- PS5 release was previously covered in one of their DF Direct episodes.
- The game has received a new update 1.05, but it still has multiple issues.
PS5:
- Much is the same as the original release, but at least the frame pacing is now even.
- Originally the game launched with an erratic 30fps with uneven frame pacing
- Performance drops and camera-cut hitches still remain, however.
- Film grain effect still updates at only 15fps, the same problem is on the PC version.
- The pre-rendered videos still has full screen tearing and still shows issues
- PS5 remake runs DRS 1440 to 2160p with higher shadow quality and volumetrics compared to PS4 version
- Original capture data and facial animations are 1 : 1 from the original version
- Respectable advance in visuals but runs at 30fps compared to original PS4 game which can run at 60fps on PS5 with some drops
- 'Can't deny the temptation to stick to the original version because of the frame rate'
- PS5 version runs with PC's equivalent RTAO disabled
PC:
- Originally, frame gen, RT options etc did not work.
- With the new patch some features work and others take a back seat
- RT was always forced on beforehand, now it can properly be turned off to improve performance, can give as much as 33% fps in scenes
- RT in this game doesn't exactly have a transformative effect
- RT reflections themselves are only reserved for some spaces where most of the game uses SSR even with it enabled
- FSR3 frame gen continues to not work for DF in the latest patch
- Virtual Shadow Maps (VSM) was buggy at launch and had a big drop in performance, this has been "fixed" in the latest update, as in turning it on or off now runs like it was off, so the feature doesn't work anymore.
- PC version, with various settings and DLSS, can go above 60fps comfortably
- Shader comp at the start of the game results in no comp stutter during game play