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FIFA 12 - Previews, Updates, Impressions, et cetera

Chriswok said:
Turn off assists. (and so it begins!)

Sadly that wont help much online, way too easy, they should really balance it better.

Best footballer in the world should have been first screenshot

fifa2011-09-1316-14-59ad9u.jpg


fifa2011-09-1316-15-366c4l.jpg


fifa2011-09-1316-17-39zdfs.jpg


fifa2011-09-1316-17-50fed3.jpg


fifa2011-09-1316-12-360j9q.jpg


fifa2011-09-1316-19-58a8c6.jpg
 

Vard

Member
Metalmurphy said:
What happened to the Auto Run option from FIFA 11?

I hate that players still auto run to the ball when I don't want them to.
Pressing L2 and R2 at the same time makes them stop their auto-run, iirc.
 
BatmanBatmanBatman said:
Sadly that wont help much online, way too easy, they should really balance it better.

Why won't it help online? You can choose to play only other players using manual settings in online games if you want.
 

elsk

Banned
JonCha said:
I suck. :( Any help for getting better? I haven't played since 09.

Playing is the best way to getting better. I sucked in FIFA, but last year my little brother bought FIFA 11 and that's virtually the only game I've played for a year and now I'm pretty good at it.
 

Cardigan

Member
JonCha said:
I suck. :( Any help for getting better? I haven't played since 09.
Play on a difficulty level where you don't constantly get your ass kicked. This will give you the opportunity to practice offense, passing, and other things without too much pressure from the CPU. If you suck on the lowest difficulty level, you just need to keep playing and you'll get it eventually.
 

SuperÑ

OptionN, ShiftN
Well, game is mediocre. At least on PC. Had to force AA and VSync trough Raden Pro to get constant 60fps as it would dip like mad with default settings.

I mean, it's the same as in Fifa 11, which isn't bad really, but i expectected the new collision system to be a game changer, and it isn't.
Ball feels heavier, which is good.

Sending a teammate to pressure with RB feels plain bad, just stick to B like in Fifa'11.

Maybe, and just maybe... this would be the year PES gets its crown back. At least it can do faces.

EDIT: It seems PC version lacks of the "Impact Engine". That would mean something.
 

Saty

Member
Seems that only when Pass Assistence is on Semi that the pass marker against ping-pong passing appears.
 

Sol..

I am Wayne Brady.
Menelaus said:
well, which is it

AWKWARD. I just meant to say the PACE feels good. And as mentioned in the post the awkwardness will probably be OFFLINE ONLY again so the computer can cheat.
 
Playing in World Class makes Sagna play like Zidane.

This was my biggest complain in 09,10 and 11, and it hasn't changed a bit.

The AI of the team should be raised, not the players individual stats.
 

Hixx

Member
Same old shit. Your defender slowing down so a through ball by the CPU can come off, instant Alt+f4. To make the more technical players feel like they control better they've just made everyone one else feel like they're wading through treacle with the ball.

The only improvement I see in the vs CPU side of things is that when attacking they are much more clever and spot passes you wouldn't expect to see made against you unless you were online in FIFA 11.

Though I actually kind of regret trading in FIFA 11 last week so I could get an extra few quid in credit to put towards this. I'll have to put more time into it but might be the first FIFA in a few years I haven't got day 1... unless the supermarkets have some crazy deals.
 

Lunchbox

Banned
sneaky77 said:
Unless you're hitting rb to bring in a 2nd guy you never put enough pressure to get the ball off anyone. You're always too far away no matter how much you try to pressure with the stick. The opposition will always have too much space near the box

If that's the whole point of the whole system I can just jockey with LT to cover passes while I hold B in the old system. Which wins the ball much more consistently and puts more pressure. Manually holding and grabbing is nice, but not worth the hassle. Won 3 matches straight with the legacy while I had like 6 0-0 draws with the new system because you never get the ball off someone
 

sneaky77

Member
Lunchbox said:
Unless you're hitting rb to bring in a 2nd guy you never put enough pressure to get the ball off anyone. You're always too far away no matter how much you try to pressure with the stick. The opposition will always have too much space near the box

If that's the whole point of the whole system I can just jockey with LT to cover passes while I hold B in the old system. Which wins the ball much more consistently and puts more pressure. Manually holding and grabbing is nice, but not worth the hassle. Won 3 matches straight with the legacy while I had like 6 0-0 draws with the new system because you never get the ball off someone

So it sucks cause is different got it. And yes the pt of the new system was to make it more technical I guess..

