https://forums.dust514.com/default.aspx?g=posts&m=980095#post980095
Here are the exact patch notes
Path to Game and Related UI
* Implemented logging out character from NeoCom
Spawning and End of Match
* Added "call for help" button to kill screen
* Updated strings and information on the kill screen to better differentiate between bleeding out and death state
* Updated icons for bleeding out so logistics can distinguish between players that have and have not called for help
* New icons for EOM stats screen
Dropsuits
* Added Commando dropsuit role
* Added Neo dropsuits for all roles
* Updated third person female walk animations
Weapons
* Updated weapon range system to include absolute range (Giving us optimal, effective and absolute ranges)
* Updated range settings for all handheld weapons to allow for damage to be dealt over longer distances.
* Increased weapon switching speed
* Fixed aiming friction on turrets when pitching so it is correctly applied
* Improvements to location of fallen character for revive
* Fixed slight misalignment with forge gun projectile
* Increased spawn height of orbital strike to ensure it didnât miss highly positioned enemies
* Fixed client/server mismatch on equipment deployment locations
Modules/Equipment
* Added new dropsuit modules:
* Ferroscale armor plates
* Reactive armor plates
* Shield energizers
* Increased radius for nanite injector revival
Maps/Environments
* Added new yellow sun mood layer
* Added new night mood layer
* Added two new terraforming types
* Manus Peak - fixed the issue where MCC shield would let bullets through
* Fixed navigation issue regarding movement along vertical covers/walls
Audio
* New material types for ladders and snow
* New UI sounds
* Moment-to-moment audio improvements
* More information on taking hits
* 3rd person reload sounds
* Memory and CPU optimizations
* Fix ducking problem on killing enemies
* Fix echo problem in Biomass
* An issue where voice was not available for certain very old chat channels has been fixed
* Smooth sound of LAVs in the distance
UI
* Fixed mail list, now player can roll down to bottom of the list to load up to 1500 latest emails
* Added several new attribute icons
* Now the weapon switcher will display the remaining number of deployable equipment
* Now the background color of Corporation logo on player list will always display red for enemy and blue for friendly
* Now the MCC hit point indicator on spawn page will display in correct color, red for enemy and blue for friendly
* Unified the font case in several NEOCOM pages
* General UI polishing on NECOM pages and HUD
* Fixed multiple UI related issues
Vehicles
* Improvements to the vehicle icons and driver name tags display
* Upward thrust not working when in first person view for dropships
* Ground speed limit being ignored has been fixed
Visual effects
* Added SSAO
* Improved lighting & shadows
Performance
* Improved UI rendering performance
* Improved content streaming stability
Planetary Conquest
* Directors can now kick teammates from Planetary Conquest battles while theyâre in the warbarge before the battle starts. Characters that are kicked are banned from rejoining the same battle again
* Districts are no longer locked once conquered by a new owner
* The estimated number of clones at the target district displayed when moving clones to attack is now more accurate
Starmap
* System security level has been added to the starmap information panel
* The planet model in the starmap will no longer randomly revert to a default texture
Storefront
* Added option to purchase bundles from the market
Other
* Characters can now transfer ISK directly between each other and to any corporation
* Directors can now transfer ISK from the corporation mercenary wallet to any player or corporation
* All the salvage acquired during a planetary conquest match will now been shown on the End of Match screen instead of just 5 items
* Improved speed of RDV vehicle delivery as well as applied tweaks to the RDV AI
* Improved server to client performance of projectile based weaponry
* Chat channels with more than 50 users (mercenaries or capsuleers) will now operate in delayed chat mode