DigitalFoundry: Hands-on with PS4 1080p 30fps...!!

As much as I would prefer 60 FPS the expectation for next gen should at the very least is have a game running at a locked 30 FPS at 1080p. I will reserve judgement on these games until they actually release, at least they were running on PS4 hardware, I am sure they could have smoke and mirrored the games to make it show better at E3. However, these games are not finished and this E3 made that obvious, hopefully the next 4 months is enough time to optimize these games.
 
I'm gonna be that guy to bring this up, but PS4's floor demo's were actually running on PS4 hardware. Which does not have final OS more than likely and frame rate can change until launch of the games which is late October through December.

Xbox One games weren't even running on the xbox hardware;
Microsoft demoed Xbox One gameplay during E3 2013 this past week, and we even got to see some live gameplay for ourselves with Crytek’s Ryse. However, it seems Microsoft didn’t actually use the Xbox One to play these new games. Instead, it was discovered that Windows 7 gaming rigs equipped with NVIDIA GeForce 700-series GTX graphics were the ones running the show.

Yes, that’s the Windows 7 desktop on the screen, and there’s a gaming PC stuffed in the cabinet underneath. So were we being lied to? Well, not entirely, but the truth was incredibly bent. Electronic Arts COO Peter Moore said that the games being demoed on stage were running on comparable dev kit specifications, meaning that they weren’t running on final Xbox One hardware, but rather other machines that are comparable to the new console.Then again, running the games on a NVIDIA GeForce GTX 700 series card isn’t exactly comparable to the Xbox One, since the console uses AMD innards, but we digress. It’s rather interesting to see that Microsoft is using Windows 7 to run these games, rather than their newest Windows 8 OS, begging the question of whether Microsoft trusts their latest OS to perform in the heat of the moment.

http://www.slashgear.com/xbox-one-e3-demos-were-played-on-windows-gaming-pcs-15286627/

Yea, so some of these playthrough's will be smoother and ironed out before launch. I remember the first play through for the first Darksiders locked up, and had to be restarted, and slowed down a lot. But at launch all we had for problems mostly was screen tearing.

Look at the lock ups at this E3, Assassins creed locked up and that was running off of Ubisofts own set up. EA had to restart their demo because it crashed.

I would take these so called mini preview's of these unfinished games with a grain of salt. For both companies, but mostly people ragging on the whole 30 fps crap get over it.

At least Sony First party games were being more genuine in running on their own hardware, where Microsoft was demoing their's from Windows 7 box's! As if they don't trust the performance of their latest OS?

They fact that they basically showed game demo's like Sony did in February, Does indicate that they are indeed couple month's behind.
 
I think some Devs may still be running on a PS3 framework and engines have to be built from the ground up on x86 hardware.

This transition is looking painful as I would fully expect DriveClub to be 60fps at E3, easily.


Did you know the PS4 isn't out yet?
 
I'm quite sensitive to framerate so it's a shame that we're not getting 60 fps performance at the moment. This might change before launch and I think some devs can do that (evolution). I highly doubt the masses will care though, all about graphical power and that's what they will compare.
 
WOW@Warframe, 20 FPS really? How is this even possible? This thing run better than that on a GPUs that are half as powerful as the PS4 GPU.
Well yeah CPU does matter for some engines. i7-3930K@4,8GHz is an absolute beast of a CPU, compare that to the joke of a CPU in the PS4/X1. Even if most games don't really make use of the true power of CPU's on pc the gap is still huge. It probably does take some time and effort to adjust the engine.
 
There's plenty of time for optimizations. At least Sony's games were running on real hardware. Let's wait and see?

Knack will have a locked 60fps framerate, I imagine.
 
Bit of a bummer right now but the games are unfinished. I never take early builds at face value - they're either unoptimized and show bad or they're a vertical slices that oversells the final product. It's hard to believe that Knack wouldn't be polished as hell with a comparatively simpler art style and Cerny at the helm.

We'll see this fall.
 
I'm gonna be that guy to bring this up, but PS4's floor demo's were actually running on PS4 hardware. Which does not have final OS more than likely and frame rate can change until launch of the games which is late October through December.

Xbox One games weren't even running on the xbox hardware;

http://www.slashgear.com/xbox-one-e3-demos-were-played-on-windows-gaming-pcs-15286627/

Check the DF Xbone hands-on article. They said that Ryse was 100% running on an Xbone dev kit when they played it.
 
