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Dragon Age: Veilguard releases with over 70k concurrent players on Steam and 'Mixed Reviews'

StreetsofBeige

Gold Member
Thing is with these numbers even if you want to check out the game, might as well wait a few months for patches and this will be like $30-40.
SP game too. Black Friday and Xmas deals around the corner. Can probably get the game for $40 US soon.

No need to rush and buy it. MP games are different as you want to get in on the rush playing a new competitive shooter or sports game, joining online leagues or partying up with gamers. Learn the game asap so you arent the Xmas noob kind of thing.

SP games who cares. Just wait. Last full priced SP game I bought at regular price (technically not even full price as I split games with a buddy on game pass sharing) was Diablo 2 Resurrected. Looking back that was a waste of money and should had waited for a deal.
 
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Ivory Samoan

Gold Member
Seems it reached its peak. If this game had a good reputation, next week could have seen it go higher due to word of mouth, but this isn't happening. I was confident it would have reached over 100K, but it won't.

I'm not sure what Bioware expected for this title, but Metaphor, which had a comparable peak, sold 1 million in 1 day. That's great for a AA game, but for a AAA game like this that is several times the budget? I think it underperformed, but we'll know soon enough. PlayStation has to be outselling PC 2 or even 3 to 1 for this to be successful.
1m in 1 day would be great for Veilguard....2-3m in first week sales would be a success considering all the muckery.

90k concurrent (well, 89.8 or some shit) today was pretty good - I know I wasn't playing in the peak time myself and neither were the 2 irl people I know with the game; if that's any indication lol.
 

Kacho

Gold Member
Is there some secret effort going on to make sure this game's concurrent player numbers never surpasses BG3? lol
Yeah, we can’t forget that Baldur’s Gate 3 had more players the whole weekend. There’s a lot of overlap between the two audiences so that’s a very interesting note.
 

Topher

Identifies as young
1m in 1 day would be great for Veilguard....2-3m in first week sales would be a success considering all the muckery.

90k concurrent (well, 89.8 or some shit) today was pretty good - I know I wasn't playing in the peak time myself and neither were the 2 irl people I know with the game; if that's any indication lol.

But we are still talking about numbers that are comparable to Metaphor. I don't see how that is good for a Dragon Age game.
 

GHG

Member
And why you even referencing Indiana Jones and linking to this tweet? Judging someone because the way they look, or their sexuality is very low.

That tweet is being referenced because of the caption, we have no idea what that person's sexuality is and it's not purely being referenced because of how they look.
 

killatopak

Member
Game is doing atrociously on the console achievement tracking sites, for however much that's worth. A comparison with Dragon Age Inquisition from Trueachievements and TrueTrophies

Xbox:
Inquisition: 288K (360 & One)
Veilguard: 8K

Playstation:
Inqusition 111K (PS3 & PS4)
Veilguard: 2K

I see a lot of people claiming that this heavily skews towards consoles.
I don’t think comparing achievements is fair since the game has just released. A more fair comparison would be the amount of them triggered at the same timeframe. I don’t think you can get that data there.
 

Raven117

Member
1m in 1 day would be great for Veilguard....2-3m in first week sales would be a success considering all the muckery.

90k concurrent (well, 89.8 or some shit) today was pretty good - I know I wasn't playing in the peak time myself and neither were the 2 irl people I know with the game; if that's any indication lol.
Can you sit there and tell me that an EA executive tomorrow morning sitting in his or her office is going to think that barely edging out Metaphor is a success (especially after 10 years and multiple reboots)?

I honestly don’t understand what planet some of y’all live on. Or have any concept of development costs.
 
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poppabk

Cheeks Spread for Digital Only Future
But we are still talking about numbers that are comparable to Metaphor. I don't see how that is good for a Dragon Age game.
It's probably not going to be a hit unless the positive reviews help give it an impressively long tail, but it is also probably not going to leave a crater in EA financials.
 

StereoVsn

Gold Member
It's probably not going to be a hit unless the positive reviews help give it an impressively long tail, but it is also probably not going to leave a crater in EA financials.
Ballpark break even cost was estimated to be around 4 mil units. DA has been somewhat of a PC centric series so it’s unlikely we will get the 2-3x numbers of console users vs PC, but that’s kind of hard to judge.

