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Digital Foundry: Xbox Scorpio

wachie

Member
Out of interest.

With this being Polaris and Jaguar with heavy customisation. What does that say about the cost of producing each wafer? To me, sounds like MS have dodged a bullet (cost) by forgoing Ryzen and Vega altogether while achieving the same results. Right?
Using Vega would possibly be similar in die size but Zen cores are larger. It would be impossible fit a 8 core Zen in a 400mm2 die while keeping the GPU target specs at 6TF.
 
Can developers use all that extra sauce? That is, will there be games developed exclusively for Scorpio or will it mainly be used for a smooth OS and optimization/4K rendering of games?
 

quest

Not Banned from OT
Out of interest.

With this being Polaris and Jaguar with heavy customisation. What does that say about the cost of producing each wafer? To me, sounds like MS have dodged a bullet (cost) by forgoing Ryzen and Vega altogether while achieving the same results. Right?

Until MS provides proof we should assume outside the memory controller and 4 CUs there is no customization beyond the ps4 pro. I guess makes sense cut the R&D budget to get costs down to hit 399.99. I am assuming they got great pricing on this since it is recycled old tech from the pro. It's a shame Scorpio could been great instead of solid. I'll probably end up getting one because of the extra ram. I guess no Vega killed my excitement would loved to see what Vega would do in a closed box.
 

mcrommert

Banned
Can developers use all that extra sauce? That is, will there be games developed exclusively for Scorpio or will it mainly be used for a smooth OS and optimization/4K rendering of games?

For the one millionth time since they announced it... No exclusives save some vr titles

Until MS provides proof we should assume outside the memory controller and 4 CUs there is no customization beyond the ps4 pro. I guess makes sense cut the R&D budget to get costs down to hit 399.99. I am assuming they got great pricing on this since it is recycled old tech from the pro. It's a shame Scorpio could been great instead of solid. I'll probably end up getting one because of the extra ram. I guess no Vega killed my excitement would loved to see what Vega would do in a closed box.

Since they present without proof I will make up stuff without proof

Okay thread is no longer fun.. Just nonsense repeated ove and over
 

Strootman

Member
Forza also ran at 60fps on the XB1 CPU, that doesn't change that the CPU is weak and a bottleneck for the rest of Scorpio.

It's simple.

Games that are running 900p/1080p and 60fps on X1, will run at 4K and 60 fps on xbox scorpio.

Games that are running at 900p/1080p and 30fps, will run at 4K and 30 fps on xbox scorpio.

So games like Halo 5, Overwatch, Forza Motorsport, DOOM, and others, will be able to run at 4K/60 fps.

The good thing is that, besides the bumb in resolution, there will be room for other improvements like better textures.
 

Caayn

Member
It's simple.

Games that are running 900p/1080p and 60fps on X1, will run at 4K and 60 fps on xbox scorpio.

Games that are running at 900p/1080p and 30fps, will run at 4K and 30 fps on xbox scorpio.

So games like Halo 5, Overwatch, Forza Motorsport, DOOM, and others, will be able to run at 4K/60 fps.

The good thing is that, besides the bumb in resolution, there will be room for other improvements like better textures.
I know, but that's all GPU related.
 

Rains

Member
November when ever this comes out is going to be intresting to say the least i hope for the fans it lives up to the hype because if this can plus ultra at 4k/30fps or as with forza 6 its impressive specs a side the games at e3 are what matters and price
 

Chobel

Member
Can developers use all that extra sauce?(1) That is, will there be games developed exclusively for Scorpio (2) or will it mainly be used for a smooth OS and optimization/4K rendering of games? (3)

1) Yes
2) No
3) Developers can use the extra power to improve the games beyond just resolution/framerate.
 
Forza also ran at 60fps on the XB1 CPU, that doesn't change that the CPU is weak and a bottleneck for the rest of Scorpio.

Okay then. If we are limited to 60 fps gaming on the Scorpio because of a CPU bottleneck then I'm okay with that. I'm not even sure if my tv can take any higher frame rates. Never tried.
 

wachie

Member
Just to take the heat off of Matt, he's not the only person calling out the CPU.
Again, disagree.

