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Dragon Age: Veilguard releases with over 70k concurrent players on Steam and 'Mixed Reviews'

DeepEnigma

Gold Member
No no no.

Hohenheim is right. The game sold well so your only allowed to say positive things, it's silly to have any opinion one way or another.

Only bad people who do bad things think that a bad product selling well isn't necessarily a good thing.

🤣
Crimes against humanity on suicide watch, even.
 

Raven117

Member
No no no.

Hohenheim is right. The game sold well so your only allowed to say positive things, it's silly to have any opinion one way or another.

Only bad people who do bad things think that a bad product selling well isn't necessarily a good thing.

🤣
LOL

(And we have absolutely no idea if its selling well.. Sure there is SOME indication in the Steam charts, but 60K people now is FRACTION of what it needs to sell to even break even (which im sure is well...WELL into the millions).
 
So far as it seems as I guessed in the other thread, though it might get past the 100k mark during the weekend.
People who though this was going to be a massive bomb were delusional.

It's a well known IP, it got good reviews and it's benefiting from a pretty barren landscape of AAA releases for the moment (aside from COD), specially now that AC and Kindom Come got delayed.
it's going to be moderate success but no in the same league as something like Baldur's Gate 3 or Cyberpunk.
This is far from being a moderate success, just because it didn't crater with three digit counts like Concord doesn't mean a single thing.
 
Guys, guys. If you are ever going to put BG3 in any statistic to show a successful game you should know it's among the most fucking queer games ever released.

Stop hurting yourselves.
 

StueyDuck

Member
So the modern audience does exist. Oh well, guess It's time we just accept that the bat-shit insane retards have took over and a blue-haired transgender Solid Snake lecturing Psycho Mantis on pronouns and abortion rights in a MGS1 remake is an inevitability. You will like it and you will you love it.
I think it's more just brand recognition than anything else.

How long it lasts and completion rate and things like that will truly tell how the audience feels about it.

As far as sales go though it's definitely doing well
 

Sentenza

Gold Member
Guys, guys. If you are ever going to put BG3 in any statistic to show a successful game you should know it's among the most fucking queer games ever released.
Yeah, it is. Almost to the detriment to its own quality, in fact, as that's where most of its worst writing lies... But that's not really relevant to this topic, is it?
Not sure what point you were trying to make here.
 
That's not what people have issue with. So don't try and gaslight retard takes.

I know context and nuance gets lost on ideologues.
Friday Movie GIF


Yeah, it is. Almost to the detriment to its own quality, in fact, as that's where most of its worst writing lies... But that's not really relevant to this topic, is it?
Not sure what point you were trying to make here.
Defeats the "go woke, get broke" slogan.
 
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Denton

Member
(And we have absolutely no idea if its selling well.. Sure there is SOME indication in the Steam charts, but 60K people now is FRACTION of what it needs to sell to even break even (which im sure is well...WELL into the millions).
60K peak concurrent implies that sales are in hundreds of thousands, I would estimate 300-400K. PC is usually 30% of the pie so we can expect around million copies being sold at this point.

It is not concord level disaster, but it is extremely unlikely to ever recoup its full (dev and marketing) budget.
 

Hohenheim

Member
No no no.

Hohenheim is right. The game sold well so your only allowed to say positive things, it's silly to have any opinion one way or another.

Only bad people who do bad things think that a bad product selling well isn't necessarily a good thing.

🤣
You're misunderstanding quite a few things about my post if your conclusion is that I believe we should all speak "positive only" about well-selling games.

And that other sentence.. well, it makes no sense. But yeah, i'm all for a bit of banter and taking the piss. That's cool.
 

stn

Member
I do believe the game will sell, but the question is will it sell enough? After 5+ years of development, it will probably take somewhere around 4 million in sales to at least break even. For example, EA remade Dead Space, which couldn't have possibly had as high a budget as Veilguard, and 2 million sales wasn't enough to greenlight the DS2 remake.
 
This isn't most AAA games though. This is a BioWare/Dragon Age game.

