Digital Foundry: The Last of Us Part 2 PC Review - We're Disappointed - Analysis + Optimised Settings

Image quality is absolutely jaw dropping at 4k/DLAA/max settings:

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Holding damn near a locked 120fps so far on my rig as well.
Holy fucking shit. These assets are from a five year old game designed to run on a base PS4.
 
People also tend to forget data layouts have changed drastically between PS4 and PS5 generations. No longer being bound to the throughput/seek-times of 2.5" laptop drives means that they haven't had to linearize asset-streaming and pad with duplicate data. This is potentially a very impactful change especially when dealing with PC's segregated GPU and System Ram.

As NX gamer pointed out in his genuinely excellent and insightful analysis of MH Wilds, constantly checking data in and out of VRAM tends to thrash PC GPU's no matter how fast they are.

This phenomenon succinctly explains one reason why ports of older titles tend to show more uplift in PC ports than more recent ones.
 
Only 120 ratings on Steam but the game has a "very positive" with 90% positive responses...
This got me curious and I just checked it out. Here was the top review:
The game is very immersive. Your GPU works so hard rendering individual raindrops that you can feel the humidity rising in your room. By hour two, your PC is covered in condensation, and by hour five, mushrooms start growing on your keyboard. For the whole experience, keep a brick on your desk and throw it at your monitor every time your frames drop below 60.
 
Similar PS4 games that have way less performance issues, with a 3060 at PS4 settings able to push north of 80-120fps:

- Ghost of Tsushima
- God of War
- Days Gone
- Horizon Zero Dawn
- Spider Man

A reasonable conclusion would be that not a lot of effort went into optimising this engine for the PC environment. It's "good enough", and retooling the engine from its heavily optimised PS4 origins was probably not worth the time and cost investment.
 
Performance is fine, 3x frame rate than AC shadows which I just finished, but the game looks terrible outside cutscene, looks like an average last gen game.
 
I think Sony should just stop making PC ports altogether. They have no idea what they are doing from a tech, marketing or business standpoint. Sell Nixxes and go back to making console only titles
What if that is the entire point?

Not even incompetence, but just minimum effort, grab some extra cash while having the most optimized experienced on PS consoles.

After all, consoles are the core of the business and that's where they want their customers to be.
 
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What if that is the entire point?

Not even incompetence, but just minimum effort, grab some extra cash while having the most optimized experienced on PS consoles.

After all, consoles are the core of the business and that's where they want their customers to be.
Is it really that profitable in the long run though? Seems pretty shortsighted to acquire a porting studio just for cash grabs. Eventually, people will simply stop supporting them due to unoptimized ports and loss of goodwill. Either do it right or don't do it at all seems like the way to go imo
 
What is going on with these Nixxes ports recently
They've been a bit overrated to begin with imo, their ports were always just competent (aside the memory leaks) which made them stand out at the time, but the situation has changed and nowadays most games have close to no issues since everyone precompiles shaders in advance and ue4 is thankfully dead.

Jetpack (with a tiny team) and the infamous Iron Galaxy both did a far better work with GoW Ragnarok and Uncharted 4 (isn't it the same engine as Tlou?) specifically, 2 of the most stable games ive ever seen.
 
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Is it really that profitable in the long run though? Seems pretty shortsighted to acquire a porting studio just for cash grabs. Eventually, people will simply stop supporting them due to unoptimized ports and loss of goodwill. Either do it right or don't do it at all seems like the way to go imo
No idea.
Don't know how much they spent on the studio, but their PC ports seem to be rather profitable.

Playstation reportedly made $700+M revenue from PC software sales in FY23.

Starting with Layden, Sony has been pretty clear about their current strategy.
To expand the console installbase, they have to go beyond the console-market to attract more people and lure them onto their consoles.
The added PC revenue is a bonus, PC releases is not the goal.
 
