Doom: The Dark Ages is a flop

Aren't all evolution of the previous version?

No. Eternal have a different gameplay unlike Doom 2016.

Enemy scales, weak point, low ammuniton all the time, forcing you to do melee, plataforming.

This is not Doom as far as I remember.

Now, if you are talking about graphics I can agree. Just some poor art direction choises here and there, making Doom less hellish and more colorful.
 
id needs to put Doom to sleep for a few years and maybe bring Quake back to the forefront of its portfolio. A Quake 1 remaster on modern tech would be amazing and when they return to Doom go back to its roots. Dark Ages isn't Doom, neither was Eternal and I say that as somebody who has put thousands of hours in and considers OG Doom by far the greatest game ever made.
 
No. Eternal have a different gameplay unlike Doom 2016.

Enemy scales, weak point, low ammuniton all the time, forcing you to do melee, plataforming.

This is not Doom as far as I remember.

Now, if you are talking about graphics I can agree. Just some poor art direction choises here and there, making Doom less hellish and more colorful.
This doesn't mean they can't evolve their engine in a new iteration.
 
Aren't all evolution of the previous version?
Think of dark ages and eternal as two separate evolution paths.

Eternal double downed on 2016 faster pace and glory kill-centric loop and ramped it up with grapplehooks, double jumps and evade bursts (think halo 5 on steroids)

Dark ages is slower, more defensive and more deliberate with a focus on parrying.

Edit: ah, you meant engine
 
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Enemy scales, weak point, low ammuniton all the time, forcing you to do melee, platforming.

Emphasis mine, but...

This is not a FPS that I want to play, Doom or otherwise.

I played about 5 minutes each of Eternal and Dark Ages and realized that they weren't the Doom game(s) I was looking for.
 
This doesn't mean they can't evolve their engine in a new iteration.

You are talking about the engine, but I'm talking about Doom overall.

I was very specific in my post, saying 'Eternal have a different gameplay unlike Doom 2016.'

Emphasis mine, but...

This is not a FPS that I want to play, Doom or otherwise.

I played about 5 minutes each of Eternal and Dark Ages and realized that they weren't the Doom game(s) I was looking for.

I played Doom 2016 and was expecting both Eternal and Dark Age to follow, but as I saw gameplay trailers and previews was pretty obvious this game is not Doom anymore. Good for those who like this new 'Doom', but I don't like at all.

Doom 2016 is the only one that come close to the Doom 2/TNT/Plutonia concept.
 
You're assuming those games would be better than what we got. It not a given.
They don't really have to be better. The issue is that people got enough Doom with the first game. I have no interest in the two sequels because "more of the same", and not really better than 2016 on top of it.

Just make different games. And before people tell me that they are different, who cares ? They are called Doom. At some point, you need to make something different and send the right message.
 
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They don't really have to be better. The issue is that people got enough Doom with the first game. I have no interest in the two sequels because "more of the same", and not really better than 2016 on top of it.

Just make different games. And before people tell me that they are different, who cares ? They are called Doom. At some point, you need to make something different and send the right message.
You're assuming everyone feels like yourself, which is fine of course but me personally loved Doom 2016 and would have liked more. Eternal did not scratch that itch but this one is a nice in-between.

Obviously i'm an outlier. You don't have to reinvent the wheel if the wheel does its job.
 
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Does for me 🤷‍♂️
Sure. But did you check the subject of this topic ? We are talking about the fact that both sequels have done less than the previous game. Even if it was great for you, objectively this wasn't the right path forward.
 
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Sure. But did you check the subject of this topic ?
Yes and in my eyes it's definitely not a flop. In fact i got a semi-on while playing certain parts.

That's all that counts

Edit: To respond to the edit, Who gives a shit? Eternal was a flop in my eyes, this was not, loved it.
 
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Yes and in my eyes it's definitely not a flop. In fact i got a semi-on while playing certain parts.

That's all that counts

Edit: To respond to the edit, Who gives a shit?
I don't really understand what's your point in the topic. It is fine enjoying a game that didn't sell well, sure. But how does it help with the discussion ?

This is like a topic about issues about the Joycon and you would say "works for me". Ok, cool story bro, but it doesn't mean the problem doesn't exist.

If you want to play more Doom games or whatever, this discussion is certainly interesting to have, rather than choosing straight up denial.
 
I don't really understand what's your point in the topic. It is fine enjoying a game that didn't sell well, sure. But how does it help with the discussion ?

This is like a topic about issues about the Joycon and you would say "works for me". Ok, cool story bro, but it doesn't mean the problem doesn't exist.

If you want to play more Doom games or whatever, this discussion is certainly interesting to have, rather than choosing straight up denial.
Be aware im on a train and have been heavily drinking since lunch so my arguments may not make sense.

Point stands in my brain though that Doom the dark ages gave me a hard on at times.
 
Be aware im on a train and have been heavily drinking since lunch so my arguments may not make sense.

Point stands in my brain though that Doom the dark ages gave me a hard on at times.
Happy you enjoyed the game, honestly.
Don't drive, stay safe.
 
LMAO.

Has to be a joke.

All you had to do was read two further posts:

Sure. But did you check the subject of this topic ? We are talking about the fact that both sequels have done less than the previous game. Even if it was great for you, objectively this wasn't the right path forward.

cireza cireza is 100% right. Eternal and TDA have performed worse than Doom 2016. TDA fell off so hard that outside of this thread I don't hear or see a single person talking about it. It came and went like a fart in the wind.

