Gaiff
SBI’s Resident Gaslighter
What is the source for this?I think was around 2 or 3 months after.
What is the source for this?I think was around 2 or 3 months after.
I think was around 2 or 3 months after.
I think was leaked PSSR minimum resolution is 868p, so if this game is using PSSR and go to 720p probably they are scaling from 72pp first
Doubling PS5 pro rasterization you need a 4090, a $2000 card. It's not possible anymore get 2x power for $100
It's not just the price. PS5 Pro maxed out the normal TDP budget of consoles.
Form factor?Who says that "Pro" consoles can't draw 300W?
Form factor?
on my playthrough of GOW on ps4pro it was very uneven in performance mode , i switched to quality mode for a consistent experience.If you are talking about the video from DF, GOW was patched and got a pretty good fps increasing DF didn't cover
We never had a 300W console. Also, there are various rules about electronics and power draw, particularly in EU, and I am unsure how much that influences the design.PS5 v1.0 was the biggest console ever while XSX with similar power draw was much smaller.
Or capped 40 FPS mode
We never had a 300W console. Also, there are various rules about electronics and power draw, particularly in EU, and I am unsure how much that influences the design.
Also, there is a question of how much more GPU power they would get from a ~80W increase, considering the power curve of what is fundamentally a RDNA2 design.
PS5 v1.0 was the biggest console ever while XSX with similar power draw was much smaller.
PC Power
5080
7800x3D
4k DLSS balanced ( 1253p Native)
Ultra
Drop FPS
![]()
With the same configuration.. Battlefield 6
Ultra graphics
4K with DLSSS quality
32 players
Destructive environments and lots of particles
as well as several vehicles
Total chaos with spectacular graphics
Always above +100fps
![]()
the Series X actually typically draws markedly less power than the PS5
![]()
in that scene it has a 20% higher resolution, while running with a 16% lower power draw
~Same ballpark
But yeah, XSX cooling is very efficient, it's also dead silent. I bet it could handle regular PS5 power draw - no problem.
to UE5 or not to UE5, that's the question![]()
I honestly always expected Microsoft to firmware update the system down the line to give devs a high power mode.
comparable to the PSP getting that 333mhz overlcock after the GoW devs asked for it.
Ultra.
There's your problem.
Not sure. I haven't seen any comprehensive analysis. However, Mafia 3 with optimized settings can get up to a 48% performance increase on a 4070S compared to Epic. I imagine MGSD on consoles uses similar settings.Yeah, they stopped caring after releasing this console. Hardware of SX is quite awesome.
Yep, that's beyond PS5 settings. Does this game support hardware lumen on PC?
Not sure. I haven't seen any comprehensive analysis. However, Mafia 3 with optimized settings can get up to a 48% performance increase on a 4070S compared to Epic. I imagine MGSD on consoles uses similar settings.
The 60fps cap is also incredibly dumb. I hope there is a way to lift it without breaking the game.
The point of the pro is PSSR not the hardware specs why even persist with this argument. Prices are became too much higher on pc components too so it's not exactly a sony fault here.45% (on a good day) is not enough upgrade.
PS4 Pro was more than 100% more powerful than PS4 and that just was enough to get games from 1080p to 1440p...
I mean highly probable the cooler solution inside the Series X it's 50 bucks more costly than the cheap solution of the ps5, not exactly surprising.the Series X actually typically draws markedly less power than the PS5
![]()
in that scene it has a 20% higher resolution, while running with a 16% lower power draw
It already does. XSX can consume near 230W in some cases. XSX is already designed to power and cool max 230W similar to PS5. The cooling solution is as efficient as PS5 one while been quite more expensive.~Same ballpark
But yeah, XSX cooling is very efficient, it's also dead silent. I bet it could handle regular PS5 power draw - no problem.
Hard to say. If there are no stutters, you should be able to lock it to 60 with the proper settings and resolution.So even the pc version will run like shit so no chance for my 3080 to save it.
Oh well. Deep discount or a patch. All I need is a 30fps locked quality mode on pa5 pro. Patch it in and I'll bite.
Ultra.
There's your problem.
Oh, absolutely, the game is unnecessarily demanding, but still, cranking everything to max is generally a terrible idea. These days, I'm not sure it's doing anything a lot of the time.Dlss balanced ( 1253p Native )
Non-destructive environment
Basic physics
Runner game
Few enemies on screen
the problem is not the ultra.. it's the game
the Series X actually typically draws markedly less power than the PS5
![]()
in that scene it has a 20% higher resolution, while running with a 16% lower power draw
Oh, absolutely, the game is unnecessarily demanding, but still, cranking everything to max is generally a terrible idea. These days, I'm not sure it's doing anything most of the time.
Demons souls ... It has impressive graphics on par with Metal Gear... wider landscape... native 1440p... 60 fps!
