Cosmo Clock 21
Banned
Is there even a word for that? cause sideboob and underboob are already taken
edit: i need to stop page breaking with weird posts
edit: i need to stop page breaking with weird posts
Is there even a word for that? cause sideboob and underboob are already taken
edit: i need to stop page breaking with weird posts
So post direct, I'm feeling pretty cold on the new smash.
Looks slow and floaty, and before you go "every fighting game looks slow before it comes out" I had the same reaction to brawl pre-release.
Well it's a good thing Nintendo isn't banking on "gamers" for anything, as they say that vote of confidence with all their "hardcore" focused games on the Wii, the one system they were bound to happen anyways. And Metroid Trilogy still couldn't outsell a single platformer.
Why would Nintendo continue focusing on people who have already dropped them, along with publishers, do to their image. And let's also not forget that Nintendo has more money than the lot of them, so why would they change to suit such a small subset?
People forget, the PS2 got it's sales record because it was selling at $99 dollars. That means there are a ton of people who didn't even grab the PS3 or Xbox360, and are waiting for them to drop in price. To think everyone is clamoring for online in everything is ridiculous, when the statistics don't even support it.
Marth can do a stinger now, but only offline.
Atrocious.
I am utterly baffled by that mode's inclusion.
I'm like more excited for the new smash after the direct but then again I'm more or less expecting another brawl.
Saw this and and thought of this, very quick and easy!
http://i.minus.com/ibFL72YbuGtou.gif[/IG][/QUOTE]
Eh, doesn't really work.
marlinpie/yipes rivalry brewing
Gems done right?
Eh, doesn't really work.
Can Gems be done right?
It just seems to add a layer of complexity that no one is asking for. Regarding this series in particular.
It's a cool feature on the surface, but I'm not sure I want to sift through months of volatile meta-refinement a la MvC3 if people let this rock in tournaments. Not to say I'd play this game competitively, but if it becomes the tournament standard, I'll have to deal with it in casuals.
I need more information. It could be dismissed by the competitive scene out of the gate, and shrivel up into a half-baked afterthought, or it could make the game really painful to learn. I guess we'll see.
Dissidia did customization right.
just sayin
It makes sense if what they said about customization and transferring between modes is true. Give people time to build up the 3DS version's collections and items, etc. Then when the Wii U version comes out, they get rewarded with all the stuff they can transfer over.I'll probably buy smash no matter what. But I think releasing two different versions at different times is not smart for Nintendo, it's once again confusing general consumers. And yeah it just looks too slow right now. But yeah it may be different once you're playing it.
But the production value is there and I like the casual mode and rank online mode split.
I just don't think it works. But whatever.How? This is just a reaction gif of someone getting called out
How? This is just a reaction gif of someone getting called out
Arcana Heart has arcanas as well.
But its awesome as hell. Adds a lot to a character/complements a certain play style. That's what ono tried to do, but its just executed poorly.I remember just staring at the arcana screen when I first started. I have never been so baffled at a selection menu in my life before that point, good lord.
I think the power-up mode (Smash Run?) doesn't carry over. You are reset once the final match is over.
Didn't Dissidia have grinding and level ups? If so, bleh on that being customizing done right.
Well, explain, please. Why does it work well and I can I expect something similar in the next Smash? I know nothing of Dissidia.
It did. But saves weren't locked, so you could download a complete save and be done with it. Not that grinding was difficult anyways, but I understand the frustration.Didn't Dissidia have grinding and level ups? If so, bleh on that being customizing done right.
Kimo, using Mario's three fireballs as an example, tell me why customization is bad.
So does anyone else hear Slayer say "become a bunny" during one of his attacks.
Saw this and and thought of this, very quick and easy!
http://i.minus.com/ibFL72YbuGtou.gif[IMG][/QUOTE]
it's kinda unwieldy at 11MB+, prolly worth shaving down to a smaller resolution and duration
otherwise it's alright
Considering that there's probably a ton of different variables it would probably be impossible to balance, and therefore won't be played at tournaments.It's a cool feature on the surface, but I'm not sure I want to sift through months of volatile meta-refinement a la MvC3 if people let this rock in tournaments. Not to say I'd play this game competitively, but if it becomes the tournament standard, I'll have to deal with it in casuals.
