ChoosableOne
ChoosableAll
In Bethesda games, being able to handle quests for conflicting factions simultaneously, like managing both UC and the Crimson Fleet missions at once, felt extremely nonsensical to me. I was quite put off by this absurdity while playing Starfield. Similar situation existed in Fallout 3(or was it New Vegas?), where you could carry out tasks for rival factions simultaneously. In Fallout 1-2, an entire town could become your enemy based on your choices; I once had to wipe out an entire town because of that . What are your thoughts on this? Wouldn't it be better if certain quests were canceled based on our choices?(check poll question first before vote)