I'll try it out when I get home.
 

blurrygil

Member
US. Day one. No doubt.

Preordered Ultimate Edition (which isn't much to saying).

Finally get to give those Portsc*m a proper thrashing in my MLS Manager Mode.

Game looks brilliant.
 

Lunchbox

Banned
sneaky77 said:
So it sucks cause is different got it
it sucks because it artificially tries to give you more time on the ball by making your defenders even more useless than they already are

It's jockey + B in one button but slower, dumber and less effective
 

Sol..

I am Wayne Brady.
Lunchbox said:
Unless you're hitting rb to bring in a 2nd guy you never put enough pressure to get the ball off anyone. You're always too far away no matter how much you try to pressure with the stick. The opposition will always have too much space near the box

If that's the whole point of the whole system I can just jockey with LT too cover passes while I hold B in the old system. Which wins the ball much more consistently and puts more pressure. Manually holding and grabbing is nice, but not worth the hassle. Won 3 matches straight with the legacy while I had like 6 0-0 draws with the new system because you never get the ball off someone

word, i'd think the new defending was fine if i could squeeze the ball handler real close like the computer does when you tell them to contain. I figured tactical defense would play out like NBA Live's defense system (just before elite) since it seems so similar. It completely lacks a layer or two of it's depth but perhaps i just don't understand it's real purpose yet. Maybe it's like a complete auto d mode and you wait until the ball handler makes a bad move that brings him close to you before you pounce.
 
Here's the FIFA Soccer blog blurb on how to handle defending:
Containing The Opposition

One of the new features added to the defensive side of FIFA 12 is Contain, which along with a few other elements make up Tactical Defending. It’s by far the most difficult new gameplay mechanic to master and finding the balance of where and when to use it, is crucial to its success. You activate Contain by pressing X or A when not in possession and your defender will then be in “Contain Mode”. You can then use the analogue stick to either close down or drop off the attacker.

To start with, try to get used to the feeling of being in “Contain Mode” as it does feel a little weird at first. Maniacally player switching between defenders as attacks build, won’t help this adjustment and this can throw you off track to begin with. There may even be a point where you think “why don’t I just use standard jockey (L2) all the time instead” and if that thought does cross your mind the chances are you’re using Contain in the wrong situations.

If the passing is moving around quickly then jockey (L2) will be better suited for defensive cover but if you need to hold someone up, or Ronaldo is running at you with verve then Contain is the best tool for the job. Contain is quite difficult to explain in written form as it’s all about feeling but when it clicks, you’ll know exactly where and when to deploy it, and how to strike that tactical balance.

Timing The Tackles

As well as the steep learning curve of Contain you now have to time your tackles in FIFA 12. This caused some confusion at the early FIFA 12 playtests because we all know the standing tackle button is X or A. That’s still true unless your defender is using Contain, which is also controlled by X or A. So when in “Contain Mode” the timed standing tackle button moves out to O or B. Confusing eh?

You need to take your time and judge tackles in FIFA 12 now because if you go in to early, you’ll be bypassed in a flash and go in too late and it’s going to be a similar outcome or a blatant foul. Again it’s all about feel, so jockey the attacker, bide your time and then when you feel the urge initiate the tackle. The first time you get this right it feels so special and as you glide away from the dispossessed attacker you’ll smile knowing it was all your own work.

Timed tackles and Contain go hand in hand in FIFA 12, but we’d recommend you try and get used to them individually first and then begin to blend them over time. Don’t dive in, take your time and as Rio Ferdinand would say “stay on your feet”.
 

Scotch

Member
So far I don't like the new defending. For me it only seems to make defending harder, without having any benefits. I set it to legacy style defending in the options and immediately did a whole lot better. I might have to get used to it but I never had a problem with defending in the first place.