"Largely" people expected Vega to be powering the Scorpio at a minimum, forget Zen and HBM. The general expectation was that Polaris would be too hot (it is) and Vega would solve that issue, sadly it didn't come to pass.

Regarding 4K games, I called Forza 5/6 to be possible at 4K last year. Pretty sure the no 4K talk was centering on current graphic intensive titles, if not then it was silly.

It met my expectations but my expectations were very low - everything is by the numbers and "just" barely there. The only surprise Microsoft can spring me is the pricing, let's see.

I didn't mean they would cut them a cheque, more like an exclusive to get them the hits etc. Nobody is losing it that DF is impressed. The Pro coverage didn't impress me, it's still running a Jaguar, like Scorpio. In effect, we got two nice mid-cycle bumps from Sony and Microsoft that are essentially crippled by a weak CPU.

Jaguar and a Polaris barely hitting 6TF (because that was promised) screams underwhelming. I'm not disappointed by the GPU much more so than the CPU. Heck, I feel pity for the PS4 Pro GPU for having to work with those cores, this is an even beefier GPU again stuck with those shitty cores.

I called the following

Polaris GPU
(not) Zen cores
GDDR5X
12GB
no ESRAM
Forza 5/6 at 4K 60fps

while people like AmyS, Proelite and others argued for Vega, Zen, HBM etc. I expected Microsoft to spring a surprise on atleast one of those fronts hence the disappointment. Today feels just by the numbers, actually barely by the numbers. If this isnt priced at $399 then its ripe for Sony to take the upper console segment by just dropping the price on the Pro.
You didnt read my post then.

I expressed my disappointment with the PS4 Pro CPU as well which is also a custom Jaguar running at higher clocks. That balanced is purely compromise and the Scorpio takes it to whole new level of compromise.
 

Caayn

Member
Exactly... A major change in cpu would be useless as these games need to run on Xbox one also
It wouldn't. Better CPU would be able to result in better draw distances(also for shadows), more objects on screen, higher framerates, etc. without even needing to create new/higher quality assets.

It'd still be able to run on the base XB1. Just scaled down, like we've seen happening for ages in this industry.

I'm fine with Scorpio overall although I'd lie if I said that I was fine with the CPU.
 

Marmelade

Member
Guys, it's OK to know what is in Scorpio.

It's OK to be disappointed.

It's OK to be excited.

The performance looks to be technically impressive for what they're using.

Just a thread full of people banging their heads against a brick wall now, lol.

Microsoft, we'd like details on those 60 changes to enable better discussion ��...if you don't mind.

No idea how people can be disappointed.
MS came out saying they would be making a console with 8 cores, a 6TF GPU and memory bandwidth of 320GB/s and that's what they're gonna release
In the meantime we also had info from AMD that there was no semi-custom Zen planned for 2017 so Zen was out
People who couldn't keep their expectations in check only have themselves to blame
 

timlot

Banned
Kind of a shame the dx12/d3d12 implementation is just the same thing they did already with Xbone. Seemed like it was such a big deal at first.

I know its convenient to leave out, but its important to note none the less...

"Scorpio's Command Processor provides additional capability and programmability beyond what Xbox One/Xbox One S can do. We plan to take advantage of this in the future."
-Microsoft's Andrew Goossen
 

EvB

Member
Where am I wrong both are Polaris jaguar the difference is in clocks 4 CUs and memory controller. If pure facts are a new low that is fine by me.

Saying that it was recycled from the pro doesn't make it a pure fact Mr. Trump
 
I can't wait for the day that we can get past the Jag being a bottleneck.

It is a bottleneck and it is disappointing... compared to the idea of a Scorpio with Zen because you could have gotten better Performance at higher framerates and WITH higher fidelity graphics as well, EASIER. Period.

