It's a bit of a shock to the system looking at my phone screen after playing DQ for an extended period of time.
The resolutions!
Yeah, it's not only the resolution itself - I've gotten used to that after years of playing RPGs on the DS while having guides open on a retina iPad - but the very stark menus. They remind me of very early computer RPGs like Ultima (which I never played but kinda now what they look like).
Today picked up Xenoblade 3DS again and playing a game where you can save anywhere, fast travel from anywhere to anywhere at any point, regenerate health after every fight, lose absolutely nothing after dying and have quest markers showing the way feels very odd, like I'm constantly cheating or something.
I really thought that the times of playing technically outdated handheld RPGs like this were behind me. I've got my PC with Dark Souls 3 sitting there, and yet I'm pumping multiple hours each day into a game with constantly repeating NPC models, pop in trees on a world map with blurry textures and slowdown in text based menus...
And yet I still love it. Reminds me a lot of when I discovered the first Etrian Odyssey. Sometimes I just want stuff to be simple and almost archaic instead of shiny, slick and convenient.
I still enjoy Xenoblade and stuff like Fallout or Far Cry, but in those games there's almost zero consequence to anything you do and everything is as convenient as possible. Sometimes I'm totally in the mood for that, but sometimes I want a Dragon Quest, a Etrian Odyssey or a Strange Journey.