Doom: The Dark Ages |OT| Mod City

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Article:
Doom: The Dark Ages is an upcoming 2025 first-person shooter game developed by id Software and published by Bethesda Softworks. It will be the eighth main entry in the Doom franchise and the third installment of the modern series, succeeding Doom Eternal (2020). The game narratively serves as a prequel to Doom (2016).

id Software began work on The Dark Ages following the completion of Doom Eternal's post-launch campaign The Ancient Gods in 2021, entering full production by August 2022. The game was announced in June 2024.

Doom: The Dark Ages is scheduled to release for PlayStation 5, Windows, and Xbox Series X/S on May 15, 2025.
Source: Wikipedia



Always good to have an OT
 
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id doing a much better job at keeping Doom fresh than 343 ever did with Halo
343's utter incompetence and destruction of one of gaming's most beloved franchises is one of the greatest tragedies in modern gaming

Probably only 2nd to BioWare or Blizzard's self-destruction (at least D4 is good tho)
 
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not be that guy but lowkey this game is sorely missing Mick Gordon's bangers

I wish he and id would make up but I doubt that will happen since both sides aired the laundry
 
343's utter incompetence and destruction of one of gaming's most beloved franchises is one of the greatest tragedies in modern gaming

Probably only 2nd to BioWare or Blizzard's self-destruction (at least D4 is good tho)
343 were given an Impossible Task though, I believe. I sold my 360 when Bungie departed, because I didnt think anyone could follow that up with anything on the same level. And 15 years later thats pretty much the case. But I wouldnt blame the people working at 343, they had impossible odds of succeeding. Halo had a great run that ended with Reach. Maybe someone finds the wormhole to escape the dead end theyre in and start something fresh again with Master Chief.

But its great to see Doomguy in great shape, kudos to id.
 
I already have it installed, I'll prolly test it a bit and see how it runs, but I need to finish Clair and GoW so prolly wont get the chance to play it until later this month. Im sure by then theres going to be some patches.
 
Question: does game speed affect only the things it should affect to make sense from a gameplay perspective (like monster movement, projectile speed etc) or does it really speed everything up, including you weapons animations and even audio chatter?
 
Question: does game speed affect only the things it should affect to make sense from a gameplay perspective (like monster movement, projectile speed etc) or does it really speed everything up, including you weapons animations and even audio chatter?
No, it speeds everything up according to Karak who reviewed it last week.

Just picked up premium edition on CDKeys despite saying I wouldn't. I think based on what people have said here it's a great time and channels that Doom energy, just differently. I'm down for that personally.
 
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No, it speeds everything up according to Karak who reviewed it last week.

Just picked up premium edition on CDKeys despite saying I wouldn't. I think based on what people have said here it's a great time and channels that Doom energy, just differently. I'm down for that personally.
Damn that sucks, I hoped to be able to cope with the slower pace by cranking the speed up, but not if it makes it feel like the game's a vhs in fast forward lol.

Will probably wait for a sale. Have fun lads!
 
No, it speeds everything up according to Karak who reviewed it last week.

Just picked up premium edition on CDKeys despite saying I wouldn't. I think based on what people have said here it's a great time and channels that Doom energy, just differently. I'm down for that personally.

Wait a minute, didn't Hugo Martin said in one of those promotional interviews that you could speed up or slow down enemies attacks to make the game faster or slower? Not the game itself but just their attacks, I am 99% sure he said this
 
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The Doom Slayer feels weak in the beginning, much like he did in Doom Eternal. The lack of kit and low health/armor is noticeable. I need to unlearn the skills I developed in Doom Eternal since this is a totally different beast.

Parrying feels satisfying. It will take time to learn enemy movesets and the timings, especially when fighting multiple foes, but the process is fun. I appreciate having an FPS to sink my teeth into.
 
It so far feels unfortunately the most generic and far removed from the doom franchise that I have loved. DOOM 2016 still feels the most like doom compared to eternal and now the dark ages. Eternal seems to have the most enjoyable game play, I am aware you can modify the speed of this game, but at 100% it feels too slow. Dark ages does do better combat than 2016 in that I am more engaged with the combat than 2016 but doesn't top what eternal perfected.

The biggest noticeable absence is honestly the soundtrack. Too often I have found myself in levels where no music or music in the background. This tied with the slower pace of the combat makes the game feel significantly weaker in the game play department. You just don't realise how much of an affect Mick Gordon's soundtracks had on the game play on the previous two until it is gone. There just isn't enough, and the existing amount, is good, but it doesn't feel like doom and is far too lacking.

Example, I had a boss fight that had gold armour that I had to deflect its attacks back at it, on ultra violence it was significantly too easy, I spent a lot of the time waiting for the boss to attack and then to top it all off, there was no boss music or anything.

Overall, the game is fun although slow. The story is significantly better than eternal although feels the most removed from the Doom franchise. The lack of music really affects the game play and often makes me zone out of combat due to the silence that follows. Honestly, very much so a let down from the previous two entries. I am concerned about the future of the doom franchise without the music by Mick Gordon and the story becoming more prominent. I would advise waiting for a sale, and honestly not worth picking up at launch.

