Doom: The Dark Ages |OT| Mod City

Since I'm only an hour in: nothing, really.
That might change later on.

  • Your gauntlet has charges. These recharge over time, or you can pick up items to charge them. It's not something I'm actively monitoring, and that works fine.
  • You can only throw your shield so often, but it recharges so quickly that it doesn't matter.You can only block so much with your shield, but that is pretty irrelevant as you shouldn't be blocking but parrying and shield bashing. The shield bash is also on a cooldown, but it's really quick. The shield doesn't use gasoline and the like.
  • I honestly have not thought about ammo once in my first hour (in contrast to Eternal...).
  • Glory kills give extra health, but so far I have always found plenty of health pickups on the battlefield.
So far, I'd say they work more with cooldowns that are relatively short instead of active ressource management of ammo, health, fuel etc. I mean, that is still there to an extent, but not as in your face as in Eternal.

I think people saying that this has more management going on than 2016 simply stems from the idea, that you have many more gameplay options, which automatically invokes "clutter" and ressource management. But as I said, so far it's not really in your face like Eternal.
I prefer this style on paper.
 
Played a couple hours and I'm finding it very enjoyable. I loved both 2016 and Eternal (Which is oddly rare in GAF Doom threads) and this really is a far different experience than either of those. It's extremely heavy on melee and shield gameplay(Parrying, dash bashing) which is very alien to Doom. In fact it feels like a pastiche of various things that aren't Doom (Even modern God of War) to such an extent that I'd probably like this more if it wasn't supposed to be a Doom game. Some will be happy it dropped the insane speed and mobility of Eternal but it still dug in with the "play this way, kill these enemies this way" game design and I'm not too keen on on the larger map style since it's just making traversal and secret exploration take longer. At this point I don't expect it to improve enough to top 2016 or Eternal but it's a very solid game so far.

There's also a much heavier emphasis on story in this one but I find it impossible to care about that aspect. =P
 
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Can't wait to give this gun a whirl.


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Watching some gameplay. Running around on a big flat field filled with demons and... parrying?!
And this is the nonsense parrying meaning you can parry one color and not the other.
I don't know how I feel about parrying in an fps game. They try to reinvent fps and add mechanics too it. Good fps is just shooting and good level design
 
Since I'm only an hour in: nothing, really.
That might change later on.

  • Your gauntlet has charges. These recharge over time, or you can pick up items to charge them. It's not something I'm actively monitoring, and that works fine.
  • You can only throw your shield so often, but it recharges so quickly that it doesn't matter.You can only block so much with your shield, but that is pretty irrelevant as you shouldn't be blocking but parrying and shield bashing. The shield bash is also on a cooldown, but it's really quick. The shield doesn't use gasoline and the like.
  • I honestly have not thought about ammo once in my first hour (in contrast to Eternal...).
  • Glory kills give extra health, but so far I have always found plenty of health pickups on the battlefield.
So far, I'd say they work more with cooldowns that are relatively short instead of active ressource management of ammo, health, fuel etc. I mean, that is still there to an extent, but not as in your face as in Eternal. In Eternal, you literally die if you don't keep on top of ressource management.

I think people saying that this has more management going on than 2016 simply stems from the idea, that you have many more gameplay options, which automatically invokes "clutter" and ressource management. But as I said, so far it's not really in your face like Eternal.
+ succesful parry gives a full charge on the glove
 
Watching some gameplay. Running around on a big flat field filled with demons and... parrying?!
And this is the nonsense parrying meaning you can parry one color and not the other.
I don't know how I feel about parrying in an fps game. They try to reinvent fps and add mechanics too it. Good fps is just shooting and good level design
Melee + parry + shield bash are your best friends. They give you ammo, health and do quick work of the enemies.

Once you have run out of those and feel comfortable, start shooting and mow em down.

Just using your gun doesn't work as well cause enemies overwhelm you and you run out of ammo.

This is what am doing so far and feels most enjoyable to play.
 
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Melee + parry + shield bash are your best friends. They give you ammo, health and do quick work of the enemies.

