I am surprised they didn't apply this change to EXP bonuses on Legendaries.In other news, our gold legendary build just got a huge buff bros. #THEORYCRAFTTHURSDAY
Or the +100 xp per kill secondary.. lolI am surprised they didn't apply this change to EXP bonuses on Legendaries.
I was shocked it wasn't multiplicative before. Explains a lot though.In other news, our gold legendary build just got a huge buff bros. #THEORYCRAFTTHURSDAY
I'll have to try that out, even though my ring is only level 60 something. Wonder how it would work with Homonculus (spawns a dog every 5 sec), and switch out dogs for sacrifice, and just keep blowing him up.
So if one has the mojo that calls dogs every four seconds, can one still slot the buff dog as an active skill for a total of 5 dogs?
The kadala change actually makes it harder to get things like cindercoat, SMK, etc. lol
Trying to get a good legendary Mojo was really hard previously because they had the same damage ranges as the yellows. I have ~10 in my bags thanks to Kadala having a better droprate for off-hands, can't wait to see what they all look like.Can't believe I haven't seen any comments on source changes!
My mirrorball's dmg is now 363-442. WOW.
The kadala change actually makes it harder to get things like cindercoat, SMK, etc. lol
I finally understand why the f*** that goblin never dropped anything for me, changing act for bounties! @_@Got bad news for your Fate of the Fell Crusaders:
They doubled the Legendary drop chance. Plus it plays a sound so you know that the Legendary that dropped is from the Puzzle Ring.
In addition, the item counter does not reset if you change acts or die.
Anyone know how many Blood Shards you get per torment increase? Hopefully
by the time you hit T6 it is a sizable chunk for the time invested.
Boy, blessed/shattered kinda sucks now. I guess you can take the new passives to try to make up for the lost damage but it still isn't up to what it was.
Now I have no idea what skills to use lol.
So time to replace firebats? Anyone tested it out? What works best to spawn fetishes?
Bug: Enchanting items can roll skill bonuses for OTHER classes now, save your mats people
From reddit:
They did.so wait did monk get some changes or not..?
So these were retroactively buffed? Hmm maybe my Tal's won't be completely worthless now...Can't believe I haven't seen any comments on source changes!
My mirrorball's dmg is now 363-442. WOW.
so wait did monk get some changes or not..?
So these were retroactively buffed? Hmm maybe my Tal's won't be completely worthless now...
Rain of Toads. I get so many more fetishes out than prepatch firebats.
Sets are Torment-only so I'd assume so. I think they'd mention if it sets were an exception.
So does this mean the current affix can't appear more than once in your new rolls or does it mean it can't appear altogether in your new rolls. If it's the latter, then that might mean you can't try for a higher roll on a current stat without arbitrarily picking something else first to put it back in the pool of options.
The dmg on all existing sources got rerolled. So you may have gotten a buff. Apparently Scy's source got worse
You were commenting on the Akkhan set and it would be odd to leave the 4pc bonus out in evaluating that set, wouldn't it?
Bounty Rewards
Lowered rewards for Hell Rift Bounties in Act IV
So Kadala can drop set pieces now? Damn.
It's not new, I remember getting a green source weeks ago. Maybe there's more sets available now, if that's what you mean.
It's not new, I remember getting a green source weeks ago. Maybe there's more sets available now, if that's what you mean.
So Kadala can drop set pieces now? Damn.
I bet we'll see some people with 100+ fetishes with Rain of Toads + cyclone strike