[Digital Foundry] Metal Gear Solid Delta - PS5/ PS5 Pro Tech Review - A Beautiful UE5 Remake With Frame-Rate Issues

So many people bitter of the Professional. 😂
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But they never talk of noise here. They just said shimmering with the lighting which is absolutely normal if it can run 1080p or below. Upscaler didn't do miracle.

They don't use the word "noise" if that's what you mean, yes. They just say: flicker, shimmer, "doesn't properly de-noise the image", temporal instability etc.

🤷‍♂️
 
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They don't use the word "noise" if that's what you mean, yes. They just say: flicker, shimmer, "doesn't properly de-noise the image", temporal instability etc.

🤷‍♂️
Noise and temporal instability are completely different beasts. More temporal instability at lower resolution with special/buffers effects it's quite common in every upscaler. There are different ways to trick the eye but doesn't means it's eliminates.
 
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Noise and temporal instability are completely different beasts. More temporal instability at lower resolution with special/buffers effects it's quite common in every upscaler. There are different ways to trick the eye but doesn't means it's eliminates.

They literally say it 'doesn't de-noise the image properly'.

I don't think they need to say the exact word you want them to say to get the point across.
 
Mafia? It uses quality mode of the base ps5 on perfomance mode on pro hardware or it's what DF said...
???. Mafia on PS5 Pro in performance mode doesn't even come close to matching the quality mode of the base consoles. The only extra is the inclusion of SSR reflections (but far from the quality level of reflections in quality mode) and some extra vegetation, while maintaining a frame rate (worse than the XSX, in fact) and native TSR resolution equal to the PS5 in PERFORMANCE mode.

So the mention of Mafia is clearly accurate.
 
???. Mafia on PS5 Pro in performance mode doesn't even come close to matching the quality mode of the base consoles. The only extra is the inclusion of SSR reflections (but far from the quality level of reflections in quality mode) and some extra vegetation, while maintaining a frame rate (worse than the XSX, in fact) and native TSR resolution equal to the PS5 in PERFORMANCE mode.

So the mention of Mafia is clearly accurate.
Perfomance mode adding higher LOD foliage and the lumen hardware reflections on perfomance mode which it's not exactly as not matching any close. And to be fair neither I have heard any mentions about worse fps on the Pro compared series X.
 
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Still watching, but anyone else likes the yellow filter of the original?

Sd5BFkd.png


The game takes place in 1964 and I recall at the time of the release, I liked the color palette because it reminded me of an old film with worn out colors.
There's a legacy filter that brings the color palette closer to that of the original.
 
They added the LOD foliage and the hardware reflections it's not exactly doesn't come any close.
Is not hardware reflections, is SSR reflections much worse than the same in Quality mode base consoles.

But beyond that, you said that Performance Mode on Pro was the same as Quality Mode on base consoles, and nothing could be further from the truth. And that's adding to the fact that there's no resolution or performance boost.
I mean, mentioning Mafia here as a comparable example is accurate. Here, you're trading that extra Lod vegetation and SSR in Mafia for an extra boost in Lumen....
 
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Is not hardware reflections, is SSR reflections much worse than the same in Quality mode base consoles.

But beyond that, you said that Performance Mode on Pro was the same as Quality Mode on base consoles, and nothing could be further from the truth. And that's adding to the fact that there's no resolution or performance boost.
I mean, mentioning Mafia here as a comparable example is accurate. Here, you're trading that extra Lod vegetation and SSR in Mafia for an extra boost in Lumen....
Where he said reflections was much worse? I could be wrong about saying it's as quality mode on base console, but why you persist to exasperate the flaws of the pro version on perfomance mode? Lol
 
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Is it using the same versions of PSSR and UE5?

No idea.

