[Digital Foundry] Metal Gear Solid Delta - PS5/ PS5 Pro Tech Review - A Beautiful UE5 Remake With Frame-Rate Issues

I think was leaked PSSR minimum resolution is 868p, so if this game is using PSSR and go to 720p probably they are scaling from 72pp first



Doubling PS5 pro rasterization you need a 4090, a $2000 card. It's not possible anymore get 2x power for $100

As mentioned above I was talking about base PS5 x2 so 3080ti, 4070 Super or 5070 power level.

Game scales up to 1440p, that 868p is limit for 4k scaling.

It's not just the price. PS5 Pro maxed out the normal TDP budget of consoles.

Who says that "Pro" consoles can't draw 300W?
 
Last edited:
PS5 v1.0 was the biggest console ever while XSX with similar power draw was much smaller.
We never had a 300W console. Also, there are various rules about electronics and power draw, particularly in EU, and I am unsure how much that influences the design.

Also, there is a question of how much more GPU power they would get from a ~80W increase, considering the power curve of what is fundamentally a RDNA2 design.
 
We never had a 300W console. Also, there are various rules about electronics and power draw, particularly in EU, and I am unsure how much that influences the design.

Also, there is a question of how much more GPU power they would get from a ~80W increase, considering the power curve of what is fundamentally a RDNA2 design.

That GPU is a Frankenstein but was designed around times when RDNA3 was done by AMD.

The closest RDNA3 GPU to 2x power of PS5 is 7900GRE

YBeUWtAycOJmDPlz.jpg


You can see that RDNA2 6950XT is also close to that power level.

Problem is, both of those have L3 cache that helps memory bandwidth a lot. Consoles can't dedicate die space to that and GDDR6 was too slow with 256bit bus. With 320 bit bus this console could do 2x PS5 with RDNA2/3 tech, but of course it would cost more than what we have now.
 
PC Power

5080 :messenger_hushed:
7800x3D:messenger_hushed:

4k DLSS balanced ( 1253p Native)
Ultra

Drop 51 FPS

xqdiXA5srkMKMDDw.jpg



With the same configuration.. Battlefield 6

Ultra graphics
4K with DLSSS quality
32 players
Destructive environments and lots of particles
as well as several vehicles

Total chaos with spectacular graphics

+100fps

Ttkq2xAdePX50WHC.jpg
 
Last edited:
PC Power

5080 :messenger_hushed:
7800x3D:messenger_hushed:

4k DLSS balanced ( 1253p Native)
Ultra

Drop FPS

xqdiXA5srkMKMDDw.jpg



With the same configuration.. Battlefield 6

Ultra graphics
4K with DLSSS quality
32 players
Destructive environments and lots of particles
as well as several vehicles

Total chaos with spectacular graphics

Always above +100fps

Ttkq2xAdePX50WHC.jpg

to UE5 or not to UE5, that's the question 🤣
 
the Series X actually typically draws markedly less power than the PS5

IMH8BJ4K6Mcq9910.jpg


in that scene it has a 20% higher resolution, while running with a 16% lower power draw

~Same ballpark

But yeah, XSX cooling is very efficient, it's also dead silent. I bet it could handle regular PS5 power draw - no problem.
 
~Same ballpark

But yeah, XSX cooling is very efficient, it's also dead silent. I bet it could handle regular PS5 power draw - no problem.

I honestly always expected Microsoft to firmware update the system down the line to give devs a high power mode.
comparable to the PSP getting that 333mhz overlcock after the GoW devs asked for it.
 
I honestly always expected Microsoft to firmware update the system down the line to give devs a high power mode.
comparable to the PSP getting that 333mhz overlcock after the GoW devs asked for it.

Yeah, they stopped caring after releasing this console. Hardware of SX is quite awesome.

Ultra.

There's your problem.

Yep, that's beyond PS5 settings. Does this game support hardware lumen on PC?
 
Yeah, they stopped caring after releasing this console. Hardware of SX is quite awesome.



