What is it with you taking other people's opinion and holding it up as facts in our difference of opinions. I can tell you for nothing that Sony's TV team certainly don't subscribe to their opinion over their own when doing their R&D jobs. So a completely pointless link
I thought you would appreciate some insight from actually experts in the field but as usual you completely dismiss it out of hand with your own (often faulty) “knowledge”. Even with a link crowning a Sony TV as the best in the world you refuse to engage as it goes against your own world view.
But the motion issue is only partly because of that on OLED. LCD based pixel technology is significantly less organic sized that OLED, and that plays a large part in why that frame hold time is awful at 30fps gaming on OLED, because it feels even slower by the organic soup like neighbour dot motion - where inevitably the dot uniformity and brightness is at the mercy of them being formed organically - which looks amazing for non-interactive film/TV as a continuous signal, but lacks the clean and discrete delineation of frames that the sterile pixels of LCD based technology accentuate much better for feedback in interactive content like 30fps games on panels, even with higher frame hold times than before - that are getting worse compared to the levels of my ZD9.
For example, most of this is completely wrong.
Let’s see what our friend ChatGPT has to say:
This comment raises some interesting points about the differences between OLED and LCD technologies, but there are a few inaccuracies and misconceptions mixed in. Let’s break it down and address each part:
1. “LCD based pixel technology is significantly less organic sized than OLED”
• Not entirely accurate:
• The term “organic-sized” is a bit unclear here, but it seems to refer to the physical makeup of OLED pixels being organic (carbon-based) and potentially less precise in uniformity compared to LCDs.
• While it’s true that OLED pixels are made from organic compounds, this doesn’t mean they are inherently less “uniform” or less well-structured than LCD pixels. OLEDs are known for their excellent image quality and pixel-level precision, with each pixel emitting its own light.
2. “Frame hold time is awful at 30fps gaming on OLED”
• True, but it applies to most displays:
• Frame hold time refers to how long each frame is displayed, which is tied to the frame rate. At 30fps, the frame is held for around 33 milliseconds before it changes. This long hold time can make motion feel stuttery, but this isn’t an issue unique to OLED—any display showing 30fps content would have the same issue.
• What makes this more noticeable on OLED is the display’s instantaneous response time. OLEDs can change pixel states very quickly, so they don’t have the natural “blur” that slower technologies like LCD might have. This means that any choppiness or judder in the motion of 30fps content is more noticeable on an OLED display.
3. “Organic soup-like neighbor dot motion”
• Misleading description:
• The phrase “organic soup-like neighbor dot motion” is a bit exaggerated. OLED panels don’t have “soup-like” pixel behavior. In fact, OLED technology is praised for its sharpness and clarity at the pixel level, as each pixel emits its own light without backlight bleed or color leakage.
• While it’s true that OLED pixels are “organic” in the sense of being carbon-based, this doesn’t make them inherently less uniform or cause any significant problems in displaying motion compared to LCD technology. OLED panels are often considered superior in their ability to render smooth gradients and rich colors.
4. “OLED looks amazing for non-interactive film/TV as a continuous signal”
• True:
• OLED does excel in film and TV viewing, especially because of its deep blacks, high contrast, and pixel-level control of brightness. These characteristics enhance the visual quality of non-interactive content, particularly in dark scenes and high dynamic range (HDR) footage. Since film and TV content is often 24fps or 60fps, the slower frame rates that might be noticeable in games don’t create the same issue here.
5. “Lacks the clean and discrete delineation of frames that the sterile pixels of LCD accentuate better for feedback in interactive content like 30fps games”
• Debatable:
• This statement implies that LCDs are better at delineating frames in 30fps content because their pixels are “sterile” and don’t change as quickly as OLED. While it’s true that the slower pixel response of LCDs can create a kind of natural motion blur, this doesn’t necessarily make them better at displaying 30fps games.
• OLED’s fast response time actually offers sharper motion and more accurate pixel transitions, but it can also make the choppiness of 30fps more apparent because there’s less blurring between frames. On LCDs, slower response times can mask some of that judder, but it’s more of a side effect rather than a “clean delineation” of frames.
Conclusion:
There are some truths in the comment, particularly around OLED’s strengths in film/TV content and its fast response time making low frame rates more noticeable. However, the claim about “organic soup-like neighbor dot motion” is exaggerated, and the idea that LCD pixels are better for 30fps content because of their “sterile” nature isn’t quite right.
In short:
• OLED displays tend to show more noticeable judder at lower frame rates like 30fps due to their fast response times and sharp image quality.
• This isn’t because of the “organic” nature of OLED pixels but rather because the lack of motion blur makes frame transitions at lower frame rates stand out.
• LCD displays might soften the perception of judder due to slower pixel response, but this isn’t necessarily a benefit; it’s more of a trade-off in terms of clarity versus smoothness.