Where he said reflections was much worse? I could be wrong about saying it's as quality mode on base console, but why you continue to exaggerate about the flaws of the pro version on perfomance mode? Lol

Mafia on pro:

- Software lumen reflections (that PS5 performance mode don't have), but worse quality compared to quality mode

- Same quality of lumen lighting as PS5 performance mode (worse than quality mode)

- More grass

- More or less similar performance to PS5 performance mode

-Same for resolution
 
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Is it using the same versions of PSSR and UE5?
From what I seen on youtube PSSR seems quite good there. I would take the shimmering issues problems reported by Tom with a grain of salts. Not saying are not there but DF is literally obsessed with this flaw and Tom is completely incompetent to spot such stuff, he just parroting the fat guy who found it. The major problem remain the perfomance.
 
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No idea.



Mafia on pro:

- Software lumen reflections (that PS5 performance mode don't have), but worse quality compared to quality mode

- Same quality of lumen lighting as PS5 performance mode (worse than quality mode)

- More grass

- More or less similar performance to PS5 performance mode

-Same for resolution
He said much worse? What about the worse fps on ps5 pro compared series X?
 
He said much worse? What about the worse fps on ps5 pro compared series X?

Reflections are worse than quality mode but not much worse, still much better than no lumen reflections in regular PS5 performance mode.

Fps is better in Xbox version, that is 100% truth. No idea why.
 
Reflections are worse than quality mode but not much worse, still much better than no lumen reflections in regular PS5 performance mode.

Fps is better in Xbox version, that is 100% truth. No idea why.
I could be wrong but he never said series X has better fps than ps5 pro. He talked just about ps5 base. The more or less fps of ps5 base it's quite vague and the fact he never mentioned the pro perfomance there, feel suspicious. It's typical of Tom make vague/wrong assumption. This guy is a total incompetent in many his assumptions, he's only good to pixel counts.
 
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I could be wrong but he never said series X has better fps than ps5 pro. He talked just about ps5 base. The more or less fps of ps5 base it's quite vague but the fact he never mentioned the pro perfomance there, feel suspicious.

From mafia thread:

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P10T2rgxttypdMof.png
 
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Where he said reflections was much worse? I could be wrong about saying it's as quality mode on base console, but why you continue to exaggerate about the flaws of the pro version on perfomance mode? Lol
Because if you look at the video, it's clearly and evidently of worse quality than the reflections in quality mode on the base consoles, and DF itself highlights that is easly to apreciate the difference.

I repeat, you said that in Mafia, PRO in Performance mode was the same as Quality mode on base consoles, which is completely untrue and the reason I corrected you:

-Worse average resolution

-Worse reflections

-Worse Lumen and shading quality.

So, YES, Mafia is a completely comparable case beyond the lack of PSSR here in this MGS Remake... (which I think we can all guess why 2K doesn't implement it).

PS.Talking about what is exaggerating.... That's funny.

I saying reflections are much worse, for you is "exaggerating"....

But after you saying that performance mode in Pro was the same as quality mode on base consoles for you was "I COULD be wrong about saying it's as quality mode on base console..." 🤔🤷
 
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Because if you look at the video, it's clearly and evidently of worse quality than the reflections in quality mode on the base consoles, and DF itself highlights that is easly to apreciate the difference.

I repeat, you said that in Mafia, PRO in performance mode was the same as quality mode on base consoles, which is completely untrue and the reason I correct you:

-Worse average resolution

-Worse reflections

-Worse Lumen and shading quality.

So, YES, Mafia is a completely comparable case beyond the lack of PSSR... which I think we can all guess why 2K doesn't implement it.

PS. That's funny.

I saying reflections are much worse, for you is "exaggerating"....

But after you saying that performance mode in Pro was the same as quality mode on base consoles for you was "I COULD be wrong about saying it's as quality mode on base console..." 🤔🤷
Listen if you read all your post seems Mafia is utterly garbage on Pro, how I should define such attitude?
 
Traversal stutters aren't sustained drops to mid 40s. That's genuine performance dips.
Of course they can be, look at the frame pacing or the curve of the fps progression to me not seems a case of gpu/cpu because the curve leans to be more variable. The Genuine perfomance dips expression doesn't make sense to me.
 
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Of course they can be, look at the frame pacing or the curve of the fps. Genuine perfomance dips doesn't means anything.

