Shadow Hog
Member
Well, you don't want to have the same WAD open in both programs at once. At least, not if both have unsaved data, because odds are good that something you'd do would be overwritten when you save in one while the other has data yet to save.
If I'm using custom art or audio assets, I tend to hop from one to the other fairly liberally. Typically I'll put the art I need into a resource WAD that Doom Builder is set up to look at, while keeping the map in a separate WAD. That way, if the resource WAD starts getting large, I don't have multiple copies of it for every revision of my map that Doom Builder was saving (kind of a waste of disk space, that).
There should be an option to refresh resource data from within Doom Builder, so I can click that if I added a new texture that I need ASAP; otherwise, it'd be picked up the next time I load up the map WAD.
If I'm using custom art or audio assets, I tend to hop from one to the other fairly liberally. Typically I'll put the art I need into a resource WAD that Doom Builder is set up to look at, while keeping the map in a separate WAD. That way, if the resource WAD starts getting large, I don't have multiple copies of it for every revision of my map that Doom Builder was saving (kind of a waste of disk space, that).
There should be an option to refresh resource data from within Doom Builder, so I can click that if I added a new texture that I need ASAP; otherwise, it'd be picked up the next time I load up the map WAD.