Yep, that's beyond PS5 settings. Does this game support hardware lumen on PC?
Not sure. I haven't seen any comprehensive analysis. However, Mafia 3 with optimized settings can get up to a 48% performance increase on a 4070S compared to Epic. I imagine MGSD on consoles uses similar settings.



The 60fps cap is also incredibly dumb. I hope there is a way to lift it without breaking the game.
 
Not sure. I haven't seen any comprehensive analysis. However, Mafia 3 with optimized settings can get up to a 48% performance increase on a 4070S compared to Epic. I imagine MGSD on consoles uses similar settings.



The 60fps cap is also incredibly dumb. I hope there is a way to lift it without breaking the game.


48% performance increase just by optimized settings is pretty fantastic.
 
45% (on a good day) is not enough upgrade.

PS4 Pro was more than 100% more powerful than PS4 and that just was enough to get games from 1080p to 1440p...
The point of the pro is PSSR not the hardware specs why even persist with this argument. Prices are became too much higher on pc components too so it's not exactly a sony fault here.
 
Last edited:
the Series X actually typically draws markedly less power than the PS5

IMH8BJ4K6Mcq9910.jpg


in that scene it has a 20% higher resolution, while running with a 16% lower power draw
I mean highly probable the cooler solution inside the Series X it's 50 bucks more costly than the cheap solution of the ps5, not exactly surprising.
 
Last edited:
~Same ballpark

But yeah, XSX cooling is very efficient, it's also dead silent. I bet it could handle regular PS5 power draw - no problem.
It already does. XSX can consume near 230W in some cases. XSX is already designed to power and cool max 230W similar to PS5. The cooling solution is as efficient as PS5 one while been quite more expensive.

It's just that PS5 is designed to easily consume 230W in many games. PS4 was more aking to XSX with its static clocks. The way forward is clearly PS5 dynamic clocks and using the number of instructions as limits for the system.
 
So even the pc version will run like shit so no chance for my 3080 to save it.

Oh well. Deep discount or a patch. All I need is a 30fps locked quality mode on pa5 pro. Patch it in and I'll bite.
 
So even the pc version will run like shit so no chance for my 3080 to save it.

Oh well. Deep discount or a patch. All I need is a 30fps locked quality mode on pa5 pro. Patch it in and I'll bite.
Hard to say. If there are no stutters, you should be able to lock it to 60 with the proper settings and resolution.
 
Dlss balanced ( 1253p Native )
Non-destructive environment
Basic physics
Runner game
Few enemies on screen

the problem is not the ultra.. it's the game
Oh, absolutely, the game is unnecessarily demanding, but still, cranking everything to max is generally a terrible idea. These days, I'm not sure it's doing anything a lot of the time.
 
Last edited:
the Series X actually typically draws markedly less power than the PS5

IMH8BJ4K6Mcq9910.jpg


in that scene it has a 20% higher resolution, while running with a 16% lower power draw

Almost 40W less power draw and performing more intensively. In terms of engineering SX is a fantastic console. It's also quieter than the PS5 in my own use cases of both being in the same room.

They really spares no expense designing it, you can see why they continued to sell them at a loss for so long.
 
Oh, absolutely, the game is unnecessarily demanding, but still, cranking everything to max is generally a terrible idea. These days, I'm not sure it's doing anything most of the time.

With the same configuration

Battlefield 6...On Ultra... DLSS in high quality... (higher native resolution).... Huge scenario... Multiple players on screen... Destructive scenario... Spectacular graphics... +100fps

Examples on PS5 base?

Demons souls ... It has impressive graphics on par with Metal Gear... wider landscape... native 1440p... 60 fps!

Horizon 2... open world... impressive graphics... multiple NPCs and enemies on screen... 1440p + 60fps
 
Last edited:
Demons souls ... It has impressive graphics on par with Metal Gear... wider landscape... native 1440p... 60 fps!

Horizon 2... open world... impressive graphics... multiple NPCs and enemies on screen... 1440p + 60fps

Delta uses Lumen RT, neither of those have any RT adjacent effects. Neither does the BF beta for that matter.

