Dragoon En Regalia
Member
I hear Brutal Doom: Sperglord Edition's the preferred edit for some players disgruntled with Sergeant Mark's original. None of this matters since I'll probably be trying out GMOTA soon.
Disgruntled how? I didn't know people had a problem with it.I hear Brutal Doom: Sperglord Edition's the preferred edit for some players disgruntled with Sergeant Mark's original. None of this matters since I'll probably be trying out GMOTA soon.
Disgruntled how? I didn't know people had a problem with it.
people usually have a problem with Sargeant Mark
Seek out a cartridge of DOOM 64. Extract the WAD from the cartridge in a legal way. Download DOOM 64 EX. Profit.What's the consensus on Doom 64? Worth seeking out? It's the only console Doom I never beat (I had a Jaguar instead of an N64).
Incidentally, AVP for Jag was fantastic.
Brutalized Doom - Doom 2. It took me about 20 min to beat. So many ambushes.
Doom Center.can anyone help me think of this wad?
It was like basically a showcase of what you could do in the Doom engine, you could walk around a city and interact with different things. There was a bowling alley you could bowl in. And I swear it had an arcade with street fighter 2 in it (not an actual arcade gameplay, but I remember seeing EHonda for some reason).
I told you Plutonia is extremely great. It's just really difficult.
Onslaught is my favorite map
Played a couple hours of DOOM 2 multiplayer tonight using the ZDaemon launcher. Makes it so damn easy to find servers and get in. It even downloads the wad for you if it can find it on databases.
I should note Memento Mori and its sequel were actually made with co-op in mind :VI haven't parsed the rest of this thread, so if they've been mentioned please excuse me. Saw you guys talking about WADs and I have to chime in and suggest my favorites: Memento Mori and, to a lesser extent, it's sequel Memento Mori 2. It's been years since I've played them but at the time I found them to be far and away the best unofficial DOOM expansions.
So if you're looking for single player WADs check those out! For multiplayer we used to have tons of fun with Dwango5.
They're actually listed in the OP. Great WADs.I haven't parsed the rest of this thread, so if they've been mentioned please excuse me. Saw you guys talking about WADs and I have to chime in and suggest my favorites: Memento Mori and, to a lesser extent, it's sequel Memento Mori 2. It's been years since I've played them but at the time I found them to be far and away the best unofficial DOOM expansions.
So if you're looking for single player WADs check those out! For multiplayer we used to have tons of fun with Dwango5.
I'm gonna bookmark that. I always just stuck to this.One Man Doom's the best site for reviews of Doom WADS old and new. I now know about a few more interesting 1994 wads thanks to it (early stuff like stones.wad and subway.wad).
Well, more importantly, there's a game to Doom that can't be bettered elsewhere; I feel that, were it not for online persistent worlds (online Legos), Minecraft's main flaw (its small amount of content to build with at any given time) would show through easier. And talented artists stick to AutoCAD and 3D modelers anyway, since that gives them many more options. Doom just can't be replaced in that way.Doom mapping is better than Minecraft. The maps you can make is phenomenal
Oh wow. I love the look of this thing.WOW Guys, the adventures of Square.
THATS AMAZING looking. It looks so damn cartoonish and fun.
You're damn right. It looks less visually cluttered than MM8BDM, too, much more like Commander Keen (hint hint).
whynotboth.gifI was going to say a polished Chex Quest
Todd Hollenshead: I wasn't here when Romero was here. I did work with him a little bit when I was at Arthur Andersen, when he was still at id. But factually, there has been a separation from lore and truth, and I think Kushner fell into that with the book a little bit. I think part of that is probably publisher demands about for a book to sell, it's more important to be interesting than it is to get all the nuances of the facts correct. While I guess at least arguably that that interpretation is the correct one -- I think that's probably what John Romero would say -- at least based on what I understand from being here for seven years and knowing the guys before and afterwards is that's more of a romantic notion: Oh, we have one guy technology and one guy design, and they're sort of these polar opposites -- oil and water but they don't mix, and there was magic, and magic dust was sprinkled over the project, and boom, this seminal game came out of the conflict of these two personalities. It's almost Shakespearean in its approach to storytelling, and it does make for a good story, but I think that the reality was more mundane. There was magic because of a lot of things, but it didn't have to do with the guy who was Personality A and Personality B, and they're being roped together because of this one project.