Huh, interesting build. I assume you're using magic weapon/force armour in the last 2 spots instead? What bracers do you use since you probably don't need strongarms/APDs to synergize with black hole?Delsere Slow Time's Dot's element is your highest elemental damage.
So if your highest is Lightning, the Slow Time will do Lightning damage and proc that Talrasha buff. Most del rasha builds only have their bracers with elemental damage so its easy to control which elemental you have for slow time. My Wiz is using atm
MM:Glacial Spike - Cold
Meteor Shower - Fire
Slow Time - Lightning
Teleport - Calamity - Arcane
Huh, interesting build. I assume you're using magic weapon/force armour in the last 2 spots instead? What bracers do you use since you probably don't need strongarms/APDs to synergize with black hole?
I've recently got the full 6 bonus set of the Talrasha set(and gotten ridiculously OP with it) and been wondering if Magic Weapon is better used with the Electrify rune than the Force Weapon one? By using Electrify, I could choose a fire primary instead of a lighting one, since i have a 34% increase on that. Is that 10% damage sacrifice for Magic Weapon worth it for that?
I'm pretty sure Electrify doesn't get you a Tal Rasha stack. It only calls a meteor.
If you're using AW+Calamity I like using Magic Weapon with Conduit.Hm, you're right. Ah, sucks.
Frankenstein.So is there a healing monk set or is that build just a frankensteinian mesh of different gear?
Yeah I've read a couple different builds and the above seems to be the "second best option". At least that's how I read it from the places I've read up on builds. With ground stomp as the builder it's a 100% damage increase due to the second set bonus and then another 25% increase from the strong arm bracers. IIRC the few people at the top of the leader board spinning to win also has F/R combo but I could be totally spacing. I can see why more people are at the top using the HoTA build because there seems to be less give and take with damage and survivability.
I'm gonna try this though and see how it works for me.
http://www.diablofans.com/builds/57393-255-move-speed-whirlwind-barb-speed-farm
Pretty much that. Though I put hexing pants in the armor slot. Not necessarily suited for solo play. No unity, no ignore pain. Could tailor it to do higher GRifts solo if I wanted to I suppose. My HotA gear is vastly superior though. Still missing one of the WW swords as ancient (so I haven't socketed it), more non-ancient gear.
That's why you're dying all the time. You're stopping to use a builder. WW builds typically don't use F/R. They use Convention of the Elements which boosts your attack by 200% for four seconds. Since barbs only have four elements to cycle through, it amounts to 50% on average. You can then use Unity and Obsidian using this setup.
remove level req from all your gear and level a second barb. problem solved!!
Just join TX public keywarden games. Those dudes always run a set of ubers at the end too so you end up with extra machines and 2-3 organs each run.
Yeah this is what's up. F/R is really dangerous for high end WW builds since you are dropping an insane amount of damage reduction (50% from unity and then 40% any time you stop WWing to proc F/R). It's not impossible to use, but, you give up a lot doing it. All of the high ranked WW barbs on the leaderboard just rock CoE/Obsidian/Unity.
okay so
i cubed a convention of elements
and then i found another
i'm assuming they don't stack?
legs dont stack with their cube versions.
does the cubed version take precedent?
Your equipped one takes priority, even if it rolls a lower value.I think it uses which ever has highest variable value(for the legs that it would apply to), otherwise i dont know.
Game breaking exploit of season 4 discovered. This game will never a get even a remotely clean season.
I would say that this Season wasn't clean already because of the Monk regen shenanigans. The whole group play of S4 has been a joke to be honest (even more than usual).Game breaking exploit of season 4 discovered. This game will never a get even a remotely clean season.
I would say that this Season wasn't clean already because of the Monk regen shenanigans. The whole group play of S4 has been a joke to be honest (even more than usual).
Sounds legit.Using a legit combo of legendaries to support your group vs having access to all passives at once.. I think they are on different level of issues.
How big is the damage ?
Just play non-season brahs. I don't get why casuals would play seasons anyway. I am playing my old mains and it's still taking me quite a while to farm up the gear for the new builds to tackle higher grifts.
Some seasonal exclusive items are amazing. Like Lion's Claw and bane of the stricken.
My friends who just started in playing Diablo in RoS are fine with it anyway.
Opened 8 goblin portals and got this just now... did I beat the game?