The most first world of first problems..
I hate this game sometimes.
I only have a Wizard, and she already has a ring so this drop is pretty useless to me.
I hate this game sometimes.
I only have a Wizard, and she already has a ring so this drop is pretty useless to me.
I hate this game sometimes.
I only have a Wizard, and she already has a ring so this drop is pretty useless to me.
I hate this game sometimes.
I only have a Wizard, and she already has a ring so this drop is pretty useless to me.
I hate this game sometimes.
I only have a Wizard, and she already has a ring so this drop is pretty useless to me.
#team2hander
I hate this game sometimes.
I only have a Wizard, and she already has a ring so this drop is pretty useless to me.
:O are you with me!?
stop getting banned goddammit
I hate this game sometimes.
I only have a Wizard, and she already has a ring so this drop is pretty useless to me.
My condolences bro. I feel really sorry for you.
Here's mine,
http://us.battle.net/d3/en/profile/Ram-1596/hero/44625090
I need Magefist, Cindercoat, & the shield for blessed shield, but even with what I have, I'm basically unkillable in T5. I haven't tried T6 yet, but considering how well I did today in 5 with a group, I can't imagine it not working.
I got two shards of hates, thanks RNGesus!
The anniversary buff is live by the way.
how's the drop now ?
guess i have to shard this shard of hate since it doesn't do anything for me. thanks blizz.
how's the drop now ?
Seems to be performing as advertised. I average 3-4 drops per hour. Tonight I got 2-3 per rift, total of about 9-10 in one hour, not counting plans. Slightly above average for a doubled chance.
If we were to be super pessimistic, it could be an anomalous result, but I'm sure people will confirm the difference after a day of play.
Pretty tired so didn't keep track all that well but the last hour of T5 rifts was probably 25-ish total drops for the entire group.
Mats aren't legs, just saying, and recipes only drop once (if you learn them)Disgruntled monk post: I spent an hour today improving my gear and the end result is 20k more DPS, bringing it up to a whopping 266k, and most of that improvement comes from the transmission rune on MoR. I can't even fight a fair number of elites on master much less than torment, which is my only desire for my monk, so I'm playing on expert, the same difficulty my level 59 DH is playing, and she could probably handle master. Monster leveling aside, that is pathetic. For the goddamned longest time, my weapon layout has been Doombringer plus a rare shield. I have a 2H that does ~20% more damage but it ain't worth it on higher difficulties. Kadala refuses to give me a weapon with >2000 DPS and never, ever a legendary. During my playtime all the legs I got were recipes or ingredients. Worst of all, my game was public but nobody joined because only scrubs play on expert at level 70.
Does Blizzard give a god damn about my shitty weapons and will 2.1 fix anything for my case?
Disgruntled monk post: I spent an hour today improving my gear and the end result is 20k more DPS, bringing it up to a whopping 266k, and most of that improvement comes from the transmission rune on MoR. I can't even fight a fair number of elites on master much less than torment, which is my only desire for my monk, so I'm playing on expert, the same difficulty my level 59 DH is playing, and she could probably handle master. Monster leveling aside, that is pathetic. For the goddamned longest time, my weapon layout has been Doombringer plus a rare shield. I have a 2H that does ~20% more damage but it ain't worth it on higher difficulties. Kadala refuses to give me a weapon with >2000 DPS and never, ever a legendary. During my playtime all the legs I got were recipes or ingredients. Worst of all, my game was public but nobody joined because only scrubs play on expert at level 70.
Does Blizzard give a god damn about my shitty weapons and will 2.1 fix anything for my case?
Confirmed as well, 2 hours yesterday, 10 legs more or less (didn't actually count them, there were also 2 plans among them). Got another Natalya's helm (yay with CA dmg) and completed the shadow set, great for transmog! Speaking of which, I guess I should step up from Andariel (16% fire dmg) in favor of the latter, losing only 5% fire dmg and getting CHC+ set bonus (already using chest). I also have 2 RRoG but both are really really shitty so I'm not really sure about losing Unity for the natalya's 3set bonus.sounds great.
how's the drop now ?
My experience with the drop buff has been lackluster.
Followers are capped at 150% crit damage.Does %crit dmg not affect the enchantress dmg at all? I gave her the Mad Monarch weapon with socket and her dmg didn't change at all with or without emerald (120% crit dmg)
Fire Starter
http://www.youtube.com/watch?v=fxOBhCeDrxg
This is not an optimal kill video or anything like that. I don't really have good fire gear, I had 36% +fire on the video from the shield and the ring. This is just to test out how Fire Starter actually works and figure out how to maximize this skill.