So it’s very likely the game is in red and will continue to be in red for a while. It’s certainly not a Concord level of failure or Suicide Squad, but considering time spent, budget and resources that could have gone to other projects, EA suites can’t be happy with BioWare.
 

MayauMiao

Member
Possible, wokeness is a much bigger issue in the US/Canada than Europe. In the US there is no real left, just radical cultural liberalism masquerading as a left, whereas Europe has a tradition of actual left-wing economic politics and much less space for this kind of stuff

I am curious if its also an issue with gendered language.

How would non binary argument in the game would make sense in a country that never use the he/she wording.
 
Can you sit there and tell me that an EA executive tomorrow morning sitting in his or her office is going to think that barely edging out Metaphor is a success (especially after 10 years and multiple reboots)?

I honestly don’t understand what planet some of y’all live on. Or have any concept of development costs.
Yep 100k peak ccp is very bad for a game like this no matter how much they want to spin it. Even 200k would be behind and less than what they wanted. 300k would be good and 400k peak or more would be what they hope for. And newer, small, or non popular game company with smaller budget and unpopular games would be happy to break even. But big companies with huge budget popular games do not just want to break even, they want their big budget games to be a big hit.
 

Deerock71

Member
Bored GIF
 

Ozzie666

Member
Can you sit there and tell me that an EA executive tomorrow morning sitting in his or her office is going to think that barely edging out Metaphor is a success (especially after 10 years and multiple reboots)?

I honestly don’t understand what planet some of y’all live on. Or have any concept of development costs.
Depends if that executives idea of success is pushing an agenda that reflect their personal believes and not about profits or sales. After all they will get their bonus and just lay off people.
 
I don’t think comparing achievements is fair since the game has just released. A more fair comparison would be the amount of them triggered at the same timeframe. I don’t think you can get that data there.

That's how many people the site sees as owning the game, not how many achievements have been unlocked. Sorry for not making that clear.
 

Raven117

Member
Yep 100k peak ccp is very bad for a game like this no matter how much they want to spin it. Even 200k would be behind and less than what they wanted. 300k would be good and 400k peak or more would be what they hope for. And newer, small, or non popular game company with smaller budget and unpopular games would be happy to break even. But big companies with huge budget popular games do not just want to break even, they want their big budget games to be a big hit.
Yuuuup. Simple concept. Some folks just can’t accept this
Depends if that executives idea of success is pushing an agenda that reflect their personal believes and not about profits or sales. After all they will get their bonus and just lay off people.
In the end, it’s dollars and cents. EA cares about money… Bioware cares about what game and message they want to make.

If a game under performs (or in this case 3 games) decisions will be made
 

Raven117

Member
I mean if EA expected much higher then they're nuts. I don't think they really did, though. For all its faults EAs never really struck me as a publisher with outlandish expectations - it's a BioWare game, and one where they are coming off of the better part of a decade of bad vibes. They should be very pleased with Veilguard I think.[\quote]
Reset…

Lololololololololol. This is a moron (without knowledge of EA history) Wow
 
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laynelane

Member
Reset…

Lololololololololol. This is a moron (without knowledge of EA history) Wow

At this point, you'd think everyone's seen the memes about how many development studios EA has put into the ground and yet "EAs never really struck me as a publisher with outlandish expectations". :messenger_grinning_smiling:

Edit: changed "developers" to "development studios" 'cause it looked like I was talking about murder lol.
 
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StreetsofBeige

Gold Member
At this point, you'd think everyone's seen the memes about how many development studios EA has put into the ground and yet "EAs never really struck me as a publisher with outlandish expectations". :messenger_grinning_smiling:

Edit: changed "developers" to "development studios" 'cause it looked like I was talking about murder lol.
Probably the only franchises they do which are steady solid sellers are FIFA, Madden and I think their SW games do well. They cant even hold firm their other sports games which come and go, and some arent even made anymore like NBA.

I dont know what the company's financials are like, but I think at face value, FIFA keeps the entire company afloat.
 

laynelane

Member
Probably the only franchises they do which are steady solid sellers are FIFA, Madden and I think their SW games do well. They cant even hold firm their other sports games which come and go, and some arent even made anymore like NBA.

I dont know what the company's financials are like, but I think at face value, FIFA keeps the entire company afloat.

