Segata Sanshiro
Member
It's kind of DQVI meets Quantum Leap or something. The main plot doesn't really do much other than throw carrots in front of you to move from mini-story to mini-story. At a certain point it picks up rather rapidly, finishes almost as rapidly, and then you're back to the mini-stories. It's certainly no DQV in terms of main plot and it doesn't really make the effort with the main plot that DQ8 does. But the mini-stories are wonderful and certainly hang tough with the best of the series.Himuro said:So can you tell us about the story, people who have played this? I felt that ever since DQ4, DQ games has gained more and more intricate storytelling. DQ4, 5, and 8 are my highlights. Though I haven't played 6 because I've been waiting for the ds version. DQ8's story presentation was fantastic: voice acting for the first time in a DQ, and it had such wonderful characters too (the best cast in a DQ imo).
What worries me, and this has worried me since it has been unveiled that the tavern from III is back: is that they've reverted back to DQIII storytelling. In DQIII you create your characters, and since the main character is already mute, no one really talks. So there's zero pc interaction. And I'm worried that this will be present in DQ9, after DQ 7 and especially 8 went through great lengths to make the characters have more personality and charm.
I'm cool if it's DQIII style, so long as the storytelling is still up to DQ4, 5, and 8's standards.
As for characters, there are characters, though they may not be in your party. They're memorable and well-done. I don't want to say more for fear of spoiling, but if you play the game fully, you won't be disappointed by the character aspect of the game.