PS4 - 1080p, 30 FPS
Wii U - 1080p, 60 FPS

I'm just saying, that's either terrible coding, terrible design choices, or both. Turn down the graphics from a 10 to an 8 and double that framerate!

I don't its as easy as that but I would definitely prefer slightly less amazing graphics for a better frame rate.
 
I'm gonna be that guy to bring this up, but PS4's floor demo's were actually running on PS4 hardware. Which does not have final OS more than likely and frame rate can change until launch of the games which is late October through December.

Xbox One games weren't even running on the xbox hardware;



http://www.slashgear.com/xbox-one-e3-demos-were-played-on-windows-gaming-pcs-15286627/

Yea, so some of these playthrough's will be smoother and ironed out before launch. I remember the first play through for the first Darksiders locked up, and had to be restarted, and slowed down a lot. But at launch all we had for problems mostly was screen tearing.

Look at the lock ups at this E3, Assassins creed locked up and that was running off of Ubisofts own set up. EA had to restart their demo because it crashed.

I would take these so called mini preview's of these unfinished games with a grain of salt. For both companies, but mostly people ragging on the whole 30 fps crap get over it.

At least Sony First party games were being more genuine in running on their own hardware, where Microsoft was demoing their's from Windows 7 box's! As if they don't trust the performance of their latest OS?

They fact that they basically showed game demo's like Sony did in February, Does indicate that they are indeed couple month's behind.

Only one game has been demonstrated and confirmed to have been running on PC hardware. Lococycle - which looks TERRIBLE.
 
I'm gonna be that guy to bring this up, but PS4's floor demo's were actually running on PS4 hardware. Which does not have final OS more than likely and frame rate can change until launch of the games which is late October through December.

Xbox One games weren't even running on the xbox hardware;



http://www.slashgear.com/xbox-one-e3-demos-were-played-on-windows-gaming-pcs-15286627/

Yea, so some of these playthrough's will be smoother and ironed out before launch. I remember the first play through for the first Darksiders locked up, and had to be restarted, and slowed down a lot. But at launch all we had for problems mostly was screen tearing.

Look at the lock ups at this E3, Assassins creed locked up and that was running off of Ubisofts own set up. EA had to restart their demo because it crashed.

I would take these so called mini preview's of these unfinished games with a grain of salt. For both companies, but mostly people ragging on the whole 30 fps crap get over it.

At least Sony First party games were being more genuine in running on their own hardware, where Microsoft was demoing their's from Windows 7 box's! As if they don't trust the performance of their latest OS?

They fact that they basically showed game demo's like Sony did in February, Does indicate that they are indeed couple month's behind.

You really think you're the first guy to bring that up? It's in the fucking article. That's why they specifically only compare it to xbone games that were running on the actual hardware.
 
Unfinished launch game...nothing new here, folks.
In fact, big third party developers will smack first party collegues from either console during the first year or so. The likes of Dice and Ubisoft have optimized their engines and tools for far longer, and have been ready for quite some time now.
 
And so was infamous... One is a no day night , no weather linear game. Other is an open world game.

Still Forza5 looked impressive while infamous showed some issues like we can see in post#241.

beside two , rest were all not on XBI.

Nothing wrong with it, business as usual. But i think it was more than two, right? No need to exaggerate.
 
There's really nothing to talk about. The games are clearly still in development and considering it was running 100% of PS4 hardware compared to the xbone which wasn't, I wouldn't put too much stock in those previews. It's like saying all the xbone titles are guaranteed to run like shit because at E3 all the games were run on PC's and not actual xbone hardware.
 
Unfinished launch game...nothing new here, folks.
In fact, big third party developers will smack first party collegues from either console during the first year or so. The likes of Dice and Ubisoft have optimized their engines and tools for far longer, and have been ready for quite some time now.


i hope MGSV runs at 60fps
 
There's really nothing to talk about. The games are clearly still in development and considering it was running 100% of PS4 hardware compared to the xbone which wasn't, I wouldn't put too much stock in those previews. It's like saying all the xbone titles are guaranteed to run like shit because at E3 all the games were run on PC's and not actual xbone hardware.
Not true.
 
I guess many have not been through a console launch. Well welcome to a console launch most are not that good. This is the second generation in a row with out a epic launch game unless you count Wii sports as one.

It seems like it was just really bad timing with Sony their top end teams brought out games this year and be a while before they reload for next generation. Honestly TLoU should of been a PS4 launch title instead of a summer PS3 game. Once the top end Sony teams start showing off games people will forget the launch. Just like last generation.
 