Otherwise, good to see quick throws. And I like the heavier feel of the ball.
 
The new defending model is more life like, you need to press and cover, rather than the 8 man blitz you'd get in past FIFAs, where you'd just steamroller the person on the ball. It'll take some getting used to, just like the new tackling mechanics.

I've intercepted the ball more than I've won it via tackling, which is probably more accurate to the modern game.
 

Cardigan

Member
A few more impressions after playing a couple of games:
Slide tackles seem to have a higher chance of stripping the ball.
Clears are less accurate and more likely to go out of bounds.
Playing defense is a lot harder, but I enjoy it because it takes skill.
I'm a lot worse at this game than previous iterations. I'm having a hard time playing on Word Class in 12 where I would be pretty good at Legendary in past games.
Passing feels like a mix between 11 and 10. More lenient than 11 but can't perform ping pong passes like in 10.
I miss Andy Gray but don't mind the new commentator.

Including SCREEN_SLEEP=16 in the rna.ini file fixed the stuttering problem for me.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
cowden_harley said:
Not out until tomorrow on PSN

I thought tomorrow for EU PSN, but today for US PSN?
 

Wessiej

Member
Damn, the referees in this demo....I've got already 5 PK's againts me. With absolutely no reason.

But the rest is awesome.
 

kaizoku

I'm not as deluded as I make myself out to be
Like it or not defending is more realistic now, I've found it different but I can't wait to figure out what I'm supposed to be doing. I've played 3 games and by game 3 I started to "get it".

It's easier to keep the ball against other humans because it's harder to tackle. But it's also harder to penetrate because teams stand off more. You have to rely on forcing interceptions and mistakes and that's how it works in real life.

Also from an attacking sense you have to create space by dragging the defenders out of position which should happen less if someone knows what they're doing with this new system.

So contrary to a lot of posts here, it's not artificially creating difficulty, it's forcing you to adopt a more realistic approach to the sport.

Played with some less skilled players before and they got frustrated and just charged around clueless. Which is what happens when it's men against boys!

I liked it a lot. I need to dig into dribbling though as I haven't noticed anything new there.
 

Menelaus

Banned
Played both PC and Xbox demos during lunch. PC match was 6 min halves, really got a good feel for the new controls.

The Good
+ SO MUCH SPACE to dribble in. Very eager to play against humans to see how this changes
+ No more homing missile defense (well, still in the game, but not online)
+ Shots now have much more "umph" behind them
+ The Burgkamp Turn
+ Impact engine, when working as intended, is beautiful
+ Opponent AI attackers are very eager to work the ball around and are generally much more patient than in past versions
+ Substitution cutscreens show all fresh players running onto the pitch
+ Quick throw-ins
+ Menus are light years more responsive
+ The flicking of the ball forward on a first touch now works as intended 80% of the time, rather than 20%

Neutral
o All players seem to have gotten stat boosts. Defenders are much harder to outrun on the wings
o Keeper logic seems identical
o Some suspect marking by AI defenders, but nothing egregious yet

The Bad
- Impact engine, when not working as intended, can lead to horrifying/unrealistic results
- The give and go run bug is still with us
- The AI attackers will attack from the wings with crosses 90% of the time
- Commentary is stale and reused, and Andy's replacement is marblemouthed and rarely speaks (which is actually a +)
- Over the top through balls are still fairly exploitable
 

Arnie

Member
Not quite understanding the general apathy, I was much more excited for PES before this demo and now I can safely say I'll buy this Fifa day one. Feels like a completely new game, as opposed to 10 and 11 feeling like variants of 09.

The game has a much more realistic weight to it, not just in the way players interact with each other but in the way the ball moves. Sweeping a lofted ball from left to right now feels and looks correct, as does shooting, which often felt floaty and ineffective in previous games. Volleying too now feels brilliant, and it's perhaps the first next gen Fifa game to do that, my first goal was a volley with Iniesta in the box, and it was glorious.

