I feel that this is true. It's better than pre buff... but at the start of the buff, I got 5 legs in a single rift, then consistently 2-3 legs per rift.
Now I'm back to seeing 1 leg a rift on avg (some don't have legs). Lots more recipes though. And I'm counting those as legs too.
My last two days were maybe 1 leg per every 2-3 rifts... First night was like 1-3 legs per rift.
There's nothing anyone will say to convince me they didn't down tune the buff. Perhaps it was way too high the first night, I dunno. It definitely wasn't acting the same the last few nights though.
It was this fact, this flat fact, that ultimately made my decision for me. I uninstalled, and I'm not looking back. It was a pleasure being a part of this thread with you guys. Peace out.
So much superstition
rng is rng they could triple the droprate and you might still not get a leg for 10 runs if you win the bad rng lottery.
Been doing 30-40 rifts a day rushing through t4-t6 since the buff started (trying to make the most of it before it ended, thankfully it stays) with 3 other people and we've gotten on average 2 legs per run.
Sometimes I get 5-6 in a run, sometimes nothing for 3-6 runs, sometimes less than 1 leg per run for 10 rifts. sometimes 3-4 per run for 6 runs in a row...
That's just how probability works.
Call me pessimistic, but give it another two weeks or so and you guys will be complaining about the drop rates again. The same thing happened when 2.0 hit before RoS. Everyone felt that the game was amazing then a few weeks afterwards the rewards are not enough again. It's all relative.
The real way to fix this would be to constantly up the drop rates periodically. Of course if people are used to that then people will still complain too.
I guess if people actually hits their own personal gear ceiling, then there's nothing left to complain anymore because there's no point in wanting more loot.
No
the last buff immediately made everyone I know say 'this is still shit'
After a week of playing the current rate still feels right.
The problem was with the pacing of gearing up and getting to try new builds (new builds = variety) and gearing alts.
It was painfully slow and playing alts was not feasible even after the first 100 percent buff.
The first 100 percent buff just added 100 percent to base droprate btw, a rather misleading wording.
So you would get 100 percent base dropchance + 190 percent extra on t6 + 100 percent for being in a rift = 390 percent leg drops instead of 290 before.
It seems like the anniversary buff was just a flat out doubling of the amount of drops which makes a much larger difference. (could be wrong on this since I haven't seen data but it feels like a flat doubling in droprate)
Blizzard said that the buff is staying (though no more icon) and that the droprate is exactly the same as it was during the event, which is really unambiguous and means they didn't just add another +100 percent base drop after the event ended.
The only reason the previous buffs changed people's moods for a few days is because noone had played long enough to have a solid idea of the time it took to gear up a char and find the rarer items and build defining items and because the loot tables weren't out in the open yet (once you see that kriedershot you wanted is a 2 percent chance IF you find a leg 2h bow it hits home that you're likely never going to find it no matter for how long you play).
After a day or 2 people realised it's still garbage and complained again.
Now it's no longer garbage and I haven't seen any complaining from anyone ingame about wether or not the game is worth the time farming loot wise)
Has Kadala gotten much worse or what? She is no longer trolling me with +1 Mirrorballs. I am just flat out getting no Legendaries.
Wasted ~700 Shards tonight. Ugh.
700 shards with no leg is not abnormal, the average is somewhere between 300-500 shards per legendary.
I've gone 2000 shards without one a few times, it all evens out over time.