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What is going on with these Nixxes ports recently
This isnt a Nixxes port just like how TLOU1 wasnt an Iron Galaxy port. ND did most of the work. They like to bring in studios like Iron Galaxy and Nixxes in towards the end so they can shift the blame to them.
 
Yeah lol, those Jaguar cores and HDD sure were decompressing stuff alright 😂.
traversal stutters in that limited gameplay area. just how?
like nothing happens there. the quality of textures in that area is so horrible you would think it is made that way so that entire area can be loaded into ps4's 5.5 gb memory budget
 
I am not talking about the story here... the game design is pretentious trash. "cinematic" bullshit. sadly even Indy was infected in parts by the Sony virus, but not enough to ruin it... it was disappointing to see tho.
I can agree to a part. It's for sure very cinematic heavy and too long in the middle.
 
Yeah TLOU2 is likely one of the most optimized PS4 games, so when ported to PS5/PS5Pro, which is a very substantial step up in power across the board, well guess what... its not 4K/120fps either.

But of course if the PS5 Pro doesn't work wonders its "underpowered and overpriced", if its on a similarly specced PC "its a bad port".

These clowns are really showing their asses...

TF are you talking about? If a game was coded to the metal on PS5Pro, PS5 will struggle to run it.

Pro is an iterative console aimed to provide enhanced performance of "current" gen games.

Its crazy that we still need to explain this ..
 
Yes, AC Shadows, the heavily praised game that has a consensus opinion of being a great game that everyone wants to play on PC. Major success on PC.
Cyberpunk 2077
Indiana Jones
Alan Wake 2
Black Myth Wukong
Silent Hill 2
Dying Light 2
Witcher 3
Avatar
Star Wars Outlaws
AC Shadows
Hogwarts Legacy
Control
Spider-Man 2
Flight Sim 2024

All of the above games can be very demanding to max out with RT/PT at 4K. Even on a 5090. Plenty of other games that look visually stunning as well that you can use the 5090 to push 120-240 fps.
 
should have definitely just kept it back a few weeks to literally coincide with the show and fixed some stuff that they can.

But a PC port being hot Shite is hardly news these days.

Member to buy your 5090s though and take out a mortgage on your house
 
Playstation reportedly made $700+M revenue from PC software sales in FY23.

Starting with Layden, Sony has been pretty clear about their current strategy.
To expand the console installbase, they have to go beyond the console-market to attract more people and lure them onto their consoles.
The added PC revenue is a bonus, PC releases is not the goal.
A massive chunk of that was Helldivers and Destiny.

The original strategy was to port old games and do a helluva good job at it so that PC gamers are tempted to get a console for the sequel out of FOMO. But instead, if they are convincing PC gamers to get a console because their PC ports are shit, then yes, mayyyy be it will work. Lol. Though I doubt PC gamers are that easy to convince/manipulate.
 
A massive chunk of that was Helldivers and Destiny.

The original strategy was to port old games and do a helluva good job at it so that PC gamers are tempted to get a console for the sequel out of FOMO. But instead, if they are convincing PC gamers to get a console because their PC ports are shit, then yes, mayyyy be it will work. Lol. Though I doubt PC gamers are that easy to convince/manipulate.
The thing you're overlooking is that it's a win-win either way.

I'm also pretty sure they know they're not gonna cause a mass exodus from PC to PS.

It's all just extra.
 
And here I played it on my Portal and loved it. I may check it out this weekend when I get my new 5080 installed.
 
The thing you're overlooking is that it's a win-win either way.

I'm also pretty sure they know they're not gonna cause a mass exodus from PC to PS.

It's all just extra.

I'm just looking at it from a long term business perspective. If I were Playstation, I would be looking for quantum leaps in expanding my reach and revenue. Not incremental "extras". I thought that was their strategy with the PC market, either to massively accelerate software sales... or console sales. But given how it has panned out so far, it clearly is neither.
 