The bar should be high.
Exactly especially since big budget AAA game cost more these days plus one that's a big western fantasy game that's suppose to suck in a lot of players. And from a pretty well known franchise too like dragon age. The expectation for Elder Scrolls VI, and GTA VI would be even higher as I expect at least 500k ccp on steam and 1 million ccp for the latter.
 
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Saber

Member
Didn't Suicide Squad did kinda good at sales despite being an awfull game/bad launch? Suicide Squad still appears on UK sales thanks to heavies discounts, doesn't mean it's a sucess though.

I would like to see they keep that number overtime when people experience the real thing(go through story and all). If after that the number still that way(which btw is nothing to be proud of judging the IP), then ok they landed good.

Mixed reviews is misleading. A good number of the positive reviews i'm reading are negative, placeholders, or fake.

And this discounting reviews that are straight up "haha take that haters, bigotry have lost!" . Theres also alot of placeholoder positives like you said.
 
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StueyDuck

Member
You're misunderstanding quite a few things about my post if your conclusion is that I believe we should all speak "positive only" about well-selling games.

And that other sentence.. well, it makes no sense. But yeah, i'm all for a bit of banter and taking the piss. That's cool.
Well then you misunderstood my original post if the words you said weren't what you meant 🤷‍♂️

A game selling well that isn't good is a bit sad. I've already justified the stance in this thread but you came in all hot and nutter butters that I bet you didn't even see it.

The fact is a bad game selling well sends a message to the men in suits that it's what gamers want. When really it's just selling well because it's a well known IP. I don't want gaming to turn into Disney and marvel.

Maybe you do and that's fine, but saying that I find it sad that it's selling well is not some radical right wing insane conspiracy theory.

I feel the same sadness when apple releases a slightly better product year on year for 20x times the price and people just consume and slurp it all up without even thinking.
 

GHG

Gold Member
Mixed reviews is misleading. A good number of the positive reviews i'm reading are negative, placeholders, or fake.

Will follow the same trajectory as the early Starfield reviews where it's all the paid turfers and/or members of the press who are leaving reviews on there.

In a week's time the player count will have dropped like a rock and the reviews will be mostly negative.

Book It Tony Khan GIF by AEWonTV
 

Ozriel

M$FT
60K peak concurrent implies that sales are in hundreds of thousands, I would estimate 300-400K. PC is usually 30% of the pie so we can expect around million copies being sold at this point.

It is not concord level disaster, but it is extremely unlikely to ever recoup its full (dev and marketing) budget.

If your estimate of a million copies sold in the first 2 days is a ‘disaster’, then it means the entire AAA industry is fucked.
 

Raven117

Member
60K peak concurrent implies that sales are in hundreds of thousands, I would estimate 300-400K. PC is usually 30% of the pie so we can expect around million copies being sold at this point.

It is not concord level disaster, but it is extremely unlikely to ever recoup its full (dev and marketing) budget.
Do we have any published metrics on this? (Im sure there is SOME relation, but curious if its a consistent across most games).
 
I do believe the game will sell, but the question is will it sell enough? After 5+ years of development, it will probably take somewhere around 4 million in sales to at least break even. For example, EA remade Dead Space, which couldn't have possibly had as high a budget as Veilguard, and 2 million sales wasn't enough to greenlight the DS2 remake.
Going to need more than that if the budget is around Spiderman 2s and that one needed 7 million to break even. I do think it'll at least break even though since one of their older games managed to get 12 million eventually.
 

Denton

Member
If your estimate of a million copies sold in the first 2 days is a ‘disaster’, then it means the entire AAA industry is fucked.
I mean we have known for a while that western AAA games are overly expensive. Squeenix sold its entire western division because millions of copies sold were not enough. Spidey 2 cost over 300 million USD. You do not cover that kind of budget with 1 million copies sold, or even 3 million.

Now we can only speculate about DAV budget, but 9 years of dev with multiple restarts, developed by Bioware in Canada, I expect 200 million would probably be conservative estimate.
 

Loomy

Thinks Microaggressions are Real
I dunno, to me watching shit trash do well just enables for more shit trash. The industry doesn't care about feelings, they care about money and this sends the message that we consume, just put anything on our plate with an IP and we'll gobble it up without thinking.

it's sad to me.
You are 100% right. There are people out there who probably think games you love are trash. Life is Strange is a good example of this. There's a large amount of forum posts, articles, videos, etc calling the series trash. But there are also tens of millions of people who enjoyed the games in the series. Same story with Horizon.

