[Digital Foundry] Metal Gear Solid Delta - PS5/ PS5 Pro Tech Review - A Beautiful UE5 Remake With Frame-Rate Issues

So on Pro it runs worse, looks worse
You can't make this shit up 😂
And what's worse is you don't get a choice 😟
 
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Ok. I'm 90% convinced that you're doing some kind of elaborate social experiment kind of trolling here. I just can't prove it, lol.

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Traversal stutter hits all platforms exactly the same in the same spots.

Here's another UE5 game example having the same stutter on 3 different console configs.

Look at both the frame rate and frame time graphs.


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Just depending how they port the consoles version. It's not true in all the cases.
 
:messenger_hushed: Who said it looks worse
It renders at lower resolution which is noticeably visible & PSSR introduces artifacts not present in both PS5 Performance & Quality modes
Even the performance mode on PS5 renders more detail.
On the plus side it cleans up some shimmer on fences and in motion (but that might just be the lower resolution😂
but as mentioned it also introduces it's own artifacts that wasn't present before, especially in the jungle areas.
I'm currently at 13:20 in the video.
Hopefully Konami releases a patch before launch.
There's really only one option here...
The Matrix GIF
 
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It renders at lower resolution which is noticeably visible & PSSR introduces artifacts not present in both PS5 Performance & Quality modes
Even the performance mode on PS5 renders more detail.
On the plus side it cleans up some shimmer on fences and in motion (but that might just be the lower resolution😂
but as mentioned it also introduces it's own artifacts that wasn't present before, especially in the jungle areas.
I'm currently at 13:20 in the video.
Hopefully Konami releases a patch before launch.
In the videos he said PSSR solve better the IQ with some issues. He never said base ps5 has a better IQ. Maybe I have missed some stuff? I really don't understand why some of you like so much to exaggerate about this subject.
 
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Yeah, Sony has a responsibility to Pro owners to deliver on their promises and we are further and further away from those promises. PS5 Quality mode at 60fps. That's what I thought I was buying and would have been completely happy with that, but this ain't that.

Going to be interesting to see what Ghost of Yotei looks like in October.
But come on man. After the specs were known, and initial photos and videos, you should have known that that was never going to be the case.
 
In the videos he said PSSR solve better the IQ with some issues. He never said base ps5 has a better IQ. Maybe I have missed some stuff? I really don't understand why some of you like so much to exaggerate about this subject.
In motion it better resolves shimmering, but.
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But come on man. After the specs were known, and initial photos and videos, you should have known that that was never going to be the case.

What do you mean it was "never going to be the case? It has been the case for some games so that makes no sense. The tech is capable. Sony just isn't making sure they follow through.
 
What do you mean it was "never going to be the case? It has been the case for some games so that makes no sense. The tech is capable. Sony just isn't making sure they follow through.
That's what I mean. With the tech, there was no way Sony was going to force others to do what they do. Most devs are super lazy and want the tech to brute force performance. Long gone are the days when devs spent time optimizing. It doesn't help that they have to optimize to 20 different console variations.
 
That's what I mean. With the tech, there was no way Sony was going to force others to do what they do. Most devs are super lazy and want the tech to brute force performance. Long gone are the days when devs spent time optimizing. It doesn't help that they have to optimize to 20 different console variations.
I mean we have also to say people should stop to surprising when studio like this one offer such shitty effort. They are notorious for that.
 
That's what I mean. With the tech, there was no way Sony was going to force others to do what they do. Most devs are super lazy and want the tech to brute force performance. Long gone are the days when devs spent time optimizing. It doesn't help that they have to optimize to 20 different console variations.

PSSR was supposed to do the heavy lifting for them and that hasn't happened. I said from the very beginning that I was buying Pro for better upscaling more so than the specs. It sucks but it is what it is. Turns out this may be PlayStation's "Series S" but on the other end.
 
People tend to forget the original MGS3 dropped to 30fps from MGS2's 60fps & had drops too.
 