Horizon 2... open world... impressive graphics... multiple NPCs and enemies on screen... 1440p + 60fps
yeah, no... this still seems to be exactly how I remember it, even on 1.35 (the final PS4 patch)
it's constantly below 60fps
You can't really compare one game's max settings to another game's max settings. Besides them being the highest available preset, nothing tells us how they really stack up against one another.With the same configuration
Battlefield 6...On Ultra... DLSS in high quality... (higher native resolution).... Huge scenario... Multiple players on screen... Destructive scenario... Spectacular graphics... +100fps
Examples on PS5 base?
Demons souls ... It has impressive graphics on par with Metal Gear... wider landscape... native 1440p... 60 fps
Horizon 2... open world... impressive graphics... multiple NPCs and enemies on screen... 1440p + 60fps
Tools arrivedthe Series X actually typically draws markedly less power than the PS5
![]()
in that scene it has a 20% higher resolution, while running with a 16% lower power draw
Tools arrived
If it was because of current gen finally arriving the Pro would be faring much better.it's actually more so that current gen games finally arrived lol. games that actually are designed around DX12U and not DX11 or older DX12 feature sets.
Saying Decima doesn't have good lighting is just pure fanboyism.That's subjective.
Decima games don't have good lighting and shadowing. DS2 and FW both look cross gen, still very nice thanks to art, textures and models but cross gen for sure...
UE5 games can LOOK much better than them, but problem is in performance: this engine is still broken on fundamental level in some aspects and only current 5.6 version (and future ones) promise some big improvements in those aspects.
We have games that are much more modern than Decima and still run much better than UE5 - Avatar and Outlaws on Snowdrop engine.
Compared to modern well-implemented ray-traced lighting, that's true. The pitfalls are glaring, especially since every game is open world and/or uses dynamic times of day.Saying Decima doesn't have good lighting is just pure fanboyism.
Compared to modern well-implemented ray-traced lighting, that's true. The pitfalls are glaring, especially since every game is open world and uses dynamic times of day.
AC Shadows?there are almost no games that do have well implemented rt lighting on console tho. it's mainly the iD Tech games.
and I take Decina's lighting over anything any UE5 game ever presented... like easily. especially knowing the performance cost associated with it
Saying Decima doesn't have good lighting is just pure fanboyism.
there are almost no games that do have well implemented rt lighting on console tho. it's mainly the iD Tech games.
and I take Decina's lighting over anything any UE5 game ever presented... like easily. especially knowing the performance cost associated with it
For someone like me who doesn't have a high-end PC, the Decima engine is the best.there are almost no games that do have well implemented rt lighting on console tho. it's mainly the iD Tech games.
and I take Decina's lighting over anything any UE5 game ever presented... like easily. especially knowing the performance cost associated with it
I believe certain Resident Evil games do as well.Decima games can look beautiful in places and not so much in others, mainly because lighting have to be baked and devs can only do so much manually (and it will never fix dynamic objects)...
Assassin's Creed, metro Exodus and avatar/outlaws all have RTGI.
Hmm? I realize, Alex of DF always hates Ps5 pro and pssr.
I believe certain Resident Evil games do as well.
Well I feel from the start Alex dont like ps5 pro or consoles. He is a true pc warrior, but I maybe this time he is really right about mgs3. But let us wait and see, maybe a patch is coming up.They can hate or love anything they like. This doesn't change the FACT that game runs like crap on PS5 Pro.
Yes, RE8 and RE2, 3 remakes all have RT lighting. It's not high quality but still looks better than normal raster lighting.
Xsx in some games goes up to 210 watts. Check DF's gears footage from earlier in the Gen.~Same ballpark
But yeah, XSX cooling is very efficient, it's also dead silent. I bet it could handle regular PS5 power draw - no problem.
Way to miss the point.If that looks like shit to you, then you need to get your eyes checked
Sorry but this isn't true. You had gow and sotc with 60 FPS modes and that's it. None of the other big games had 60 fps modes on the pro.This is Silent hill 2 remake all over again, at this point, I don't really care whether it's due to developer incompetence or the Pro being halfbaked (both hardware and tools wise), I'm still trying to see where my money went...
People keep shitting on the PS4 Pro ("Dat Jaguar lol®") but at least, with that one I was able to play games at 60fps when they were 30 on the base PS4 - still not seeing such a difference between the PS5 and the Pro.
Based on this screenshot, I would say that MGS Delta is more demanding than typical UE5 games. For example Robocop Rogue City with 4K DLSS-Balance runs at around 90 fps on the RTX5080, so that's 80% as fast and Robocop is using all currently used UE5 features: VSM, Nanite, and Lumen lighting.PC Power
5080
7800x3D
4k DLSS balanced ( 1253p Native)
Ultra
Drop 51 FPS
![]()
With the same configuration.. Battlefield 6
Ultra graphics
4K with DLSSS quality
32 players
Destructive environments and lots of particles
as well as several vehicles
Total chaos with spectacular graphics
+100fps
![]()