Once you have run out of those and feel comfortable, start shooting and mow em down.

Just using your gun doesn't work as well cause enemies overwhelm you and you run out of ammo.

This is what am doing so far and feels most enjoyable to play.
I just liked shooting crap in 2016. Eternal was already too much micromanagement. Didn't feel like fps too me.
 
I imagine you can start shooting first. Then look for ammo once you run out by melee kills.

It could work. Will give it a shot.
And what I see on gameplays is that there is barely any hit feedback and health just goes away.
I am sure I will get to it. It's doom after all. How can I not play new doom
 
I'm watching a live stream of The Dark Ages and the music is really special. Nice atmopheric throbbing metal synthwave when not in combat. I really dig the music.
 
And what I see on gameplays is that there is barely any hit feedback and health just goes away.
I am sure I will get to it. It's doom after all. How can I not play new doom
Not sure what you are missing.

It feels super smooth and getting hits from gun feels satisfying.

Its not a realistic feeling game if thats what you are looking for.
 
Not sure what you are missing.

It feels super smooth and getting hits from gun feels satisfying.

Its not a realistic feeling game if thats what you are looking for.
no no.
YOU getting hit. I am watching the stream and his health goes down without any indication whatsoever
 
I don't know how I feel about parrying in an fps game.
I don't mind the parry, but the fact that some attacks can be parried while others don't and this depends on the color of the projectile... Sounds a bit retarded to me.

I think Ultrakill does it better since it lets you parry anything, even your own projectiles. No color-coding, less annoyance and more freedom.
 
no no.
YOU getting hit. I am watching the stream and his health goes down without any indication whatsoever
Eternal baffled me with this shit and I think 2016 was similar. There is no "pain" sounds for some reason. I can't tell how often I was just suddenly dead particularly in Eternal. I know they have screen flashes of sorts but it seems like really basic game design for there to be audio cues to taking damage.

That being said! I did see in some footage that this game actually has that now. Not sure if always happens but I did hear him grunt and shit now when taking damage.

I remember in 2016 you'd just die without sound and it was so weird.

Edit: forgot you're watching a stream where that isn't the case. I don't know then, I do remember clearly noting it in footage recently.
 
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Upto chapter 5. Seems like a nice middle ground between 2016 and Eternal to me.

Love it so far.

For the record I adored 2016 and did not like Eternal.

Edit: Runs like a champ on my 4090 laptop as expected.
 
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almost done with all co op levels on nightmare on the "doom 2 classic" SKU. after that it's finish the master levels and then moving onto doom3 bfg SKU before i play this
 
I have finished the first level just now. I am feeling a bit underwhelmed. It feels maybe a bit more casual? I dont know, I have to continue playing but Eternal made a better impression for me in the first level
I'm quite underwhelmed as well, at the end of the 1st level.
Something else I forgot to mention is that not having glory kills definitely hurts the combat loop for me
💯. No fucking clue why they thought next-gen glory kills wouldn't be absolutely amazing (or maybe it was too much work). The punching "finishing move" doesn't come close.


What difficulty are you playing on? Ultra violence here
 
Playing Siege 2. Just finished maxing my shield upgrade and got most of the flail now, too. Just tearing shit up. The early game is nothing. Gotta get into the meat then the game starts clicking.

The ending cutscene for this level was sick. Hell yeah.
 
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Finished the first mission and so far this is fucking awesome! Since a lot of reviews said the game was a bit easy I just went and put this straight on Nightmare difficulty and it's a shit load of fun. I know I'm only at the start but damn, if this an indication as to what to expect then I'm going to have an amazing time playing this one, despite the dragon and atlan sections looking a bit drab.

The blocking mechanic took a second or two to sink into muscle (I'm used to dashing through Eternal) but it's like second nature. The game is slower than eternal but it's still pretty fast. I'm shield charging and jumping all over the place and then standing toe to toe with demons riding bigger demons.

Soundtrack is a fucking banger so far too. I just lowered the other volume settings a touch and it's great. The combat music kicks in at the right point and I'm headbanging whilst mowing down legions of demons.

