Just depending how they port the consoles version. It's not true in all the cases.Ok. I'm 90% convinced that you're doing some kind of elaborate social experiment kind of trolling here. I just can't prove it, lol.
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Traversal stutter hits all platforms exactly the same in the same spots.
Here's another UE5 game example having the same stutter on 3 different console configs.
Look at both the frame rate and frame time graphs.
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So on Pro it runs worse, looks worse
You can't make this shit up
And what's worse is you don't get a choice![]()
PS5 Pro performs worse than the base PS5 yikes!
It renders at lower resolution which is noticeably visible & PSSR introduces artifacts not present in both PS5 Performance & Quality modesWho said it looks worse
In the videos he said PSSR solve better the IQ with some issues. He never said base ps5 has a better IQ. Maybe I have missed some stuff? I really don't understand why some of you like so much to exaggerate about this subject.It renders at lower resolution which is noticeably visible & PSSR introduces artifacts not present in both PS5 Performance & Quality modes
Even the performance mode on PS5 renders more detail.
On the plus side it cleans up some shimmer on fences and in motion (but that might just be the lower resolution
but as mentioned it also introduces it's own artifacts that wasn't present before, especially in the jungle areas.
I'm currently at 13:20 in the video.
Hopefully Konami releases a patch before launch.
But come on man. After the specs were known, and initial photos and videos, you should have known that that was never going to be the case.Yeah, Sony has a responsibility to Pro owners to deliver on their promises and we are further and further away from those promises. PS5 Quality mode at 60fps. That's what I thought I was buying and would have been completely happy with that, but this ain't that.
Going to be interesting to see what Ghost of Yotei looks like in October.
It's Virtuos Studio. The same of Oblivion remake. No need Kojima to make a better job of them.Hypothetical question. If this MGS3 remake project was still under Kojima, will this technical issue still happen?
In motion it better resolves shimmering, but.In the videos he said PSSR solve better the IQ with some issues. He never said base ps5 has a better IQ. Maybe I have missed some stuff? I really don't understand why some of you like so much to exaggerate about this subject.
And what's worse is you don't get a choice![]()
But come on man. After the specs were known, and initial photos and videos, you should have known that that was never going to be the case.
The original MGS3 wasn't flawless in the performance department.Hypothetical question. If this MGS3 remake project was still under Kojima, will this technical issue still happen?
Have you tried to zoom on the texture details? Because to me pro seems sharper.In motion it better resolves shimmering, but.
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That's what I mean. With the tech, there was no way Sony was going to force others to do what they do. Most devs are super lazy and want the tech to brute force performance. Long gone are the days when devs spent time optimizing. It doesn't help that they have to optimize to 20 different console variations.What do you mean it was "never going to be the case? It has been the case for some games so that makes no sense. The tech is capable. Sony just isn't making sure they follow through.
The original MGS3 wasn't flawless in the performance department.
I'd say probably on things close up, because of the nature of upscaling but...Have you tried to zoom on the texture details? Because to me pro seems sharper.
I mean we have also to say people should stop to surprising when studio like this one offer such shitty effort. They are notorious for that.That's what I mean. With the tech, there was no way Sony was going to force others to do what they do. Most devs are super lazy and want the tech to brute force performance. Long gone are the days when devs spent time optimizing. It doesn't help that they have to optimize to 20 different console variations.
That's what I mean. With the tech, there was no way Sony was going to force others to do what they do. Most devs are super lazy and want the tech to brute force performance. Long gone are the days when devs spent time optimizing. It doesn't help that they have to optimize to 20 different console variations.
For a PS2 game that time, for me it was very impressive. When I was young, I was so impress with the graphics of MGS3 and it was fun playing the game. And that time, with that limited technology ,the physics was impressive.The original MGS3 wasn't flawless in the performance department.
Ok it's sharper but for the fuck it's full of artifactsI'd say probably on things close up, because of the nature of upscaling but...
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Absolutely, I mean I wouldn't have no problem playing the original PS2 version now outside of what it looks like on HDTV.For a PS2 game that time, for me it was very impressive. When I was young, I was so impress with the graphics of MGS3 and it was fun playing the game.