Frame pacing always look like that in DF graphs when game is between 30 and 60fps.

Both PS5 versions perform worse than Xbox version in this game, reason unknown.
 
Of course they can be, look at the frame pacing or the curve of the fps. Genuine perfomance dips doesn't means anything.

Travel or streaming stutters resolve themselves once the loading of the next chunk is done. See the Oblivion videos for traversal related spikes.

Here, you're seeing a lengthy segment of consistent mid 40s in the Mafia clip, it's basically the entire duration of that segment.
 
Travel or streaming stutters resolve themselves once the loading of the next chunk is done. See the Oblivion videos for traversal related spikes.

Here, you're seeing a lengthy segment of consistent mid 40s in the Mafia clip, it's basically the entire duration of that segment.
You think it's a coincidence the horse is in full ride and the fps stutter happens just in those moments? That's why they are called traversal. And as faster are you, more frequents they are because more chuncks have to load. I can absure you on ps5 pro there are just such stutters than "real" fps drops because I finished it. IMO ps5 version probably has just more traversal stutter than fps isdues, I call it. It's not the first time Tom make such mistake.
 
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You think it's a coincidence the horse is in full ride and the fps stutter happens just in those moments? That's why they are called traversal. And as faster are you, more frequents they are because more chuncks havs to load. I can absure you on ps5 pro there are just such stutters because I ended it. IMO ps5 version probably has just more traversal stutter than fps isdues, I call it. It's not the first time Tom make such mistake.

Traversal stutters are much shorter:

TFNmgg7xFkz155U7.jpg
 
Traversal stutters are much shorter:

TFNmgg7xFkz155U7.jpg
That's not exactly true. Depends how much area you traversal and to the speed of the traversal. There are sessions on Mafia where the game become practically a racing, stutters are mostly there from my personal experience.
 
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Listen if you read all your post seems Mafia is utterly garbage on Pro, how I should define such attitude?
Better you should define your attitude of distorting and trying to avoid the problem when you've been discovered...😉
Anyone who reads what I've said and has a bit of common sense will understand how I was correcting you and simply saying PERF mode PS5Pro = QUALITY Mode base consoles in Mafia is completely untrue. I've only listed the real differences , and for you to get that impression, in any case, exposes you when you claimed they were the same. 🤦

And (i repeat It you again ) that's why it can be said that the performance results of Mafia and MGS on PRO are completely comparable because they show many similarities when compared to the results of the base consoles in these same games.
 
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So why didn't said ps5 pro version runs worse than Series X? Furthermore seems more a traversal stutter of UE5 than a fps issue.
He says the performance of the Pro and PS5 are similar.

Series X>PS5=Pro when it comes to performance.
 
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Better you should define your attitude of distorting and trying to avoid the problem when you've been discovered...😉
Anyone who reads what I've said and has a bit of common sense will understand how I was correcting you and simply saying PERF mode PS5Pro = QUALITY Mode base consoles in Mafia is completely untrue. I've only listed the differences, and for you to get that impression, in any case, exposes you when you claimed they were the same. 🤦

And that's why it can be said that the performance results of Mafia and MGS on PRO are completely comparable because they show many similarities when compared to the results of the base consoles in these same games.
Better you not talking of attitude believe me. Go to reread your posts and how much you like to exacerbate or dramatize the whole matter. I already said to you that I was wrong but you persist to repeat just that ignoring the rest I said. Eh.
 
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That's not exactly true. Depends how much area you traversal and to the speed of the traversal. There are sessions on Mafia where the game become practically a racing, stutters are mostly there from my personal experience.

Mate.

Traversal stutter is not happening all the time. It happens when you transition from one chunk loaded into memory / storage onto another.

The Mafia drops are not traversal stutter, the video or DF's commentary would have cited it as such. That game has severe CPU and GPU related drops, realistically there shouldn't be GPU drops on the Pro over Series X but it's either a lack of optimization or some other underlying bottleneck on the PS versions that's making it run worse even on the Pro compared to SX.
 