The control scheme in Dissidia is very similar to Smash. You've got 4 directions + Triangle or Square for moves. Most characters will have more moves than can possibly fit in each "slot," so you've got to make a choice with said characters. Cloud for example has Fire, Fira, and Firaga in his movepool, and they each have different speeds, damage, and range. People make several movesets that fit with how they want to use that character in a certain matchup, and Dissidia helps this by having room to save 4-5 builds for each character. On the character/stage select screen, you're given the choice of which build you want to use before the fight starts. "Oh hey, I'm facing Jecht and he's gonna be in my face like, 90% of the match. Better use this set."
There is also an equipment system and an ability system. Equipment is pretty self-explanatory; 4 slots (weapon, chest, helmet, special), with stat bonuses ranging from minimal (HP increases, etc) to set bonuses from having a matching set of everything (increase in damage, extended EX Mode, decrease the opponent's meter, etc). The ability system is slightly more complicated, but not much. You can equip abilities that can alter how you and your opponent approach the fight. Some are for your own character's movement (increasing the number of jumps, dashing speed, dashing direction), and others are for actions taken/not taken (decreasing your opponent's Brave if they do not attack). For a little while, Dissidia tournaments chose to not use any equipment and just use "naked" characters for fights, but it ended up screwing certain characters from the get-go (Gabranth). After some tests, the tournament ruleset changed to let everything rock except for certain equipment pieces (which were INTENDED to be busted).
The reason it works well is because despite how big or small the movepool is for a certain character, or what equipment they use, or what abilities they have, it's never hard to switch sets and it's never complicated to apply to a fight. It's all easy to use, and if it ever somehow becomes confusing, the game also includes a very helpful, deep, and easy to understand Tutorial menu which you can access on any screen (and even defaults to a specific part of the tutorial depending on which screen you're on). Your builds also would never overlap with your opponent;if you purposely made Sephiroth a shit character in your copy, it wouldn't affect your fight with your opponent's copy during the match. That's something that SFxT failed miserably on: there was no way for you to bring your own gem set with you to a local match.
I don't know how deep the customization is gonna go in Smash 4 (from the Direct, it seemed like you can only really alter the properties of moves for some characters, and not really switch moves entirely, but I also wasn't paying full attention), but if it can work like how Dissidia does it, then it shouldn't be an issue. And even then, it's a separate mode. Not like it's gonna detract from the tournament scene if the mode ends up being a bust.
It did. But saves weren't locked, so you could download a complete save and be done with it. Not that grinding was difficult anyways, but I understand the frustration.
it's kinda unwieldy at 11MB+, prolly worth shaving down to a smaller resolution and duration
otherwise it's alright
Considering that there's probably a ton of different variables it would probably be impossible to balance, and therefore won't be played at tournaments.
Well, luckily for you it isn't mandatory. Who knows if it will become tournament standard.The problem is that it's not just 3 versions of Mario's Fireball - it's x many versions of Mario's Up/Down/Forward B's pitted against potentially just as many permutations regarding the rest of the roster. Just like team construction in Marvel, every adjustment is a new character/team. I don't want Marvel in my Smash Bros.
That's an arbitrary restriction that doesn't illustrate my actual apprehension towards customizations. I'm not saying it's bad, I'm saying I don't think I want it. But I won't know until I get more information and I actually play the game.
It can definitely be dismissed as an "Old Man Yelling At Clouds" thing at this point. I won't begrudge that.
I don't want to have to training mode-monster x variations of Rosaline to fully understand her. That's not what I want to do with this series.
*shrug*
it'll be okay, the text is fucking enormousThe original gif was 11MB+ I used, so that is why it was that size
If I do make it smaller, I have to reduce the size most likely, and that could effect the quality of the gif
Just watched Winter Soldier.
God fucking damn @ the fight choreography and showcasing of Cap's capabilities. Marvel really has found a way to mature its characters logically. Were basically one step away from the grizzled shot caller Cap, but by the end of the film he's basically assumed the role. Thank you based Feige.
But its awesome as hell. Adds a lot to a character/complements a certain play style. That's what ono tried to do, but its just executed poorly.
*tons of Dissidia info*
i always keep an extra car key in my wallet for situations like this.Man, David's story killed me. That's the only way it can get worse than locking the keys in your car.
He wanted that but Capcom wanted microtransactionsBut its awesome as hell. Adds a lot to a character/complements a certain play style. That's what ono tried to do, but its just executed poorly.
Thanks for the post man. great info and interesting stuff. Sounds like the ability is there to go as deep as you want, which is cool. From what you wrote it seems like it's literally mixing fighting game mechanics with RPG mechanics.