I remember how hard they lobbied to keep loot boxes in their games in various countries. Those and other microtransactions probably make them some serious money.
 
Dude bro Space Marines 2 spiked to 225,000 on Steam on the opening Sunday/Monday. Veilguard peaked at 89,000. lol
Glad it did amazing, 4.5 million copies sold as of 18 days ago! Definitely well beyond expectation. Besides being a amazing looking game, I think the devs saying they just want to focus on making a fun good game without worrying about politics also boost it's numbers and got even more positive word of mouth. This actually pissed off a lot of the crazies at the time unsurprisingly. Space Marine 2 is the GOTY for me.

Even rounding 89k up to 100k. That would still only be good for AA+ or AAA- games like Stellar Blade, Wukong, and Granblue Fantasy Relink. Lol funny that Wukong would have actually have still been good if they only got around 100k peak ccp with it's 50 million budget.

What Granblue Fantasy Relink got with 115k peak is good. Space Marine 2 getting 225k peak is good. Space Marine 2 seems to be a higher budget game compared to Stellar Blade, Relink, and Wukong so it'll need more than 100k to be good which it did as it got around 230k. Veilguard being another higher budget and production tier compared to Space Marine 2 would need 360k to be in the same good peak ratio of what Granblue Relink and Space Marine got. Space Marine 2's word of mouth also appears to be better than Relink.

So far to how well they're doing compared to their budget and ratio. The best would obviously be Wukong >>>>>>>>>>>>>>>>>>>> Space Marine 2 >>>>>> Granblue Fantasy Relink >>>>>>>>>>>>>>> Veilguard.
 
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diffusionx

Gold Member
Ballpark break even cost was estimated to be around 4 mil units. DA has been somewhat of a PC centric series so it’s unlikely we will get the 2-3x numbers of console users vs PC, but that’s kind of hard to judge.

So it’s very likely the game is in red and will continue to be in red for a while. It’s certainly not a Concord level of failure or Suicide Squad, but considering time spent, budget and resources that could have gone to other projects, EA suites can’t be happy with BioWare.
DA1 was definitely PC centric but by 2 it was fully multiplatform. I would expect the game to sell most on PS if anything.

The game literally just launched, but if it was a success I expect EA will announce it soon. They tend to do that.
 

StreetsofBeige

Gold Member
Glad it did amazing, 4.5 million copies sold as of 18 days ago! Definitely well beyond expectation. Besides being a amazing looking game, I think the devs saying they just want to focus on making a fun good game without worrying about politics also boost it's numbers and got even more positive word of mouth. This actually pissed off a lot of the crazies at the time unsurprisingly. Space Marine 2 is the GOTY for me.

Even rounding 89k up to 100k. That would still only be good for AA+ or AAA- games like Stellar Blade, Wukong, and Granblue Fantasy Relink. Lol funny that Wukong would have actually have still been good if they only got around 100k peak ccp with it's 50 million budget.

What Granblue Fantasy Relink got with 115k peak is good. Space Marine 2 getting 225k peak is good. Space Marine 2 seems to be a higher budget game compared to Stellar Blade, Relink, and Wukong so it'll need more than 100k to be good which it did as it got around 230k. Veilguard being another higher budget and production tier compared to Space Marine 2 would need 360k to be in the same good peak ratio of what Granblue Relink and Space Marine got. Space Marine 2's word of mouth also appears to be better than Relink.

So far to how well they're doing compared to their budget and ratio. The best would obviously be Wukong >>>>>>>>>>>>>>>>>>>> Space Marine 2 >>>>>> Granblue Fantasy Relink >>>>>>>>>>>>>>> Veilguard.
Wow. 4.5M. Ya, I just googled it. Thats solid. Last info I had remembered was 2M at launch. So it's more than doubled since then.
 

Haint

Member
Why did era abandon their Veilguard CCU thread???

They gloated and did their victory dance in the first few hours of Steam debut, but it's all quiet now

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They're not wrong though, this is the most in your face wokest AAA game in videogame history, with right wing outlets that have nothing to do videogames, who have never posted anything about videogames, actually posting and commenting on the comically extreme levels of down your throat pander within. If anyone besides a relatively small subset of chuds cared, the game by all rights should have done a few thousand CCU, maybe 10K or so. 100K though is a bonafide success, biggest SP EA game of all time. No way to argue the game's a failure by any metric, the "don't care" normies and reetards simply outnumber the chuds many times over.
 