Not a viable comparison, imo.
 
yeah, no... this still seems to be exactly how I remember it, even on 1.35 (the final PS4 patch)



it's constantly below 60fps

Sure but in the first video of DF at release the framerate was around 10fps average lower that the patch they released 2 months after.
 
With the same configuration

Battlefield 6...On Ultra... DLSS in high quality... (higher native resolution).... Huge scenario... Multiple players on screen... Destructive scenario... Spectacular graphics... +100fps

Examples on PS5 base?

Demons souls ... It has impressive graphics on par with Metal Gear... wider landscape... native 1440p... 60 fps

Horizon 2... open world... impressive graphics... multiple NPCs and enemies on screen... 1440p + 60fps
You can't really compare one game's max settings to another game's max settings. Besides them being the highest available preset, nothing tells us how they really stack up against one another.

MGSD uses Lumen. I think it's software-based, but even a software solution is still ray tracing and extremely demanding as a form of lighting. I doubt BF6 is using any kind of RT for now, explaining the big performance advantage to some degree. It would have been better to simply bake the GI for Delta as there is no dynamic time of day as far as I'm aware and the areas are small and constrained.
 
Last edited:
That's subjective.

Decima games don't have good lighting and shadowing. DS2 and FW both look cross gen, still very nice thanks to art, textures and models but cross gen for sure...

UE5 games can LOOK much better than them, but problem is in performance: this engine is still broken on fundamental level in some aspects and only current 5.6 version (and future ones) promise some big improvements in those aspects.

We have games that are much more modern than Decima and still run much better than UE5 - Avatar and Outlaws on Snowdrop engine.
Saying Decima doesn't have good lighting is just pure fanboyism.
 
Saying Decima doesn't have good lighting is just pure fanboyism.
Compared to modern well-implemented ray-traced lighting, that's true. The pitfalls are glaring, especially since every game is open world and/or uses dynamic times of day.
 
Last edited:
Compared to modern well-implemented ray-traced lighting, that's true. The pitfalls are glaring, especially since every game is open world and uses dynamic times of day.

there are almost no games that do have well implemented rt lighting on console tho. it's mainly the iD Tech games.
and I take Decina's lighting over anything any UE5 game ever presented... like easily. especially knowing the performance cost associated with it
 
there are almost no games that do have well implemented rt lighting on console tho. it's mainly the iD Tech games.
and I take Decina's lighting over anything any UE5 game ever presented... like easily. especially knowing the performance cost associated with it
AC Shadows?
 
Saying Decima doesn't have good lighting is just pure fanboyism.

Decima games can look beautiful in places and not so much in others, mainly because lighting have to be baked and devs can only do so much manually (and it will never fix dynamic objects)...

there are almost no games that do have well implemented rt lighting on console tho. it's mainly the iD Tech games.
and I take Decina's lighting over anything any UE5 game ever presented... like easily. especially knowing the performance cost associated with it

Assassin's Creed, metro Exodus and avatar/outlaws all have RTGI.
 
Last edited:
there are almost no games that do have well implemented rt lighting on console tho. it's mainly the iD Tech games.
and I take Decina's lighting over anything any UE5 game ever presented... like easily. especially knowing the performance cost associated with it
For someone like me who doesn't have a high-end PC, the Decima engine is the best.
UE5 is too heavy to run beautiful upscaled 4K/60fps on consoles.
It's really fun to play a game that runs smoothly in beautiful scenery.
QsRcZENg_o.jpg
 
Decima games can look beautiful in places and not so much in others, mainly because lighting have to be baked and devs can only do so much manually (and it will never fix dynamic objects)...



Assassin's Creed, metro Exodus and avatar/outlaws all have RTGI.
I believe certain Resident Evil games do as well.
 
They can hate or love anything they like. This doesn't change the FACT that game runs like crap on PS5 Pro.



Yes, RE8 and RE2, 3 remakes all have RT lighting. It's not high quality but still looks better than normal raster lighting.
Well I feel from the start Alex dont like ps5 pro or consoles. He is a true pc warrior, but I maybe this time he is really right about mgs3. But let us wait and see, maybe a patch is coming up.
 