The original MGS3 wasn't flawless in the performance department.
For a PS2 game that time, for me it was very impressive. When I was young, I was so impress with the graphics of MGS3 and it was fun playing the game. And that time, with that limited technology ,the physics was impressive.
 
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For a PS2 game that time, for me it was very impressive. When I was young, I was so impress with the graphics of MGS3 and it was fun playing the game.
Absolutely, I mean I wouldn't have no problem playing the original PS2 version now outside of what it looks like on HDTV.
And the performance drops in the new version are probably on par with the original.
But people are more sensitive to that stuff now they know about it.
Because let's face it,if people didn't know or was informed about it.
80% of performance drops would go under the radar unless it's really bad.
K Karim
They did say that was a benefit..¯\_(ツ)_/¯
 
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Absolutely, I mean I wouldn't have no problem playing the original PS2 version now outside of what it looks like on HDTV.
And the performance drops in the new version are probably on par with the original.
But people are more sensitive to that stuff now they know about it.
Because let's face it,if people didn't know or was informed about it.
80% of performance drops would go under the radar unless it's really bad.
I read the drops happens in the same point of the bluepoint collections and there is the suspect they ported the old engine adding the UE5 assets as they did with Oblivion. Don't know if it's reliable.
 
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Absolutely, I mean I wouldn't have no problem playing the original PS2 version now outside of what it looks like on HDTV.
And the performance drops in the new version are probably on par with the original.
But people are more sensitive to that stuff now they know about it.
Because let's face it,if people didn't know or was informed about it.
80% of performance drops would go under the radar unless it's really bad.
K Karim
They did say that was a benefit..¯\_(ツ)_/¯
Good. They can continue to play on base console as they wish. I don't envy them. As problematic PSSR can be it's still far better than the software solution. Though I have to admit in Mafia Old Country TSR is quite impressive and I'm surprised how good is there. Probably the better implementations I ever seen. Would be curious to see a PSSR toggle in an future update just to compare.
 
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Absolutely, I mean I wouldn't have no problem playing the original PS2 version now outside of what it looks like on HDTV.
And the performance drops in the new version are probably on par with the original.
But people are more sensitive to that stuff now they know about it.
Because let's face it, if people didn't know 80% of performance drops would go under the radar unless it's really bad.
Come to think of it, there was no DF that time, correct me if I'm wrong. I rely more on gaming magazines like PSM, EGM, OPM, PLAY, and Gamepro.
Actually if DF especially Alex did not notice it, we might not even notice it or just ignore it as long as it is playable.

Anyway, my point is Kojima, despite of his weirdness and ego or some even call him a narcissist's, on the technical side and design, he and his team, has a very high standard in terms of quality and performance.
 
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Come to think of it, there was no DF that time, correct me if I'm wrong. I rely more on gaming magazines like PSM, EGM, OPM, PLAY, and Gamepro.
Actually if DF especially Alex did not notice it, we might not even notice it or just ignore it as long as it is playable.

reviews existed, and even in the early 2000s I read reviews in magazines having info boxes telling you that, for example, the Xbox version runs smooth while the PS2 version has framerate issues. another thing that also was often remarked in standard reviews were excessive aliasing on PS2 in many multiplat games where that was an issue.
 
I ain't touching this until they get the performance mode up to at least 48fps on the low end so it doesn't go past the VRR cutoff point of the ps5. I mean there is no winning with either mode right now. I'd be even more pissed if I owned a ps5 pro. No mention of HDR (not in the op at least, I don't feel like watching a 16 minute video to find out) , given the nature of HDR on UE 4 and 5 it's should be noted if it's included or not given how it has a significant effect on the appearance of graphics. My money is going elsewhere this month for sure. Wish Kojima's Physint game was more than just ideas in his head at the moment.
 
So glad I cancelled my physical preorder earlier this month. MGS3 is my favorite in the franchise, but this is disappointing, especially since I would be playing it on the PS5 Pro.
 