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DA1 was definitely PC centric but by 2 it was fully multiplatform. I would expect the game to sell most on PS if anything.

The game literally just launched, but if it was a success I expect EA will announce it soon. They tend to do that.
What sucks for Veilguard is even if and when they do announce their first sales news. It'll still most likely be bad at the end because game companies especially big ones like this one always want some good word of mouth and leg for their games to sell beyond what their first sales news showed. And this game definitely won't have good leg or word of mouth at least compared to a lot of other big budget AAA games. Fallout 4 sold more than Fallout 3, Skyrim sold more than Oblivion, Witcher 3 sold more than Witcher 2, GTA V sold more than GTA IV, but for Veilguard it probably won't sell more than it's pervious game due to bad word of mouth and leg.
 

diffusionx

Gold Member
What sucks for Veilguard is even if and when they do announce their first sales news. It'll still most likely be bad at the end because game companies especially big ones like this one always want some good word of mouth and leg for their games to sell beyond what their first sales news showed. And this game definitely won't have good leg or word of mouth at least compared to a lot of other big budget AAA games. Fallout 4 sold more than Fallout 3, Skyrim sold more than Oblivion, Witcher 3 sold more than Witcher 2, GTA V sold more than GTA IV, but for Veilguard it probably won't sell more than it's pervious game due to bad word of mouth and leg.
Does the game have bad word of mouth? It seems that people generally like it, outside of the cringe and woke dialogue/characters.
 
Purple haired freaks are comparing the ccu to Witcher 3's 92,000 in 2015 to imply it could sell relative to that :messenger_loudly_crying:
While most PC users uses Steam but Witcher 3 is actually the big exception since it's GOG's flagship basically their version of Counterstrike for Steam and Fornite for Epic. And A LOT of folks got Witcher 3 on GOG since you get a copy of Witcher 3 the GOG version with any purchase of the 900 series gtx cards and a huge amount of people bought the 900 series GTX cards during those time, me included.

Even if Veilguard surpassed Witcher 3z number on steam with a 100k, that's still a huge disappointing number anything less than 200k ccp peak is a disaster for PC at least.
 
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StreetsofBeige

Gold Member
As for you guys above saying people are comparing against Witcher 3 Steam count, to me whatever variables there were is a moot point because after 9 years the game has sold 50M copies. And that'll surely be more than all DA games combined.

Witcher 3 a top 10 selling game of all time.


The game has sold over 50 million units as of March 2023, making it one of the best-selling video games of all time.
 

Topher

Identifies as young
Purple freaks are comparing the ccu to Witcher 3's 92,000 in 2015 to imply it could sell relative to that :messenger_loudly_crying:

In 2015, Steam concurrent users were 8.4 million. Today Steam is over 37 million. Desperation.

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gow3isben

Member
In 2015, Steam concurrent users were 8.4 million. Today Steam is over 37 million. Desperation.

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You don't understand.


All these new additional users are Chinese and wouldn't have bought Witcher 3 either they only buy Black Myth Wukong
 
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StreetsofBeige

Gold Member
I dont know what the ratio PC vs console gamers is. But at around 90k Steam CCU, isnt the ballpark ratio 1:10? So perhaps 900,000 PC gamers bought the game. Add in Xbox and PS gamers and you never know. Maybe Veilguard sold 2M???

Who knows.

I dont get a feeling CCU will drop like a rock. It's an RPG so it should have legs as people play the game for weeks/months, and you got Black Friday and Xmas coming.

Maybe the game tops out at 5M after a bunch of years? Took a wild guess. Inquisition sold 12M after 10 years.
 

Dazraell

Member
In 2015, Steam concurrent users were 8.4 million. Today Steam is over 37 million. Desperation.

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There were also articles mentioning Witcher 3 had slightly higher sales on GOG than on Steam. I just don't feel the same could apply to EGS and EA App / Launcher or however Origin is called nowadays
 
Probably the only franchises they do which are steady solid sellers are FIFA, Madden and I think their SW games do well. They cant even hold firm their other sports games which come and go, and some arent even made anymore like NBA.

I dont know what the company's financials are like, but I think at face value, FIFA keeps the entire company afloat.

Apex Legends does its part, too. Which, somewhat ironically, is also ultra-diverse.
 
