MasterCornholio
Member
Well it's better than a publisher that believes all their games will review well.
It's not a 90+, which is what the demand is?
No wonder Naughty Dog is giving up on fucking Factions after such long development.They were trying to do both which is fucking Impossible.It just took them 3-4 years to find out lol>Demand Game of The Year quality
>Want all of your new Games to be cash-milking GaaS
Pick One.
noInflated MC score imo.
God of War Ragnarock was a bit in reflection.
Again failed to deliver memorable boss fights or an epic finale. I know many were disappointed with the closing segments of the game. The writing and dialogue was atrocious. Post release discussion or praise disappeared quickly.
Inflated MC score imo.
You think Nintendo bribe reviewers? Totk didn't get wide acclaim by bribing. It sounds like you are just trying to justify why games you like didn't get high scores.Would be naive to think this only affects the way they manage their studios. You have to make sure the people giving scores are on your side, too.
I don't think that is the case here.as they should. If more developers cared about reviews, fans and sales instead of money and MTX gaming would be in a better place
I'm a bit surprised at the reactions here. There's so many people going like “Oh this is good”. “This is great. We need high quality games!”
I get where that is coming from, but I really think a lot of you are missing the implications this has: It stifles innovation and risk taking. Creating something new, innovative and boundary breaking is hard. Creating a game that is new and innovative, while also simultaneously hit it out of the park with a 90+ score on Metacritic on the first try? That is insanely hard.
So why take that risk? We all know how Game critics operate. If you have a successful game & formula (Like GoW), then there's no need to innovate or iterate. Just release “more of the same” with some minor additions, and critics will give it the exact same scores as the previous ones. We see that happen with every franchise.
>Demand Game of The Year quality
>Want all of your new Games to be cash-milking GaaS
Pick One.
But not Insomniac? Sounds like rubbish to me.
You never played any of them right? Right.It’s good to demand that from your devs but I feel it might limit experimentation in the gameplay department. It’s why most of Sony’s IPS trending to be more and more similar to one another. Very checklist looking.
Sony cancels lots of 1st and 2nd party projects when they see they're not up to that level
It's almost like gaming rag reviewers are fickle cunts and shouldn't be trusted with this much power.
It gets even more frightening once you consider that a significant amount of gamers (circa 85+%) almost blindly accept review scores as is. You can sit and argue with one of them that a game might be worth a play, but they'll refuse to budge because some game's average could be within the 70s bracket.It's almost like gaming rag reviewers are fickle cunts and shouldn't be trusted with this much power.
I am sure if this is so easy then Xbox would be able to crank them out every month then?They aren't fickle though are they?
Is it third person?
Does it have good animations and lots of cutscenes?
Is it in the 10-20 hour mark?
Does it have limited gameplay mechanics and focus more on an okay narrative?
10/10
I am sure if this is so easy then Xbox would be able to crank them out every month then?
Would be naive to think this only affects the way they manage their studios. You have to make sure the people giving scores are on your side, too.
They aren't fickle though are they?
Is it third person?
Does it have good animations and lots of cutscenes?
Is it in the 10-20 hour mark?
Does it have limited gameplay mechanics and focus more on an okay narrative?
10/10
To even say there is a formula is saying it is easy.Xbox quite clearly have a different strategy? Or they can't do it? Where did I say it was easy to do?
It's not cheap or easy making these cookie cutter 10/10 games. But let's not pretend there isn't a very clear forumla to success for good ratings in the AAA market. The journos are not "fickle".
Maybe try reading what I'm saying and not forcing a narrative I wasn't driving at all. Christ so many console warring babies in this place.
To even say there is a formula is saying it is easy.
And it isn't about it being expensive; plenty of games cost millions and failed.
You can't say there is a clear formula, and then in the same breath say it is hard to do. It doesn't even make sense.
Now do the other studios that aren't NAUGHTY DOG. I mean seriously, when was the last time you played a 10 hour SONY game? Some of you are just blowing smoke out of your arses to try and clearly console war.
I don't see a problem with this at all. PlayStation is the premium console and I like to keep it that way.