Eternal Darkness: Sanity's Requiem (GC) = $4.99 @ EBGames

Kumiko Nikaido

Vindication...sweet.
In-store only; not available at EBGames.com.

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For only $5 dollars, you can't go wrong with Silicon Knights' spiffy survival-horror game for GC. :)
 
I may just have to pick up two more copies. Five bucks, that is practically highway robbery! Hopefully they will be in somewhat better condition than the bargain bin titles.
 
though eternal darkness is a pompous, plagiarized bore, i've so enjoyed hating it on gaf that playing it was worthwhile.
 
drohne said:
though eternal darkness is a pompous, plagiarized bore, i've so enjoyed hating it on gaf that playing it was worthwhile.
Hehe, I almost agree, but I still want my $50 and my wasted time back. I'm not sure who would want to pay $5 to play a dull, repetitive, and hollow 'adventure' complete with flawed magic system.
 
Ironclad_Ninja said:
I did too, but it doesn't make me sad.
I was lamenting more time-wise, not price-wise. It's been quick. At one point, ED was the game to play...now it's bargain bin pickup. :(
 
Zero said:
I was lamenting more time-wise, not price-wise. It's been quick. At one point, ED was the game to play...now it's bargain bin pickup. :(
You know, I more or less agree with you. There were so many things that could have been improved in ED. Though as far as storytelling goes, it was extremely excellent.
 
Kumiko Nikaido said:
1080 Avalanche is actually going for $9.99 at EB.

You're shitting me.
It's $10 @ brick and mortar stores, too? Or is this only online?

Also, ED @ $5 is fucking mint. You could definitely do way worse with a fiver.
 
Damn.. Eternal Darkness for $5.. you guys must have been smoking something while playing this, because for me it's been one of the best games this generation, bar none.. it's a wonderful game, especially in terms of atmosphere/plot/storytelling/voice acting/etc. :D Pick this game up immediately..
 
Bah, I'll be a fanboy for 1 thread. The gameplay was a bit generic but the story presentation was phenomenal. Great voice acting, cool being able to play a whole line of family members, and some great ideas.

I'm standing up for this game in hopes that it makes at least enough cash to warrant a sequel. Being an adventure game fan is like being lost in the desert with no water in sight; you're dying for at least a sip!

You guys didn't even like the story's presentation? Not even one thing? :(
 
Miburou said:
I think being stoned while playing ED would've only enhanced the experience.

Hahaha perhaps.. the insanity effects would have been really crazy then, as well..

The memory card erasing thing probably would have caused the Cube to smash into the TV. :)
 
God what a great deal, I played through the first 5th of the game with a couple buddies just the other night.

More than technical execution or even the story itself, I really fell in love with the style of the story and of everything in the game. There were a few times where I was truly genuinely creeped out.

Graphics haven't fared so well though... still, it's easily worth 30 dollars, and an absolute steal at 5. Peepz ought to jump on this shit.
 
I love this game, I don't like to see it at such a dirt cheap price, but whatever. Everyone who has a GameCube has no excuses no. BUY IT.
 
lockii said:
I don't get the ED hate, I thought it was a great game. Better then any RE anyway.

I don't "hate" Eternal Darkness. Hate is too strong of a word. I was extremely disappointed with it. My reasons are pretty simple, and they don't even take into consideration the rather weak combat system.

Eternal Darkness has this sanity system. The thing about this sanity system is that the more you let your sanity drop, the more crazy things that start happening. You know about this already, of course. In theory, it sounds like it's an awesome feature that hasn't really been tried in any game before. But the problem arises when the "insanity" effects fail to surprise or even alarm, and then it becomes an excersize in sitting around just for the sake of seeing what crazy shit the developers threw at you.

The reason this is possible, of course, is because there is very little punishment for losing all of your sanity. There are a few arbitrary ways they tried to inhibit the dipping of sanity, but the penalites are so minor that they become almost irrelevant. You quickly gain a spell that can eliminate your sanity problems, and even if you don't have that the penalty for losing almost all of your sanity is close to nothing.

In the end, I felt that this direction was fairly ruinous for Eternal Darkness. It had a perfectly decent idea in concept, but it failed to have a large enough impact on the gameplay in execution. If you at all knew that the game was going to throw crazy things at you (which you would if you read the manual or the back or any review), then it would be pretty impossible for anything to really surprise you. Now I understand that there are certain people who would claim that aspects of the game genuinely surprised them, and for that I can do nothing but shrug my shoulders. It's all anecdotal for my part, and I admit that in that aspect alone it was personal.

But the lack of major penalties for losing your sanity is a harsh misstep for the game and it really disappoints me. How about creating a game that intelligently increases the difficulty the more you lose your sanity. Imagine creatures which fed off your increasingly disconnection with reality, and grew stronger with every crack of your mentality. This would make the whole sanity system much more potent and would not create situations where the user is simply sitting around trying to lose their sanity so they can see the game create fake scenarios that attempt to 'trick' the gamer.

Anyway, that's my take.

Overall, Eternal Darkness is still a decent game... but this was the problem for me, anyway.
 
Isn't it a logical fallacy to cite 'nbots' loving the game, while Nintendo-SK relations have collapsed?

Can people at least be consistent in their anecdotal attacks?
 
I'm a little interested about checking the history w/ ED. The only thing I know is that when Charlemagne died, he was succeeded by Louis the Pious. I enjoyed learning that piece of info later on, but I really was let down by the story that was supposed to have some killer plot twist. VA was great. Graphics were DCish. FMV was pretty bad. Gameplay was all right.
 
Hmm, I just bought this game today at Zellers for ~$25 Canadian. I wonder if the EB's here will have such a low price for this game.... I'll check tomorrow and I'll ask Zellers to pricematch it if it is indeed lower than their price. :/
Didn't play too much of it though, but I do like the choral music tracks near the beginning, more games need to put those in.
 
I can understand the gameplay gripes people have with the game. I thought it was playable, although the sanity system was flawed and i still think the story is different than any other video game i've played, warranting the purchase.
 
AniHawk said:
... but I really was let down by the story that was supposed to have some killer plot twist.

Well, the little tidbit revealed in the ending if you beat the game three times was kind of neat, and did put a different light on what you had been doing.
 
ED is one of my favorite games ever. I already got it for $5 with the Circuit City thing awhile back.
 
Vlad said:
Well, the little tidbit revealed in the ending if you beat the game three times was kind of neat, and did put a different light on what you had been doing.

That's true. I forgot about that. The only problem there though, is that you have to beat the damn thing three different times just to see something you could probably take a guess at as you're going through it in the first run.

Still, I'd like to know any connections the game makes to real history, if there are any. Playing Shadow Hearts: Covenant right now and I'm digging the whole
Rasputin taking over during WWI thing.... though I want to make sure Anastasia is murdered along with her family.
 
AniHawk said:
That's true. I forgot about that. The only problem there though, is that you have to beat the damn thing three different times just to see something you could probably take a guess at as you're going through it in the first run.

[/spoiler]

Which reminds me, the fact that you couldn't skip certain cutscenes on subsequent playthroughs drove me nuts. It sucked sitting through that long-ass cutscene in the beginning of the mayan level with the male explorer guy simply because of a one-word difference in the dialogue.
 
An empty sanity bar cost you life. Those scythe things also popped out from Zombies when your sanity was low. So yes there was actual punishment for low sanity. I think it would work better if you couldn't see the sanity meter.
 
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