I read the drops happens in the same point of the bluepoint collections and there is the suspect they ported the old engine adding the UE5 assets as they did with Oblivion. Don't know if it's reliable.Absolutely, I mean I wouldn't have no problem playing the original PS2 version now outside of what it looks like on HDTV.
And the performance drops in the new version are probably on par with the original.
But people are more sensitive to that stuff now they know about it.
Because let's face it,if people didn't know or was informed about it.
80% of performance drops would go under the radar unless it's really bad.
Good. They can continue to play on base console as they wish. I don't envy them. As problematic PSSR can be it's still far better than the software solution. Though I have to admit in Mafia Old Country TSR is quite impressive and I'm surprised how good is there. Probably the better implementations I ever seen. Would be curious to see a PSSR toggle in an future update just to compare.Absolutely, I mean I wouldn't have no problem playing the original PS2 version now outside of what it looks like on HDTV.
And the performance drops in the new version are probably on par with the original.
But people are more sensitive to that stuff now they know about it.
Because let's face it,if people didn't know or was informed about it.
80% of performance drops would go under the radar unless it's really bad.
K Karim
They did say that was a benefit..¯\_(ツ)_/¯
Come to think of it, there was no DF that time, correct me if I'm wrong. I rely more on gaming magazines like PSM, EGM, OPM, PLAY, and Gamepro.Absolutely, I mean I wouldn't have no problem playing the original PS2 version now outside of what it looks like on HDTV.
And the performance drops in the new version are probably on par with the original.
But people are more sensitive to that stuff now they know about it.
Because let's face it, if people didn't know 80% of performance drops would go under the radar unless it's really bad.
Come to think of it, there was no DF that time, correct me if I'm wrong. I rely more on gaming magazines like PSM, EGM, OPM, PLAY, and Gamepro.
Actually if DF especially Alex did not notice it, we might not even notice it or just ignore it as long as it is playable.
Imagine buying the price increased PS5 Pro for this. Those are like Switch 2 numbers.
yes, but the ps2 was 6.2 gflops. ps5 is literally 10,230 gflops. what is that like 1000x more powerful?People tend to forget the original MGS3 dropped to 30fps from MGS2's 60fps & had drops too.
People tend to forget the original MGS3 dropped to 30fps from MGS2's 60fps & had drops too.
PC it is then. PSSR pissing in everyones cereal once again
1344x756
that's so nostalgic. that's about the resolution my first HD TV had!... well, it's slightly lower, my first Samsung HD Ready TV in 2007 had a resolution of 1366x768
reviews existed, and even in the early 2000s I read reviews in magazines having info boxes telling you that, for example, the Xbox version runs smooth while the PS2 version has framerate issues. another thing that also was often remarked in standard reviews were excessive aliasing on PS2 in many multiplat games where that was an issue.
I dont understand how this struggles to run at native 1440p and 60fps.
Its still the ps2 game underneath with all the stuff from its release. Small connected levels with loading and no ooen worlds should save a lot of Performance?
Should have used UE4 which suits current Generation consoles more. UE5 is a mess
I knew this would happen way back when the Matrix experience demo was released. Framerate and resolution was low but we were all blinded by the visuals. And so were the devs. Even The Coalition ignored the performance inconsistency in their test flight they talked about at GDC, and look at where they are now… Nothing released so far this generation.Unreal engine 5 is beyond garbage. We got 1080p as standard last gen. This gen is way more powerful and we struggle to get 1080p with many unreal games hitting 720p.
Jesus...those numbers look like what I'd expect for PS4/PS4 Pro. This generation really does kinda suck.I usually dislike it, but I think it fits in rare cases like this one.
AlsoLunatic_Gamer the Pro actually has a lower resolution than the base PS5 Quality Mode.
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PSSR does help though.
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been watching some PC benchmarks on YT with a RTX 5060 and the game doesnt achieve 60. btw the game is locked to 60 fps so no 120 or higher frames T_T hate UE5 engine and the lazy devs.