You may feel like games like this Dragon Age are bad, but there are a lot of people who are going to legitimately enjoy it. Those people may think some of the games you love are bad. Should the industry only serve you and your feelings? Should it only serve them and their feelings?

I think you and I would both agree that it should take money from wherever it can. From you, by selling you games you like. And from fans of Veilguard, by selling them games they like.

It's important to remember that not everything is made for everyone.
 

Go_Ly_Dow

Member
Good comparison I think to guage sales will be Dragon's Dogma 2, which peaked at 228,585 and at the last count sold 3 million copies. So probably still not at 4mil otherwise they would have announced it.

Both fantasty RPGs, both on PS5/Xbox/PC simulataneous launch and both released in 2024.

I'd wager Veilgaurd will have been the more expensive game to make between the two. The visual level looks higher and it's Western dev costs vs Eastern.
 
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Good comparison I think to guage sales will be Dragon's Dogma 2, which peaked at 228,585 and at the last count sold 3 million copies. So probably still not at 4mil otherwise they would have announced it.

Both fantasty RPGs, both on PS5/Xbox/PC simulataneous launch and both released in 2024.

I'd wager Veilgaurd will have been the more expensive game to make between the two. The visual level looks higher and it's Western dev costs vs Eastern.
Dragon Dogma 2 seemed to do better on consoles than this one, it's even behind Sparking Zero currently in the US PSN, top 8.
 
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DonkeyPunchJr

World’s Biggest Weeb
I’m going to say 70k peak today and 100K all time peak on Sunday.

Some other comparisons
Starfield 330K
Fallout 4 470K
Baldur’s Gate 3 875K
Divinity Original Sin 2 93K
Kingdom Come: Deliverance 96K
Cyberpunk 2077 1M
b5kYTbS.jpeg

Annnnnd I think it’s going to peak right here. If I’m right, I’m going to reward my brilliance by helping myself to my kids’ Halloween candy

BTW if any big publishers are reading this, I am willing to offer my services in exchange for a substantial consulting fee, paid upfront.
 
I read some reviews, both positive and negative. There are some very useful ones, but most have very little gameplay time (which is logical as the time I write this). I would wait until this weekend to assume the user reviews are solid and trustworthy, as they'll have further gameplay time.
 
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Denton

Member
Previous Bioware day one steam launch was Mass Effect LE, which achieved 59 817 peak concurrent. Veilguard might climb to about 100K during the weekend, but yeah I don't think Andrew Wilson will be particularly happy with the sales, unless the game somehow does gangbusters on consoles (which is possible).
 
b5kYTbS.jpeg

Annnnnd I think it’s going to peak right here. If I’m right, I’m going to reward my brilliance by helping myself to my kids’ Halloween candy

BTW if any big publishers are reading this, I am willing to offer my services in exchange for a substantial consulting fee, paid upfront.
Right now the folks are preparing for Halloween so tonight when they get back, it should hit around 151.5k peak concurrent players by 12 with a all time peak of 200k to 299k players tomorrow night.
 
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TheSHEEEP

Gold Member
It was always going to sell relatively well.

But given the quality of the game at large, I'm fairly sure it will disappear fairly quickly as well.
 
Good comparison I think to guage sales will be Dragon's Dogma 2, which peaked at 228,585 and at the last count sold 3 million copies. So probably still not at 4mil otherwise they would have announced it.

Both fantasty RPGs, both on PS5/Xbox/PC simulataneous launch and both released in 2024.

I'd wager Veilgaurd will have been the more expensive game to make between the two. The visual level looks higher and it's Western dev costs vs Eastern.
Higher cost than Dragon's Dogma 2 but will also sell than it to keep the balance.
 

Vlodril

Member
If DD2 can do 200+ then these numbers are not great. People have weird expectation. The game cost quite a bit and went through a problematic development cycle. EA seems to have high expectations of it.

Still early to judge it first and second weekend should be the actual numbers but anything below 100 should be bad.
 
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