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Digital Foundry: Until Dawn Remake - Patch 1.05 - A Disastrous Launch Redeemed? PS5/PC Tech Review

adamsapple

Or is it just one of Phil's balls in my throat?



With the latest patch update 1.05 installed, we return to Until Dawn's PS5 remake - and check out PC for the first time - in a bid to establish what works and what doesn't. There is some improvement on the PS5 side with the uneven frame pacing of its 30fps cap now fixed - and likewise PC's ray tracing options now have an impact on settings in-game. However plenty of other issues persist with the new patch, and are even added in the same breath.

00:00:00 Introduction
00:01:41 PS5 Improvements/Issues
00:04:52 2024 Remake vs 2015 Original Comparison
00:07:44 PC Ray Tracing Option Fixed on Patch 1.05
00:12:08 FSR 3 Frame Gen Tested
00:13:05 Virtual Shadow Maps Tested
00:14:45 PS5 vs PC Comparison
00:16:17 Conclusion
 
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skit_data

Member
I put down the original after this line delivery made me laugh too much:


The Office I Give Up GIF


Has it been fixed/re-recorded?
 

adamsapple

Or is it just one of Phil's balls in my throat?
- PS5 release was previously covered in one of their DF Direct episodes.
- The game has received a new update 1.05, but it still has multiple issues.

PS5:
- Much is the same as the original release, but at least the frame pacing is now even.
- Originally the game launched with an erratic 30fps with uneven frame pacing
- Performance drops and camera-cut hitches still remain, however.

- Film grain effect still updates at only 15fps, the same problem is on the PC version.
- The pre-rendered videos still has full screen tearing and still shows issues

- PS5 remake runs DRS 1440 to 2160p with higher shadow quality and volumetrics compared to PS4 version
- Original capture data and facial animations are 1 : 1 from the original version
- Respectable advance in visuals but runs at 30fps compared to original PS4 game which can run at 60fps on PS5 with some drops
- 'Can't deny the temptation to stick to the original version because of the frame rate'
- PS5 version runs with PC's equivalent RTAO disabled

PC:
- Originally, frame gen, RT options etc did not work.
- With the new patch some features work and others take a back seat
- RT was always forced on beforehand, now it can properly be turned off to improve performance, can give as much as 33% fps in scenes
- RT in this game doesn't exactly have a transformative effect
- RT reflections themselves are only reserved for some spaces where most of the game uses SSR even with it enabled
- FSR3 frame gen continues to not work for DF in the latest patch
- Virtual Shadow Maps (VSM) was buggy at launch and had a big drop in performance, this has been "fixed" in the latest update, as in turning it on or off now runs like it was off, so the feature doesn't work anymore.

- PC version, with various settings and DLSS, can go above 60fps comfortably
- Shader comp at the start of the game results in no comp stutter during game play
 
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kevboard

Member
so let me get this straight.
first the ps5 version had awful framepacing, they patched the framepacing but now the prerendered cutscenes look like you're watching a broken VHS.

they said they patched the broken FSR frame gen, but it is still broken.

they have an RT Reflections toggle but it apparently applies to so few surfaces that it's basically useless.

it has RT AO, but it's barely doing anything.

it has Virtual Shadow Maps, but they are kinda broken.

and all that at half the framerate as the original played on PS5...
 

Fake

Member
What a fucking disaster. This game is not a even gameplay/action focused, more like an interactive one and IDK how they messed up that bad.

Maybe changing the game engine without knowing shit.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
So... no RTAO and 30fps only? Stick to the PS4 version then. Wtf.

Yeah, they pretty blatantly lied on the PS blog about the game.

In their previous Direct coverage, DF said that the PS5 version doesn't seem to have any UE5 Lumen features either.


Our new Until Dawn experience has been built from the ground up using Unreal Engine 5. We have updated character models, environments, interactable props, visual effects, and animations, all designed to maximize the Until Dawn experience on both PS5 and PC.

We have completely relit the game to take advantage of Unreal Engine 5’s rendering features, including raytracing and enhanced materials, focusing on a more atmospheric and “modern horror” experience.
 
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diffusionx

Gold Member
I criticized the existence of TLOU 1 but at least it was good (at least on console). This is both totally unnecessary and awful. Sony needs to clean house.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
so let me get this straight.
first the ps5 version had awful framepacing, they patched the framepacing but now the prerendered cutscenes look like you're watching a broken VHS.

they said they patched the broken FSR frame gen, but it is still broken.

they have an RT Reflections toggle but it apparently applies to so few surfaces that it's basically useless.

it has RT AO, but it's barely doing anything.

it has Virtual Shadow Maps, but they are kinda broken.

and all that at half the framerate as the original played on PS5...

I expect this stuff to happen to more single player games if Sony decides to make them day one on PS5 and PC day and date.
 

Shin-Ra

Junior Member
I haven’t seen anyone mention the oversized eye tear-film that looks like a contributor to Sam’s alien-eyes.

This is a Death Stranding 2 closeup shot with naturally sized tear-film bridging between the eye and eyelid. Even if the dry, cold air in near-freezing temperature is triggering an excess of liquid, if it built up that thick it’d overflow and trickle over the eyelid.

w18Hqki.jpeg
 

Tiamat2san

Member
I don’t like the new colours, the old blue tone was better suited.
And with the technical shortcomings his remake is disappointing.
 
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