As it is though, the CPU is absolutely not as much of a bottleneck at all for utilizing the extra power with the new gpu and RAM that have been added... in terms of graphical fidelity. It will not stop games from looking great and better than the Pro versions since there is no 4K mandate on devs (Yes I think MS 4K marketing is silly) and they can use CB rendering as well which would allow Scorp to utilize the rest of it's power advantages in graphical bells and whistles.

As it stands, in terms of performance only, you could probably look at the Pro and expect Scorp to perform more stable. That is where fps might fluctuate on the Pro or where it might have bad pacing you could probably expect to see that be stable, smooth and buttery, on Scorp. I don't think it's going to be a huge fps difference but a more stable experience is absolutely something to look forward to in just that regard.

I think this conversation would be much more interesting if we focused on those other things like the RAM etc. and what they could mean for games in terms of bells and whistles until we get more info about the changes made to the cpu and if it would actually effect anything more..
 
1) Yes
2) No
3) Developers can use the extra power to improve the games beyond just resolution/framerate.

Seems disappointing for those of us that are looking for gaming experiences that go beyond just higher resolutions and fancy graphics. How will this make the interactions with NPCs in an Elder Scrolls game better? How will this make the detail and enormity of a city in GTA more impressive?

They can't use the power on that kind of improvement because it is too close to the core of the game engine and make it unplayable on the older hardware.
 

icespide

Banned
Seems disappointing for those of us that are looking for gaming experiences that go beyond just higher resolutions and fancy graphics. How will this make the interactions with NPCs in an Elder Scrolls game better? How will this make the detail and enormity of a city in GTA more impressive?

They can't use the power on that kind of improvement because it is too close to the core of the game engine and make it unplayable on the older hardware.
that's never what these mid-gen consoles were about. To expect otherwise is foolish
 

anothertech

Member
It's simple.

Games that are running 900p/1080p and 60fps on X1, will run at 4K and 60 fps on xbox scorpio.

Games that are running at 900p/1080p and 30fps, will run at 4K and 30 fps on xbox scorpio.

So games like Halo 5, Overwatch, Forza Motorsport, DOOM, and others, will be able to run at 4K/60 fps.

The good thing is that, besides the bumb in resolution, there will be room for other improvements like better textures.
Interested to see how games with dynamic res actually work on the Scorpio. Considering they don't run 1080 on the Xbone most of the time, but cater more to the 60fps side. I imagine ms will work some kind magic to make the game look amazing despite the 60fps
 

Hoo-doo

Banned
Seems disappointing for those of us that are looking for gaming experiences that go beyond just higher resolutions and fancy graphics. How will this make the interactions with NPCs in an Elder Scrolls game better? How will this make the detail and enormity of a city in GTA more impressive?

They can't use the power on that kind of improvement because it is too close to the core of the game engine and make it unplayable on the older hardware.

These kind of changes were never, ever in the cards.

The fact that it doesn't live up to these expectations isn't on Microsoft, it's on you.
 
So games like Halo 5, Overwatch, Forza Motorsport, DOOM, and others, will be able to run at 4K/60 fps.

The good thing is that, besides the bumb in resolution, there will be room for other improvements like better textures.

I'm personally happy that if for games like those, Scorpio can do 4K native 60fps with higher quality assets and other graphical improvements. Yes, not every game will reach 4K native 60fps, as some devs will of course prioritise other things and they are free to do so. Whether people knew or expected Scorpio would be this powerful or not is neither here nor there to me now, I'm eagerly looking forward to getting and playing on my Scorpio :)
 

Strootman

Member
Interested to see how games with dynamic res actually work on the Scorpio. Considering they don't run 1080 on the Xbone most of the time, but cater more to the 60fps side. I imagine ms will work some kind magic to make the game look amazing despite the 60fps

Games with dynamic res will play at the target res. Halo 5 or the witcher 3 will play always at 1080p on scorpio.
 
I am assuming they got great pricing on this since it is recycled old tech from the pro.

1234.gif


Jesus I knew this thread got bad but this is next level manure.
 

Space_nut

Member
Don't forget they also cranked up settings and gpu load hit about 80% without optimizing code. this is on early sdk as well.