~Same ballpark

But yeah, XSX cooling is very efficient, it's also dead silent. I bet it could handle regular PS5 power draw - no problem.
Xsx in some games goes up to 210 watts. Check DF's gears footage from earlier in the Gen.

What's likely happening here is that the xsx gpu is not being fully utilized and is underperforming. Maybe because of vram bandwidth constraints or other architectural inefficiencies we have seen time and time again where this console barely manages to match the ps5 despite having 44% more CUs.

Same reason why the pro is offering only 45% better performance despite having 67% more CUs and tflops.
 
Last edited:
If that looks like shit to you, then you need to get your eyes checked
Way to miss the point.

He's making two arguments here. One, the performance mode looked like shit at launch.

And two, the game was cross Gen hence the comparison.

If you don't remember the ps5 performance mode looking like dogshit then you clearly weren't there at launch. It famously took them 5 months to fix it and theyto literally had to rewrite their entire reconstruction tech to fix it. Ridiculous post on all levels. Ignorant and lacking basic reading comprehension.
 
This is Silent hill 2 remake all over again, at this point, I don't really care whether it's due to developer incompetence or the Pro being halfbaked (both hardware and tools wise), I'm still trying to see where my money went...

People keep shitting on the PS4 Pro ("Dat Jaguar lol®") but at least, with that one I was able to play games at 60fps when they were 30 on the base PS4 - still not seeing such a difference between the PS5 and the Pro.
Sorry but this isn't true. You had gow and sotc with 60 FPS modes and that's it. None of the other big games had 60 fps modes on the pro.

Devs did give us 4kcb or 1440p upgrades which were 75-100% more pixels with some really good AA so yes it was better, but you just didn't get 60 fps modes. If you did then uncharted 4, tlou2, days gone, rdr2, Witcher 3, death stranding Spider-Man, ghosts would've all received 60 fps patches.

Sotc is literally running a ps2 game underneath the graphics and gow was the other rare exception with some drops in the open world. Even the xsx didn't get many 60 fps patches and it was 5x more powerful than the x1s. Because fucking jaguar wouldn't allow it.

The ps5 pro is what it is. The leaks literally told us it was a 45% increase in gpu power. Much smaller than the 125% increase we got for the ps4 pro. Cerny didn't lie either and was upfront about the 45% figure. The only misleading statement he made was promising quality modes at 60 which is only true for Sonys own first party games.

What I'm trying to say is that 45% was never going to give you 100% more performance. People had their heads in the sand in the leak thread especially in regards to pssr being taxing on the gpu. Cerny was mostly honest in his marketing and reviews quickly pointed out that pssr was dogshit in games with realtime lighting. Honestly, people should've made a better decision.
 
PC Power

5080 :messenger_hushed:
7800x3D:messenger_hushed:

4k DLSS balanced ( 1253p Native)
Ultra

Drop 51 FPS

xqdiXA5srkMKMDDw.jpg



With the same configuration.. Battlefield 6

Ultra graphics
4K with DLSSS quality
32 players
Destructive environments and lots of particles
as well as several vehicles

Total chaos with spectacular graphics

+100fps

Ttkq2xAdePX50WHC.jpg
Based on this screenshot, I would say that MGS Delta is more demanding than typical UE5 games. For example Robocop Rogue City with 4K DLSS-Balance runs at around 90 fps on the RTX5080, so that's 80% as fast and Robocop is using all currently used UE5 features: VSM, Nanite, and Lumen lighting.

We need to wait for a comprehensive performance analysis of the PC version of the game to really see how demanding MGSDelta is. Perhaps MGS Delta at ultra settings uses some new UE5 features that affect performance (maybe nanite foliage)? Also I need to point out that ultra / Epic settings in UE5 games often take massive hit to performance compared to high settings, while looking almost the same, so I'm guessing the 5080 should be able to run this game at over 60fps anyway, just not with maxed out settings at 4K native. I hope MGS Delta supports DLSS FG, because this feature would eliminate any potential dips below 60 fps, making it seem as though you are playing at 90–100 fps (and more with MFG).
 
Last edited:
Top Bottom