The only "joke" are the lengths you'll go to defend mediocrity.
 
All you had to do was read two further posts:



cireza cireza is 100% right. Eternal and TDA have performed worse than Doom 2016. TDA fell off so hard that outside of this thread I don't hear or see a single person talking about it. It came and went like a fart in the wind.

The only "joke" are the lengths you'll go to defend mediocrity.
Doom 2016 has made Eternal and TDA irrelevant, thats the joke. We get them from time to time.

Coming to topic, Eternal 100% performed better than 2016 on sales chart. TDA is a bit of a mixed bag, not sure where it stands.
 
My biggest gripe is it looks flat out boring. Slow paced, Shield ram over and over. Also $80:? Phew!
 
Sure, because the majority of developers haven't abandoned in house engines and switched to Unreal when a project flops right?
Id is not abandoning their own in house engine, the failure of this game is completely unrelated to their tech. It was their gameplay design decisions and the price.
 
I find it funny how many here would rather have a derivative experience than something with new mechanics. It certainly would have been easier for ID to make Doom 2016 over and over again, but thankfully we got some fresh experiences.
 
They don't really have to be better. The issue is that people got enough Doom with the first game. I have no interest in the two sequels because "more of the same", and not really better than 2016 on top of it.

Just make different games. And before people tell me that they are different, who cares ? They are called Doom. At some point, you need to make something different and send the right message.
Get enough…You got 3 games of 15 hours each in 9 years. A single open world RPG has more content than all of them combined.
 
I have enjoyed Doom The Dark Ages the most of any of the new Dooms. I like the shield gameplay, the counters, the throws, etc. I like the slower pace. I hated Doom Eternal.

Also:
Don't believe your lying eyes! Believe Vice.... and corporate spin!
 
I'm enjoying it a lot?
There are people trying to pretend everyone thinks it's a bad game. No, barely anyone think it's a bad game, most of us know it's a great game, some of us have it as our favorite in the franchise.

But I've seen a pattern: Some people are just salty that they can't run it at 4K 120fps with a 3060, 1070 or whatever, others are Eternal fans expecting the same approach.

I've seen the opposite as well, many of us that loved the game were left big disappointment from Eternal so maybe there's a pattern there.
 
You are talking about the engine, but I'm talking about Doom overall.

I was very specific in my post, saying 'Eternal have a different gameplay unlike Doom 2016.'



I played Doom 2016 and was expecting both Eternal and Dark Age to follow, but as I saw gameplay trailers and previews was pretty obvious this game is not Doom anymore. Good for those who like this new 'Doom', but I don't like at all.

Doom 2016 is the only one that come close to the Doom 2/TNT/Plutonia concept.
Ok but I'm not referring to you...
 
I thought the game was fun, just not as good as the two previous entries. I am glad that they are willing to try something new, otherwise we would never have had Eternal if they just made Doom 2016 Part 2. Sometimes It just doesn't quite work as well. The biggest mistake is that in some ways it doesn't completely lean into the new direction. They increase the size of the environments but they didn't add vehicles. It would have been better if you could have rode the Pinky and swung a mace for instance. Halo figured this out more than than 20 years ago regarding pacing when having larger levels.
 
its 15 hrs of repetitive gameplay, that gets old at half point of those hours.
if you try to squeeze some more out of it by doing a completionist run, whole pace gets out of whack with constant map checking and it becomes a bore fest of highest order.
the mecha - dragon levels supposed to spice things up, but are total miss gameplay-wise and are glorified qte sections.
convulated mess of a lore and another nonsensical attempt at storytelling.
graphically barely an update let alone a generational leap.

so a total rip-off at that asking price, no wonder it flopped.
 
I have enjoyed Doom The Dark Ages the most of any of the new Dooms. I like the shield gameplay, the counters, the throws, etc. I like the slower pace. I hated Doom Eternal.

Also:
I still have to play the others so I'm not ranking the trilogy games, but I was specifically attracted to Dark Ages over the other 2.

Endlessly strafing and running backwards is the Achilles heel of all first person games, whether its shooters or melee. It's why most of it is awkward looking and absurd if you ever see it with the camera backed out in 3rd person. Running awkwardly sideways and backwards endlessly is about all you do. Dark Ages attempts to make a new model for FPS combat and it's fantastic. You have counters, dashes, multiple projectile types and melee options. It's just a lot more satisfying for me. All of it has weight and impact. All of it feels good while playing. A lot of it gets integrated into the gunplay as well, like shield dashing into a super shotgun blast, or using the nail gun to build up the pincushion bomb with the shield toss.

Enemies are imposing and can really rush you down attacking in your face, because if you have a defensive option it allows the enemies to be more aggressive. This is why enemies in Ninja Gaiden are more offensive than enemies in DMC. You can't block much in DMC.
 
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My biggest gripe is it looks flat out boring. Slow paced, Shield ram over and over. Also $80:? Phew!
My conspiracy theory is that they got told by MSFT to make it more accessible to a wider (gamepass) audience and thus had to cut the games balls off, resulting in the super dumbed down gameplay compared to Eternal.

Which would also explain why we did not see Hugo Martin making the marketing rounds like we did for 2016/Eternal. I think he knows it sucks and probably refused to go out and do a bunch of press for it.
 
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