Exactly

That ForzaTech demo had Dynamic weather, 4k assets, better car models, etc and had a lot of gpu resources left. Forza 6 was already taxing og XB1 but Scorpio is running it way better with room to spare
 

Marmelade

Member
Seems disappointing for those of us that are looking for gaming experiences that go beyond just higher resolutions and fancy graphics. How will this make the interactions with NPCs in an Elder Scrolls game better? How will this make the detail and enormity of a city in GTA more impressive?

They can't use the power on that kind of improvement because it is too close to the core of the game engine and make it unplayable on the older hardware.

You were looking for a new generation console, something neither the Pro or Scorpio are
 

timlot

Banned
Where am I wrong both are Polaris jaguar the difference is in clocks 4 CUs and memory controller. If pure facts are a new low that is fine by me.

Which makes PS4Pro look even worse. XB1 and PS4 had different gpu architectures bonaire vs pitcairn. So a performance difference would be expected. It would be one thing if Scorpio was zen/vega for there to be a 40%-50% difference. But if both are using jaguar/polaris yet MS engineers designed a system with such a gulf in power speaks to how Sony either rushed or more likely cheaped out on the design of PS4Pro. I think the exclusion of a UHD bluray drive in there "Pro" version brings credence to Sony being frugal on the design.
 
Man, since Microsoft has said that devs are free to use the extra horse power how they want, the idea of a dev using checkerborad the scoprio and using the extra horsepower for effects, physics, etc. Damn :eek:.
 

djnewwest

Banned
Which makes PS4Pro look even worse. XB1 and PS4 had different gpu architectures bonaire vs pitcairn. So a performance difference would be expected. It would be one thing if Scorpio was zen/vega for there to be a 40%-50% difference. But if both are using jaguar/polaris yet MS engineers designed a system with such a gulf in power speaks to how Sony either rushed or more likely cheaped out on the design of PS4Pro. I think the exclusion of a UHD bluray drive in there "Pro" version brings credence to Sony being frugal on the design.

Glad I didn't buy a Pro, just seems so half assed compared to Scorpio.
 

Madness

Member
You were looking for a new generation console, something neither the Pro or Scorpio are

This. It is like these people are not understanding this was a way for Xbox One gamers not to be stuck with 720p or 900p games that also have issues with framerates. Now they will get more 1080p/60 or even 4k/30 or 4k/60 ability to play games, closer to PC high or ultra settings.

This will not magically make any game you want better because like Phil wants, each game on Scorpio must be feature parity to base Xbox One. PS4 Pro and Scorpio have enough power to blow us away with games if they wanted to. Remember what 343 achieved in 2012 with Halo 4 on 360? Now imagine if they could use all of Scorpio's power and not worry about base Xbox One. Imagine what Guerilla would have done with Horizon Zero Dawn if they didn't have to ensure it worked flawlessly on PS4.

The good stuff will come the next real generation break which will now be started by Sony. Scorpio has full BC and even makes previous xbox one games better with its texture filtering and whatnot. Whereas the Pro really doesn't do much for the PS4 base, there is no real BC. The next PS5 will be ultra powerful and that would be when the generation starts for those who want more NPC's or blah blah. To move away from jaguar cpu architecture.
 

Hoo-doo

Banned
Which makes PS4Pro look even worse. XB1 and PS4 had different gpu architectures bonaire vs pitcairn. So a performance difference would be expected. It would be one thing if Scorpio was zen/vega for there to be a 40%-50% difference. But if both are using jaguar/polaris yet MS engineers designed a system with such a gulf in power speaks to how Sony either rushed or more likely cheaped out on the design of PS4Pro. I think the exclusion of a UHD bluray drive in there "Pro" version brings credence to Sony being frugal on the design.

Depending on how you look at it, it either makes the Scorpio or the Pro look bad. Everyone wins in this discussion.
 
Man, since Microsoft has said that devs are free to use the extra horse power how they want, the idea of a dev using checkerborad the scoprio and using the extra horsepower for effects, physics, etc. Damn :eek:.