They're not wrong though, this is the most in your face wokest AAA game in videogame history, with right wing outlets that have nothing to do videogames, who have never posted anything about videogames, actually posting and commenting on the comically extreme levels of down your throat pander within. If anyone besides a relatively small subset of chuds cared, the game by all rights should have done a few thousand CCU, maybe 10K or so. 100K though is a bonafide success, biggest SP EA game of all time. No way to argue the game's a failure by any metric, the "don't care" normies and reetards simply outnumber the chuds many times over.
First and last post to you as I don't like giving attention to posters who support mental illness. But Lmaooo this post is just too funny cause it not only goes against what you're saying but actually supports the other side.

You fail to realize it's actually the other way around. The folks who don't care about the culture war and "chuds" as you crazies calls them a.k.a the normal side actually outnumbers the side you support or are part of. Because a LOT MORE people would have gotten Dragon Age Veilguard and it would actually be a huge success if there wasn't any of the disgusting woke shit and crappy writing in it. We would have been seeing several times more CCP count now. Big budget fantasy game appeals to a LOT of folks. You want a example just look at Witcher 3. Barely anybody knew about the Witcher series before part 3 was announced. And look at what happened. People were amazed by a big budget fantasy game that didn't have disgusting woke and nasty pandering crap and the game became a mega success. This could had been Dragon Age Veilguard and they were still made with sane minds. In fact it should be even more now since there are more gamers and people these days compared to over 10 years ago.

It makes sense that even with the most extreme disgusting wokeness, it'll still be able to get around 100k ccp because as I mentioned, big budget fantasy games do attract a lot of players especially from a popular franchise such as Dragon Age. Ain't no way it would have only gotten 10k like you thought even though most people hate the nasty and stupid crap in it. But again as mentioned it's not doing anywhere close to good even if it's not a flop. It's at ccp is at the AA level as 100k is crap for a big budget fantasy game that's suppose to be from a popular big franchise and also a comeback game. Even 200k ccp won't worth a celebration. In a ideal world this would be swimming in around 500k ccp at least and with sales going up at a faster rate than even Witcher 3 for a fantasy game had it not include the nasty crap it had and with actual better and less cringe writing.
 

Topher

Identifies as young
There were also articles mentioning Witcher 3 had slightly higher sales on GOG than on Steam. I just don't feel the same could apply to EGS and EA App / Launcher or however Origin is called nowadays

I suspected that might be the case. No other game is going to get a split like that with GOG or any other PC store. Typically, Steam is the king on PC. This is just gaslighting nonsense.

And we are talking about a Witcher 3 game that still gets 24k users on a daily basis. Veilguard will have less gamers than that in no time. Not even the same league.

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There were also articles mentioning Witcher 3 had slightly higher sales on GOG than on Steam. I just don't feel the same could apply to EGS and EA App / Launcher or however Origin is called nowadays
Yeah Witcher 3 is definitely higher since everybody gets a copy with the purchase of the GTX 900 series card. And it's also their flagship poster game for GOG. Origin and EA launchers don't compare. Almost everything gaming on PC is team with the exception of something like Fortnite on Epic.
 
Does the game have bad word of mouth? It seems that people generally like it, outside of the cringe and woke dialogue/characters.
there is something weird with the numbers

this game started at 22K at release and climb up to its first day peak at 76k. that is almost like 250% increase. i think this is not normal for a AAA game. this kind of increase is usually seen on indies or niche games that break out in popularity/word of mouth . (which is achieved further down the line).

what i think is that the game didn't have a lot of hype (release number on steam) , but a lot of people ended up playing it the first day of release (first day peak numbers). Positive reviews from media, old IP and eager fans?

the subsequent numbers i think imply that the game is struggling to attract new players...the word of mouth is not good.
 
Can you sit there and tell me that an EA executive tomorrow morning sitting in his or her office is going to think that barely edging out Metaphor is a success (especially after 10 years and multiple reboots)?

I honestly don’t understand what planet some of y’all live on. Or have any concept of development costs.
But we are still talking about numbers that are comparable to Metaphor. I don't see how that is good for a Dragon Age game.
Be careful with the Metaphor comparisons or you might summon the genius who stated that Metaphor was in production since 2016 and DA:V entered full production only in 2021.
 
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