Edit after 5hrs of game play:

I modified the game speed to 120%. This has significantly increased my enjoyment of the game however I am concerned that 100% is still just too slow. I think the game speed change is also a mixed bag, I think in some regards, Eternal was a bit too difficult however it did make you play better once you got the hang of it. I think adding something like a speed modifier, heavily impacts on the games enjoyment factor and also significantly affects the difficulty.

Honestly, if you want a more Eternal like experience, 120% to 150% speed modifier is great, I also have permernant sprint on too to add to the fast paced action.

Music has gotten slightly better, however still not really impressive and a lot of quiet moments still. The game has become more engaging as they throw more at you, but those first probably 2 hours are the most boring and could potentially put people off.

I may be the only one, but the turret on rails sections, dragon flying and mech control just feel kinda cheesy and not really fun, I like the concept, but it just doesn't beat ripping and tearing.

Overall, my original statement still is an accurate way of how I feel about the game, still wait for a sale and not worth getting for the price asked.
Random steam review
 
Wait a minute, didn't Hugo Martin said in one of those promotional interviews that you could speed up or slow down enemies attacks to make the game faster or slower? Not the game itself but just their attacks, I am 99% sure he said this
That does ring a bell to be honest. Although I'm just going by what Karak said. If you only increase enemy and movement speed, I can't see why that would increase the speed of the whole game.

Anyone else here able to confirm? Otherwise I'll take a look later this evening and let you know.
 
That does ring a bell to be honest. Although I'm just going by what Karak said. If you only increase enemy and movement speed, I can't see why that would increase the speed of the whole game.

Anyone else here able to confirm? Otherwise I'll take a look later this evening and let you know.

Look



There is a list of modifiers, one of them is enemies reactivity and the other one projectiles speed, I think people are not realizing that you can make the game faster if you like
 
It so far feels unfortunately the most generic and far removed from the doom franchise that I have loved. DOOM 2016 still feels the most like doom compared to eternal and now the dark ages. Eternal seems to have the most enjoyable game play, I am aware you can modify the speed of this game, but at 100% it feels too slow. Dark ages does do better combat than 2016 in that I am more engaged with the combat than 2016 but doesn't top what eternal perfected.

The biggest noticeable absence is honestly the soundtrack. Too often I have found myself in levels where no music or music in the background. This tied with the slower pace of the combat makes the game feel significantly weaker in the game play department. You just don't realise how much of an affect Mick Gordon's soundtracks had on the game play on the previous two until it is gone. There just isn't enough, and the existing amount, is good, but it doesn't feel like doom and is far too lacking.

Example, I had a boss fight that had gold armour that I had to deflect its attacks back at it, on ultra violence it was significantly too easy, I spent a lot of the time waiting for the boss to attack and then to top it all off, there was no boss music or anything.

Overall, the game is fun although slow. The story is significantly better than eternal although feels the most removed from the Doom franchise. The lack of music really affects the game play and often makes me zone out of combat due to the silence that follows. Honestly, very much so a let down from the previous two entries. I am concerned about the future of the doom franchise without the music by Mick Gordon and the story becoming more prominent. I would advise waiting for a sale, and honestly not worth picking up at launch.

Edit after 5hrs of game play:

I modified the game speed to 120%. This has significantly increased my enjoyment of the game however I am concerned that 100% is still just too slow. I think the game speed change is also a mixed bag, I think in some regards, Eternal was a bit too difficult however it did make you play better once you got the hang of it. I think adding something like a speed modifier, heavily impacts on the games enjoyment factor and also significantly affects the difficulty.

Honestly, if you want a more Eternal like experience, 120% to 150% speed modifier is great, I also have permernant sprint on too to add to the fast paced action.

Music has gotten slightly better, however still not really impressive and a lot of quiet moments still. The game has become more engaging as they throw more at you, but those first probably 2 hours are the most boring and could potentially put people off.

I may be the only one, but the turret on rails sections, dragon flying and mech control just feel kinda cheesy and not really fun, I like the concept, but it just doesn't beat ripping and tearing.

Overall, my original statement still is an accurate way of how I feel about the game, still wait for a sale and not worth getting for the price asked.
Random steam review
No boss music during a boss fight sounds like a bug more than anything? There should at the very least be ambient music as well during the down times or exploration phases as well so I'm inclined to think you just experienced bugs there.
 
That does ring a bell to be honest. Although I'm just going by what Karak said. If you only increase enemy and movement speed, I can't see why that would increase the speed of the whole game.

Anyone else here able to confirm? Otherwise I'll take a look later this evening and let you know.
You can increase overall game speed
You can adjust projectile speed and damage.
You can adjust enemy aggression

Tbh it feels like a cop out to simply give sliders to the player but I also appreciate the option to modify the game at will.
 
You can increase overall game speed
You can adjust projectile speed and damage.
You can adjust enemy aggression

Tbh it feels like a cop out to simply give sliders to the player but I also appreciate the option to modify the game at will.
Aren't these preset when changing the difficulty btw? I would hope that playing on a higher difficulty the sliders change accordingly or are those separate from that setting?
 
No boss music during a boss fight sounds like a bug more than anything? There should at the very least be ambient music as well during the down times or exploration phases as well so I'm inclined to think you just experienced bugs there.
That's a copy paste Steam review.

I didn't hear any ambient music during exploration, just ambient noise from the level. Doesn't seem like Finishing Move was trying to replicate Mick's dynamic soundtracks.
 
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