Don't get carried away, You'll only be disappointed. The games will be gorgeous and run smoothly but lets not start dreaming of next gen experiences. We'll see the best versions of the current games and that's it.
 

mrklaw

MrArseFace
Am I crazy if I think it (and ps pro) are actually fairly balanced systems? Yes, it would have been nice to have a faster CPU, but considering these are designed to play games designed around a jaguar CPU, but to drive them at 4x the resolution, they seem about right. The GPU will always be the majority of the silicon and while that is amplified here compared to XB1/PS4, that is just a factor of needing to generate a 4k output.
 

Kssio_Aug

Member
Why yes, because we all know what they could've achieved with Ryzen+Vega architecture in a closed box system lol.

I don't know why even bothering answering like this. Not everyone here knows how this tech works, maybe he only wants to understand it. No need to act all sarcastic.

Seems disappointing for those of us that are looking for gaming experiences that go beyond just higher resolutions and fancy graphics. How will this make the interactions with NPCs in an Elder Scrolls game better? How will this make the detail and enormity of a city in GTA more impressive?

They can't use the power on that kind of improvement because it is too close to the core of the game engine and make it unplayable on the older hardware.

Well, Scorpio or PS4 Pro were never meant to be next-gen consoles. Still, I would say Scorpio may not disappoint if it delivers the great improvements DF said it may (supersampling, 4k, better fps, and overall improvements even at X360 titles).
 

geordiemp

Member
Which makes PS4Pro look even worse. XB1 and PS4 had different gpu architectures bonaire vs pitcairn. So a performance difference would be expected. It would be one thing if Scorpio was zen/vega for there to be a 40%-50% difference. But if both are using jaguar/polaris yet MS engineers designed a system with such a gulf in power speaks to how Sony either rushed or more likely cheaped out on the design of PS4Pro. I think the exclusion of a UHD bluray drive in there "Pro" version brings credence to Sony being frugal on the design.

Sony was conservative on clocks for heat and TDP. I am eager to see what temps Scorpio gets to when pushing a demanding game from a tech stand point, it is interesting.

maybe TSMC runs cooler than Global F. But you are being a bit unfair with cheaped out, MS are just pushing clocks and thermals here. Got to love MS for that, they do push the boat.

Credit where its due, Scorpio Bandwidth looks lovely.
 
These kind of changes were never, ever in the cards.

The fact that it doesn't live up to these expectations isn't on Microsoft, it's on you.

Which is why both of them should have stuck with releasing an entirely new generation every 4-5 years instead of moving to whatever this is. How long until we do get those things I mentioned after Scorpio comes out? 3 more years? 4?
 
Which makes PS4Pro look even worse. XB1 and PS4 had different gpu architectures bonaire vs pitcairn. So a performance difference would be expected. It would be one thing if Scorpio was zen/vega for there to be a 40%-50% difference. But if both are using jaguar/polaris yet MS engineers designed a system with such a gulf in power speaks to how Sony either rushed or more likely cheaped out on the design of PS4Pro. I think the exclusion of a UHD bluray drive in there "Pro" version brings credence to Sony being frugal on the design.
Yeah, thats why Pro has Vega wavefront scheduler and Vega shader cores making the gpu more efficient...
 

Kayant

Member
Glad I didn't buy a Pro, just seems so half assed compared to Scorpio.

Which makes PS4Pro look even worse. XB1 and PS4 had different gpu architectures bonaire vs pitcairn. So a performance difference would be expected. It would be one thing if Scorpio was zen/vega for there to be a 40%-50% difference. But if both are using jaguar/polaris yet MS engineers designed a system with such a gulf in power speaks to how Sony either rushed or more likely cheaped out on the design of PS4Pro. I think the exclusion of a UHD bluray drive in there "Pro" version brings credence to Sony being frugal on the design.
And we back to square one again with this nonsense...
 

