I'm rank four and don't know what this RNG people are talking about either. Sounds like they want everything to go perfectly straight every single time no matter what. It's a golf game, it plays like one. It's got to be a delicate balance because if it's too perfect every time then the game is way too easy (and it's already fairly easy)
This is where you are wrong, nobody is asking for it to go perfectly straight every time. I'm fairly confident that it is consistency and correlation that is desired. Hit PI get minimal spray, hit the pink get a bit more, miss the pink get even more is the way it should be. Spray should increase by how much you miss PI, not a roll of the dice. In every prior installment, if you had two players taking the exact same shot with the same clubs/stats, and one hit PI and the other hit a bunny, 98% of the time the shot of person hitting PI would deviate far less.
As for the game being too easy, it is because of several factors, and the inconsistent spray is one of them. The lack of an impact penalty for hitting long, the greens being much easier, and the backdoor stat causing shots/putts that would have never dropped in earlier games to fall in the hole are some of the others.
Nobody wanted to love this game more than I did, but at this point I just can't. The only reason I own a PS4 is for this game, and the only reason I owned a PS3 & PS2 was for the previous installments. With the local multiplayer stats being seriously bugged, there is no reason for me to play until that is fixed.