People tend to forget the original MGS3 dropped to 30fps from MGS2's 60fps & had drops too.
yes, but the ps2 was 6.2 gflops. ps5 is literally 10,230 gflops. what is that like 1000x more powerful?

i understand the graphics are better but its still a very small closed off game. it should not have this many issues running at 60 fps.
 
People tend to forget the original MGS3 dropped to 30fps from MGS2's 60fps & had drops too.

and the original MGS3 also looked the part.

meanwhile this UE5 abomination looks barely any better (if at all) than many last gen games, all while running at a resolution that PS4 fanboys would have shit on 10 years ago if an Xbox One game dared to run at such a low resolution.
it uses Lumen GI, once again FOR NO LOGICAL REASON other than it's just a shortcut (typical for UE5), has terrible looking hair rendering that has the typical UE5 dithered shit look, and is still ultimately based on the original PS2 level design...
 
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1344x756

that's so nostalgic. that's about the resolution my first HD TV had!... well, it's slightly lower, my first Samsung HD Ready TV in 2007 had a resolution of 1366x768

My very first TV for my room when I was a teenager was a 768p 32 inch "HDTV", the one I connected the Xbox 360 to.

Good times.

reviews existed, and even in the early 2000s I read reviews in magazines having info boxes telling you that, for example, the Xbox version runs smooth while the PS2 version has framerate issues. another thing that also was often remarked in standard reviews were excessive aliasing on PS2 in many multiplat games where that was an issue.

And before we knew it as frame-pacing related issues, it used to be commonly called "micro stuttering".
 
I dont understand how this struggles to run at native 1440p and 60fps.
Its still the ps2 game underneath with all the stuff from its release. Small connected levels with loading and no ooen worlds should save a lot of Performance?
Should have used UE4 which suits current Generation consoles more. UE5 is a mess
 
At this point in the generation, if you're still buying games at launch, especially those running on Unreal Engine 5, it's entirely on you.
Fucking piece of shit engine.
 
When will we get the PC info?

I have a 3080 so I doubt it's going to fair better than a ps5 pro with this studio and engine combo…

Is this going to be on GeForce now? Maybe I just do a month to get the 5080/90 streamed version instead.
 
I dont understand how this struggles to run at native 1440p and 60fps.
Its still the ps2 game underneath with all the stuff from its release. Small connected levels with loading and no ooen worlds should save a lot of Performance?
Should have used UE4 which suits current Generation consoles more. UE5 is a mess

it uses Lumen as a shortcut, so that the devs don't have to bake the GI and adjust things by hand...

and Lumen is not only fuck ugly, it's also more demanding than the RT GI of many other engines that all look significantly better.

basically, because they go the lazy route with Lumen, just like many other games like Silent Hill 2 and Expedition 33, the game looks worse than it could and runs worse than it could if it had baked GI
 
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been watching some PC benchmarks on YT with a RTX 5060 and the game doesnt achieve 60. btw the game is locked to 60 fps so no 120 or higher frames T_T hate UE5 engine and the lazy devs.

 
Unreal engine 5 is beyond garbage. We got 1080p as standard last gen. This gen is way more powerful and we struggle to get 1080p with many unreal games hitting 720p.
I knew this would happen way back when the Matrix experience demo was released. Framerate and resolution was low but we were all blinded by the visuals. And so were the devs. Even The Coalition ignored the performance inconsistency in their test flight they talked about at GDC, and look at where they are now… Nothing released so far this generation.

The only UE5 game that I've played so far with stable performance is Avowed.
 
been watching some PC benchmarks on YT with a RTX 5060 and the game doesnt achieve 60. btw the game is locked to 60 fps so no 120 or higher frames T_T hate UE5 engine and the lazy devs.


Why would they lock a PC game to 60 FPS? Are they running PS2 logic code or something weird like that? I guess maybe the way that they did the original mo-cap would make animations weird if it was running above 60 FPS or something.
 
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