I'm just looking at it from a long term business perspective. If I were Playstation, I would be looking for quantum leaps in expanding my reach and revenue. Not incremental "extras". I thought that was their strategy with the PC market, either to massively accelerate software sales... or console sales. But given how it has panned out so far, it clearly is neither.

It's to have a high ROI with minimal effort on a product that's already a sunk cost developing on console alone, it is clearly doing just that
 
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Cyberpunk 2077
Indiana Jones
Alan Wake 2
Black Myth Wukong
Silent Hill 2
Dying Light 2
Witcher 3
Avatar
Star Wars Outlaws
AC Shadows
Hogwarts Legacy
Control
Spider-Man 2
Flight Sim 2024

All of the above games can be very demanding to max out with RT/PT at 4K. Even on a 5090. Plenty of other games that look visually stunning as well that you can use the 5090 to push 120-240 fps.

Alex complained about many of those very same games...
 
I'm just looking at it from a long term business perspective. If I were Playstation, I would be looking for quantum leaps in expanding my reach and revenue. Not incremental "extras". I thought that was their strategy with the PC market, either to massively accelerate software sales... or console sales. But given how it has panned out so far, it clearly is neither.

Rather than make a baseless statement, you should probably look at Sony's financial statements that show the exact opposite..
 
I'm just looking at it from a long term business perspective. If I were Playstation, I would be looking for quantum leaps in expanding my reach and revenue. Not incremental "extras". I thought that was their strategy with the PC market, either to massively accelerate software sales... or console sales. But given how it has panned out so far, it clearly is neither.
So, you made up entirely unrealistic expectations yourself and use that to support your claim that Sony is failing at accomplishing your unrealistic expectations?
 
Rather than make a baseless statement, you should probably look at Sony's financial statements that show the exact opposite..
It's not baseless. I looked at these numbers before commenting. If you adjust these numbers to just account for PC ports, they aren't all that impressive. If you think otherwise, then we can agree to disagree.

GNn_TXAXsAAnw-d
 
Yes, AC Shadows, the heavily praised game that has a consensus opinion of being a great game that everyone wants to play on PC. Major success on PC.
Your opinion over how good the game is is immaterial. You said the following:

Where are all of these PC game showcases that make the most out of a 5090... they don't exist.

Considering this runs at sub 1080p on the Pro with lower settings and no reflections in its performance mode, I'd say running at 4K DLSS Quality+higher quality settings, RT reflections, and 70fps+ definitely showcases the performance of a 5090.

Of course, you already knew there are already lots of games pushing even high-end PCs such as Black Myth Wukong, Alan Wake 2, Cyberpunk 2077, Frontiers of Pandora, AC: Shadows, and more, but you felt like being a disingenuous warrior troll.
 
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It's not baseless. I looked at these numbers before commenting. If you adjust these numbers to just account for PC ports, they aren't all that impressive. If you think otherwise, then we can agree to disagree.

GNn_TXAXsAAnw-d


First, their PC strategy isn't JUST about ports. Second, these are great numbers... and massively helps Sony afford what are the most expensive. games to develop in the industry...

Not sure what numbers you're looking for specifically for old ports.
 
It's not baseless. I looked at these numbers before commenting. If you adjust these numbers to just account for PC ports, they aren't all that impressive. If you think otherwise, then we can agree to disagree.

GNn_TXAXsAAnw-d
The point isn't to impress you.

The point is to have people build their PS libraries and preferably get them to eventually buy a PS.
It doesn't even have to replace PC as their main gamjng platform.

And while they're at it, they'll make some profit with little effort.
 
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It's not baseless. I looked at these numbers before commenting. If you adjust these numbers to just account for PC ports, they aren't all that impressive. If you think otherwise, then we can agree to disagree.

GNn_TXAXsAAnw-d

So, you made up entirely unrealistic expectations yourself and use that to support your claim that Sony is failing at accomplishing your unrealistic expectations?

What's so unrealistic about wanting to capture a meaningful chunk of the PC gaming market?
 
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