The new defending system, whilst not as child friendly (sorry Lunchbox), is much more realistic and envelopes the same reactions as you would when playing football in real life. Defending is about covering, pressing and timing your tackles, and separating all three is crucial to maintaining that feeling of interacting to stop the opponent scoring. Defending in previous Fifa's felt far too artificial with these three separate functions allocated to three separate buttons. It does take some getting used to though, and I'll be the first to admit I've far from grasped all the different techniques and nuances. Such depth is a good feeling though, I like picking up the game and not feeling like I've already got the ability to handle anything thrown against me, like I did last year.

The refereeing struggles with the new impact engine, and this may sound dumb but I quite like that. Refereeing in real life isn't as clear cut as "that's a foul, that's not", and the random and generated impacts give an ambiguity to challenges which often causes unexpected reactions from referees, such as it would in real life. A tough challenge in the box might not seem like a penalty, but the referee might see it differently. Challenges like Carragher's against Stoke at the weekend can now be replicated whereas in previous Fifa's the challenges were very predictable and easy to judge.

Final note on the graphics. They're fantastic. Finally they've nailed the player faces, at least in the demo teams.

There are negatives, and more play will bring them to the surface even more evidently, but so far my overall impression is extremely positive. I'll scour the supermarkets with my friends on release day and if I can't find a good deal I'll pay full price.
 

AstroLad

Hail to the KING baby
Menelaus said:
Played both PC and Xbox demos during lunch. PC match was 6 min halves, really got a good feel for the new controls.

The Good
+ SO MUCH SPACE to dribble in. Very eager to play against humans to see how this changes
+ No more homing missile defense (well, still in the game, but not online)
+ Shots now have much more "umph" behind them
+ Menus are light years more responsive
+ The flicking of the ball forward on a first touch now works as intended 80% of the time, rather than 20%
looking good. especially these. cons not really relevant.

such a bummer we still have to wait two more weeks....
 

JonCha

Member
Played more. Approcah play has already got a lot better, it seems that not playing any titles since 09 means I started out by sucking. Now I'm less sucky.

The best thing is having loads of space to dribble in/pass into.
 
I was able to play through a couple of games in the demo. I also watched the AI play itself just to see how it would do on it's own.

So far, I don't like the new defending system because I am TERRIBLE at it. It's helped me realize how much I crutched on secondary press and homing missile tackles. The AI attackers were passing it from wing to wing if I pressed/jockeyed as designed. As soon as I would go in for a tackle, the attacker would dribble past me. It feels like I need to adjust the "contain" distance to be shorter. But not sure if the online sliders are locked, in which case I might just have to learn at the defaults.

The commentary is really disappointing this year. I can tell some of the clips were lifted straight from FIFA11/FIFA10. The new clips are the ones where the new guy & old guy are talking together, and frankly they aren't "genuine" sounding. I don't know, something is off and I can't tell what it is.

The animations for some reason seem... clunkier? The player models have more detail and look better than 11, but they just seem to run clunkier. This could be a placebo effect.

The good things are that goals now seem unique. I actually had a header from David Villa that hit the bar, bounced inside the goal and then spun back out (like the Lampard shot against Germany). I've never had the ball do that on a header in a year of playing 11. I did have 1 memorable instance of the Lampard shot in 11, so it's not like it never happened either.

The build up play seems more genuine, attackers don't/can't just rush past the center of the pitch and score, you have to play it around the wings now.

I'll have to play some more games to get the feel of it obviously, and I can't wait for career mode. While it isn't completely terrible, I am not as excited for Day 1 as I was before. The only thing keeping me from pulling my pre-order is the fact that Amazon.com has the $20 coupon and the fathead extra.

Does anyone remember if FIFA11 went lower than $40 USD during the thanksgiving sale last year? I might think about that instead.
 
The new contact engine has had me in stitches so far. Totally miss timed a clearance, kicked the player instead, and the ref awarded a 'PLENATEE' (Chris Waddle). Was more amazed than annoyed.
 

QVT

Fair-weather, with pride!
Menelaus said:
Played both PC and Xbox demos during lunch. PC match was 6 min halves, really got a good feel for the new controls.

I'm glad you like it because I think defending is hell like never before. I'm pretty worried about the speed issues but I guess I'm just used to being fast and running at generics. So so so glad that I never have to defend though, what a step back.
 
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