I'll reserve full judgement for when I'm finished with the game of course, but this has set a great first impression. It feels just like Doom, with a few changes and I commend Id Software for not just rinsing and repeating the same formula.
 
Played the first two chapters and man this game is rough on my system. First title in ages to be chugging along like this... really hope a patch can alleviate some of this.

Otherwise I'm enjoying it loads though. Combat feels engaging (much more so than it initially appeared to be the case based on the trailers) and the weapons sound meaty. I do wish they could've eased up on the earthquake sound every time the Slayer jumps or lands from a 10cm height lol, what is up with that?
 
Playing Siege 2. Just finished maxing my shield upgrade and got most of the flail now, too. Just tearing shit up. The early game is nothing. Gotta get into the meat then the game starts clicking.

The ending cutscene for this level was sick. Hell yeah.
Quoting this because it's relevant to what I was going to say. The gameplay loop is finally revealing itself. Holy shit dude. This is badass.
 
Played the first two chapters and man this game is rough on my system. First title in ages to be chugging along like this... really hope a patch can alleviate some of this.

Otherwise I'm enjoying it loads though. Combat feels engaging (much more so than it initially appeared to be the case based on the trailers) and the weapons sound meaty. I do wish they could've eased up on the earthquake sound every time the Slayer jumps or lands from a 10cm height lol, what is up with that?
Whats your specs mate?

I'm over 120fps at 1440p maxed settings on a 4090 laptop. Its not missed a beat and looks phenomenal.
 
consensus seems to be if you liked 2016, you'll also love this.
only naysayers i saw so far are eternal diehards.
I really liked doom 2016 but didn't like eternal and gave it a shot a few times and just didn't click with the gameplay. But pulled the trigger on gamepass to get the premium and really liking the dark ages. Having a lot of fun with the shield and also the mech section was fun despite being basic gameplay wise.
 
I really liked doom 2016 but didn't like eternal and gave it a shot a few times and just didn't click with the gameplay. But pulled the trigger on gamepass to get the premium and really liking the dark ages. Having a lot of fun with the shield and also the mech section was fun despite being basic gameplay wise.
Thought the mech level was pretty fun tbh. Looked amazing as well.

The flying section a couple of levels after wasnt as bad as feared either. Although it outstayed its welcome a bit.
 
Finished the first few chapters. It starts pretty rough gameplay wise and I feel like it gives out the weapons a tad too slow in chapter 1. Not immediately blown away like 2016 but I couldn't help but feel classic Doom when imps and the mancubus started hurling projectiles from all sides.
 
consensus seems to be if you liked 2016, you'll also love this.
only naysayers i saw so far are eternal diehards.
This game is much more like Eternal than 2016. And most people who love Eternal also love 2016, so they aren't mutually exclusive. There's basically just Eternal haters.

I would say that if you dislike Eternal you probably won't like this unless you play on an easier difficulty. There's just shitloads of micromanagement and enemy spam and attacks from every angle, weapon-specific enemies, fireball cannons, the narrative is an Eternal prequel, etc.
 
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Omg i want doom 2016 gameplay...omg i want doom eternal gameplay...omg why are they trying to change the formula? Whiners man. Game is great, shooting feels great and its a new formula, same shit gets boring. This game does things the others didnt and that give it its own identity. We will have the 2016 lovers, the eternal lovers and the dark ages lovers. The one thing in common ia that we are all Doom lovers so fuck the rest. Game is lit.
I'm an Eternal lover but I loved and appreciated both Eternal and 2016 because that's what the dev's direction and I accepted it because I love Doom and FPS games. People whining are why we have a broken games industry. Some people don't deserve opinion because unless a game literally meets all their requirements, it's shit to them. I don't like classical music but I appreciate it and admire it when I hear it because I still know there is something special about it. That's the difference between someone who is open minded and someone who lives in a tunnel. People don't have to like Eternal but people saying it's shit should turn in their gamer card because they obviously know nothing about what makes games good.
 
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