Here's the skill description from the patch notes:
What I gathered:
- Dealing damage now burns enemies with the power of Akarat, for 460% weapon damage as Fire over 3 seconds
Which leads me to the conclusion that you want as many ticks as possible which is why I equipped Fire Walkers (edit: just noticed I uploaded the other kill without fire walkers), threw in Heaven's Fury: Blessed Ground, and Consecration: Shattered Ground, and Fist of the Heavens: Heaven's Tempest in the video to test out on Ghom. On the video, the 20-40mil white ticks going up and down are Fire Starter ticks. This is perhaps not that amazing just yet, but it does show that there's further potential with this.
- Fire Starter procs on any damage you deal, even on gear procs like Fire Walkers.
- The proc rate is 100% and is not affected by proc coefficients.
- Fire Starter damage does stack and the displayed tick is cumulative.
- Fire Starter damage does not crit per tick. Not sure if it's scaled with crit or is crit on cast, probably the former.
A simpler example of how this works is just by equipping Fire Walkers, and do nothing but stand still and have mobs get hit by the Fire Walkers effect. Without Fire Starter, the ticks don't get past 1mil. With Fire Starter, the ticks start to go up to past 5mil.
I did run a t4 rift with this setup. It's really not bad on trash and elites. Probably took me 12 mins just screwing around getting a feel for the build. On the succubus rift guardian it did falter because she kept moving around making it hard to stack damage.
New Proc Coefficients
In the 2.0.5 patch notes, there are multiple proc coefficient changes with most of them being noted as "bug fixes". We also got our only ability that scales with proc coefficients changed (Rally) so it's pretty good to assume that these fixes would not have happened without the Rally change. Does this mean proc coefficients are useless now since we don't have rally? Of course not, it is still a very important mechanic not only to proc some of the best weapons and skills (provoke: charged up, holy cause) in the game, but also significantly influences whether life on hit is a stat worth obtaining.
Here's the list of proc coefficient changes in the patch notes:
Here are the numbers:
- Bombardment - Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
- Condemn - Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
- Falling Sword - Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
- Heaven's Fury - Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
- Consecration [Shattered Ground] - Damage from this rune can now trigger procs
- Justice [Crack] - Proc chance increased from 80% to 100%
- Provoke [Charged Up] - Bug Fix: The chance to deal damage is now, properly, based on the damaging power's proc coefficient
- So other than Charged Up, we can pretty much say all of them are buffs. I went to test the new proc coefficients and found that most of them did get a pretty hefty buff, except for Justice - Crack, that still has it's old 0.7 proc coefficient. Not sure what Blizzard is smoking on that one.
But let me warn that my testing may not be fully accurate, and abilities that has DoT components are much more difficult to separate out how each tick does. I'm going to list down the skill name, the old proc coefficient from the google spreadsheet, and the new proc coefficient, then notes if any.
Bonus:
- Bombardment: 0.1 -> 0.48 for all runes except for Impactful Bombardment at 1.0
- Condemn: 0.25 -> 0.5 for Vacuum and Shattering Explosion. 0.25 -> 0.834 for the rest. Reciprocate's extra hit from accumulated damage also has a 0.834 proc coefficient, effectively doubling the proc, this might be also why the spreadsheet lists Reciprocate's proc as double the others (1.66 proc rate would sound silly)
- Falling Sword: 0.033 -> 1.0 for Base, Rise Brothers, and Rapid Descent, avatars from Rise Brothers do not proc similar to other avatars. 0.033 -> 0.5 for Superheated, Part the Clouds, and Flurry. Superheated and Flurry dot proc at 0.0125 while Part the Clouds dot procs for 0.083
- Heaven's Fury: 0.033 -> 0.05 for Base, Blessed Ground, Thou Shalt Not Pass. 0.016 -> 0.05 for Ascendancy, 0.011 -> 0.033 for Split Fury. 0.033 -> 0.5 for Fires of Heaven. This one is quite hard to discern because even one enemy in one tick can get hit by multiple ticks, so take these with a grain of salt. So even if the numbers do look low, it's compensated for the multiple ticks.
- Consecration: 0.0 -> 0.018 for Shattered Ground. Seems to hit twice per enemy per tick so effectively it's double that.
- Justice: 0.7 -> 0.7 for Crack, other runes appear to be unchanged as well
- Akarat's Champion: Fire Starter 0.25 -> 0.25
You listed CDR twice, what were the actual stats? CDR is really nice in a zoo build.
Hexing Pants are great for everything but a Rapid Fire build or a 6 pc Marauder build (b/c you need the slot for Marauder pants) as long as you can stutter step. That's a really big upgrade.
Followers are capped at 150% crit damage.