The first page of GAF replies made me think I was reading a different article.

Honestly, this sucks to me. Don't get me wrong, I'm loving the PS4 in general, but I feel like there's absolutely zero excuse for non-60fps games this generation. Graphics, yeah, they look great. They looked great on 360 and PS3, too. But there's a threshold point where I'd rather have a double in framerate than a marginal boost in visuals.

I even prefer 60fps to 1080p. The framerate directly impacts the gameplay, and is, by far, the most important visual element of a game, in my opinion. I love good graphics, I love high resolution. But neither of those impact the gameplay.

I'll be thoroughly disappointed if 60fps isn't the norm on the Xbone and PS4. Especially when even Nintendo recognizes the importance of 60fps in most of their first party games.
 
Still Forza5 looked impressive while infamous showed some issues like we can see in post#241
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Infamous SS is open world and one of the most impressive games of the show. I don't know what you're implying...
 
give me 1080p 30fps locked. Not obsessed with framerate and give me better grfx. I'm good.

Yeah, same here. Killzone looks like a next gen game to me. Battlefield 4 (which I can't wait for) might hit 60fps, but it also looks like a slightly prettier Battlefield 3. Not a bad thing by any means, but it doesn't scream next gen to me. Neither does CoD Ghosts, Titan Fall, or any other cross gen title.
 
PS4 - 1080p, 30 FPS
Wii U - 1080p, 60 FPS

I'm just saying, that's either terrible coding, terrible design choices, or both. Turn down the graphics from a 10 to an 8 and double that framerate!

Yeah because that strategy worked so well for insomniac and his games this generation...
 
Still Forza5 looked impressive while infamous showed some issues like we can see in post#241.

Nothing wrong with it, business as usual. But i think it was more than two, right? No need to exaggerate.

Almost all games/demos/presentations (Xbone) were running on PCs.
 
High input lag is 1000% terrible and heres an example why.

If you want to fire a gun, you press a button, theres a period of lag, and the game reacts to it and you shoot. Maybe you want to have a feeling of weight or a delay like you're squeezing a trigger or something. Now, you'd be a total moron to simulate this by increasing the input lag. Because if the framerate is not 100% locked, the delay will be incosistent and will feel terrible. If you run at a variable ~20-30fps like Killzone 2 the input lag will be constantly changing. If you want a delay, you should have shortest input lag possible and implement a delay when the game receives the button press.

Anyway, the input lag in Killzone 2 was not intentional, it was a technical limitation that they largely fixed in Killzone 3. And it was much better for it.
 
why is everyone stating infamous is 60FPS? the article clearly states it's locked at 30. albeit an extraordinarily consistent 30fps.
 
The first page of GAF replies made me think I was reading a different article.

Honestly, this sucks to me. Don't get me wrong, I'm loving the PS4 in general, but I feel like there's absolutely zero excuse for non-60fps games this generation. Graphics, yeah, they look great. They looked great on 360 and PS3, too. But there's a threshold point where I'd rather have a double in framerate than a marginal boost in visuals.

I even prefer 60fps to 1080p. The framerate directly impacts the gameplay, and is, by far, the most important visual element of a game, in my opinion. I love good graphics, I love high resolution. But neither of those impact the gameplay.

I'll be thoroughly disappointed if 60fps isn't the norm on the Xbone and PS4. Especially when even Nintendo recognizes the importance of 60fps in most of their first party games.

You will be disapointed. 90% gamers don't give a fuck for framerate, they don't even care for a stable 30FPS. 20 to 30 is just fine.
 
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Infamous SS is open world and one of the most impressive games of the show. I don't know what you're implying...

??? look at the post i mentioned. Only saying there are technical issues. Nothing more. This is to judge objectively - if something is impressive is subjective.
 
Why is this article giving off the message that the ps4 can't so 60fps? Last I checked the specifications for the two next gen consoles were almost exactly the same.

It's kind of amusing how people are freaking out over this article. None of what was shown is a final build in terms of performance optimization. Devs of the games that were showcased in real time were probably told to aim for around a locked 30 fps if they couldn't do a consistent 60fps right now so they could keep the resolution at 1080p and detail effects high . So stop overreacting.

This article was written to incite a fanboy war.
 
Something of an aside, but I'm confused as to why people are impressed at Killer Instinct being 1080p60... when it kinda looks like ass compared to most other "next gen" titles.
 
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