E-Cat

Member
Seems disappointing for those of us that are looking for gaming experiences that go beyond just higher resolutions and fancy graphics. How will this make the interactions with NPCs in an Elder Scrolls game better? How will this make the detail and enormity of a city in GTA more impressive?

They can't use the power on that kind of improvement because it is too close to the core of the game engine and make it unplayable on the older hardware.
You need to realize that we're still in the same console gen. No matter what MS says. It's not disappointing for what it is, a mid-gen refresh.
 
You were looking for a new generation console, something neither the Pro or Scorpio are

Sadly this. I made a post a while back about how consoles generally hold the entire industry back,

"If anything traditional console generations are doing more harm than good if we are talking about graphics and such. Consoles hold the industry back in terms of multiplatform games at the planning stages having to think about the lowest denominator. Heck, I'd say it even effects first party games not being able to make huge distinctive leaps with their sequels over the span of the gen. Not to mention all the time and effort and money spent trying to eek out as much of the power of the consoles as they can over the long gens.

PC if I am not mistaken doesn't have this problem and has always been the definitive place to play games and that is more like an iterative space than traditional console gens. This has remained true no matter the generation consoles where on. This has a lot to do with the way games on PC scale to various types of hardware which MS at least has specifically mentioned they are utilizing for Scorpio from here on out for launching all games on Xbox One as well. I see no reason that with the iterative console approach (if it is indeed where we are headed) that we shouldn't be looking at it more (not exactly) like GPU's releasing for PC and being able to reach further fidelity in games with each one sooner/faster than we could before with traditional gens.

So, as a PC only gamer, I very much welcome these new iterative consoles because they will be raising the bar graphics wise for me as well much sooner than normal.

NOTE: This is more for those who understand the impact that RAM and such have on games and what avenues having more opens up for development possibilities during the planning stages."

It's just too bad that we are still stuck with Jag on the most recent of the iterative consoles.

A better CPU at the LCD would allow more devs to utilize it to do the things that poster was talking about and more. You can do some amazing things as is, but you have to be extremely clever and take shortcuts and it cost time and money which a faster CPU would alleviate to a great extent.

I know I saw an article on the implications of a faster CPU in game dev but I can't remember for the life of me what it was and now I can't find it. Would be great if someone more knowledgeable than I could give more info on this though.
 

andycapps

Member
It's simple.

Games that are running 900p/1080p and 60fps on X1, will run at 4K and 60 fps on xbox scorpio.

Games that are running at 900p/1080p and 30fps, will run at 4K and 30 fps on xbox scorpio.

So games like Halo 5, Overwatch, Forza Motorsport, DOOM, and others, will be able to run at 4K/60 fps.

The good thing is that, besides the bumb in resolution, there will be room for other improvements like better textures.

Games would have to be patched to run in 4K. That doesn't just happen automatically. If they support dynamic resolution, they'll like max out whatever the supported resolution was in the engine. And framerates will certainly be more stable.
 

tuxfool

Banned
Which is why both of them should have stuck with releasing an entirely new generation every 4-5 years instead of moving to whatever this is. How long until we do get those things I mentioned after Scorpio comes out? 3 more years? 4?

They are doing half step refreshes every 4 years. The IC business dictates that this is the best way forward for them. It should be noted that consoles launching in 2013 were using technology that existed on the PC in 2011.

The previous generation consoles used bleeding edge hardware when they launched.
 

Matt

Member
Which makes PS4Pro look even worse. XB1 and PS4 had different gpu architectures bonaire vs pitcairn. So a performance difference would be expected. It would be one thing if Scorpio was zen/vega for there to be a 40%-50% difference. But if both are using jaguar/polaris yet MS engineers designed a system with such a gulf in power speaks to how Sony either rushed or more likely cheaped out on the design of PS4Pro. I think the exclusion of a UHD bluray drive in there "Pro" version brings credence to Sony being frugal on the design.
This is a really silly position to take. A year of development (and a higher build cost) brings a lot of changes. A Scorpio released last year would be roughly the same as the Pro, maybe a bit more to correspond with a higher cost.
 
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