flintstryker
Banned
I just won 7500 tokens in one roll!
Have you not got anyone with Multiheal? I had Mervyn master Healslime for Multiheal and Zing and it's made most fights a breeze, especially when paired with my MC being a Paladin.
I only had Maribel.and she's currently not in the party
I did finally manage to beat him. Had Mervyn do foreberance every turn so he would absorb the entirety of his ridiculous attack and then kept zinging him back to life.
Wow, game is charming so far(still very early on). As a person who is new to Dragon Quest RPGs, are Dragon Quest games closer to Chrono Trigger(just played and beat for first time and was AMAZING) than Final Fantasy and other mainstream JRPGs?
Just got partway into the 5th(?) Island (with all the robots lying around) after a little over 8 hours, about how much longer do I have before I unlock the classes and such? I already feel like I have to force myself to keep playing whenever I pick it up, I really can't seem myself going through with the whole thing unless something really makes itfeel more involving soon...
Just got partway into the 5th(?) Island (with all the robots lying around) after a little over 8 hours, about how much longer do I have before I unlock the classes and such? I already feel like I have to force myself to keep playing whenever I pick it up, I really can't seem myself going through with the whole thing unless something really makes itfeel more involving soon...
Would like to know this too since, I'm here as well. I hear people talk about things like classes and I would have expected that would have started by now.
Start) Estard to Ballymolloy (0.5~2.5 hours, 3DS = .8~1.5 hours)
1) Ballymolloy (1.5~4 hours)
2) Emberdale (2~5 hours)
3) Regenstein (0.2~0.8 hours)
3.1) Haven (variable)
4) L'Arca (1.5~3 hours)
5) Frobisher (3~8 hours)
6) Greenthumb Gardens (2~7 hours) <-yes, it can take as long as 7, depending on whether you want to talk to every NPC after every event, because Greenthumb has a LOT of excess text, even for this game
7) Roamers (0.5~1.5 hours)
8 )Alltrades Abbey (5~15 hours) <-longest scenario in the game
the game is a looot shorter than the PS1 version. I assume due to the way random encounters worked on the PS1 version
Wow, game is charming so far(still very early on). As a person who is new to Dragon Quest RPGs, are Dragon Quest games closer to Chrono Trigger(just played and beat for first time and was AMAZING) than Final Fantasy and other mainstream JRPGs?
Kinda surprised at how slow and sluggish the US version is compared to the JP one. Everything involving menus is like 10-15% slower, and when there's a lot of animation on-screen (like during the fight with the four bandits near Alltrades), you can sometimes see the fps dip to like 15...and this is on a New 3DS. Sounds like DQ Builders is having the same prob now too - dunno what's up there but whoever is programming these needs to get their shit together...
What classes give the best 'go to' moves?
Made the MC a warrior and so far he hasn't really gotten anything worthwhile. The attacks with bonus damage to dragons and flying enemies might be situationally handy at least.
Ruff is a martial artist and similar thing there, knuckle sandwich is good but it uses MP and he has a tiny pool so he runs out halfway through any boss fight. That should resolve itself as he levels up more though.
Made Maribel a priest for healing spells then I suppose I'll go mage then sage.
Mastering sailor gets you Lightning which is insane. Hits every enemy on the field with a lot of damage (more than an Edged Boomerang) and costs 0 MP. Basically you could have everyone use it every turn and trivialize every random encounter for ages.
Shepherd gets you Counting Sheep which puts every enemy on the field to sleep for 0 MP and has a really high success rate.
Other than that everyone should master priest for healing spells and ultimately Zing to revive, and warrior end with Hatchet Man which is the go-to skill for killing metal enemies that give you tons of XP.
What classes give the best 'go to' moves?
Made the MC a warrior and so far he hasn't really gotten anything worthwhile. The attacks with bonus damage to dragons and flying enemies might be situationally handy at least.
Ruff is a martial artist and similar thing there, knuckle sandwich is good but it uses MP and he has a tiny pool so he runs out halfway through any boss fight. That should resolve itself as he levels up more though.
Made Maribel a priest for healing spells then I suppose I'll go mage then sage.
The ultimate end goal is to hit all the prerequisites to unlock the Master Classes.
I know the general rule of thumb for the hero in particular is to go Warrior -> Martial Aritist -> Priest because it allows you to unlock enough Intermediate Classes to ultimately also get the Hero Class after you master them.
Personally, I'm going Hero = Champion, Aishe = Champion, Maribel = Druid, and Mervyn = Hero as my endgame build.
Is there a chart that outlines what leads to the master classes? Been throwing darts here.
Have you talked to the old man/mayor and the elf by the Ygg tree?
There's great equipment on sale in theSo thanks to the aid of a gaffer I got in the final tower and fought the end boss but died by form 3. I ran out of magic and such, so at this point I wanted to ask. What are good jobs and skills to get here and the best path to them? Best place to grind job levels? I guess also where to buy the best equipment, I might just grind for the day and go at him again more prepared.
Just got partway into the 5th(?) Island (with all the robots lying around) after a little over 8 hours, about how much longer do I have before I unlock the classes and such? I already feel like I have to force myself to keep playing whenever I pick it up, I really can't seem myself going through with the whole thing unless something really makes itfeel more involving soon...
Would like to know this too since, I'm here as well. I hear people talk about things like classes and I would have expected that would have started by now.
It's funny that battles aren't random, but they might as well be in dungeons since the passages are so incredibly narrow. I'm only about 4 dungeons in but they've been so claustrophobic so far.
IMO it's worse than random since you can see the enemy sitting right there and know you have no way around it. Way more frustrating than having the possibility of getting past that corridor without any encounters.
People say they like visible encounters because it makes it easier to run away from enemies...DQ7 was just not designed for that.
Wait until you master Pirate.Mastering sailor gets you Lightning which is insane. Hits every enemy on the field with a lot of damage (more than an Edged Boomerang) and costs 0 MP. Basically you could have everyone use it every turn and trivialize every random encounter for ages.
Shepherd gets you Counting Sheep which puts every enemy on the field to sleep for 0 MP and has a really high success rate.
Other than that everyone should master priest for healing spells and ultimately Zing to revive, and warrior end with Hatchet Man which is the go-to skill for killing metal enemies that give you tons of XP.
Are tablet pieces able to be missed, or can you not make it to the next part unless you get them all? Because I have a feeling I've missed out on something.
lol
By accident I ended up skipping two islands. As a result I struggled withbut it's made the previous two chaptersHubbleandProvidencekind of easy.Nottagen
Are tablet pieces able to be missed, or can you not make it to the next part unless you get them all? Because I have a feeling I've missed out on something.
Yeah I skippedand got stuck for a while. Turns out I hadn't gotten the tablet reward from the desert temple palace past.Nottagen
You can miss some that don't come into use on the next altar, yes (see above). They aren't going to disappear or anything though.