He says the performance of the Pro and PS5 are similar.

Series X>PS5=Pro when it comes to performance.
More or less. Never mentioned ps5 pro to be the worse. Now I can't be wrong but it's quite weird you forget to mention series X beating ps5 pro when they like bold such stuff. I'm leaning to believe maybe ps5 pro it's not worse in others scenario. But sure I could be wrong.
 
More or less. Never mentioned ps5 pro to be the worse. Now I can't be wrong but it's quite weird you forget to mention series X beating ps5 pro when they like bold such stuff. I'm leaning to believe maybe ps5 pro it's not worse in others scenario. But sure I could be wrong.
The Pro isn't necessarily the worst. It's just comparable to the regular PS5 in performance. Bojji was saying the SX version has better performance than the Pro, which it does.
 
Mate.

Traversal stutter is not happening all the time. It happens when you transition from one chunk loaded into memory / storage onto another.

The Mafia drops are not traversal stutter, the video or DF's commentary would have cited it as such. That game has severe CPU and GPU related drops, realistically there shouldn't be GPU drops on the Pro over Series X but it's either a lack of optimization or some other underlying bottleneck on the PS versions that's making it run worse even on the Pro compared to SX.
Dude. With all respect Tom is not the first time who can't discern chunk loaded stutter to fps perfomance isses. But sure take DF as the holy bible. The only thing I can say to you, I have the game such issues happens when you rising the horse or the car at fast pacing. But sure DF the tech experts are always right, it's just a coincidence and let's go on.
 
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Better you not talking of attitude believe me. Go to reread your posts and how much you like to exacerbate or dramatize the whole matter. I already said to you that I was wrong but you persist to repeat just that ignoring the rest I said. Eh.

Dude, please take a look at your contribution to this thread it's ridiculous..
And now pointing fingers and resorting to the typical "DF has bias and they are inept". The only one who doesn't dodge the issue, deny evidence, and make excuses for arguments when are corrected is you...

🤦
 
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Dude. With all respect Tom is not the first time who can't discern chunk loaded stutter to fps perfomance isses. But sure take DF as the holy bible. The only thing I can say to you, I have the game such happens when you rising the horse or the car at fast pace. But sure DF the tech experts are always right and let's go on.

We're in a DF thread talking about multiple DF videos.

If you have something to share that says otherwise, you have the floor. Any other channel, tech video, source that claims the Mafia drops are traversal stutters. Anything more than "trust me bro".
 
We're in a DF thread talking about multiple DF videos.

If you have something to share that says otherwise, you have the floor. Any other channel, tech video, source that claims the Mafia drops are traversal stutters. Anything more than "trust me bro".
I mean so I can't say to me seems more traversal stutter than performance issue and I seen enough videos of Tom where he missed such issues to say imo he is wrong as always? I thought I was in a forum. You people give to much credit to youtube channels eh.
 
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I mean so I can't say to me seems more traversal stutter than performance issue and I seen enough videos of Tom where missed such issues to say imo he is wrong as always? Ok dude.

UE5 works ballpark identically on both consoles. If they were engine related traversal stutters, the Xbox versions would be effected just the same.

why don't we we move on let it go GIF by Obama
 
UE5 works ballpark identically on both consoles. If they were engine related traversal stutters, the Xbox versions would be effected just the same.

why don't we we move on let it go GIF by Obama't we we move on let it go GIF by Obama
That's absolutely false why you even said that. If you don't agree it's fine but a lot of things you said about traversal stutter even in the previouses posts aren't exactly corrects. Oh the laugh gif the most deeper argumentation who know tech shit you can't even elaborate.
 
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That's absolutely false why you even said that. If you don't agree it's fine but a lot of things you said about traversal stutter aren't exactly corrects.


Ok. I'm 90% convinced that you're doing some kind of elaborate social experiment kind of trolling here. I just can't prove it, lol.

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Traversal stutter hits all platforms exactly the same in the same spots.

Here's another UE5 game example having the same stutter on 3 different console configs.

Look at both the frame rate and frame time graphs.


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